33 void glSetFont(
const std::string& fontname);
    53     const std::string& text, std::vector<mrpt::opengl::TTriangle>& tris,
    54     std::vector<mrpt::math::TPoint3Df>& lines, 
TEXT_STYLE style = 
NICE,
    55     double spacing = 1.5, 
double kerning = 0.1);
    62     const std::string& text, std::vector<mrpt::opengl::TTriangle>& tris,
    63     std::vector<mrpt::math::TPoint3Df>& lines,
    64     std::vector<mrpt::img::TColor>& line_colors,
    67     double spacing = 1.5, 
double kerning = 0.1);
    72     const std::string& text, 
double spacing = 1.5, 
double kerning = 0.1);
 const std::string & glGetFont()
returns the name of the currently active font 
 
std::pair< double, double > glGetExtends(const std::string &text, double spacing, double kerning)
returns the size of the bounding box of a text to be rendered, similar to glDrawText but without any ...
 
void glDrawTextTransformed(const std::string &text, std::vector< mrpt::opengl::TTriangle > &tris, std::vector< mrpt::math::TPoint3Df > &lines, std::vector< mrpt::img::TColor > &line_colors, const mrpt::poses::CPose3D &text_pose, float text_scale, const mrpt::img::TColor &text_color, TEXT_STYLE style, double spacing, double kerning)
Appends to {tris,lines} the entities representing a given text including a pose and scale transformat...
 
TOpenGLFontStyle
Different style for vectorized font rendering. 
 
std::pair< double, double > glDrawText(const std::string &text, std::vector< mrpt::opengl::TTriangle > &tris, std::vector< mrpt::math::TPoint3Df > &render_lines, TEXT_STYLE style, double spacing, double kerning)
renders a string in GL using the current settings. 
 
A class used to store a 3D pose (a 3D translation + a rotation in 3D). 
 
void glSetFont(const std::string &fontname)
sets the font to use for future font rendering commands. 
 
This was "renders glyphs filled with antialiased outlines", but since antialiased is not properly imp...