struct mrpt::opengl::CRenderizableShaderWireFrame::GlState

Overview

struct GlState
{
    // fields

    std::unique_ptr<Buffer> vertexBuffer = std::make_unique<Buffer>();
    std::unique_ptr<Buffer> colorBuffer = std::make_unique<Buffer>();
    std::unique_ptr<VertexArrayObject> vao = std::make_unique<VertexArrayObject>();
};