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glext.h
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1 /* +---------------------------------------------------------------------------+
2  | Mobile Robot Programming Toolkit (MRPT) |
3  | http://www.mrpt.org/ |
4  | |
5  | Copyright (c) 2005-2017, Individual contributors, see AUTHORS file |
6  | See: http://www.mrpt.org/Authors - All rights reserved. |
7  | Released under BSD License. See details in http://www.mrpt.org/License |
8  +---------------------------------------------------------------------------+ */
9 #ifndef __glext_h_
10 #define __glext_h_
11 
12 #ifdef __cplusplus
13 extern "C" {
14 #endif
15 
16 /*
17 ** Copyright (c) 2007 The Khronos Group Inc.
18 **
19 ** Permission is hereby granted, free of charge, to any person obtaining a
20 ** copy of this software and/or associated documentation files (the
21 ** "Materials"), to deal in the Materials without restriction, including
22 ** without limitation the rights to use, copy, modify, merge, publish,
23 ** distribute, sublicense, and/or sell copies of the Materials, and to
24 ** permit persons to whom the Materials are furnished to do so, subject to
25 ** the following conditions:
26 **
27 ** The above copyright notice and this permission notice shall be included
28 ** in all copies or substantial portions of the Materials.
29 **
30 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
31 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
32 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
33 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
34 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
35 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
36 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
37 */
38 
39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40 #define WIN32_LEAN_AND_MEAN 1
41 #include <windows.h>
42 #endif
43 
44 #ifndef APIENTRY
45 #define APIENTRY
46 #endif
47 #ifndef APIENTRYP
48 #define APIENTRYP APIENTRY *
49 #endif
50 #ifndef GLAPI
51 #define GLAPI extern
52 #endif
53 
54 /*************************************************************/
55 
56 /* Header file version number, required by OpenGL ABI for Linux */
57 /* glext.h last updated 2007/02/12 */
58 /* Current version at http://www.opengl.org/registry/ */
59 #define GL_GLEXT_VERSION 39
60 
61 #ifndef GL_VERSION_1_2
62 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
63 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
64 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
65 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
66 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
67 #define GL_RESCALE_NORMAL 0x803A
68 #define GL_TEXTURE_BINDING_3D 0x806A
69 #define GL_PACK_SKIP_IMAGES 0x806B
70 #define GL_PACK_IMAGE_HEIGHT 0x806C
71 #define GL_UNPACK_SKIP_IMAGES 0x806D
72 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
73 #define GL_TEXTURE_3D 0x806F
74 #define GL_PROXY_TEXTURE_3D 0x8070
75 #define GL_TEXTURE_DEPTH 0x8071
76 #define GL_TEXTURE_WRAP_R 0x8072
77 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
78 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
79 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
80 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
81 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
82 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
83 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
84 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
85 #define GL_BGR 0x80E0
86 #define GL_BGRA 0x80E1
87 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
88 #define GL_MAX_ELEMENTS_INDICES 0x80E9
89 #define GL_CLAMP_TO_EDGE 0x812F
90 #define GL_TEXTURE_MIN_LOD 0x813A
91 #define GL_TEXTURE_MAX_LOD 0x813B
92 #define GL_TEXTURE_BASE_LEVEL 0x813C
93 #define GL_TEXTURE_MAX_LEVEL 0x813D
94 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
95 #define GL_SINGLE_COLOR 0x81F9
96 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
97 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
98 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
99 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
100 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
101 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
102 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
103 #endif
104 
105 #ifndef GL_ARB_imaging
106 #define GL_CONSTANT_COLOR 0x8001
107 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
108 #define GL_CONSTANT_ALPHA 0x8003
109 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
110 #define GL_BLEND_COLOR 0x8005
111 #define GL_FUNC_ADD 0x8006
112 #define GL_MIN 0x8007
113 #define GL_MAX 0x8008
114 #define GL_BLEND_EQUATION 0x8009
115 #define GL_FUNC_SUBTRACT 0x800A
116 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
117 #define GL_CONVOLUTION_1D 0x8010
118 #define GL_CONVOLUTION_2D 0x8011
119 #define GL_SEPARABLE_2D 0x8012
120 #define GL_CONVOLUTION_BORDER_MODE 0x8013
121 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
122 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
123 #define GL_REDUCE 0x8016
124 #define GL_CONVOLUTION_FORMAT 0x8017
125 #define GL_CONVOLUTION_WIDTH 0x8018
126 #define GL_CONVOLUTION_HEIGHT 0x8019
127 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
128 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
129 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
130 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
131 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
132 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
133 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
134 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
135 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
136 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
137 #define GL_HISTOGRAM 0x8024
138 #define GL_PROXY_HISTOGRAM 0x8025
139 #define GL_HISTOGRAM_WIDTH 0x8026
140 #define GL_HISTOGRAM_FORMAT 0x8027
141 #define GL_HISTOGRAM_RED_SIZE 0x8028
142 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
143 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
144 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
145 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
146 #define GL_HISTOGRAM_SINK 0x802D
147 #define GL_MINMAX 0x802E
148 #define GL_MINMAX_FORMAT 0x802F
149 #define GL_MINMAX_SINK 0x8030
150 #define GL_TABLE_TOO_LARGE 0x8031
151 #define GL_COLOR_MATRIX 0x80B1
152 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
153 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
154 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
155 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
156 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
157 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
158 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
159 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
160 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
161 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
162 #define GL_COLOR_TABLE 0x80D0
163 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
164 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
165 #define GL_PROXY_COLOR_TABLE 0x80D3
166 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
167 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
168 #define GL_COLOR_TABLE_SCALE 0x80D6
169 #define GL_COLOR_TABLE_BIAS 0x80D7
170 #define GL_COLOR_TABLE_FORMAT 0x80D8
171 #define GL_COLOR_TABLE_WIDTH 0x80D9
172 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
173 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
174 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
175 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
176 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
177 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
178 #define GL_CONSTANT_BORDER 0x8151
179 #define GL_REPLICATE_BORDER 0x8153
180 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
181 #endif
182 
183 #ifndef GL_VERSION_1_3
184 #define GL_TEXTURE0 0x84C0
185 #define GL_TEXTURE1 0x84C1
186 #define GL_TEXTURE2 0x84C2
187 #define GL_TEXTURE3 0x84C3
188 #define GL_TEXTURE4 0x84C4
189 #define GL_TEXTURE5 0x84C5
190 #define GL_TEXTURE6 0x84C6
191 #define GL_TEXTURE7 0x84C7
192 #define GL_TEXTURE8 0x84C8
193 #define GL_TEXTURE9 0x84C9
194 #define GL_TEXTURE10 0x84CA
195 #define GL_TEXTURE11 0x84CB
196 #define GL_TEXTURE12 0x84CC
197 #define GL_TEXTURE13 0x84CD
198 #define GL_TEXTURE14 0x84CE
199 #define GL_TEXTURE15 0x84CF
200 #define GL_TEXTURE16 0x84D0
201 #define GL_TEXTURE17 0x84D1
202 #define GL_TEXTURE18 0x84D2
203 #define GL_TEXTURE19 0x84D3
204 #define GL_TEXTURE20 0x84D4
205 #define GL_TEXTURE21 0x84D5
206 #define GL_TEXTURE22 0x84D6
207 #define GL_TEXTURE23 0x84D7
208 #define GL_TEXTURE24 0x84D8
209 #define GL_TEXTURE25 0x84D9
210 #define GL_TEXTURE26 0x84DA
211 #define GL_TEXTURE27 0x84DB
212 #define GL_TEXTURE28 0x84DC
213 #define GL_TEXTURE29 0x84DD
214 #define GL_TEXTURE30 0x84DE
215 #define GL_TEXTURE31 0x84DF
216 #define GL_ACTIVE_TEXTURE 0x84E0
217 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
218 #define GL_MAX_TEXTURE_UNITS 0x84E2
219 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
220 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
221 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
222 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
223 #define GL_MULTISAMPLE 0x809D
224 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
225 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
226 #define GL_SAMPLE_COVERAGE 0x80A0
227 #define GL_SAMPLE_BUFFERS 0x80A8
228 #define GL_SAMPLES 0x80A9
229 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
230 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
231 #define GL_MULTISAMPLE_BIT 0x20000000
232 #define GL_NORMAL_MAP 0x8511
233 #define GL_REFLECTION_MAP 0x8512
234 #define GL_TEXTURE_CUBE_MAP 0x8513
235 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
236 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
237 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
238 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
239 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
240 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
241 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
242 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
243 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
244 #define GL_COMPRESSED_ALPHA 0x84E9
245 #define GL_COMPRESSED_LUMINANCE 0x84EA
246 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
247 #define GL_COMPRESSED_INTENSITY 0x84EC
248 #define GL_COMPRESSED_RGB 0x84ED
249 #define GL_COMPRESSED_RGBA 0x84EE
250 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
251 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
252 #define GL_TEXTURE_COMPRESSED 0x86A1
253 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
254 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
255 #define GL_CLAMP_TO_BORDER 0x812D
256 #define GL_COMBINE 0x8570
257 #define GL_COMBINE_RGB 0x8571
258 #define GL_COMBINE_ALPHA 0x8572
259 #define GL_SOURCE0_RGB 0x8580
260 #define GL_SOURCE1_RGB 0x8581
261 #define GL_SOURCE2_RGB 0x8582
262 #define GL_SOURCE0_ALPHA 0x8588
263 #define GL_SOURCE1_ALPHA 0x8589
264 #define GL_SOURCE2_ALPHA 0x858A
265 #define GL_OPERAND0_RGB 0x8590
266 #define GL_OPERAND1_RGB 0x8591
267 #define GL_OPERAND2_RGB 0x8592
268 #define GL_OPERAND0_ALPHA 0x8598
269 #define GL_OPERAND1_ALPHA 0x8599
270 #define GL_OPERAND2_ALPHA 0x859A
271 #define GL_RGB_SCALE 0x8573
272 #define GL_ADD_SIGNED 0x8574
273 #define GL_INTERPOLATE 0x8575
274 #define GL_SUBTRACT 0x84E7
275 #define GL_CONSTANT 0x8576
276 #define GL_PRIMARY_COLOR 0x8577
277 #define GL_PREVIOUS 0x8578
278 #define GL_DOT3_RGB 0x86AE
279 #define GL_DOT3_RGBA 0x86AF
280 #endif
281 
282 #ifndef GL_VERSION_1_4
283 #define GL_BLEND_DST_RGB 0x80C8
284 #define GL_BLEND_SRC_RGB 0x80C9
285 #define GL_BLEND_DST_ALPHA 0x80CA
286 #define GL_BLEND_SRC_ALPHA 0x80CB
287 #define GL_POINT_SIZE_MIN 0x8126
288 #define GL_POINT_SIZE_MAX 0x8127
289 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
290 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
291 #define GL_GENERATE_MIPMAP 0x8191
292 #define GL_GENERATE_MIPMAP_HINT 0x8192
293 #define GL_DEPTH_COMPONENT16 0x81A5
294 #define GL_DEPTH_COMPONENT24 0x81A6
295 #define GL_DEPTH_COMPONENT32 0x81A7
296 #define GL_MIRRORED_REPEAT 0x8370
297 #define GL_FOG_COORDINATE_SOURCE 0x8450
298 #define GL_FOG_COORDINATE 0x8451
299 #define GL_FRAGMENT_DEPTH 0x8452
300 #define GL_CURRENT_FOG_COORDINATE 0x8453
301 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
302 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
303 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
304 #define GL_FOG_COORDINATE_ARRAY 0x8457
305 #define GL_COLOR_SUM 0x8458
306 #define GL_CURRENT_SECONDARY_COLOR 0x8459
307 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
308 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
309 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
310 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
311 #define GL_SECONDARY_COLOR_ARRAY 0x845E
312 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
313 #define GL_TEXTURE_FILTER_CONTROL 0x8500
314 #define GL_TEXTURE_LOD_BIAS 0x8501
315 #define GL_INCR_WRAP 0x8507
316 #define GL_DECR_WRAP 0x8508
317 #define GL_TEXTURE_DEPTH_SIZE 0x884A
318 #define GL_DEPTH_TEXTURE_MODE 0x884B
319 #define GL_TEXTURE_COMPARE_MODE 0x884C
320 #define GL_TEXTURE_COMPARE_FUNC 0x884D
321 #define GL_COMPARE_R_TO_TEXTURE 0x884E
322 #endif
323 
324 #ifndef GL_VERSION_1_5
325 #define GL_BUFFER_SIZE 0x8764
326 #define GL_BUFFER_USAGE 0x8765
327 #define GL_QUERY_COUNTER_BITS 0x8864
328 #define GL_CURRENT_QUERY 0x8865
329 #define GL_QUERY_RESULT 0x8866
330 #define GL_QUERY_RESULT_AVAILABLE 0x8867
331 #define GL_ARRAY_BUFFER 0x8892
332 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
333 #define GL_ARRAY_BUFFER_BINDING 0x8894
334 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
335 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
336 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
337 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
338 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
339 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
340 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
341 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
342 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
343 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
344 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
345 #define GL_READ_ONLY 0x88B8
346 #define GL_WRITE_ONLY 0x88B9
347 #define GL_READ_WRITE 0x88BA
348 #define GL_BUFFER_ACCESS 0x88BB
349 #define GL_BUFFER_MAPPED 0x88BC
350 #define GL_BUFFER_MAP_POINTER 0x88BD
351 #define GL_STREAM_DRAW 0x88E0
352 #define GL_STREAM_READ 0x88E1
353 #define GL_STREAM_COPY 0x88E2
354 #define GL_STATIC_DRAW 0x88E4
355 #define GL_STATIC_READ 0x88E5
356 #define GL_STATIC_COPY 0x88E6
357 #define GL_DYNAMIC_DRAW 0x88E8
358 #define GL_DYNAMIC_READ 0x88E9
359 #define GL_DYNAMIC_COPY 0x88EA
360 #define GL_SAMPLES_PASSED 0x8914
361 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
362 #define GL_FOG_COORD GL_FOG_COORDINATE
363 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
364 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
365 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
366 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
367 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
368 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
369 #define GL_SRC0_RGB GL_SOURCE0_RGB
370 #define GL_SRC1_RGB GL_SOURCE1_RGB
371 #define GL_SRC2_RGB GL_SOURCE2_RGB
372 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
373 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
374 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
375 #endif
376 
377 #ifndef GL_VERSION_2_0
378 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
379 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
380 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
381 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
382 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
383 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
384 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
385 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
386 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
387 #define GL_STENCIL_BACK_FUNC 0x8800
388 #define GL_STENCIL_BACK_FAIL 0x8801
389 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
390 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
391 #define GL_MAX_DRAW_BUFFERS 0x8824
392 #define GL_DRAW_BUFFER0 0x8825
393 #define GL_DRAW_BUFFER1 0x8826
394 #define GL_DRAW_BUFFER2 0x8827
395 #define GL_DRAW_BUFFER3 0x8828
396 #define GL_DRAW_BUFFER4 0x8829
397 #define GL_DRAW_BUFFER5 0x882A
398 #define GL_DRAW_BUFFER6 0x882B
399 #define GL_DRAW_BUFFER7 0x882C
400 #define GL_DRAW_BUFFER8 0x882D
401 #define GL_DRAW_BUFFER9 0x882E
402 #define GL_DRAW_BUFFER10 0x882F
403 #define GL_DRAW_BUFFER11 0x8830
404 #define GL_DRAW_BUFFER12 0x8831
405 #define GL_DRAW_BUFFER13 0x8832
406 #define GL_DRAW_BUFFER14 0x8833
407 #define GL_DRAW_BUFFER15 0x8834
408 #define GL_BLEND_EQUATION_ALPHA 0x883D
409 #define GL_POINT_SPRITE 0x8861
410 #define GL_COORD_REPLACE 0x8862
411 #define GL_MAX_VERTEX_ATTRIBS 0x8869
412 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
413 #define GL_MAX_TEXTURE_COORDS 0x8871
414 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
415 #define GL_FRAGMENT_SHADER 0x8B30
416 #define GL_VERTEX_SHADER 0x8B31
417 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
418 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
419 #define GL_MAX_VARYING_FLOATS 0x8B4B
420 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
421 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
422 #define GL_SHADER_TYPE 0x8B4F
423 #define GL_FLOAT_VEC2 0x8B50
424 #define GL_FLOAT_VEC3 0x8B51
