MRPT  2.0.0
List of all members | Public Member Functions | Public Attributes
mrpt::opengl::RenderQueueElement Struct Reference

Detailed Description

Each element in the queue to be rendered for each keyframe.

Definition at line 24 of file RenderQueue.h.

#include <mrpt/opengl/RenderQueue.h>

Public Member Functions

 RenderQueueElement ()=default
 
 RenderQueueElement (const mrpt::opengl::CRenderizable *obj, const mrpt::opengl::TRenderMatrices &state)
 

Public Attributes

const mrpt::opengl::CRenderizableobject = nullptr
 
mrpt::opengl::TRenderMatrices renderState = {}
 

Constructor & Destructor Documentation

◆ RenderQueueElement() [1/2]

mrpt::opengl::RenderQueueElement::RenderQueueElement ( )
default

◆ RenderQueueElement() [2/2]

mrpt::opengl::RenderQueueElement::RenderQueueElement ( const mrpt::opengl::CRenderizable obj,
const mrpt::opengl::TRenderMatrices state 
)
inline

Definition at line 28 of file RenderQueue.h.

Member Data Documentation

◆ object

const mrpt::opengl::CRenderizable* mrpt::opengl::RenderQueueElement::object = nullptr

Definition at line 35 of file RenderQueue.h.

Referenced by mrpt::opengl::processRenderQueue().

◆ renderState

mrpt::opengl::TRenderMatrices mrpt::opengl::RenderQueueElement::renderState = {}

Definition at line 36 of file RenderQueue.h.

Referenced by mrpt::opengl::processRenderQueue().




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