MRPT
2.0.1
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#include <mrpt/math/TPoint3D.h>
#include <mrpt/opengl/CRenderizableShaderPoints.h>
#include <mrpt/opengl/CRenderizableShaderTriangles.h>
#include <mrpt/opengl/CRenderizableShaderWireFrame.h>
Go to the source code of this file.
Classes | |
class | mrpt::opengl::COctoMapVoxels |
A flexible renderer of voxels, typically from a 3D octo map (see mrpt::maps::COctoMap). More... | |
struct | mrpt::opengl::COctoMapVoxels::TVoxel |
The info of each of the voxels. More... | |
struct | mrpt::opengl::COctoMapVoxels::TGridCube |
The info of each grid block. More... | |
struct | mrpt::opengl::COctoMapVoxels::TInfoPerVoxelSet |
Namespaces | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
Enumerations | |
enum | mrpt::opengl::predefined_voxel_sets_t { mrpt::opengl::VOXEL_SET_OCCUPIED = 0, mrpt::opengl::VOXEL_SET_FREESPACE = 1 } |
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