MRPT
2.0.1
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Go to the source code of this file.
Classes | |
class | mrpt::opengl::COpenGLScene |
This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives. More... | |
Namespaces | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
Functions | |
COpenGLScene::Ptr & | mrpt::opengl::operator<< (COpenGLScene::Ptr &s, const CRenderizable::Ptr &r) |
Inserts an openGL object into a scene. More... | |
template<class T > | |
COpenGLScene::Ptr & | mrpt::opengl::operator<< (COpenGLScene::Ptr &s, const std::vector< T > &v) |
Inserts any iterable collection of openGL objects into a scene, allowing call chaining. More... | |
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