12 #include <mrpt/config.h>    26 #if MRPT_HAS_WXWIDGETS    28 #include <wx/artprov.h>    29 #include <wx/bitmap.h>    33 #include <wx/string.h>    35 #include <wx/busyinfo.h>    36 #include <wx/colordlg.h>    37 #include <wx/dcmemory.h>    38 #include <wx/dirdlg.h>    39 #include <wx/filedlg.h>    40 #include <wx/imaglist.h>    42 #include <wx/msgdlg.h>    43 #include <wx/progdlg.h>    44 #include <wx/textdlg.h>    46 #if wxUSE_GLCANVAS && MRPT_HAS_OPENGL_GLUT    48 #include <wx/dcclient.h>    49 #include <wx/glcanvas.h>    67 class CWxGLCanvasBase : 
public CGlCanvasBase,
    73         wxWindow* parent, wxWindowID 
id = wxID_ANY,
    74         const wxPoint& pos = wxDefaultPosition,
    75         const wxSize& 
size = wxDefaultSize, 
long style = 0,
    76         const wxString& 
name = _T(
"CWxGLCanvasBase"));
    78     ~CWxGLCanvasBase() 
override;
    80     void OnPaint(wxPaintEvent& event);
    81     void OnSize(wxSizeEvent& event);
    82     void OnEraseBackground(wxEraseEvent& event);
    83     void OnEnterWindow(wxMouseEvent& event);
    85     void OnChar(wxKeyEvent& event);
    87     void OnMouseDown(wxMouseEvent& event);
    88     void OnMouseMove(wxMouseEvent& event);
    89     void OnMouseUp(wxMouseEvent&);
    90     void OnMouseWheel(wxMouseEvent& event);
   102     virtual void OnPreRender() {}
   103     virtual void OnPostRender() {}
   104     virtual void OnPostRenderSwapBuffers(
double At, wxPaintDC& dc)
   113     wxGLContext* m_gl_context = 
nullptr;
   117     unsigned long m_StartTime = 0;
   118     unsigned long m_LastTime = 0;
   119     unsigned long m_LastRedraw = 0;
   122     void OnWindowCreation(wxWindowCreateEvent& ev);
   123     void swapBuffers() 
override;
   124     void preRender() 
override;
   125     void postRender() 
override;
   126     void renderError(
const std::string& err_msg) 
override;
   133 #endif  // wxUSE_GLCANVAS   134 #endif  // MRPT_HAS_WXWIDGETS 
Keeps a list of text messages which can be rendered to OpenGL contexts by graphic classes...
 
GLsizei const GLchar ** string
 
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. 
 
A class used to store a 3D pose (a 3D translation + a rotation in 3D). 
 
GLuint const GLchar * name
 
#define MRPT_UNUSED_PARAM(a)
Determines whether this is an X86 or AMD64 platform.