13 #define FWRD_DECL(_CLASS) class _CLASS; struct _CLASS##Ptr
This element keeps a set of objects imported from a 3DStudio file (.3ds).
This class can load & render 3D models in a number of different formats (requires the library assimp)...
Draw a 3D world axis, with coordinate marks at some regular interval.
A solid or wireframe box in 3D, defined by 6 rectangular faces parallel to the planes X,...
A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...
A cylinder or cone whose base lies in the XY plane.
A planar disk in the XY plane.
A 2D ellipse or 3D ellipsoid, depending on the size of the m_cov matrix (2x2 or 3x3).
An especial "ellipsoid" in 3D computed as the uncertainty iso-surfaces of a (inv_range,...
An especial "ellipsoid" in 3D computed as the uncertainty iso-surfaces of a (inv_range,...
An especial "ellipsoid" in 2D computed as the uncertainty iso-surfaces of a (range,...
A solid or wireframe frustum in 3D (a rectangular truncated pyramid), with arbitrary (possibly assyme...
This object represents any figure obtained by extruding any profile along a given axis.
A grid of lines over the XY plane.
A grid of lines over the XZ plane.
A 3D mesh composed of Triangles and/or Quads.
A planar (XY) grid where each cell has an associated height and, optionally, a texture map.
A planar (XY) grid where each cell has an associated height and, optionally, a texture map.
A flexible renderer of voxels, typically from a 3D octo map (see mrpt::maps::COctoMap).
This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives.
A viewport within a COpenGLScene, containing a set of OpenGL objects to render.
A cloud of points, each one with an individual colour (R,G,B).
A cloud of points, all with the same color or each depending on its value along a particular coordina...
This class represents arbitrary polyhedra.
A set of independent lines (or segments), one line with its own start and end positions (X,...
A set of object, which are referenced to the coordinates framework established in this object.
A set of colored triangles.
A solid or wire-frame sphere.
A 3D text (rendered with OpenGL primitives), with selectable font face and drawing style.
A 2D text (bitmap rendering): it always "faces the observer" despite it's at some 3D location.
A 2D plane in the XY plane with a texture image.
A 2D vector field representation, consisting of points and arrows drawn on a plane (invisible grid).
A 3D vector field representation, consisting of points and arrows drawn at any spatial position.
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.