Tutorial: 3D scenes
1. Examples
If you prefer directly jumping to example code, see:
2. MRPT Rendering Architecture
2.1 Two-module design: <tt>mrpt_viz</tt> and <tt>mrpt_opengl</tt>
In MRPT 3.0, the 3D scene graph and the OpenGL rendering code live in two separate modules:
Module |
Namespace |
Purpose |
Abstract scene graph. No OpenGL/GPU dependencies. GPU rendering, shaders, textures, OpenGL calls.