struct mrpt::opengl::CRenderizableShaderText::GlState
Overview
struct GlState { // fields std::unique_ptr<Buffer> trianglesBuffer = std::make_unique<Buffer>(); std::unique_ptr<Buffer> linesVertexBuffer = std::make_unique<Buffer>(); std::unique_ptr<Buffer> linesColorBuffer = std::make_unique<Buffer>(); std::unique_ptr<VertexArrayObject> vao = std::make_unique<VertexArrayObject>(); };