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MRPT
2.0.1
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Go to the source code of this file.
Classes | |
| class | mrpt::opengl::COpenGLScene |
| This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives. More... | |
Namespaces | |
| mrpt::opengl | |
| The namespace for 3D scene representation and rendering. | |
Functions | |
| COpenGLScene::Ptr & | mrpt::opengl::operator<< (COpenGLScene::Ptr &s, const CRenderizable::Ptr &r) |
| Inserts an openGL object into a scene. More... | |
| template<class T > | |
| COpenGLScene::Ptr & | mrpt::opengl::operator<< (COpenGLScene::Ptr &s, const std::vector< T > &v) |
| Inserts any iterable collection of openGL objects into a scene, allowing call chaining. More... | |
| Page generated by Doxygen 1.8.14 for MRPT 2.0.1 Git: 0fef1a6d7 Fri Apr 3 23:00:21 2020 +0200 at vie abr 3 23:20:28 CEST 2020 |