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    MRPT
    2.0.4
    
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#include <mrpt/core/safe_pointers.h>#include <mrpt/img/CImage.h>#include <mrpt/opengl/CCamera.h>#include <mrpt/opengl/CSetOfLines.h>#include <mrpt/opengl/CSetOfObjects.h>#include <mrpt/opengl/CTextMessageCapable.h>#include <mrpt/opengl/CTexturedPlane.h>#include <mrpt/opengl/Shader.h>#include <mrpt/opengl/TLightParameters.h>#include <mrpt/opengl/TRenderMatrices.h>#include <mrpt/opengl/opengl_frwds.h>#include <mrpt/serialization/CSerializable.h>#include <mrpt/system/CObservable.h>#include <mrpt/system/mrptEvent.h>#include <map>Go to the source code of this file.
Classes | |
| class | mrpt::opengl::COpenGLViewport | 
| A viewport within a COpenGLScene, containing a set of OpenGL objects to render.  More... | |
| class | mrpt::opengl::mrptEventGLPreRender | 
| An event sent by an mrpt::opengl::COpenGLViewport just after clearing the viewport and setting the GL_PROJECTION matrix, and before calling the scene OpenGL drawing primitives.  More... | |
| class | mrpt::opengl::mrptEventGLPostRender | 
| An event sent by an mrpt::opengl::COpenGLViewport after calling the scene OpenGL drawing primitives and before doing a glSwapBuffers.  More... | |
Namespaces | |
| mrpt::img | |
| mrpt::opengl | |
| The namespace for 3D scene representation and rendering.  | |
Functions | |
| COpenGLScene::Ptr & | mrpt::opengl::operator<< (COpenGLScene::Ptr &s, const CRenderizable::Ptr &r) | 
| Inserts an openGL object into a scene.  More... | |
| COpenGLViewport::Ptr & | mrpt::opengl::operator<< (COpenGLViewport::Ptr &s, const std::vector< CRenderizable::Ptr > &v) | 
| Inserts any iterable set of openGL objects into a viewport.  More... | |
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