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    MRPT
    2.0.0
    
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#include <mrpt/core/exceptions.h>#include <mrpt/core/optional_ref.h>#include <memory>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| class | mrpt::opengl::Shader | 
| A resource handling helper for OpenGL "Shader" compiled code fragment.  More... | |
| class | mrpt::opengl::Program | 
| A resource handling helper for OpenGL Shader "programs".  More... | |
Namespaces | |
| mrpt::opengl | |
| The namespace for 3D scene representation and rendering.  | |
Typedefs | |
| using | mrpt::opengl::shader_id_t = uint8_t | 
| Type for IDs of shaders.  More... | |
| using | mrpt::opengl::shader_list_t = std::vector< shader_id_t > | 
| A list of shader IDs.  More... | |
| Page generated by Doxygen 1.8.14 for MRPT 2.0.0 Git: b38439d21 Tue Mar 31 19:58:06 2020 +0200 at miƩ abr 1 00:50:30 CEST 2020 |