#include <mrpt/utils/TColor.h>
#include <mrpt/utils/compiler_fixes.h>
#include <mrpt/opengl/link_pragmas.h>
#include <string>
Go to the source code of this file.
Classes | |
struct | mrpt::opengl::TFontParams |
A description of a bitmapped or vectorized text font. More... | |
struct | mrpt::opengl::T2DTextData |
An auxiliary struct for holding a list of text messages in some mrpt::opengl & mrpt::gui classes The font can be either a bitmapped or a vectorized font. More... | |
Namespaces | |
mrpt | |
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
Enumerations | |
enum | mrpt::opengl::TOpenGLFont { mrpt::opengl::MRPT_GLUT_BITMAP_NONE = -1, mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_10 = 0, mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24 = 1, mrpt::opengl::MRPT_GLUT_BITMAP_HELVETICA_10 = 2, mrpt::opengl::MRPT_GLUT_BITMAP_HELVETICA_12 = 3, mrpt::opengl::MRPT_GLUT_BITMAP_HELVETICA_18 = 4 } |
Existing fonts for 2D texts in mrpt::opengl methods. More... | |
enum | mrpt::opengl::TOpenGLFontStyle { mrpt::opengl::FILL = 0, mrpt::opengl::OUTLINE = 1, mrpt::opengl::NICE = 2 } |
Different style for vectorized font rendering. More... | |
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