MRPT  2.0.0
Classes | Namespaces | Typedefs
RenderQueue.h File Reference
#include <mrpt/opengl/Shader.h>
#include <mrpt/opengl/TRenderMatrices.h>
#include <cstdint>
#include <deque>
#include <map>
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Classes

struct  mrpt::opengl::RenderQueueElement
 Each element in the queue to be rendered for each keyframe. More...
 

Namespaces

 mrpt::opengl
 The namespace for 3D scene representation and rendering.
 

Typedefs

using mrpt::opengl::RenderQueue = std::map< shader_id_t, std::multimap< float, RenderQueueElement > >
 A queue for rendering, sorted by shader program to minimize changes of OpenGL shader programs while rendering a scene. More...
 



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