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COpenGLViewport.h File Reference
#include <mrpt/serialization/CSerializable.h>
#include <mrpt/core/safe_pointers.h>
#include <mrpt/img/CImage.h>
#include <mrpt/opengl/CCamera.h>
#include <mrpt/opengl/CSetOfObjects.h>
#include <mrpt/opengl/CLight.h>
#include <mrpt/opengl/opengl_frwds.h>
#include <mrpt/math/lightweight_geom_data.h>
#include <mrpt/system/CObservable.h>
#include <mrpt/system/mrptEvent.h>
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class  mrpt::opengl::COpenGLViewport
 A viewport within a COpenGLScene, containing a set of OpenGL objects to render. More...
struct  mrpt::opengl::COpenGLViewport::TLastProjectiveMatrixInfo
class  mrpt::opengl::mrptEventGLPreRender
 An event sent by an mrpt::opengl::COpenGLViewport just after clearing the viewport and setting the GL_PROJECTION matrix, and before calling the scene OpenGL drawing primitives. More...
class  mrpt::opengl::mrptEventGLPostRender
 An event sent by an mrpt::opengl::COpenGLViewport after calling the scene OpenGL drawing primitives and before doing a glSwapBuffers. More...


 This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
 The namespace for 3D scene representation and rendering.


COpenGLViewport::Ptr & mrpt::opengl::operator<< (COpenGLViewport::Ptr &s, const CRenderizable::Ptr &r)
 Inserts an openGL object into a viewport. More...
COpenGLViewport::Ptr & mrpt::opengl::operator<< (COpenGLViewport::Ptr &s, const std::vector< CRenderizable::Ptr > &v)
 Inserts any iterable set of openGL objects into a viewport. More...

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