MRPT
2.0.1
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#include <mrpt/core/bits_math.h>
#include <mrpt/core/exceptions.h>
#include <mrpt/img/TColor.h>
#include <mrpt/math/TPoint2D.h>
#include <mrpt/math/TPoint3D.h>
#include <mrpt/math/TPolygon3D.h>
#include <mrpt/serialization/serialization_frwds.h>
#include <array>
Go to the source code of this file.
Classes | |
struct | mrpt::opengl::TTriangle |
A triangle (float coordinates) with RGBA colors (u8) and UV (texture coordinates) for each vertex. More... | |
struct | mrpt::opengl::TTriangle::Vertex |
Namespaces | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
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