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COpenGLScene.h File Reference
#include <mrpt/opengl/CRenderizable.h>
#include <mrpt/opengl/COpenGLViewport.h>
#include <mrpt/utils/CStringList.h>
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class  mrpt::opengl::COpenGLScene
 This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives. More...


 This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
 The namespace for 3D scene representation and rendering.


::mrpt::utils::CStreammrpt::opengl::operator>> (mrpt::utils::CStream &in, COpenGLScenePtr &pObj)
COpenGLScenePtr & mrpt::opengl::operator<< (COpenGLScenePtr &s, const CRenderizablePtr &r)
 Inserts an openGL object into a scene. More...
template<class T >
COpenGLScenePtr & mrpt::opengl::operator<< (COpenGLScenePtr &s, const std::vector< T > &v)
 Inserts any iterable collection of openGL objects into a scene, allowing call chaining. More...

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