XYZ point (float) + RGBA(float) [1-byte memory packed, no padding].
- See also
- mrpt::math::TPoint3D
Definition at line 350 of file TPoint3D.h.
#include <mrpt/math/TPoint3D.h>
◆ TPointXYZRGBAf() [1/2]
mrpt::math::TPointXYZRGBAf::TPointXYZRGBAf |
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default |
◆ TPointXYZRGBAf() [2/2]
constexpr mrpt::math::TPointXYZRGBAf::TPointXYZRGBAf |
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float |
x, |
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float |
y, |
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float |
z, |
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float |
R_val, |
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float |
G_val, |
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float |
B_val, |
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float |
A_val |
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inline |
float mrpt::math::TPointXYZRGBAf::A {0} |
float mrpt::math::TPointXYZRGBAf::B {0} |
float mrpt::math::TPointXYZRGBAf::G {0} |
◆ pt
float mrpt::math::TPointXYZRGBAf::R {0} |