425 #define GL_FLOAT_VEC4 0x8B52
426 #define GL_INT_VEC2 0x8B53
427 #define GL_INT_VEC3 0x8B54
428 #define GL_INT_VEC4 0x8B55
429 #define GL_BOOL 0x8B56
430 #define GL_BOOL_VEC2 0x8B57
431 #define GL_BOOL_VEC3 0x8B58
432 #define GL_BOOL_VEC4 0x8B59
433 #define GL_FLOAT_MAT2 0x8B5A
434 #define GL_FLOAT_MAT3 0x8B5B
435 #define GL_FLOAT_MAT4 0x8B5C
436 #define GL_SAMPLER_1D 0x8B5D
437 #define GL_SAMPLER_2D 0x8B5E
438 #define GL_SAMPLER_3D 0x8B5F
439 #define GL_SAMPLER_CUBE 0x8B60
440 #define GL_SAMPLER_1D_SHADOW 0x8B61
441 #define GL_SAMPLER_2D_SHADOW 0x8B62
442 #define GL_DELETE_STATUS 0x8B80
443 #define GL_COMPILE_STATUS 0x8B81
444 #define GL_LINK_STATUS 0x8B82
445 #define GL_VALIDATE_STATUS 0x8B83
446 #define GL_INFO_LOG_LENGTH 0x8B84
447 #define GL_ATTACHED_SHADERS 0x8B85
448 #define GL_ACTIVE_UNIFORMS 0x8B86
449 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
450 #define GL_SHADER_SOURCE_LENGTH 0x8B88
451 #define GL_ACTIVE_ATTRIBUTES 0x8B89
452 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
453 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
454 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
455 #define GL_CURRENT_PROGRAM 0x8B8D
456 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
457 #define GL_LOWER_LEFT 0x8CA1
458 #define GL_UPPER_LEFT 0x8CA2
459 #define GL_STENCIL_BACK_REF 0x8CA3
460 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
461 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
462 #endif
463 
464 #ifndef GL_VERSION_2_1
465 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
466 #define GL_PIXEL_PACK_BUFFER 0x88EB
467 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
468 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
469 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
470 #define GL_FLOAT_MAT2x3 0x8B65
471 #define GL_FLOAT_MAT2x4 0x8B66
472 #define GL_FLOAT_MAT3x2 0x8B67
473 #define GL_FLOAT_MAT3x4 0x8B68
474 #define GL_FLOAT_MAT4x2 0x8B69
475 #define GL_FLOAT_MAT4x3 0x8B6A
476 #define GL_SRGB 0x8C40
477 #define GL_SRGB8 0x8C41
478 #define GL_SRGB_ALPHA 0x8C42
479 #define GL_SRGB8_ALPHA8 0x8C43
480 #define GL_SLUMINANCE_ALPHA 0x8C44
481 #define GL_SLUMINANCE8_ALPHA8 0x8C45
482 #define GL_SLUMINANCE 0x8C46
483 #define GL_SLUMINANCE8 0x8C47
484 #define GL_COMPRESSED_SRGB 0x8C48
485 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
486 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
487 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
488 #endif
489 
490 #ifndef GL_ARB_multitexture
491 #define GL_TEXTURE0_ARB 0x84C0
492 #define GL_TEXTURE1_ARB 0x84C1
493 #define GL_TEXTURE2_ARB 0x84C2
494 #define GL_TEXTURE3_ARB 0x84C3
495 #define GL_TEXTURE4_ARB 0x84C4
496 #define GL_TEXTURE5_ARB 0x84C5
497 #define GL_TEXTURE6_ARB 0x84C6
498 #define GL_TEXTURE7_ARB 0x84C7
499 #define GL_TEXTURE8_ARB 0x84C8
500 #define GL_TEXTURE9_ARB 0x84C9
501 #define GL_TEXTURE10_ARB 0x84CA
502 #define GL_TEXTURE11_ARB 0x84CB
503 #define GL_TEXTURE12_ARB 0x84CC
504 #define GL_TEXTURE13_ARB 0x84CD
505 #define GL_TEXTURE14_ARB 0x84CE
506 #define GL_TEXTURE15_ARB 0x84CF
507 #define GL_TEXTURE16_ARB 0x84D0
508 #define GL_TEXTURE17_ARB 0x84D1
509 #define GL_TEXTURE18_ARB 0x84D2
510 #define GL_TEXTURE19_ARB 0x84D3
511 #define GL_TEXTURE20_ARB 0x84D4
512 #define GL_TEXTURE21_ARB 0x84D5
513 #define GL_TEXTURE22_ARB 0x84D6
514 #define GL_TEXTURE23_ARB 0x84D7
515 #define GL_TEXTURE24_ARB 0x84D8
516 #define GL_TEXTURE25_ARB 0x84D9
517 #define GL_TEXTURE26_ARB 0x84DA
518 #define GL_TEXTURE27_ARB 0x84DB
519 #define GL_TEXTURE28_ARB 0x84DC
520 #define GL_TEXTURE29_ARB 0x84DD
521 #define GL_TEXTURE30_ARB 0x84DE
522 #define GL_TEXTURE31_ARB 0x84DF
523 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
524 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
525 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
526 #endif
527 
528 #ifndef GL_ARB_transpose_matrix
529 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
530 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
531 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
532 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
533 #endif
534 
535 #ifndef GL_ARB_multisample
536 #define GL_MULTISAMPLE_ARB 0x809D
537 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
538 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
539 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
540 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
541 #define GL_SAMPLES_ARB 0x80A9
542 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
543 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
544 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
545 #endif
546 
547 #ifndef GL_ARB_texture_env_add
548 #endif
549 
550 #ifndef GL_ARB_texture_cube_map
551 #define GL_NORMAL_MAP_ARB 0x8511
552 #define GL_REFLECTION_MAP_ARB 0x8512
553 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
554 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
555 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
556 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
557 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
558 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
559 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
560 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
561 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
562 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
563 #endif
564 
565 #ifndef GL_ARB_texture_compression
566 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
567 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
568 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
569 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
570 #define GL_COMPRESSED_RGB_ARB 0x84ED
571 #define GL_COMPRESSED_RGBA_ARB 0x84EE
572 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
573 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
574 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
575 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
576 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
577 #endif
578 
579 #ifndef GL_ARB_texture_border_clamp
580 #define GL_CLAMP_TO_BORDER_ARB 0x812D
581 #endif
582 
583 #ifndef GL_ARB_point_parameters
584 #define GL_POINT_SIZE_MIN_ARB 0x8126
585 #define GL_POINT_SIZE_MAX_ARB 0x8127
586 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
587 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
588 #endif
589 
590 #ifndef GL_ARB_vertex_blend
591 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
592 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
593 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
594 #define GL_VERTEX_BLEND_ARB 0x86A7
595 #define GL_CURRENT_WEIGHT_ARB 0x86A8
596 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
597 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
598 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
599 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
600 #define GL_WEIGHT_ARRAY_ARB 0x86AD
601 #define GL_MODELVIEW0_ARB 0x1700
602 #define GL_MODELVIEW1_ARB 0x850A
603 #define GL_MODELVIEW2_ARB 0x8722
604 #define GL_MODELVIEW3_ARB 0x8723
605 #define GL_MODELVIEW4_ARB 0x8724
606 #define GL_MODELVIEW5_ARB 0x8725
607 #define GL_MODELVIEW6_ARB 0x8726
608 #define GL_MODELVIEW7_ARB 0x8727
609 #define GL_MODELVIEW8_ARB 0x8728
610 #define GL_MODELVIEW9_ARB 0x8729
611 #define GL_MODELVIEW10_ARB 0x872A
612 #define GL_MODELVIEW11_ARB 0x872B
613 #define GL_MODELVIEW12_ARB 0x872C
614 #define GL_MODELVIEW13_ARB 0x872D
615 #define GL_MODELVIEW14_ARB 0x872E
616 #define GL_MODELVIEW15_ARB 0x872F
617 #define GL_MODELVIEW16_ARB 0x8730
618 #define GL_MODELVIEW17_ARB 0x8731
619 #define GL_MODELVIEW18_ARB 0x8732
620 #define GL_MODELVIEW19_ARB 0x8733
621 #define GL_MODELVIEW20_ARB 0x8734
622 #define GL_MODELVIEW21_ARB 0x8735
623 #define GL_MODELVIEW22_ARB 0x8736
624 #define GL_MODELVIEW23_ARB 0x8737
625 #define GL_MODELVIEW24_ARB 0x8738
626 #define GL_MODELVIEW25_ARB 0x8739
627 #define GL_MODELVIEW26_ARB 0x873A
628 #define GL_MODELVIEW27_ARB 0x873B
629 #define GL_MODELVIEW28_ARB 0x873C
630 #define GL_MODELVIEW29_ARB 0x873D
631 #define GL_MODELVIEW30_ARB 0x873E
632 #define GL_MODELVIEW31_ARB 0x873F
633 #endif
634 
635 #ifndef GL_ARB_matrix_palette
636 #define GL_MATRIX_PALETTE_ARB 0x8840
637 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
638 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
639 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
640 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
641 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
642 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
643 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
644 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
645 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
646 #endif
647 
648 #ifndef GL_ARB_texture_env_combine
649 #define GL_COMBINE_ARB 0x8570
650 #define GL_COMBINE_RGB_ARB 0x8571
651 #define GL_COMBINE_ALPHA_ARB 0x8572
652 #define GL_SOURCE0_RGB_ARB 0x8580
653 #define GL_SOURCE1_RGB_ARB 0x8581
654 #define GL_SOURCE2_RGB_ARB 0x8582
655 #define GL_SOURCE0_ALPHA_ARB 0x8588
656 #define GL_SOURCE1_ALPHA_ARB 0x8589
657 #define GL_SOURCE2_ALPHA_ARB 0x858A
658 #define GL_OPERAND0_RGB_ARB 0x8590
659 #define GL_OPERAND1_RGB_ARB 0x8591
660 #define GL_OPERAND2_RGB_ARB 0x8592
661 #define GL_OPERAND0_ALPHA_ARB 0x8598
662 #define GL_OPERAND1_ALPHA_ARB 0x8599
663 #define GL_OPERAND2_ALPHA_ARB 0x859A
664 #define GL_RGB_SCALE_ARB 0x8573
665 #define GL_ADD_SIGNED_ARB 0x8574
666 #define GL_INTERPOLATE_ARB 0x8575
667 #define GL_SUBTRACT_ARB 0x84E7
668 #define GL_CONSTANT_ARB 0x8576
669 #define GL_PRIMARY_COLOR_ARB 0x8577
670 #define GL_PREVIOUS_ARB 0x8578
671 #endif
672 
673 #ifndef GL_ARB_texture_env_crossbar
674 #endif
675 
676 #ifndef GL_ARB_texture_env_dot3
677 #define GL_DOT3_RGB_ARB 0x86AE
678 #define GL_DOT3_RGBA_ARB 0x86AF
679 #endif
680 
681 #ifndef GL_ARB_texture_mirrored_repeat
682 #define GL_MIRRORED_REPEAT_ARB 0x8370
683 #endif
684 
685 #ifndef GL_ARB_depth_texture
686 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
687 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
688 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
689 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
690 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
691 #endif
692 
693 #ifndef GL_ARB_shadow
694 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
695 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
696 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
697 #endif
698 
699 #ifndef GL_ARB_shadow_ambient
700 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
701 #endif
702 
703 #ifndef GL_ARB_window_pos
704 #endif
705 
706 #ifndef GL_ARB_vertex_program
707 #define GL_COLOR_SUM_ARB 0x8458
708 #define GL_VERTEX_PROGRAM_ARB 0x8620
709 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
710 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
711 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
712 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
713 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
714 #define GL_PROGRAM_LENGTH_ARB 0x8627
715 #define GL_PROGRAM_STRING_ARB 0x8628
716 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
717 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
718 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
719 #define GL_CURRENT_MATRIX_ARB 0x8641
720 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
721 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
722 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
723 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
724 #define GL_PROGRAM_BINDING_ARB 0x8677
725 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
726 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
727 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
728 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
729 #define GL_PROGRAM_FORMAT_ARB 0x8876
730 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
731 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
732 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
733 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
734 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
735 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
736 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
737 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
738 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
739 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
740 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
741 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
742 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
743 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
744 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
745 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
746 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
747 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
748 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
749 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
750 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
751 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
752 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
753 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
754 #define GL_MATRIX0_ARB 0x88C0
755 #define GL_MATRIX1_ARB 0x88C1
756 #define GL_MATRIX2_ARB 0x88C2
757 #define GL_MATRIX3_ARB 0x88C3
758 #define GL_MATRIX4_ARB 0x88C4
759 #define GL_MATRIX5_ARB 0x88C5
760 #define GL_MATRIX6_ARB 0x88C6
761 #define GL_MATRIX7_ARB 0x88C7
762 #define GL_MATRIX8_ARB 0x88C8
763 #define GL_MATRIX9_ARB 0x88C9
764 #define GL_MATRIX10_ARB 0x88CA
765 #define GL_MATRIX11_ARB 0x88CB
766 #define GL_MATRIX12_ARB 0x88CC
767 #define GL_MATRIX13_ARB 0x88CD
768 #define GL_MATRIX14_ARB 0x88CE
769 #define GL_MATRIX15_ARB 0x88CF
770 #define GL_MATRIX16_ARB 0x88D0
771 #define GL_MATRIX17_ARB 0x88D1
772 #define GL_MATRIX18_ARB 0x88D2
773 #define GL_MATRIX19_ARB 0x88D3
774 #define GL_MATRIX20_ARB 0x88D4
775 #define GL_MATRIX21_ARB 0x88D5
776 #define GL_MATRIX22_ARB 0x88D6
777 #define GL_MATRIX23_ARB 0x88D7
778 #define GL_MATRIX24_ARB 0x88D8
779 #define GL_MATRIX25_ARB 0x88D9
780 #define GL_MATRIX26_ARB 0x88DA
781 #define GL_MATRIX27_ARB 0x88DB
782 #define GL_MATRIX28_ARB 0x88DC
783 #define GL_MATRIX29_ARB 0x88DD
784 #define GL_MATRIX30_ARB 0x88DE
785 #define GL_MATRIX31_ARB 0x88DF
786 #endif
787 
788 #ifndef GL_ARB_fragment_program
789 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
790 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
791 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
792 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
793 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
794 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
795 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
796 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
797 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
798 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
799 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
800 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
801 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
802 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
803 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
804 #endif
805 
806 #ifndef GL_ARB_vertex_buffer_object
807 #define GL_BUFFER_SIZE_ARB 0x8764
808 #define GL_BUFFER_USAGE_ARB 0x8765
809 #define GL_ARRAY_BUFFER_ARB 0x8892
810 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
811 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
812 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
813 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
814 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
815 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
816 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
817 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
818 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
819 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
820 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
821 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
822 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
823 #define GL_READ_ONLY_ARB 0x88B8
824 #define GL_WRITE_ONLY_ARB 0x88B9
825 #define GL_READ_WRITE_ARB 0x88BA
826 #define GL_BUFFER_ACCESS_ARB 0x88BB
827 #define GL_BUFFER_MAPPED_ARB 0x88BC
828 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
829 #define GL_STREAM_DRAW_ARB 0x88E0
830 #define GL_STREAM_READ_ARB 0x88E1
831 #define GL_STREAM_COPY_ARB 0x88E2
832 #define GL_STATIC_DRAW_ARB 0x88E4
833 #define GL_STATIC_READ_ARB 0x88E5
834 #define GL_STATIC_COPY_ARB 0x88E6
835 #define GL_DYNAMIC_DRAW_ARB 0x88E8
836 #define GL_DYNAMIC_READ_ARB 0x88E9
837 #define GL_DYNAMIC_COPY_ARB 0x88EA
838 #endif
839 
840 #ifndef GL_ARB_occlusion_query
841 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
842 #define GL_CURRENT_QUERY_ARB 0x8865
843 #define GL_QUERY_RESULT_ARB 0x8866
844 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
845 #define GL_SAMPLES_PASSED_ARB 0x8914
846 #endif
847 
848 #ifndef GL_ARB_shader_objects
849 #define GL_PROGRAM_OBJECT_ARB 0x8B40
850 #define GL_SHADER_OBJECT_ARB 0x8B48
851 #define GL_OBJECT_TYPE_ARB 0x8B4E
852 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
853 #define GL_FLOAT_VEC2_ARB 0x8B50
854 #define GL_FLOAT_VEC3_ARB 0x8B51
855 #define GL_FLOAT_VEC4_ARB 0x8B52
856 #define GL_INT_VEC2_ARB 0x8B53
857 #define GL_INT_VEC3_ARB 0x8B54
858 #define GL_INT_VEC4_ARB 0x8B55
859 #define GL_BOOL_ARB 0x8B56
860 #define GL_BOOL_VEC2_ARB 0x8B57
861 #define GL_BOOL_VEC3_ARB 0x8B58
862 #define GL_BOOL_VEC4_ARB 0x8B59
863 #define GL_FLOAT_MAT2_ARB 0x8B5A
864 #define GL_FLOAT_MAT3_ARB 0x8B5B
865 #define GL_FLOAT_MAT4_ARB 0x8B5C
866 #define GL_SAMPLER_1D_ARB 0x8B5D
867 #define GL_SAMPLER_2D_ARB 0x8B5E
868 #define GL_SAMPLER_3D_ARB 0x8B5F
869 #define GL_SAMPLER_CUBE_ARB 0x8B60
870 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
