28     float x_min, 
float x_max, 
float y_min, 
float y_max)
    47 #if MRPT_HAS_OPENGL_GLUT    52     m_tex_x_max = 1.0f - ((float)m_pad_x_right) / r_width;
    54     m_tex_y_max = 1.0f - ((float)m_pad_y_bottom) / r_height;
    81     writeToStreamRender(out);
    83     out << m_xMin << m_xMax;
    84     out << m_yMin << m_yMax;
    86     writeToStreamTexturedObject(out);
    96             readFromStreamRender(
in);
    97             in >> m_textureImage >> m_textureImageAlpha;
    98             in >> m_xMin >> m_xMax;
    99             in >> m_yMin >> m_yMax;
   101             assignImage(m_textureImage, m_textureImageAlpha);
   107             readFromStreamRender(
in);
   109             in >> m_xMin >> m_xMax;
   110             in >> m_yMin >> m_yMax;
   114                 readFromStreamTexturedObject(
in);
   140     if (!polygonUpToDate) updatePoly();
   147     poly[0].x = poly[1].x = m_xMin;
   148     poly[2].x = poly[3].x = m_xMax;
   149     poly[0].y = poly[3].y = m_yMin;
   150     poly[1].y = poly[2].y = m_yMax;
   151     for (
size_t i = 0; i < 4; i++) poly[i].
z = 0;
   154     polygonUpToDate = 
true;
   164     bb_max.x = std::max(m_xMin, m_xMax);
   165     bb_max.y = std::max(m_yMin, m_yMax);
 
void notifyChange() const
Must be called to notify that the object has changed (so, the display list must be updated) ...
 
A base class for all OpenGL objects with loadable textures. 
 
bool traceRay(const std::vector< TPolygonWithPlane > &vec, const mrpt::math::TPose3D &pose, double &dist)
Fast ray tracing method using polygons' properties. 
 
#define IMPLEMENTS_SERIALIZABLE(class_name, base, NameSpace)
To be added to all CSerializable-classes implementation files. 
 
uint8_t serializeGetVersion() const override
Must return the current versioning number of the object. 
 
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const override
Evaluates the bounding box of this object (including possible children) in the coordinate frame of th...
 
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const override
Simulation of ray-trace, given a pose. 
 
A 2D plane in the XY plane with a texture image. 
 
void render_texturedobj() const override
Must be implemented by derived classes. 
 
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations. 
 
This base provides a set of functions for maths stuff. 
 
bool m_enableTransparency
Of the texture using "m_textureImageAlpha". 
 
~CTexturedPlane() override
Private, virtual destructor: only can be deleted from smart pointers. 
 
GLAPI void GLAPIENTRY glBegin(GLenum mode)
 
Classes for 2D/3D geometry representation, both of single values and probability density distribution...
 
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
 
void serializeTo(mrpt::serialization::CArchive &out) const override
Pure virtual method for writing (serializing) to an abstract archive. 
 
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. 
 
Virtual base class for "archives": classes abstracting I/O streams. 
 
mrpt::img::CImage m_textureImage
 
void serializeFrom(mrpt::serialization::CArchive &in, uint8_t serial_version) override
Pure virtual method for reading (deserializing) from an abstract archive. 
 
A class used to store a 3D pose (a 3D translation + a rotation in 3D). 
 
void checkOpenGLError()
Checks glGetError and throws an exception if an error situation is found. 
 
The namespace for 3D scene representation and rendering. 
 
GLAPI void GLAPIENTRY glEnd(void)
 
mrpt::img::CImage m_textureImageAlpha
 
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
 
GLAPI void GLAPIENTRY glDisable(GLenum cap)
 
static math::TPolygon3D tmpPoly(3)
 
3D polygon, inheriting from std::vector<TPoint3D>