14 #include <mrpt/config.h>    16 #include <nanogui/nanogui.h>    29         const nanogui::Vector2i& p, 
const nanogui::Vector2i& rel, 
int button,
    32         const nanogui::Vector2i& p, 
int button, 
bool down, 
int modifiers);
    33     void scrollEvent(
const nanogui::Vector2i& p, 
const nanogui::Vector2f& rel);
    36 #endif  // MRPT_HAS_NANOGUI void scrollEvent(const nanogui::Vector2i &p, const nanogui::Vector2f &rel)
 
void mouseButtonEvent(const nanogui::Vector2i &p, int button, bool down, int modifiers)
 
Specialization of CGlCanvasBaseHeadless for nanogui events. 
 
A headless dummy implementation of CGlCanvasBase: can be used to keep track of user UI mouse events a...
 
void mouseMotionEvent(const nanogui::Vector2i &p, const nanogui::Vector2i &rel, int button, int modifiers)