871 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
872 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
873 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
874 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
875 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
876 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
877 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
878 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
879 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
880 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
881 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
882 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
883 #endif
884 
885 #ifndef GL_ARB_vertex_shader
886 #define GL_VERTEX_SHADER_ARB 0x8B31
887 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
888 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
889 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
890 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
891 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
892 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
893 #endif
894 
895 #ifndef GL_ARB_fragment_shader
896 #define GL_FRAGMENT_SHADER_ARB 0x8B30
897 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
898 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
899 #endif
900 
901 #ifndef GL_ARB_shading_language_100
902 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
903 #endif
904 
905 #ifndef GL_ARB_texture_non_power_of_two
906 #endif
907 
908 #ifndef GL_ARB_point_sprite
909 #define GL_POINT_SPRITE_ARB 0x8861
910 #define GL_COORD_REPLACE_ARB 0x8862
911 #endif
912 
913 #ifndef GL_ARB_fragment_program_shadow
914 #endif
915 
916 #ifndef GL_ARB_draw_buffers
917 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
918 #define GL_DRAW_BUFFER0_ARB 0x8825
919 #define GL_DRAW_BUFFER1_ARB 0x8826
920 #define GL_DRAW_BUFFER2_ARB 0x8827
921 #define GL_DRAW_BUFFER3_ARB 0x8828
922 #define GL_DRAW_BUFFER4_ARB 0x8829
923 #define GL_DRAW_BUFFER5_ARB 0x882A
924 #define GL_DRAW_BUFFER6_ARB 0x882B
925 #define GL_DRAW_BUFFER7_ARB 0x882C
926 #define GL_DRAW_BUFFER8_ARB 0x882D
927 #define GL_DRAW_BUFFER9_ARB 0x882E
928 #define GL_DRAW_BUFFER10_ARB 0x882F
929 #define GL_DRAW_BUFFER11_ARB 0x8830
930 #define GL_DRAW_BUFFER12_ARB 0x8831
931 #define GL_DRAW_BUFFER13_ARB 0x8832
932 #define GL_DRAW_BUFFER14_ARB 0x8833
933 #define GL_DRAW_BUFFER15_ARB 0x8834
934 #endif
935 
936 #ifndef GL_ARB_texture_rectangle
937 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
938 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
939 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
940 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
941 #endif
942 
943 #ifndef GL_ARB_color_buffer_float
944 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
945 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
946 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
947 #define GL_CLAMP_READ_COLOR_ARB 0x891C
948 #define GL_FIXED_ONLY_ARB 0x891D
949 #endif
950 
951 #ifndef GL_ARB_half_float_pixel
952 #define GL_HALF_FLOAT_ARB 0x140B
953 #endif
954 
955 #ifndef GL_ARB_texture_float
956 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
957 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
958 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
959 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
960 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
961 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
962 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
963 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
964 #define GL_RGBA32F_ARB 0x8814
965 #define GL_RGB32F_ARB 0x8815
966 #define GL_ALPHA32F_ARB 0x8816
967 #define GL_INTENSITY32F_ARB 0x8817
968 #define GL_LUMINANCE32F_ARB 0x8818
969 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
970 #define GL_RGBA16F_ARB 0x881A
971 #define GL_RGB16F_ARB 0x881B
972 #define GL_ALPHA16F_ARB 0x881C
973 #define GL_INTENSITY16F_ARB 0x881D
974 #define GL_LUMINANCE16F_ARB 0x881E
975 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
976 #endif
977 
978 #ifndef GL_ARB_pixel_buffer_object
979 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
980 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
981 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
982 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
983 #endif
984 
985 #ifndef GL_EXT_abgr
986 #define GL_ABGR_EXT 0x8000
987 #endif
988 
989 #ifndef GL_EXT_blend_color
990 #define GL_CONSTANT_COLOR_EXT 0x8001
991 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
992 #define GL_CONSTANT_ALPHA_EXT 0x8003
993 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
994 #define GL_BLEND_COLOR_EXT 0x8005
995 #endif
996 
997 #ifndef GL_EXT_polygon_offset
998 #define GL_POLYGON_OFFSET_EXT 0x8037
999 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1000 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1001 #endif
1002 
1003 #ifndef GL_EXT_texture
1004 #define GL_ALPHA4_EXT 0x803B
1005 #define GL_ALPHA8_EXT 0x803C
1006 #define GL_ALPHA12_EXT 0x803D
1007 #define GL_ALPHA16_EXT 0x803E
1008 #define GL_LUMINANCE4_EXT 0x803F
1009 #define GL_LUMINANCE8_EXT 0x8040
1010 #define GL_LUMINANCE12_EXT 0x8041
1011 #define GL_LUMINANCE16_EXT 0x8042
1012 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1013 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1014 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1015 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1016 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1017 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1018 #define GL_INTENSITY_EXT 0x8049
1019 #define GL_INTENSITY4_EXT 0x804A
1020 #define GL_INTENSITY8_EXT 0x804B
1021 #define GL_INTENSITY12_EXT 0x804C
1022 #define GL_INTENSITY16_EXT 0x804D
1023 #define GL_RGB2_EXT 0x804E
1024 #define GL_RGB4_EXT 0x804F
1025 #define GL_RGB5_EXT 0x8050
1026 #define GL_RGB8_EXT 0x8051
1027 #define GL_RGB10_EXT 0x8052
1028 #define GL_RGB12_EXT 0x8053
1029 #define GL_RGB16_EXT 0x8054
1030 #define GL_RGBA2_EXT 0x8055
1031 #define GL_RGBA4_EXT 0x8056
1032 #define GL_RGB5_A1_EXT 0x8057
1033 #define GL_RGBA8_EXT 0x8058
1034 #define GL_RGB10_A2_EXT 0x8059
1035 #define GL_RGBA12_EXT 0x805A
1036 #define GL_RGBA16_EXT 0x805B
1037 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
1038 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1039 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1040 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1041 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1042 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1043 #define GL_REPLACE_EXT 0x8062
1044 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
1045 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
1046 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1047 #endif
1048 
1049 #ifndef GL_EXT_texture3D
1050 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1051 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1052 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1053 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1054 #define GL_TEXTURE_3D_EXT 0x806F
1055 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1056 #define GL_TEXTURE_DEPTH_EXT 0x8071
1057 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1058 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1059 #endif
1060 
1061 #ifndef GL_SGIS_texture_filter4
1062 #define GL_FILTER4_SGIS 0x8146
1063 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
1064 #endif
1065 
1066 #ifndef GL_EXT_subtexture
1067 #endif
1068 
1069 #ifndef GL_EXT_copy_texture
1070 #endif
1071 
1072 #ifndef GL_EXT_histogram
1073 #define GL_HISTOGRAM_EXT 0x8024
1074 #define GL_PROXY_HISTOGRAM_EXT 0x8025
1075 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
1076 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
1077 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1078 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1079 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1080 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1081 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1082 #define GL_HISTOGRAM_SINK_EXT 0x802D
1083 #define GL_MINMAX_EXT 0x802E
1084 #define GL_MINMAX_FORMAT_EXT 0x802F
1085 #define GL_MINMAX_SINK_EXT 0x8030
1086 #define GL_TABLE_TOO_LARGE_EXT 0x8031
1087 #endif
1088 
1089 #ifndef GL_EXT_convolution
1090 #define GL_CONVOLUTION_1D_EXT 0x8010
1091 #define GL_CONVOLUTION_2D_EXT 0x8011
1092 #define GL_SEPARABLE_2D_EXT 0x8012
1093 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1094 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1095 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1096 #define GL_REDUCE_EXT 0x8016
1097 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
1098 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
1099 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1100 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1101 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1102 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1103 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1104 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1105 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1106 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1107 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1108 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1109 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1110 #endif
1111 
1112 #ifndef GL_SGI_color_matrix
1113 #define GL_COLOR_MATRIX_SGI 0x80B1
1114 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
1115 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
1116 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
1117 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
1118 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
1119 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
1120 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
1121 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
1122 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
1123 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
1124 #endif
1125 
1126 #ifndef GL_SGI_color_table
1127 #define GL_COLOR_TABLE_SGI 0x80D0
1128 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
1129 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
1130 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
1131 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
1132 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
1133 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
1134 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
1135 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
1136 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
1137 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
1138 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
1139 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
1140 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
1141 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
1142 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
1143 #endif
1144 
1145 #ifndef GL_SGIS_pixel_texture
1146 #define GL_PIXEL_TEXTURE_SGIS 0x8353
1147 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
1148 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
1149 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
1150 #endif
1151 
1152 #ifndef GL_SGIX_pixel_texture
1153 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
1154 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
1155 #endif
1156 
1157 #ifndef GL_SGIS_texture4D
1158 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
1159 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
1160 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
1161 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
1162 #define GL_TEXTURE_4D_SGIS 0x8134
1163 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
1164 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
1165 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
1166 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
1167 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
1168 #endif
1169 
1170 #ifndef GL_SGI_texture_color_table
1171 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
1172 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
1173 #endif
1174 
1175 #ifndef GL_EXT_cmyka
1176 #define GL_CMYK_EXT 0x800C
1177 #define GL_CMYKA_EXT 0x800D
1178 #define GL_PACK_CMYK_HINT_EXT 0x800E
1179 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
1180 #endif
1181 
1182 #ifndef GL_EXT_texture_object
1183 #define GL_TEXTURE_PRIORITY_EXT 0x8066
1184 #define GL_TEXTURE_RESIDENT_EXT 0x8067
1185 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
1186 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
1187 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
1188 #endif
1189 
1190 #ifndef GL_SGIS_detail_texture
1191 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
1192 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
1193 #define GL_LINEAR_DETAIL_SGIS 0x8097
1194 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
1195 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
1196 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
1197 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
1198 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
1199 #endif
1200 
1201 #ifndef GL_SGIS_sharpen_texture
1202 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
1203 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
1204 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
1205 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
1206 #endif
1207 
1208 #ifndef GL_EXT_packed_pixels
1209 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1210 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1211 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1212 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1213 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1214 #endif
1215 
1216 #ifndef GL_SGIS_texture_lod
1217 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
1218 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
1219 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
1220 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
1221 #endif
1222 
1223 #ifndef GL_SGIS_multisample
1224 #define GL_MULTISAMPLE_SGIS 0x809D
1225 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
1226 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
1227 #define GL_SAMPLE_MASK_SGIS 0x80A0
1228 #define GL_1PASS_SGIS 0x80A1
1229 #define GL_2PASS_0_SGIS 0x80A2
1230 #define GL_2PASS_1_SGIS 0x80A3
1231 #define GL_4PASS_0_SGIS 0x80A4
1232 #define GL_4PASS_1_SGIS 0x80A5
1233 #define GL_4PASS_2_SGIS 0x80A6
1234 #define GL_4PASS_3_SGIS 0x80A7
1235 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
1236 #define GL_SAMPLES_SGIS 0x80A9
1237 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
1238 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
1239 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
1240 #endif
1241 
1242 #ifndef GL_EXT_rescale_normal
1243 #define GL_RESCALE_NORMAL_EXT 0x803A
1244 #endif
1245 
1246 #ifndef GL_EXT_vertex_array
1247 #define GL_VERTEX_ARRAY_EXT 0x8074
1248 #define GL_NORMAL_ARRAY_EXT 0x8075
1249 #define GL_COLOR_ARRAY_EXT 0x8076
1250 #define GL_INDEX_ARRAY_EXT 0x8077
1251 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1252 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1253 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1254 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1255 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1256 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1257 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1258 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1259 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1260 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1261 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1262 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1263 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1264 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1265 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1266 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1267 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1268 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1269 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1270 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1271 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1272 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1273 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1274 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1275 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1276 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1277 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1278 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1279 #endif
1280 
1281 #ifndef GL_EXT_misc_attribute
1282 #endif
1283 
1284 #ifndef GL_SGIS_generate_mipmap
1285 #define GL_GENERATE_MIPMAP_SGIS 0x8191
1286 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1287 #endif
1288 
1289 #ifndef GL_SGIX_clipmap
1290 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
1291 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
1292 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
1293 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
1294 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
1295 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
1296 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
1297 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
1298 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
1299 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
1300 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
1301 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
1302 #endif
1303 
1304 #ifndef GL_SGIX_shadow
