18 namespace mrpt { 
namespace gui { } }  
    21 #if MRPT_HAS_WXWIDGETS    23 #include <wx/string.h>    25 #include <wx/bitmap.h>    28 #include <wx/artprov.h>    30 #include <wx/msgdlg.h>    31 #include <wx/filedlg.h>    32 #include <wx/progdlg.h>    33 #include <wx/imaglist.h>    34 #include <wx/busyinfo.h>    36 #include <wx/textdlg.h>    37 #include <wx/dirdlg.h>    38 #include <wx/colordlg.h>    39 #include <wx/dcmemory.h>    41 #if wxUSE_GLCANVAS && MRPT_HAS_OPENGL_GLUT    43 #include <wx/glcanvas.h>    44 #include <wx/dcclient.h>    65                         CMyGLCanvasBase( wxWindow *parent, wxWindowID 
id = wxID_ANY,
    66                                                  const wxPoint& pos = wxDefaultPosition,
    67                                                  const wxSize& 
size = wxDefaultSize,
    68                                                  long style = 0, 
const wxString& 
name = _T(
"CMyGLCanvasBase") );
    70                         virtual ~CMyGLCanvasBase();
    72                         void OnPaint(wxPaintEvent& event);
    73                         void OnSize(wxSizeEvent& event);
    74                         void OnEraseBackground(wxEraseEvent& event);
    75                         void OnEnterWindow(wxMouseEvent& event);
    77                         void OnChar(wxKeyEvent& event);
    79                         void OnMouseDown(wxMouseEvent& event);
    80                         void OnMouseMove(wxMouseEvent& event);
    81                         void OnMouseUp(wxMouseEvent& event);
    82                         void OnMouseWheel(wxMouseEvent& event);
    88                         float   cameraPointingX,cameraPointingY,cameraPointingZ;
    89                         float   cameraZoomDistance;
    90                         float   cameraElevationDeg,cameraAzimuthDeg;
    91                         bool    cameraIsProjective;
    96                         bool    useCameraFromScene;
   103                         float   clearColorR,clearColorG,clearColorB;
   105                         static float  SENSIBILITY_DEG_PER_PIXEL;                
   108                         virtual void OnCharCustom( wxKeyEvent& event ) {
   112                         virtual void OnPreRender() { }
   113                         virtual void OnPostRender()  { }
   114                         virtual void OnPostRenderSwapBuffers(
double At, wxPaintDC &dc) {
   118                         virtual void OnRenderError( 
const wxString &str ) {
   135                         virtual void OnUserManuallyMovesCamera(
   136                                 float   new_cameraPointingX,
   137                                 float   new_cameraPointingY,
   138                                 float   new_cameraPointingZ,
   139                                 float   new_cameraZoomDistance,
   140                                 float   new_cameraElevationDeg,
   141                                 float   new_cameraAzimuthDeg )
   143                                 cameraPointingX         = new_cameraPointingX;
   144                                 cameraPointingY         = new_cameraPointingY;
   145                                 cameraPointingZ         = new_cameraPointingZ;
   146                                 cameraZoomDistance      = new_cameraZoomDistance;
   147                                 cameraElevationDeg      = new_cameraElevationDeg ;
   148                                 cameraAzimuthDeg        = new_cameraAzimuthDeg;
   151                         inline void getLastMousePosition(
int &
x,
int& 
y)
 const {
   158                         mrpt::opengl::COpenGLScenePtr           m_openGLScene;
   161                         wxGLContext *m_gl_context;
   164                         int     m_mouseLastX,m_mouseLastY;
   166                         int     mouseClickX,mouseClickY;
   170                         unsigned long  m_StartTime;
   171                         unsigned long  m_LastTime;
   172                         unsigned long  m_LastRedraw;
   175                         void OnWindowCreation(wxWindowCreateEvent &ev);
   177                         DECLARE_EVENT_TABLE()
   184 #endif          // wxUSE_GLCANVAS   185 #endif          // MRPT_HAS_WXWIDGETS   186 #endif          // CMyGLCanvas_H 
Keeps a list of text messages which can be rendered to OpenGL contexts by graphic classes...
 
#define MRPT_UNUSED_PARAM(a)
Can be used to avoid "not used parameters" warnings from the compiler. 
 
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. 
 
A class used to store a 3D pose (a 3D translation + a rotation in 3D). 
 
GLuint const GLchar * name