MRPT
2.0.1
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#include <mrpt/core/safe_pointers.h>
#include <mrpt/img/CImage.h>
#include <mrpt/opengl/CCamera.h>
#include <mrpt/opengl/CSetOfLines.h>
#include <mrpt/opengl/CSetOfObjects.h>
#include <mrpt/opengl/CTextMessageCapable.h>
#include <mrpt/opengl/CTexturedPlane.h>
#include <mrpt/opengl/Shader.h>
#include <mrpt/opengl/TLightParameters.h>
#include <mrpt/opengl/TRenderMatrices.h>
#include <mrpt/opengl/opengl_frwds.h>
#include <mrpt/serialization/CSerializable.h>
#include <mrpt/system/CObservable.h>
#include <mrpt/system/mrptEvent.h>
#include <map>
Go to the source code of this file.
Classes | |
class | mrpt::opengl::COpenGLViewport |
A viewport within a COpenGLScene, containing a set of OpenGL objects to render. More... | |
class | mrpt::opengl::mrptEventGLPreRender |
An event sent by an mrpt::opengl::COpenGLViewport just after clearing the viewport and setting the GL_PROJECTION matrix, and before calling the scene OpenGL drawing primitives. More... | |
class | mrpt::opengl::mrptEventGLPostRender |
An event sent by an mrpt::opengl::COpenGLViewport after calling the scene OpenGL drawing primitives and before doing a glSwapBuffers. More... | |
Namespaces | |
mrpt::img | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
Functions | |
COpenGLScene::Ptr & | mrpt::opengl::operator<< (COpenGLScene::Ptr &s, const CRenderizable::Ptr &r) |
Inserts an openGL object into a scene. More... | |
COpenGLViewport::Ptr & | mrpt::opengl::operator<< (COpenGLViewport::Ptr &s, const std::vector< CRenderizable::Ptr > &v) |
Inserts any iterable set of openGL objects into a viewport. More... | |
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