MRPT
2.0.0
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Each element in the queue to be rendered for each keyframe.
Definition at line 24 of file RenderQueue.h.
#include <mrpt/opengl/RenderQueue.h>
Public Member Functions | |
RenderQueueElement ()=default | |
RenderQueueElement (const mrpt::opengl::CRenderizable *obj, const mrpt::opengl::TRenderMatrices &state) | |
Public Attributes | |
const mrpt::opengl::CRenderizable * | object = nullptr |
mrpt::opengl::TRenderMatrices | renderState = {} |
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default |
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inline |
Definition at line 28 of file RenderQueue.h.
const mrpt::opengl::CRenderizable* mrpt::opengl::RenderQueueElement::object = nullptr |
Definition at line 35 of file RenderQueue.h.
Referenced by mrpt::opengl::processRenderQueue().
mrpt::opengl::TRenderMatrices mrpt::opengl::RenderQueueElement::renderState = {} |
Definition at line 36 of file RenderQueue.h.
Referenced by mrpt::opengl::processRenderQueue().
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