1305 #define GL_TEXTURE_COMPARE_SGIX 0x819A
1306 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
1307 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
1308 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
1309 #endif
1310 
1311 #ifndef GL_SGIS_texture_edge_clamp
1312 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
1313 #endif
1314 
1315 #ifndef GL_SGIS_texture_border_clamp
1316 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
1317 #endif
1318 
1319 #ifndef GL_EXT_blend_minmax
1320 #define GL_FUNC_ADD_EXT 0x8006
1321 #define GL_MIN_EXT 0x8007
1322 #define GL_MAX_EXT 0x8008
1323 #define GL_BLEND_EQUATION_EXT 0x8009
1324 #endif
1325 
1326 #ifndef GL_EXT_blend_subtract
1327 #define GL_FUNC_SUBTRACT_EXT 0x800A
1328 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1329 #endif
1330 
1331 #ifndef GL_EXT_blend_logic_op
1332 #endif
1333 
1334 #ifndef GL_SGIX_interlace
1335 #define GL_INTERLACE_SGIX 0x8094
1336 #endif
1337 
1338 #ifndef GL_SGIX_pixel_tiles
1339 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
1340 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
1341 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
1342 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
1343 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
1344 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
1345 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
1346 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
1347 #endif
1348 
1349 #ifndef GL_SGIS_texture_select
1350 #define GL_DUAL_ALPHA4_SGIS 0x8110
1351 #define GL_DUAL_ALPHA8_SGIS 0x8111
1352 #define GL_DUAL_ALPHA12_SGIS 0x8112
1353 #define GL_DUAL_ALPHA16_SGIS 0x8113
1354 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
1355 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
1356 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
1357 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
1358 #define GL_DUAL_INTENSITY4_SGIS 0x8118
1359 #define GL_DUAL_INTENSITY8_SGIS 0x8119
1360 #define GL_DUAL_INTENSITY12_SGIS 0x811A
1361 #define GL_DUAL_INTENSITY16_SGIS 0x811B
1362 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
1363 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
1364 #define GL_QUAD_ALPHA4_SGIS 0x811E
1365 #define GL_QUAD_ALPHA8_SGIS 0x811F
1366 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
1367 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
1368 #define GL_QUAD_INTENSITY4_SGIS 0x8122
1369 #define GL_QUAD_INTENSITY8_SGIS 0x8123
1370 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
1371 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
1372 #endif
1373 
1374 #ifndef GL_SGIX_sprite
1375 #define GL_SPRITE_SGIX 0x8148
1376 #define GL_SPRITE_MODE_SGIX 0x8149
1377 #define GL_SPRITE_AXIS_SGIX 0x814A
1378 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
1379 #define GL_SPRITE_AXIAL_SGIX 0x814C
1380 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
1381 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
1382 #endif
1383 
1384 #ifndef GL_SGIX_texture_multi_buffer
1385 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
1386 #endif
1387 
1388 #ifndef GL_EXT_point_parameters
1389 #define GL_POINT_SIZE_MIN_EXT 0x8126
1390 #define GL_POINT_SIZE_MAX_EXT 0x8127
1391 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1392 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1393 #endif
1394 
1395 #ifndef GL_SGIS_point_parameters
1396 #define GL_POINT_SIZE_MIN_SGIS 0x8126
1397 #define GL_POINT_SIZE_MAX_SGIS 0x8127
1398 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
1399 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
1400 #endif
1401 
1402 #ifndef GL_SGIX_instruments
1403 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
1404 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
1405 #endif
1406 
1407 #ifndef GL_SGIX_texture_scale_bias
1408 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
1409 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
1410 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
1411 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
1412 #endif
1413 
1414 #ifndef GL_SGIX_framezoom
1415 #define GL_FRAMEZOOM_SGIX 0x818B
1416 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
1417 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
1418 #endif
1419 
1420 #ifndef GL_SGIX_tag_sample_buffer
1421 #endif
1422 
1423 #ifndef GL_FfdMaskSGIX
1424 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
1425 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
1426 #endif
1427 
1428 #ifndef GL_SGIX_polynomial_ffd
1429 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
1430 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
1431 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
1432 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
1433 #endif
1434 
1435 #ifndef GL_SGIX_reference_plane
1436 #define GL_REFERENCE_PLANE_SGIX 0x817D
1437 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
1438 #endif
1439 
1440 #ifndef GL_SGIX_flush_raster
1441 #endif
1442 
1443 #ifndef GL_SGIX_depth_texture
1444 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
1445 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
1446 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
1447 #endif
1448 
1449 #ifndef GL_SGIS_fog_function
1450 #define GL_FOG_FUNC_SGIS 0x812A
1451 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
1452 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
1453 #endif
1454 
1455 #ifndef GL_SGIX_fog_offset
1456 #define GL_FOG_OFFSET_SGIX 0x8198
1457 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
1458 #endif
1459 
1460 #ifndef GL_HP_image_transform
1461 #define GL_IMAGE_SCALE_X_HP 0x8155
1462 #define GL_IMAGE_SCALE_Y_HP 0x8156
1463 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
1464 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
1465 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
1466 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
1467 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
1468 #define GL_IMAGE_MAG_FILTER_HP 0x815C
1469 #define GL_IMAGE_MIN_FILTER_HP 0x815D
1470 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
1471 #define GL_CUBIC_HP 0x815F
1472 #define GL_AVERAGE_HP 0x8160
1473 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
1474 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
1475 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
1476 #endif
1477 
1478 #ifndef GL_HP_convolution_border_modes
1479 #define GL_IGNORE_BORDER_HP 0x8150
1480 #define GL_CONSTANT_BORDER_HP 0x8151
1481 #define GL_REPLICATE_BORDER_HP 0x8153
1482 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
1483 #endif
1484 
1485 #ifndef GL_INGR_palette_buffer
1486 #endif
1487 
1488 #ifndef GL_SGIX_texture_add_env
1489 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
1490 #endif
1491 
1492 #ifndef GL_EXT_color_subtable
1493 #endif
1494 
1495 #ifndef GL_PGI_vertex_hints
1496 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
1497 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
1498 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
1499 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
1500 #define GL_COLOR3_BIT_PGI 0x00010000
1501 #define GL_COLOR4_BIT_PGI 0x00020000
1502 #define GL_EDGEFLAG_BIT_PGI 0x00040000
1503 #define GL_INDEX_BIT_PGI 0x00080000
1504 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
1505 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
1506 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
1507 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
1508 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
1509 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
1510 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
1511 #define GL_NORMAL_BIT_PGI 0x08000000
1512 #define GL_TEXCOORD1_BIT_PGI 0x10000000
1513 #define GL_TEXCOORD2_BIT_PGI 0x20000000
1514 #define GL_TEXCOORD3_BIT_PGI 0x40000000
1515 #define GL_TEXCOORD4_BIT_PGI 0x80000000
1516 #define GL_VERTEX23_BIT_PGI 0x00000004
1517 #define GL_VERTEX4_BIT_PGI 0x00000008
1518 #endif
1519 
1520 #ifndef GL_PGI_misc_hints
1521 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
1522 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
1523 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
1524 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
1525 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
1526 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
1527 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
1528 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
1529 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
1530 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
1531 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
1532 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
1533 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
1534 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
1535 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
1536 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
1537 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
1538 #define GL_CLIP_FAR_HINT_PGI 0x1A221
1539 #define GL_WIDE_LINE_HINT_PGI 0x1A222
1540 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
1541 #endif
1542 
1543 #ifndef GL_EXT_paletted_texture
1544 #define GL_COLOR_INDEX1_EXT 0x80E2
1545 #define GL_COLOR_INDEX2_EXT 0x80E3
1546 #define GL_COLOR_INDEX4_EXT 0x80E4
1547 #define GL_COLOR_INDEX8_EXT 0x80E5
1548 #define GL_COLOR_INDEX12_EXT 0x80E6
1549 #define GL_COLOR_INDEX16_EXT 0x80E7
1550 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1551 #endif
1552 
1553 #ifndef GL_EXT_clip_volume_hint
1554 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1555 #endif
1556 
1557 #ifndef GL_SGIX_list_priority
1558 #define GL_LIST_PRIORITY_SGIX 0x8182
1559 #endif
1560 
1561 #ifndef GL_SGIX_ir_instrument1
1562 #define GL_IR_INSTRUMENT1_SGIX 0x817F
1563 #endif
1564 
1565 #ifndef GL_SGIX_calligraphic_fragment
1566 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
1567 #endif
1568 
1569 #ifndef GL_SGIX_texture_lod_bias
1570 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
1571 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
1572 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
1573 #endif
1574 
1575 #ifndef GL_SGIX_shadow_ambient
1576 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
1577 #endif
1578 
1579 #ifndef GL_EXT_index_texture
1580 #endif
1581 
1582 #ifndef GL_EXT_index_material
1583 #define GL_INDEX_MATERIAL_EXT 0x81B8
1584 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1585 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1586 #endif
1587 
1588 #ifndef GL_EXT_index_func
1589 #define GL_INDEX_TEST_EXT 0x81B5
1590 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
1591 #define GL_INDEX_TEST_REF_EXT 0x81B7
1592 #endif
1593 
1594 #ifndef GL_EXT_index_array_formats
1595 #define GL_IUI_V2F_EXT 0x81AD
1596 #define GL_IUI_V3F_EXT 0x81AE
1597 #define GL_IUI_N3F_V2F_EXT 0x81AF
1598 #define GL_IUI_N3F_V3F_EXT 0x81B0
1599 #define GL_T2F_IUI_V2F_EXT 0x81B1
1600 #define GL_T2F_IUI_V3F_EXT 0x81B2
1601 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1602 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1603 #endif
1604 
1605 #ifndef GL_EXT_compiled_vertex_array
1606 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1607 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1608 #endif
1609 
1610 #ifndef GL_EXT_cull_vertex
1611 #define GL_CULL_VERTEX_EXT 0x81AA
1612 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1613 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1614 #endif
1615 
1616 #ifndef GL_SGIX_ycrcb
1617 #define GL_YCRCB_422_SGIX 0x81BB
1618 #define GL_YCRCB_444_SGIX 0x81BC
1619 #endif
1620 
1621 #ifndef GL_SGIX_fragment_lighting
1622 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
1623 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
1624 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
1625 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
1626 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
1627 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
1628 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
1629 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
1630 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
1631 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
1632 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
1633 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
1634 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
1635 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
1636 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
1637 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
1638 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
1639 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
1640 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
1641 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
1642 #endif
1643 
1644 #ifndef GL_IBM_rasterpos_clip
1645 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
1646 #endif
1647 
1648 #ifndef GL_HP_texture_lighting
1649 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
1650 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
1651 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
1652 #endif
1653 
1654 #ifndef GL_EXT_draw_range_elements
1655 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1656 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1657 #endif
1658 
1659 #ifndef GL_WIN_phong_shading
1660 #define GL_PHONG_WIN 0x80EA
1661 #define GL_PHONG_HINT_WIN 0x80EB
1662 #endif
1663 
1664 #ifndef GL_WIN_specular_fog
1665 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1666 #endif
1667 
1668 #ifndef GL_EXT_light_texture
1669 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
1670 #define GL_FRAGMENT_NORMAL_EXT 0x834A
1671 #define GL_FRAGMENT_COLOR_EXT 0x834C
1672 #define GL_ATTENUATION_EXT 0x834D
1673 #define GL_SHADOW_ATTENUATION_EXT 0x834E
1674 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
1675 #define GL_TEXTURE_LIGHT_EXT 0x8350
1676 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
1677 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
1678 /* reuse GL_FRAGMENT_DEPTH_EXT */
1679 #endif
1680 
1681 #ifndef GL_SGIX_blend_alpha_minmax
1682 #define GL_ALPHA_MIN_SGIX 0x8320
1683 #define GL_ALPHA_MAX_SGIX 0x8321
1684 #endif
1685 
1686 #ifndef GL_SGIX_impact_pixel_texture
1687 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
1688 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
1689 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
1690 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
1691 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
1692 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
1693 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
1694 #endif
1695 
1696 #ifndef GL_EXT_bgra
1697 #define GL_BGR_EXT 0x80E0
1698 #define GL_BGRA_EXT 0x80E1
1699 #endif
1700 
1701 #ifndef GL_SGIX_async
1702 #define GL_ASYNC_MARKER_SGIX 0x8329
1703 #endif
1704 
1705 #ifndef GL_SGIX_async_pixel
1706 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
1707 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
1708 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
1709 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
1710 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
1711 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
1712 #endif
1713 
1714 #ifndef GL_SGIX_async_histogram
1715 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
1716 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
1717 #endif
1718 
1719 #ifndef GL_INTEL_texture_scissor
1720 #endif
1721 
1722 #ifndef GL_INTEL_parallel_arrays
1723 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
1724 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
1725 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
1726 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
1727 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
1728 #endif
1729 
1730 #ifndef GL_HP_occlusion_test
1731 #define GL_OCCLUSION_TEST_HP 0x8165
1732 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
1733 #endif
1734 
1735 #ifndef GL_EXT_pixel_transform
1736 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
1737 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
1738 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
1739 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
1740 #define GL_CUBIC_EXT 0x8334
1741 #define GL_AVERAGE_EXT 0x8335
1742 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
1743 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
1744 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
1745 #endif
1746 
1747 #ifndef GL_EXT_pixel_transform_color_table
1748 #endif
1749 
1750 #ifndef GL_EXT_shared_texture_palette
1751 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1752 #endif
1753 
1754 #ifndef GL_EXT_separate_specular_color
1755 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1756 #define GL_SINGLE_COLOR_EXT 0x81F9
1757 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1758 #endif
1759 
1760 #ifndef GL_EXT_secondary_color
1761 #define GL_COLOR_SUM_EXT 0x8458
1762 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1763 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1764 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1765 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1766 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1767 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1768 #endif
1769 
1770 #ifndef GL_EXT_texture_perturb_normal
1771 #define GL_PERTURB_EXT 0x85AE
1772 #define GL_TEXTURE_NORMAL_EXT 0x85AF
1773 #endif
1774 
1775 #ifndef GL_EXT_multi_draw_arrays
1776 #endif
1777 
1778 #ifndef GL_EXT_fog_coord
1779 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
1780 #define GL_FOG_COORDINATE_EXT 0x8451
1781 #define GL_FRAGMENT_DEPTH_EXT 0x8452
1782 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
1783 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
