MRPT
2.0.1
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#include <mrpt/maps/CPointsMap.h>
#include <mrpt/math/CMatrixB.h>
#include <mrpt/math/CMatrixDynamic.h>
#include <mrpt/obs/CObservation2DRangeScan.h>
#include <mrpt/opengl/CRenderizableShaderTriangles.h>
#include <mrpt/opengl/CRenderizableShaderWireFrame.h>
#include <mrpt/opengl/CSetOfLines.h>
#include <mrpt/opengl/CSetOfTriangles.h>
#include <mrpt/math/geometry.h>
Go to the source code of this file.
Classes | |
class | mrpt::opengl::CAngularObservationMesh |
A mesh built from a set of 2D laser scan observations. More... | |
struct | mrpt::opengl::CAngularObservationMesh::TDoubleRange |
Range specification type, with several uses. More... | |
union | mrpt::opengl::CAngularObservationMesh::TDoubleRange::rd |
Union type with the actual data. More... | |
class | mrpt::opengl::CAngularObservationMesh::FTrace1D< T > |
Internal functor class to trace a ray. More... | |
class | mrpt::opengl::CAngularObservationMesh::FTrace2D< T > |
Internal functor class to trace a set of rays. More... | |
Namespaces | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
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