MRPT
1.9.9
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#include <mrpt/core/bits_math.h>
#include <mrpt/core/optional_ref.h>
#include <mrpt/math/CMatrixFixed.h>
#include <mrpt/math/TPoseOrPoint.h>
#include <mrpt/math/wrap2pi.h>
Go to the source code of this file.
Classes | |
struct | mrpt::math::TPose3D |
Lightweight 3D pose (three spatial coordinates, plus three angular coordinates). More... | |
Namespaces | |
mrpt::math | |
This base provides a set of functions for maths stuff. | |
mrpt::typemeta | |
Functions | |
TPose3D | mrpt::math::operator- (const TPose3D &p) |
Unary $$ operator: computes inverse SE(3) element. More... | |
TPose3D | mrpt::math::operator- (const TPose3D &b, const TPose3D &a) |
Binary $$ operator: $b a$ computes the relative SE(3) pose of b "as seen from" a More... | |
bool | mrpt::math::operator== (const TPose3D &p1, const TPose3D &p2) |
Exact comparison between 3D poses, taking possible cycles into account. More... | |
bool | mrpt::math::operator!= (const TPose3D &p1, const TPose3D &p2) |
Exact comparison between 3D poses, taking possible cycles into account. More... | |
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