1784 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
1785 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
1786 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
1787 #endif
1788 
1789 #ifndef GL_REND_screen_coordinates
1790 #define GL_SCREEN_COORDINATES_REND 0x8490
1791 #define GL_INVERTED_SCREEN_W_REND 0x8491
1792 #endif
1793 
1794 #ifndef GL_EXT_coordinate_frame
1795 #define GL_TANGENT_ARRAY_EXT 0x8439
1796 #define GL_BINORMAL_ARRAY_EXT 0x843A
1797 #define GL_CURRENT_TANGENT_EXT 0x843B
1798 #define GL_CURRENT_BINORMAL_EXT 0x843C
1799 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
1800 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
1801 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
1802 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
1803 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
1804 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
1805 #define GL_MAP1_TANGENT_EXT 0x8444
1806 #define GL_MAP2_TANGENT_EXT 0x8445
1807 #define GL_MAP1_BINORMAL_EXT 0x8446
1808 #define GL_MAP2_BINORMAL_EXT 0x8447
1809 #endif
1810 
1811 #ifndef GL_EXT_texture_env_combine
1812 #define GL_COMBINE_EXT 0x8570
1813 #define GL_COMBINE_RGB_EXT 0x8571
1814 #define GL_COMBINE_ALPHA_EXT 0x8572
1815 #define GL_RGB_SCALE_EXT 0x8573
1816 #define GL_ADD_SIGNED_EXT 0x8574
1817 #define GL_INTERPOLATE_EXT 0x8575
1818 #define GL_CONSTANT_EXT 0x8576
1819 #define GL_PRIMARY_COLOR_EXT 0x8577
1820 #define GL_PREVIOUS_EXT 0x8578
1821 #define GL_SOURCE0_RGB_EXT 0x8580
1822 #define GL_SOURCE1_RGB_EXT 0x8581
1823 #define GL_SOURCE2_RGB_EXT 0x8582
1824 #define GL_SOURCE0_ALPHA_EXT 0x8588
1825 #define GL_SOURCE1_ALPHA_EXT 0x8589
1826 #define GL_SOURCE2_ALPHA_EXT 0x858A
1827 #define GL_OPERAND0_RGB_EXT 0x8590
1828 #define GL_OPERAND1_RGB_EXT 0x8591
1829 #define GL_OPERAND2_RGB_EXT 0x8592
1830 #define GL_OPERAND0_ALPHA_EXT 0x8598
1831 #define GL_OPERAND1_ALPHA_EXT 0x8599
1832 #define GL_OPERAND2_ALPHA_EXT 0x859A
1833 #endif
1834 
1835 #ifndef GL_APPLE_specular_vector
1836 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
1837 #endif
1838 
1839 #ifndef GL_APPLE_transform_hint
1840 #define GL_TRANSFORM_HINT_APPLE 0x85B1
1841 #endif
1842 
1843 #ifndef GL_SGIX_fog_scale
1844 #define GL_FOG_SCALE_SGIX 0x81FC
1845 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
1846 #endif
1847 
1848 #ifndef GL_SUNX_constant_data
1849 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
1850 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
1851 #endif
1852 
1853 #ifndef GL_SUN_global_alpha
1854 #define GL_GLOBAL_ALPHA_SUN 0x81D9
1855 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
1856 #endif
1857 
1858 #ifndef GL_SUN_triangle_list
1859 #define GL_RESTART_SUN 0x0001
1860 #define GL_REPLACE_MIDDLE_SUN 0x0002
1861 #define GL_REPLACE_OLDEST_SUN 0x0003
1862 #define GL_TRIANGLE_LIST_SUN 0x81D7
1863 #define GL_REPLACEMENT_CODE_SUN 0x81D8
1864 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
1865 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
1866 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
1867 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
1868 #define GL_R1UI_V3F_SUN 0x85C4
1869 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
1870 #define GL_R1UI_C3F_V3F_SUN 0x85C6
1871 #define GL_R1UI_N3F_V3F_SUN 0x85C7
1872 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
1873 #define GL_R1UI_T2F_V3F_SUN 0x85C9
1874 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
1875 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
1876 #endif
1877 
1878 #ifndef GL_SUN_vertex
1879 #endif
1880 
1881 #ifndef GL_EXT_blend_func_separate
1882 #define GL_BLEND_DST_RGB_EXT 0x80C8
1883 #define GL_BLEND_SRC_RGB_EXT 0x80C9
1884 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
1885 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1886 #endif
1887 
1888 #ifndef GL_INGR_color_clamp
1889 #define GL_RED_MIN_CLAMP_INGR 0x8560
1890 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
1891 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
1892 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
1893 #define GL_RED_MAX_CLAMP_INGR 0x8564
1894 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
1895 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
1896 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
1897 #endif
1898 
1899 #ifndef GL_INGR_interlace_read
1900 #define GL_INTERLACE_READ_INGR 0x8568
1901 #endif
1902 
1903 #ifndef GL_EXT_stencil_wrap
1904 #define GL_INCR_WRAP_EXT 0x8507
1905 #define GL_DECR_WRAP_EXT 0x8508
1906 #endif
1907 
1908 #ifndef GL_EXT_422_pixels
1909 #define GL_422_EXT 0x80CC
1910 #define GL_422_REV_EXT 0x80CD
1911 #define GL_422_AVERAGE_EXT 0x80CE
1912 #define GL_422_REV_AVERAGE_EXT 0x80CF
1913 #endif
1914 
1915 #ifndef GL_NV_texgen_reflection
1916 #define GL_NORMAL_MAP_NV 0x8511
1917 #define GL_REFLECTION_MAP_NV 0x8512
1918 #endif
1919 
1920 #ifndef GL_EXT_texture_cube_map
1921 #define GL_NORMAL_MAP_EXT 0x8511
1922 #define GL_REFLECTION_MAP_EXT 0x8512
1923 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
1924 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
1925 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
1926 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
1927 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
1928 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
1929 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
1930 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
1931 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
1932 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
1933 #endif
1934 
1935 #ifndef GL_SUN_convolution_border_modes
1936 #define GL_WRAP_BORDER_SUN 0x81D4
1937 #endif
1938 
1939 #ifndef GL_EXT_texture_env_add
1940 #endif
1941 
1942 #ifndef GL_EXT_texture_lod_bias
1943 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
1944 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
1945 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
1946 #endif
1947 
1948 #ifndef GL_EXT_texture_filter_anisotropic
1949 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1950 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1951 #endif
1952 
1953 #ifndef GL_EXT_vertex_weighting
1954 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
1955 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
1956 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
1957 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
1958 #define GL_VERTEX_WEIGHTING_EXT 0x8509
1959 #define GL_MODELVIEW0_EXT GL_MODELVIEW
1960 #define GL_MODELVIEW1_EXT 0x850A
1961 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
1962 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
1963 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
1964 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
1965 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
1966 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
1967 #endif
1968 
1969 #ifndef GL_NV_light_max_exponent
1970 #define GL_MAX_SHININESS_NV 0x8504
1971 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
1972 #endif
1973 
1974 #ifndef GL_NV_vertex_array_range
1975 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
1976 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
1977 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
1978 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
1979 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
1980 #endif
1981 
1982 #ifndef GL_NV_register_combiners
1983 #define GL_REGISTER_COMBINERS_NV 0x8522
1984 #define GL_VARIABLE_A_NV 0x8523
1985 #define GL_VARIABLE_B_NV 0x8524
1986 #define GL_VARIABLE_C_NV 0x8525
1987 #define GL_VARIABLE_D_NV 0x8526
1988 #define GL_VARIABLE_E_NV 0x8527
1989 #define GL_VARIABLE_F_NV 0x8528
1990 #define GL_VARIABLE_G_NV 0x8529
1991 #define GL_CONSTANT_COLOR0_NV 0x852A
1992 #define GL_CONSTANT_COLOR1_NV 0x852B
1993 #define GL_PRIMARY_COLOR_NV 0x852C
1994 #define GL_SECONDARY_COLOR_NV 0x852D
1995 #define GL_SPARE0_NV 0x852E
1996 #define GL_SPARE1_NV 0x852F
1997 #define GL_DISCARD_NV 0x8530
1998 #define GL_E_TIMES_F_NV 0x8531
1999 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2000 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2001 #define GL_UNSIGNED_INVERT_NV 0x8537
2002 #define GL_EXPAND_NORMAL_NV 0x8538
2003 #define GL_EXPAND_NEGATE_NV 0x8539
2004 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2005 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2006 #define GL_SIGNED_IDENTITY_NV 0x853C
2007 #define GL_SIGNED_NEGATE_NV 0x853D
2008 #define GL_SCALE_BY_TWO_NV 0x853E
2009 #define GL_SCALE_BY_FOUR_NV 0x853F
2010 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2011 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2012 #define GL_COMBINER_INPUT_NV 0x8542
2013 #define GL_COMBINER_MAPPING_NV 0x8543
2014 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2015 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2016 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2017 #define GL_COMBINER_MUX_SUM_NV 0x8547
2018 #define GL_COMBINER_SCALE_NV 0x8548
2019 #define GL_COMBINER_BIAS_NV 0x8549
2020 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2021 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2022 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2023 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2024 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2025 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2026 #define GL_COMBINER0_NV 0x8550
2027 #define GL_COMBINER1_NV 0x8551
2028 #define GL_COMBINER2_NV 0x8552
2029 #define GL_COMBINER3_NV 0x8553
2030 #define GL_COMBINER4_NV 0x8554
2031 #define GL_COMBINER5_NV 0x8555
2032 #define GL_COMBINER6_NV 0x8556
2033 #define GL_COMBINER7_NV 0x8557
2034 /* reuse GL_TEXTURE0_ARB */
2035 /* reuse GL_TEXTURE1_ARB */
2036 /* reuse GL_ZERO */
2037 /* reuse GL_NONE */
2038 /* reuse GL_FOG */
2039 #endif
2040 
2041 #ifndef GL_NV_fog_distance
2042 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2043 #define GL_EYE_RADIAL_NV 0x855B
2044 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2045 /* reuse GL_EYE_PLANE */
2046 #endif
2047 
2048 #ifndef GL_NV_texgen_emboss
2049 #define GL_EMBOSS_LIGHT_NV 0x855D
2050 #define GL_EMBOSS_CONSTANT_NV 0x855E
2051 #define GL_EMBOSS_MAP_NV 0x855F
2052 #endif
2053 
2054 #ifndef GL_NV_blend_square
2055 #endif
2056 
2057 #ifndef GL_NV_texture_env_combine4
2058 #define GL_COMBINE4_NV 0x8503
2059 #define GL_SOURCE3_RGB_NV 0x8583
2060 #define GL_SOURCE3_ALPHA_NV 0x858B
2061 #define GL_OPERAND3_RGB_NV 0x8593
2062 #define GL_OPERAND3_ALPHA_NV 0x859B
2063 #endif
2064 
2065 #ifndef GL_MESA_resize_buffers
2066 #endif
2067 
2068 #ifndef GL_MESA_window_pos
2069 #endif
2070 
2071 #ifndef GL_EXT_texture_compression_s3tc
2072 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2073 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2074 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2075 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2076 #endif
2077 
2078 #ifndef GL_IBM_cull_vertex
2079 #define GL_CULL_VERTEX_IBM 103050
2080 #endif
2081 
2082 #ifndef GL_IBM_multimode_draw_arrays
2083 #endif
2084 
2085 #ifndef GL_IBM_vertex_array_lists
2086 #define GL_VERTEX_ARRAY_LIST_IBM 103070
2087 #define GL_NORMAL_ARRAY_LIST_IBM 103071
2088 #define GL_COLOR_ARRAY_LIST_IBM 103072
2089 #define GL_INDEX_ARRAY_LIST_IBM 103073
2090 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
2091 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
2092 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
2093 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
2094 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
2095 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
2096 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
2097 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
2098 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
2099 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
2100 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
2101 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
2102 #endif
2103 
2104 #ifndef GL_SGIX_subsample
2105 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
2106 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
2107 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
2108 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
2109 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
2110 #endif
2111 
2112 #ifndef GL_SGIX_ycrcb_subsample
2113 #endif
2114 
2115 #ifndef GL_SGIX_ycrcba
2116 #define GL_YCRCB_SGIX 0x8318
2117 #define GL_YCRCBA_SGIX 0x8319
2118 #endif
2119 
2120 #ifndef GL_SGI_depth_pass_instrument
2121 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
2122 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
2123 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
2124 #endif
2125 
2126 #ifndef GL_3DFX_texture_compression_FXT1
2127 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2128 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2129 #endif
2130 
2131 #ifndef GL_3DFX_multisample
2132 #define GL_MULTISAMPLE_3DFX 0x86B2
2133 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2134 #define GL_SAMPLES_3DFX 0x86B4
2135 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2136 #endif
2137 
2138 #ifndef GL_3DFX_tbuffer
2139 #endif
2140 
2141 #ifndef GL_EXT_multisample
2142 #define GL_MULTISAMPLE_EXT 0x809D
2143 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
2144 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
2145 #define GL_SAMPLE_MASK_EXT 0x80A0
2146 #define GL_1PASS_EXT 0x80A1
2147 #define GL_2PASS_0_EXT 0x80A2
2148 #define GL_2PASS_1_EXT 0x80A3
2149 #define GL_4PASS_0_EXT 0x80A4
2150 #define GL_4PASS_1_EXT 0x80A5
2151 #define GL_4PASS_2_EXT 0x80A6
2152 #define GL_4PASS_3_EXT 0x80A7
2153 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
2154 #define GL_SAMPLES_EXT 0x80A9
2155 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
2156 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
2157 #define GL_SAMPLE_PATTERN_EXT 0x80AC
2158 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
2159 #endif
2160 
2161 #ifndef GL_SGIX_vertex_preclip
2162 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
2163 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
2164 #endif
2165 
2166 #ifndef GL_SGIX_convolution_accuracy
2167 #define GL_CONVOLUTION_HINT_SGIX 0x8316
2168 #endif
2169 
2170 #ifndef GL_SGIX_resample
2171 #define GL_PACK_RESAMPLE_SGIX 0x842C
2172 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
2173 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
2174 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
2175 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
2176 #endif
2177 
2178 #ifndef GL_SGIS_point_line_texgen
2179 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
2180 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
2181 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
2182 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
2183 #define GL_EYE_POINT_SGIS 0x81F4
2184 #define GL_OBJECT_POINT_SGIS 0x81F5
2185 #define GL_EYE_LINE_SGIS 0x81F6
2186 #define GL_OBJECT_LINE_SGIS 0x81F7
2187 #endif
2188 
2189 #ifndef GL_SGIS_texture_color_mask
2190 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
2191 #endif
2192 
2193 #ifndef GL_EXT_texture_env_dot3
2194 #define GL_DOT3_RGB_EXT 0x8740
2195 #define GL_DOT3_RGBA_EXT 0x8741
2196 #endif
2197 
2198 #ifndef GL_ATI_texture_mirror_once
2199 #define GL_MIRROR_CLAMP_ATI 0x8742
2200 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2201 #endif
2202 
2203 #ifndef GL_NV_fence
2204 #define GL_ALL_COMPLETED_NV 0x84F2
2205 #define GL_FENCE_STATUS_NV 0x84F3
2206 #define GL_FENCE_CONDITION_NV 0x84F4
2207 #endif
2208 
2209 #ifndef GL_IBM_texture_mirrored_repeat
2210 #define GL_MIRRORED_REPEAT_IBM 0x8370
2211 #endif
2212 
2213 #ifndef GL_NV_evaluators
2214 #define GL_EVAL_2D_NV 0x86C0
2215 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2216 #define GL_MAP_TESSELLATION_NV 0x86C2
2217 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2218 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2219 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2220 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2221 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2222 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2223 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2224 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2225 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2226 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2227 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2228 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2229 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2230 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2231 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2232 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2233 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2234 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2235 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2236 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2237 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2238 #endif
2239 
2240 #ifndef GL_NV_packed_depth_stencil
2241 #define GL_DEPTH_STENCIL_NV 0x84F9
2242 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
2243 #endif
2244 
2245 #ifndef GL_NV_register_combiners2
2246 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2247 #endif
2248 
2249 #ifndef GL_NV_texture_compression_vtc
2250 #endif
2251 
2252 #ifndef GL_NV_texture_rectangle
2253 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
2254 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2255 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2256 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2257 #endif
2258 
2259 #ifndef GL_NV_texture_shader
