MRPT
2.0.1
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#include <mrpt/opengl/Shader.h>
#include <mrpt/opengl/TRenderMatrices.h>
#include <cstdint>
#include <deque>
#include <map>
Go to the source code of this file.
Classes | |
struct | mrpt::opengl::RenderQueueElement |
Each element in the queue to be rendered for each keyframe. More... | |
Namespaces | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
Typedefs | |
using | mrpt::opengl::RenderQueue = std::map< shader_id_t, std::multimap< float, RenderQueueElement > > |
A queue for rendering, sorted by shader program to minimize changes of OpenGL shader programs while rendering a scene. More... | |
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