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    MRPT
    2.0.0
    
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#include <mrpt/core/bits_math.h>#include <mrpt/core/optional_ref.h>#include <mrpt/math/CMatrixFixed.h>#include <mrpt/math/TPoseOrPoint.h>#include <mrpt/math/wrap2pi.h>Go to the source code of this file.
Classes | |
| struct | mrpt::math::TPose3D | 
| Lightweight 3D pose (three spatial coordinates, plus three angular coordinates).  More... | |
Namespaces | |
| mrpt::math | |
| This base provides a set of functions for maths stuff.  | |
| mrpt::typemeta | |
Functions | |
| TPose3D | mrpt::math::operator- (const TPose3D &p) | 
| Unary $$ operator: computes inverse SE(3) element.  More... | |
| TPose3D | mrpt::math::operator- (const TPose3D &b, const TPose3D &a) | 
Binary $$ operator: $b  a$ computes the relative SE(3) pose of b "as seen from" a  More... | |
| bool | mrpt::math::operator== (const TPose3D &p1, const TPose3D &p2) | 
| Exact comparison between 3D poses, taking possible cycles into account.  More... | |
| bool | mrpt::math::operator!= (const TPose3D &p1, const TPose3D &p2) | 
| Exact comparison between 3D poses, taking possible cycles into account.  More... | |
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