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MRPT
2.0.0
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#include <mrpt/opengl/Shader.h>#include <mrpt/opengl/TRenderMatrices.h>#include <cstdint>#include <deque>#include <map>Go to the source code of this file.
Classes | |
| struct | mrpt::opengl::RenderQueueElement |
| Each element in the queue to be rendered for each keyframe. More... | |
Namespaces | |
| mrpt::opengl | |
| The namespace for 3D scene representation and rendering. | |
Typedefs | |
| using | mrpt::opengl::RenderQueue = std::map< shader_id_t, std::multimap< float, RenderQueueElement > > |
| A queue for rendering, sorted by shader program to minimize changes of OpenGL shader programs while rendering a scene. More... | |
| Page generated by Doxygen 1.8.14 for MRPT 2.0.0 Git: b38439d21 Tue Mar 31 19:58:06 2020 +0200 at miƩ abr 1 00:50:30 CEST 2020 |