2260 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2261 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2262 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2263 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2264 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2265 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2266 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2267 #define GL_SHADER_CONSISTENT_NV 0x86DD
2268 #define GL_TEXTURE_SHADER_NV 0x86DE
2269 #define GL_SHADER_OPERATION_NV 0x86DF
2270 #define GL_CULL_MODES_NV 0x86E0
2271 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2272 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2273 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2274 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2275 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2276 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2277 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2278 #define GL_CONST_EYE_NV 0x86E5
2279 #define GL_PASS_THROUGH_NV 0x86E6
2280 #define GL_CULL_FRAGMENT_NV 0x86E7
2281 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2282 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2283 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2284 #define GL_DOT_PRODUCT_NV 0x86EC
2285 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2286 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2287 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2288 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2289 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2290 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2291 #define GL_HILO_NV 0x86F4
2292 #define GL_DSDT_NV 0x86F5
2293 #define GL_DSDT_MAG_NV 0x86F6
2294 #define GL_DSDT_MAG_VIB_NV 0x86F7
2295 #define GL_HILO16_NV 0x86F8
2296 #define GL_SIGNED_HILO_NV 0x86F9
2297 #define GL_SIGNED_HILO16_NV 0x86FA
2298 #define GL_SIGNED_RGBA_NV 0x86FB
2299 #define GL_SIGNED_RGBA8_NV 0x86FC
2300 #define GL_SIGNED_RGB_NV 0x86FE
2301 #define GL_SIGNED_RGB8_NV 0x86FF
2302 #define GL_SIGNED_LUMINANCE_NV 0x8701
2303 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2304 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2305 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2306 #define GL_SIGNED_ALPHA_NV 0x8705
2307 #define GL_SIGNED_ALPHA8_NV 0x8706
2308 #define GL_SIGNED_INTENSITY_NV 0x8707
2309 #define GL_SIGNED_INTENSITY8_NV 0x8708
2310 #define GL_DSDT8_NV 0x8709
2311 #define GL_DSDT8_MAG8_NV 0x870A
2312 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2313 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2314 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2315 #define GL_HI_SCALE_NV 0x870E
2316 #define GL_LO_SCALE_NV 0x870F
2317 #define GL_DS_SCALE_NV 0x8710
2318 #define GL_DT_SCALE_NV 0x8711
2319 #define GL_MAGNITUDE_SCALE_NV 0x8712
2320 #define GL_VIBRANCE_SCALE_NV 0x8713
2321 #define GL_HI_BIAS_NV 0x8714
2322 #define GL_LO_BIAS_NV 0x8715
2323 #define GL_DS_BIAS_NV 0x8716
2324 #define GL_DT_BIAS_NV 0x8717
2325 #define GL_MAGNITUDE_BIAS_NV 0x8718
2326 #define GL_VIBRANCE_BIAS_NV 0x8719
2327 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2328 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2329 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2330 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2331 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2332 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2333 #endif
2334 
2335 #ifndef GL_NV_texture_shader2
2336 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2337 #endif
2338 
2339 #ifndef GL_NV_vertex_array_range2
2340 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2341 #endif
2342 
2343 #ifndef GL_NV_vertex_program
2344 #define GL_VERTEX_PROGRAM_NV 0x8620
2345 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2346 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2347 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2348 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2349 #define GL_CURRENT_ATTRIB_NV 0x8626
2350 #define GL_PROGRAM_LENGTH_NV 0x8627
2351 #define GL_PROGRAM_STRING_NV 0x8628
2352 #define GL_MODELVIEW_PROJECTION_NV 0x8629
2353 #define GL_IDENTITY_NV 0x862A
2354 #define GL_INVERSE_NV 0x862B
2355 #define GL_TRANSPOSE_NV 0x862C
2356 #define GL_INVERSE_TRANSPOSE_NV 0x862D
2357 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2358 #define GL_MAX_TRACK_MATRICES_NV 0x862F
2359 #define GL_MATRIX0_NV 0x8630
2360 #define GL_MATRIX1_NV 0x8631
2361 #define GL_MATRIX2_NV 0x8632
2362 #define GL_MATRIX3_NV 0x8633
2363 #define GL_MATRIX4_NV 0x8634
2364 #define GL_MATRIX5_NV 0x8635
2365 #define GL_MATRIX6_NV 0x8636
2366 #define GL_MATRIX7_NV 0x8637
2367 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2368 #define GL_CURRENT_MATRIX_NV 0x8641
2369 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2370 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2371 #define GL_PROGRAM_PARAMETER_NV 0x8644
2372 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2373 #define GL_PROGRAM_TARGET_NV 0x8646
2374 #define GL_PROGRAM_RESIDENT_NV 0x8647
2375 #define GL_TRACK_MATRIX_NV 0x8648
2376 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2377 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2378 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2379 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2380 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2381 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2382 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2383 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2384 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2385 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2386 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2387 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2388 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2389 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2390 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2391 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2392 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2393 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2394 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2395 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2396 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2397 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2398 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2399 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2400 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2401 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2402 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2403 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2404 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2405 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2406 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2407 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2408 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2409 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2410 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2411 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2412 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2413 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2414 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2415 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2416 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2417 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2418 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2419 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2420 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2421 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2422 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2423 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2424 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2425 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2426 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2427 #endif
2428 
2429 #ifndef GL_SGIX_texture_coordinate_clamp
2430 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
2431 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
2432 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
2433 #endif
2434 
2435 #ifndef GL_SGIX_scalebias_hint
2436 #define GL_SCALEBIAS_HINT_SGIX 0x8322
2437 #endif
2438 
2439 #ifndef GL_OML_interlace
2440 #define GL_INTERLACE_OML 0x8980
2441 #define GL_INTERLACE_READ_OML 0x8981
2442 #endif
2443 
2444 #ifndef GL_OML_subsample
2445 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
2446 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
2447 #endif
2448 
2449 #ifndef GL_OML_resample
2450 #define GL_PACK_RESAMPLE_OML 0x8984
2451 #define GL_UNPACK_RESAMPLE_OML 0x8985
2452 #define GL_RESAMPLE_REPLICATE_OML 0x8986
2453 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
2454 #define GL_RESAMPLE_AVERAGE_OML 0x8988
2455 #define GL_RESAMPLE_DECIMATE_OML 0x8989
2456 #endif
2457 
2458 #ifndef GL_NV_copy_depth_to_color
2459 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
2460 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
2461 #endif
2462 
2463 #ifndef GL_ATI_envmap_bumpmap
2464 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
2465 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
2466 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
2467 #define GL_BUMP_TEX_UNITS_ATI 0x8778
2468 #define GL_DUDV_ATI 0x8779
2469 #define GL_DU8DV8_ATI 0x877A
2470 #define GL_BUMP_ENVMAP_ATI 0x877B
2471 #define GL_BUMP_TARGET_ATI 0x877C
2472 #endif
2473 
2474 #ifndef GL_ATI_fragment_shader
2475 #define GL_FRAGMENT_SHADER_ATI 0x8920
2476 #define GL_REG_0_ATI 0x8921
2477 #define GL_REG_1_ATI 0x8922
2478 #define GL_REG_2_ATI 0x8923
2479 #define GL_REG_3_ATI 0x8924
2480 #define GL_REG_4_ATI 0x8925
2481 #define GL_REG_5_ATI 0x8926
2482 #define GL_REG_6_ATI 0x8927
2483 #define GL_REG_7_ATI 0x8928
2484 #define GL_REG_8_ATI 0x8929
2485 #define GL_REG_9_ATI 0x892A
2486 #define GL_REG_10_ATI 0x892B
2487 #define GL_REG_11_ATI 0x892C
2488 #define GL_REG_12_ATI 0x892D
2489 #define GL_REG_13_ATI 0x892E
2490 #define GL_REG_14_ATI 0x892F
2491 #define GL_REG_15_ATI 0x8930
2492 #define GL_REG_16_ATI 0x8931
2493 #define GL_REG_17_ATI 0x8932
2494 #define GL_REG_18_ATI 0x8933
2495 #define GL_REG_19_ATI 0x8934
2496 #define GL_REG_20_ATI 0x8935
2497 #define GL_REG_21_ATI 0x8936
2498 #define GL_REG_22_ATI 0x8937
2499 #define GL_REG_23_ATI 0x8938
2500 #define GL_REG_24_ATI 0x8939
2501 #define GL_REG_25_ATI 0x893A
2502 #define GL_REG_26_ATI 0x893B
2503 #define GL_REG_27_ATI 0x893C
2504 #define GL_REG_28_ATI 0x893D
2505 #define GL_REG_29_ATI 0x893E
2506 #define GL_REG_30_ATI 0x893F
2507 #define GL_REG_31_ATI 0x8940
2508 #define GL_CON_0_ATI 0x8941
2509 #define GL_CON_1_ATI 0x8942
2510 #define GL_CON_2_ATI 0x8943
2511 #define GL_CON_3_ATI 0x8944
2512 #define GL_CON_4_ATI 0x8945
2513 #define GL_CON_5_ATI 0x8946
2514 #define GL_CON_6_ATI 0x8947
2515 #define GL_CON_7_ATI 0x8948
2516 #define GL_CON_8_ATI 0x8949
2517 #define GL_CON_9_ATI 0x894A
2518 #define GL_CON_10_ATI 0x894B
2519 #define GL_CON_11_ATI 0x894C
2520 #define GL_CON_12_ATI 0x894D
2521 #define GL_CON_13_ATI 0x894E
2522 #define GL_CON_14_ATI 0x894F
2523 #define GL_CON_15_ATI 0x8950
2524 #define GL_CON_16_ATI 0x8951
2525 #define GL_CON_17_ATI 0x8952
2526 #define GL_CON_18_ATI 0x8953
2527 #define GL_CON_19_ATI 0x8954
2528 #define GL_CON_20_ATI 0x8955
2529 #define GL_CON_21_ATI 0x8956
2530 #define GL_CON_22_ATI 0x8957
2531 #define GL_CON_23_ATI 0x8958
2532 #define GL_CON_24_ATI 0x8959
2533 #define GL_CON_25_ATI 0x895A
2534 #define GL_CON_26_ATI 0x895B
2535 #define GL_CON_27_ATI 0x895C
2536 #define GL_CON_28_ATI 0x895D
2537 #define GL_CON_29_ATI 0x895E
2538 #define GL_CON_30_ATI 0x895F
2539 #define GL_CON_31_ATI 0x8960
2540 #define GL_MOV_ATI 0x8961
2541 #define GL_ADD_ATI 0x8963
2542 #define GL_MUL_ATI 0x8964
2543 #define GL_SUB_ATI 0x8965
2544 #define GL_DOT3_ATI 0x8966
2545 #define GL_DOT4_ATI 0x8967
2546 #define GL_MAD_ATI 0x8968
2547 #define GL_LERP_ATI 0x8969
2548 #define GL_CND_ATI 0x896A
2549 #define GL_CND0_ATI 0x896B
2550 #define GL_DOT2_ADD_ATI 0x896C
2551 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
2552 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
2553 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
2554 #define GL_NUM_PASSES_ATI 0x8970
2555 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
2556 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
2557 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
2558 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
2559 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
2560 #define GL_SWIZZLE_STR_ATI 0x8976
2561 #define GL_SWIZZLE_STQ_ATI 0x8977
2562 #define GL_SWIZZLE_STR_DR_ATI 0x8978
2563 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2564 #define GL_SWIZZLE_STRQ_ATI 0x897A
2565 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
2566 #define GL_RED_BIT_ATI 0x00000001
2567 #define GL_GREEN_BIT_ATI 0x00000002
2568 #define GL_BLUE_BIT_ATI 0x00000004
2569 #define GL_2X_BIT_ATI 0x00000001
2570 #define GL_4X_BIT_ATI 0x00000002
2571 #define GL_8X_BIT_ATI 0x00000004
2572 #define GL_HALF_BIT_ATI 0x00000008
2573 #define GL_QUARTER_BIT_ATI 0x00000010
2574 #define GL_EIGHTH_BIT_ATI 0x00000020
2575 #define GL_SATURATE_BIT_ATI 0x00000040
2576 #define GL_COMP_BIT_ATI 0x00000002
2577 #define GL_NEGATE_BIT_ATI 0x00000004
2578 #define GL_BIAS_BIT_ATI 0x00000008
2579 #endif
2580 
2581 #ifndef GL_ATI_pn_triangles
2582 #define GL_PN_TRIANGLES_ATI 0x87F0
2583 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
2584 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
2585 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
2586 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
2587 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
2588 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
2589 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
2590 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
2591 #endif
2592 
2593 #ifndef GL_ATI_vertex_array_object
2594 #define GL_STATIC_ATI 0x8760
2595 #define GL_DYNAMIC_ATI 0x8761
2596 #define GL_PRESERVE_ATI 0x8762
2597 #define GL_DISCARD_ATI 0x8763
2598 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
2599 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
2600 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
2601 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
2602 #endif
2603 
2604 #ifndef GL_EXT_vertex_shader
2605 #define GL_VERTEX_SHADER_EXT 0x8780
2606 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2607 #define GL_OP_INDEX_EXT 0x8782
2608 #define GL_OP_NEGATE_EXT 0x8783
2609 #define GL_OP_DOT3_EXT 0x8784
2610 #define GL_OP_DOT4_EXT 0x8785
2611 #define GL_OP_MUL_EXT 0x8786
2612 #define GL_OP_ADD_EXT 0x8787
2613 #define GL_OP_MADD_EXT 0x8788
2614 #define GL_OP_FRAC_EXT 0x8789
2615 #define GL_OP_MAX_EXT 0x878A
2616 #define GL_OP_MIN_EXT 0x878B
2617 #define GL_OP_SET_GE_EXT 0x878C
2618 #define GL_OP_SET_LT_EXT 0x878D
2619 #define GL_OP_CLAMP_EXT 0x878E
2620 #define GL_OP_FLOOR_EXT 0x878F
2621 #define GL_OP_ROUND_EXT 0x8790
2622 #define GL_OP_EXP_BASE_2_EXT 0x8791
2623 #define GL_OP_LOG_BASE_2_EXT 0x8792
2624 #define GL_OP_POWER_EXT 0x8793
2625 #define GL_OP_RECIP_EXT 0x8794
2626 #define GL_OP_RECIP_SQRT_EXT 0x8795
2627 #define GL_OP_SUB_EXT 0x8796
2628 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
2629 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2630 #define GL_OP_MOV_EXT 0x8799
2631 #define GL_OUTPUT_VERTEX_EXT 0x879A
2632 #define GL_OUTPUT_COLOR0_EXT 0x879B
2633 #define GL_OUTPUT_COLOR1_EXT 0x879C
2634 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2635 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2636 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2637 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2638 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2639 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2640 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2641 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2642 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2643 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2644 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2645 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2646 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2647 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2648 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2649 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2650 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2651 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2652 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2653 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2654 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2655 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2656 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2657 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2658 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2659 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2660 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2661 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2662 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2663 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2664 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2665 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2666 #define GL_OUTPUT_FOG_EXT 0x87BD
2667 #define GL_SCALAR_EXT 0x87BE
2668 #define GL_VECTOR_EXT 0x87BF
2669 #define GL_MATRIX_EXT 0x87C0
2670 #define GL_VARIANT_EXT 0x87C1
2671 #define GL_INVARIANT_EXT 0x87C2
2672 #define GL_LOCAL_CONSTANT_EXT 0x87C3
2673 #define GL_LOCAL_EXT 0x87C4
2674 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2675 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2676 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2677 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2678 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2679 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2680 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2681 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2682 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2683 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2684 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2685 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2686 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2687 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2688 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2689 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2690 #define GL_X_EXT 0x87D5
2691 #define GL_Y_EXT 0x87D6
2692 #define GL_Z_EXT 0x87D7
2693 #define GL_W_EXT 0x87D8
2694 #define GL_NEGATIVE_X_EXT 0x87D9
2695 #define GL_NEGATIVE_Y_EXT 0x87DA
2696 #define GL_NEGATIVE_Z_EXT 0x87DB
2697 #define GL_NEGATIVE_W_EXT 0x87DC
2698 #define GL_ZERO_EXT 0x87DD
2699 #define GL_ONE_EXT 0x87DE
2700 #define GL_NEGATIVE_ONE_EXT 0x87DF
2701 #define GL_NORMALIZED_RANGE_EXT 0x87E0
2702 #define GL_FULL_RANGE_EXT 0x87E1
2703 #define GL_CURRENT_VERTEX_EXT 0x87E2
2704 #define GL_MVP_MATRIX_EXT 0x87E3
2705 #define GL_VARIANT_VALUE_EXT 0x87E4
2706 #define GL_VARIANT_DATATYPE_EXT 0x87E5
2707 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2708 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2709 #define GL_VARIANT_ARRAY_EXT 0x87E8
2710 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2711 #define GL_INVARIANT_VALUE_EXT 0x87EA
2712 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
2713 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2714 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2715 #endif
2716 
2717 #ifndef GL_ATI_vertex_streams
2718 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
2719 #define GL_VERTEX_STREAM0_ATI 0x876C
2720 #define GL_VERTEX_STREAM1_ATI 0x876D
2721 #define GL_VERTEX_STREAM2_ATI 0x876E
2722 #define GL_VERTEX_STREAM3_ATI 0x876F
2723 #define GL_VERTEX_STREAM4_ATI 0x8770
2724 #define GL_VERTEX_STREAM5_ATI 0x8771
2725 #define GL_VERTEX_STREAM6_ATI 0x8772
2726 #define GL_VERTEX_STREAM7_ATI 0x8773
2727 #define GL_VERTEX_SOURCE_ATI 0x8774
2728 #endif
2729 
2730 #ifndef GL_ATI_element_array
2731 #define GL_ELEMENT_ARRAY_ATI 0x8768
2732 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
2733 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
2734 #endif
2735 
2736 #ifndef GL_SUN_mesh_array
2737 #define GL_QUAD_MESH_SUN 0x8614
2738 #define GL_TRIANGLE_MESH_SUN 0x8615
2739 #endif
2740 
2741 #ifndef GL_SUN_slice_accum
2742 #define GL_SLICE_ACCUM_SUN 0x85CC
2743 #endif
2744 
2745 #ifndef GL_NV_multisample_filter_hint
2746 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2747 #endif
2748 
2749 #ifndef GL_NV_depth_clamp
2750 #define GL_DEPTH_CLAMP_NV 0x864F
2751 #endif
2752 
2753 #ifndef GL_NV_occlusion_query
2754 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
2755 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2756 #define GL_PIXEL_COUNT_NV 0x8866
2757 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2758 #endif
2759 
2760 #ifndef GL_NV_point_sprite
2761 #define GL_POINT_SPRITE_NV 0x8861
2762 #define GL_COORD_REPLACE_NV 0x8862
2763 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
2764 #endif
2765 
2766 #ifndef GL_NV_texture_shader3
2767 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2768 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2769 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2770 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2771 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2772 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2773 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2774 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2775 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2776 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2777 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2778 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2779 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2780 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2781 #define GL_HILO8_NV 0x885E
2782 #define GL_SIGNED_HILO8_NV 0x885F
2783 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2784 #endif
2785 
2786 #ifndef GL_NV_vertex_program1_1
2787 #endif
2788 
2789 #ifndef GL_EXT_shadow_funcs
2790 #endif
2791 
2792 #ifndef GL_EXT_stencil_two_side
2793 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2794 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2795 #endif
2796 
2797 #ifndef GL_ATI_text_fragment_shader
2798 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
2799 #endif
2800 
2801 #ifndef GL_APPLE_client_storage
2802 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2803 #endif
2804 
2805 #ifndef GL_APPLE_element_array
2806 #define GL_ELEMENT_ARRAY_APPLE 0x8768
2807 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
2808 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
2809 #endif
2810 
2811 #ifndef GL_APPLE_fence
2812 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2813 #define GL_FENCE_APPLE 0x8A0B
2814 #endif
2815 
2816 #ifndef GL_APPLE_vertex_array_object
2817 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2818 #endif
2819 
2820 #ifndef GL_APPLE_vertex_array_range
2821 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2822 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2823 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2824 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2825 #define GL_STORAGE_CACHED_APPLE 0x85BE
2826 #define GL_STORAGE_SHARED_APPLE 0x85BF
2827 #endif
2828 
2829 #ifndef GL_APPLE_ycbcr_422
2830 #define GL_YCBCR_422_APPLE 0x85B9
2831 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2832 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2833 #endif
2834 
2835 #ifndef GL_S3_s3tc
2836 #define GL_RGB_S3TC 0x83A0
2837 #define GL_RGB4_S3TC 0x83A1
2838 #define GL_RGBA_S3TC 0x83A2
2839 #define GL_RGBA4_S3TC 0x83A3
2840 #endif
2841 
2842 #ifndef GL_ATI_draw_buffers
2843 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
2844 #define GL_DRAW_BUFFER0_ATI 0x8825
2845 #define GL_DRAW_BUFFER1_ATI 0x8826
2846 #define GL_DRAW_BUFFER2_ATI 0x8827
2847 #define GL_DRAW_BUFFER3_ATI 0x8828
2848 #define GL_DRAW_BUFFER4_ATI 0x8829
2849 #define GL_DRAW_BUFFER5_ATI 0x882A
2850 #define GL_DRAW_BUFFER6_ATI 0x882B
2851 #define GL_DRAW_BUFFER7_ATI 0x882C
2852 #define GL_DRAW_BUFFER8_ATI 0x882D
2853 #define GL_DRAW_BUFFER9_ATI 0x882E
2854 #define GL_DRAW_BUFFER10_ATI 0x882F
2855 #define GL_DRAW_BUFFER11_ATI 0x8830
2856 #define GL_DRAW_BUFFER12_ATI 0x8831
2857 #define GL_DRAW_BUFFER13_ATI 0x8832
2858 #define GL_DRAW_BUFFER14_ATI 0x8833
2859 #define GL_DRAW_BUFFER15_ATI 0x8834
2860 #endif
2861 
2862 #ifndef GL_ATI_pixel_format_float
2863 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
2864 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
2865 #endif
2866 
2867 #ifndef GL_ATI_texture_env_combine3
2868 #define GL_MODULATE_ADD_ATI 0x8744
2869 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2870 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2871 #endif
2872 
2873 #ifndef GL_ATI_texture_float
2874 #define GL_RGBA_FLOAT32_ATI 0x8814
2875 #define GL_RGB_FLOAT32_ATI 0x8815
2876 #define GL_ALPHA_FLOAT32_ATI 0x8816
2877 #define GL_INTENSITY_FLOAT32_ATI 0x8817
2878 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
2879 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
2880 #define GL_RGBA_FLOAT16_ATI 0x881A
2881 #define GL_RGB_FLOAT16_ATI 0x881B
2882 #define GL_ALPHA_FLOAT16_ATI 0x881C
2883 #define GL_INTENSITY_FLOAT16_ATI 0x881D
2884 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
2885 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
2886 #endif
2887 
2888 #ifndef GL_NV_float_buffer
2889 #define GL_FLOAT_R_NV 0x8880
2890 #define GL_FLOAT_RG_NV 0x8881
2891 #define GL_FLOAT_RGB_NV 0x8882
2892 #define GL_FLOAT_RGBA_NV 0x8883
2893 #define GL_FLOAT_R16_NV 0x8884
2894 #define GL_FLOAT_R32_NV 0x8885
2895 #define GL_FLOAT_RG16_NV 0x8886
2896 #define GL_FLOAT_RG32_NV 0x8887
2897 #define GL_FLOAT_RGB16_NV 0x8888
2898 #define GL_FLOAT_RGB32_NV 0x8889
2899 #define GL_FLOAT_RGBA16_NV 0x888A
2900 #define GL_FLOAT_RGBA32_NV 0x888B
2901 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
2902 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
2903 #define GL_FLOAT_RGBA_MODE_NV 0x888E
2904 #endif
2905 
2906 #ifndef GL_NV_fragment_program
2907 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
2908 #define GL_FRAGMENT_PROGRAM_NV 0x8870
2909 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
2910 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
2911 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
2912 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
2913 #endif
2914 
2915 #ifndef GL_NV_half_float
2916 #define GL_HALF_FLOAT_NV 0x140B
2917 #endif
2918 
2919 #ifndef GL_NV_pixel_data_range
2920 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
2921 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
2922 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
2923 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
2924 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
2925 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
2926 #endif
2927 
2928 #ifndef GL_NV_primitive_restart
2929 #define GL_PRIMITIVE_RESTART_NV 0x8558
2930 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2931 #endif
2932 
2933 #ifndef GL_NV_texture_expand_normal
2934 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
2935 #endif
2936 
2937 #ifndef GL_NV_vertex_program2
2938 #endif
2939 
2940 #ifndef GL_ATI_map_object_buffer
2941 #endif
2942 
2943 #ifndef GL_ATI_separate_stencil
2944 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2945 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2946 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2947 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2948 #endif
2949 
2950 #ifndef GL_ATI_vertex_attrib_array_object
2951 #endif
2952 
2953 #ifndef GL_OES_read_format
2954 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
2955 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
2956 #endif
2957 
2958 #ifndef GL_EXT_depth_bounds_test
2959 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
2960 #define GL_DEPTH_BOUNDS_EXT 0x8891
2961 #endif
2962 
2963 #ifndef GL_EXT_texture_mirror_clamp
2964 #define GL_MIRROR_CLAMP_EXT 0x8742
2965 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2966 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
2967 #endif
2968 
2969 #ifndef GL_EXT_blend_equation_separate
2970 #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
2971 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
2972 #endif
2973 
2974 #ifndef GL_MESA_pack_invert
2975 #define GL_PACK_INVERT_MESA 0x8758
2976 #endif
2977 
2978 #ifndef GL_MESA_ycbcr_texture
2979 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
2980 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
2981 #define GL_YCBCR_MESA 0x8757
2982 #endif
2983 
2984 #ifndef GL_EXT_pixel_buffer_object
2985 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
2986 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
2987 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
2988 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
2989 #endif
2990 
2991 #ifndef GL_NV_fragment_program_option
2992 #endif
2993 
2994 #ifndef GL_NV_fragment_program2
2995 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
2996 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
2997 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
2998 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
2999 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
3000 #endif
3001 
3002 #ifndef GL_NV_vertex_program2_option
3003 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
3004 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
3005 #endif
3006 
3007 #ifndef GL_NV_vertex_program3
3008 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
3009 #endif
3010 
3011 #ifndef GL_EXT_framebuffer_object
3012 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
3013 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
3014 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
3015 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
3016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
3017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
3018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
3019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
3020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
3021 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
3022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
3023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
3024 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
3025 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
3026 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
3027 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
3028 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
3029 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
3030 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
3031 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
3032 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
3033 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
3034 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
3035 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
3036 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
3037 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
3038 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
3039 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
3040 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
3041 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
3042 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
3043 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
3044 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
3045 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
3046 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
3047 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
3048 #define GL_FRAMEBUFFER_EXT 0x8D40
3049 #define GL_RENDERBUFFER_EXT 0x8D41
3050 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
3051 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
3052 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
3053 #define GL_STENCIL_INDEX1_EXT 0x8D46
3054 #define GL_STENCIL_INDEX4_EXT 0x8D47
3055 #define GL_STENCIL_INDEX8_EXT 0x8D48
3056 #define GL_STENCIL_INDEX16_EXT 0x8D49
3057 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
3058 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
3059 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
3060 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
3061 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
3062 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
3063 #endif
3064 
3065 #ifndef GL_GREMEDY_string_marker
3066 #endif
3067 
3068 #ifndef GL_EXT_packed_depth_stencil
3069 #define GL_DEPTH_STENCIL_EXT 0x84F9
3070 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
3071 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
3072 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
3073 #endif
3074 
3075 #ifndef GL_EXT_stencil_clear_tag
3076 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
3077 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
3078 #endif
3079 
3080 #ifndef GL_EXT_texture_sRGB
3081 #define GL_SRGB_EXT 0x8C40
3082 #define GL_SRGB8_EXT 0x8C41
3083 #define GL_SRGB_ALPHA_EXT 0x8C42
3084 #define GL_SRGB8_ALPHA8_EXT 0x8C43
3085 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
3086 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
3087 #define GL_SLUMINANCE_EXT 0x8C46
3088 #define GL_SLUMINANCE8_EXT 0x8C47
3089 #define GL_COMPRESSED_SRGB_EXT 0x8C48
3090 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
3091 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
3092 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
3093 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
3094 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
3095 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
3096 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
3097 #endif
3098 
3099 #ifndef GL_EXT_framebuffer_blit
3100 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
3101 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
3102 #define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
3103 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA
3104 #endif
3105 
3106 #ifndef GL_EXT_framebuffer_multisample
3107 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
3108 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
3109 #define GL_MAX_SAMPLES_EXT 0x8D57
3110 #endif
3111 
3112 #ifndef GL_MESAX_texture_stack
3113 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
3114 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
3115 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
3116 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
3117 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
3118 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
3119 #endif
3120 
3121 #ifndef GL_EXT_timer_query
3122 #define GL_TIME_ELAPSED_EXT 0x88BF
3123 #endif
3124 
3125 #ifndef GL_EXT_gpu_program_parameters
3126 #endif
3127 
3128 #ifndef GL_APPLE_flush_buffer_range
3129 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3130 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3131 #endif
3132 
3133 #ifndef GL_NV_gpu_program4
3134 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
3135 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
3136 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
3137 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
3138 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
3139 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
3140 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
3141 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
3142 #endif
3143 
3144 #ifndef GL_NV_geometry_program4
3145 #define GL_LINES_ADJACENCY_EXT 0x000A
3146 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
3147 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
3148 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
3149 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
3150 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
3151 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
3152 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
3153 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
3154 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
3155 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
3156 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
3157 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
3158 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
3159 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
3160 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
3161 #endif
3162 
3163 #ifndef GL_EXT_geometry_shader4
3164 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
3165 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
3166 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
3167 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
3168 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
3169 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
3170 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
3171 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
3172 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
3173 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
3174 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
3175 /* reuse GL_LINES_ADJACENCY_EXT */
3176 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
3177 /* reuse GL_TRIANGLES_ADJACENCY_EXT */
3178 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
3179 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
3180 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
3181 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
3182 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
3183 /* reuse GL_PROGRAM_POINT_SIZE_EXT */
3184 #endif
3185 
3186 #ifndef GL_NV_vertex_program4
3187 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
3188 #endif
3189 
3190 #ifndef GL_EXT_gpu_shader4
3191 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
3192 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
3193 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
3194 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
3195 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
3196 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
3197 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
3198 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
3199 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
3200 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
3201 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
3202 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
3203 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
3204 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
3205 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
3206 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
3207 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
3208 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
3209 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
3210 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
3211 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
3212 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
3213 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
3214 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
3215 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
3216 #endif
3217 
3218 #ifndef GL_EXT_draw_instanced
3219 #endif
3220 
3221 #ifndef GL_EXT_packed_float
3222 #define GL_R11F_G11F_B10F_EXT 0x8C3A
3223 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
3224 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
3225 #endif
3226 
3227 #ifndef GL_EXT_texture_array
3228 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
3229 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
3230 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
3231 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
3232 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
3233 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
3234 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
3235 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
3236 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
3237 #endif
3238 
3239 #ifndef GL_EXT_texture_buffer_object
3240 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
3241 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
3242 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
3243 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
3244 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
3245 #endif
3246 
3247 #ifndef GL_EXT_texture_compression_latc
3248 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
3249 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
3250 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
3251 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
3252 #endif
3253 
3254 #ifndef GL_EXT_texture_compression_rgtc
3255 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3256 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3257 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3258 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3259 #endif
3260 
3261 #ifndef GL_EXT_texture_shared_exponent
3262 #define GL_RGB9_E5_EXT 0x8C3D
3263 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
3264 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
3265 #endif
3266 
3267 #ifndef GL_NV_depth_buffer_float
3268 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
3269 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
3270 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
3271 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
3272 #endif
3273 
3274 #ifndef GL_NV_fragment_program4
3275 #endif
3276 
3277 #ifndef GL_NV_framebuffer_multisample_coverage
3278 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
3279 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
3280 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
3281 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
3282 #endif
3283 
3284 #ifndef GL_EXT_framebuffer_sRGB
3285 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
3286 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
3287 #endif
3288 
3289 #ifndef GL_NV_geometry_shader4
3290 #endif
3291 
3292 #ifndef GL_NV_parameter_buffer_object
3293 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
3294 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
3295 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
3296 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
3297 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
3298 #endif
3299 
3300 #ifndef GL_EXT_draw_buffers2
3301 #endif
3302 
3303 #ifndef GL_NV_transform_feedback
3304 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
3305 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
3306 #define GL_TEXTURE_COORD_NV 0x8C79
3307 #define GL_CLIP_DISTANCE_NV 0x8C7A
3308 #define GL_VERTEX_ID_NV 0x8C7B
3309 #define GL_PRIMITIVE_ID_NV 0x8C7C
3310 #define GL_GENERIC_ATTRIB_NV 0x8C7D
3311 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
3312 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
3313 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
3314 #define GL_ACTIVE_VARYINGS_NV 0x8C81
3315 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
3316 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
3317 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
3318 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
3319 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
3320 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
3321 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
3322 #define GL_RASTERIZER_DISCARD_NV 0x8C89
3323 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
3324 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
3325 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
3326 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
3327 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
3328 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
3329 #endif
3330 
3331 #ifndef GL_EXT_bindable_uniform
3332 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
3333 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
3334 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
3335 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
3336 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
3337 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
3338 #endif
3339 
3340 #ifndef GL_EXT_texture_integer
3341 #define GL_RGBA32UI_EXT 0x8D70
3342 #define GL_RGB32UI_EXT 0x8D71
3343 #define GL_ALPHA32UI_EXT 0x8D72
3344 #define GL_INTENSITY32UI_EXT 0x8D73
3345 #define GL_LUMINANCE32UI_EXT 0x8D74
3346 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
3347 #define GL_RGBA16UI_EXT 0x8D76
3348 #define GL_RGB16UI_EXT 0x8D77
3349 #define GL_ALPHA16UI_EXT 0x8D78
3350 #define GL_INTENSITY16UI_EXT 0x8D79
3351 #define GL_LUMINANCE16UI_EXT 0x8D7A
3352 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
3353 #define GL_RGBA8UI_EXT 0x8D7C
3354 #define GL_RGB8UI_EXT 0x8D7D
3355 #define GL_ALPHA8UI_EXT 0x8D7E
3356 #define GL_INTENSITY8UI_EXT 0x8D7F
3357 #define GL_LUMINANCE8UI_EXT 0x8D80
3358 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
3359 #define GL_RGBA32I_EXT 0x8D82
3360 #define GL_RGB32I_EXT 0x8D83
3361 #define GL_ALPHA32I_EXT 0x8D84
3362 #define GL_INTENSITY32I_EXT 0x8D85
3363 #define GL_LUMINANCE32I_EXT 0x8D86
3364 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
3365 #define GL_RGBA16I_EXT 0x8D88
3366 #define GL_RGB16I_EXT 0x8D89
3367 #define GL_ALPHA16I_EXT 0x8D8A
3368 #define GL_INTENSITY16I_EXT 0x8D8B
3369 #define GL_LUMINANCE16I_EXT 0x8D8C
3370 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
3371 #define GL_RGBA8I_EXT 0x8D8E
3372 #define GL_RGB8I_EXT 0x8D8F
3373 #define GL_ALPHA8I_EXT 0x8D90
3374 #define GL_INTENSITY8I_EXT 0x8D91
3375 #define GL_LUMINANCE8I_EXT 0x8D92
3376 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
3377 #define GL_RED_INTEGER_EXT 0x8D94
3378 #define GL_GREEN_INTEGER_EXT 0x8D95
3379 #define GL_BLUE_INTEGER_EXT 0x8D96
3380 #define GL_ALPHA_INTEGER_EXT 0x8D97
3381 #define GL_RGB_INTEGER_EXT 0x8D98
3382 #define GL_RGBA_INTEGER_EXT 0x8D99
3383 #define GL_BGR_INTEGER_EXT 0x8D9A
3384 #define GL_BGRA_INTEGER_EXT 0x8D9B
3385 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
3386 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
3387 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
3388 #endif
3389 
3390 
3391 /*************************************************************/
3392 
3393 #include <stddef.h>
3394 #ifndef GL_VERSION_2_0
3395 /* GL type for program/shader text */
3396 typedef char GLchar; /* native character */
3397 #endif
3398 
3399 #ifndef GL_VERSION_1_5
3400 /* GL types for handling large vertex buffer objects */
3403 #endif
3404 
3405 #ifndef GL_ARB_vertex_buffer_object
3406 /* GL types for handling large vertex buffer objects */
3409 #endif
3410 
3411 #ifndef GL_ARB_shader_objects
3412 /* GL types for handling shader object handles and program/shader text */
3413 typedef char GLcharARB; /* native character */
3414 typedef unsigned int GLhandleARB; /* shader object handle */
3415 #endif
3416 
3417 /* GL types for "half" precision (s10e5) float data in host memory */
3418 #ifndef GL_ARB_half_float_pixel
3419 typedef unsigned short GLhalfARB;
3420 #endif
3421 
3422 #ifndef GL_NV_half_float
3423 typedef unsigned short GLhalfNV;
3424 #endif
3425 
3426 #ifndef GLEXT_64_TYPES_DEFINED
3427 /* This code block is duplicated in glext.h, so must be protected */
3428 #define GLEXT_64_TYPES_DEFINED
3429 /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
3430 /* (as used in the GL_EXT_timer_query extension). */
3431 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
3432 #include <inttypes.h>
3433 #elif defined(__sun__)
3434 #include <inttypes.h>
3435 #if defined(__STDC__)
3436 #if defined(__arch64__)
3437 typedef long int int64_t;
3438 typedef unsigned long int uint64_t;
3439 #else
3440 typedef long long int int64_t;
3441 typedef unsigned long long int uint64_t;
3442 #endif /* __arch64__ */
3443 #endif /* __STDC__ */
3444 #elif defined( __VMS )
3445 #include <inttypes.h>
3446 #elif defined(__SCO__) || defined(__USLC__)
3447 #include <stdint.h>
3448 #elif defined(__UNIXOS2__) || defined(__SOL64__)
3449 typedef long int int32_t;
3450 typedef long long int int64_t;
3451 typedef unsigned long long int uint64_t;
3452 #elif defined(_WIN32) && defined(__GNUC__)
3453 #include <stdint.h>
3454 #elif defined(_WIN32)
3455 typedef __int32 int32_t;
3456 typedef __int64 int64_t;
3457 typedef unsigned __int64 uint64_t;
3458 #else
3459 #include <inttypes.h> /* Fallback option */
3460 #endif
3461 #endif
3462 
3463 #ifndef GL_EXT_timer_query
3466 #endif
3467 
3468 #ifndef GL_VERSION_1_2
3469 #define GL_VERSION_1_2 1
3470 #ifdef GL_GLEXT_PROTOTYPES
3509 #endif /* GL_GLEXT_PROTOTYPES */
3543 typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
3544 typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
3548 #endif
3549 
3550 #ifndef GL_VERSION_1_3
3551 #define GL_VERSION_1_3 1
3552 #ifdef GL_GLEXT_PROTOTYPES
3560 GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
3568 GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
3576 GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
3584 GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
3599 #endif /* GL_GLEXT_PROTOTYPES */
3605 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
3606 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
3607 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
3609 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
3611 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
3613 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
3615 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
3617 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
3619 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
3621 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
3623 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
3625 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
3627 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
3629 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
3631 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
3633 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
3646 #endif
3647 
3648 #ifndef GL_VERSION_1_4
3649 #define GL_VERSION_1_4 1
3650 #ifdef GL_GLEXT_PROTOTYPES
3653 GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
3655 GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
3658 GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
3662 GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
3664 GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
3668 GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
3670 GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
3672 GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
3676 GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
3681 GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
3683 GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
3685 GLAPI void APIENTRY glWindowPos2iv (const GLint *);
3687 GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
3689 GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
3691 GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
3693 GLAPI void APIENTRY glWindowPos3iv (const GLint *);
3695 GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
3696 #endif /* GL_GLEXT_PROTOTYPES */
3699 typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
3701 typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
3710 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
3716 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
3727 typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
3729 typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
3731 typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
3733 typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
3735 typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
3737 typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
3739 typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
3741 typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
3742 #endif
3743 
3744 #ifndef GL_VERSION_1_5
3745 #define GL_VERSION_1_5 1
3746 #ifdef GL_GLEXT_PROTOTYPES
3748 GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
3756 GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
3766 #endif /* GL_GLEXT_PROTOTYPES */
3771 typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
3782 typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
3783 typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
3786 #endif
3787 
3788 #ifndef GL_VERSION_2_0
3789 #define GL_VERSION_2_0 1
3790 #ifdef GL_GLEXT_PROTOTYPES
3792 GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
3825 GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
3835 GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
3836 GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
3837 GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
3838 GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
3839 GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
3840 GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
3841 GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
3842 GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
3866 GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
3872 GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
3877 GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
3884 #endif /* GL_GLEXT_PROTOTYPES */