26 #define COMPILE_TIME_ASSERT(N, expr) char dummy_constraint##N[expr]
28 #if MRPT_HAS_OPENGL_GLUT
37 #if MRPT_HAS_OPENGL_GLUT
46 #if MRPT_HAS_OPENGL_GLUT
47 for_each(enabled.begin(), enabled.end(),
glEnable);
52 glColor4ub(m_color.R, m_color.G, m_color.B, m_color.A);
53 if (normal[0] || normal[1] || normal[2])
58 for_each(vertices.begin(), vertices.end(), renderFunc);
67 for_each(it, it + chunkSize, renderFunc);
70 }
while (it != vertices.end());
72 for_each(enabled.begin(), enabled.end(),
glDisable);
86 writeToStreamRender(out);
87 out <<
type << vertices << chunkSize << enabled;
102 readFromStreamRender(
in);
103 in >>
type >> vertices >> chunkSize >> enabled;
134 m_pose.composePoint(bb_min, bb_min);
135 m_pose.composePoint(bb_max, bb_max);
141 while (it != enabled.end())
144 it = enabled.erase(it);
#define COMPILE_TIME_ASSERT(N, expr)
IMPLEMENTS_SERIALIZABLE(COpenGLStandardObject, CRenderizableDisplayList, mrpt::opengl) void renderFunc(TPoint3D p)
Objects of this class represent a generic openGL object without specific geometric properties.
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const override
Evaluates the bounding box of this object (including possible children) in the coordinate frame of th...
void readFromStream(mrpt::utils::CStream &in, int version) override
Introduces a pure virtual method responsible for loading from a CStream This can not be used directly...
void disable(_GLENUM flag)
Disable some openGL flag.
void writeToStream(mrpt::utils::CStream &out, int *getVersion) const override
Introduces a pure virtual method responsible for writing to a CStream.
virtual void render_dl() const override
Render.
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const override
Ray Tracing.
A renderizable object suitable for rendering with OpenGL's display lists.
EIGEN_STRONG_INLINE void notifyChange() const
Must be called to notify that the object has changed (so, the display list must be updated)
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...
const Scalar * const_iterator
GLAPI void GLAPIENTRY glEnable(GLenum cap)
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
#define GL_ONE_MINUS_SRC_ALPHA
GLAPI void GLAPIENTRY glEnd(void)
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLuint GLuint GLsizei GLenum type
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations.
#define MRPT_UNUSED_PARAM(a)
Can be used to avoid "not used parameters" warnings from the compiler.
This base provides a set of functions for maths stuff.
The namespace for 3D scene representation and rendering.
Classes for 2D/3D geometry representation, both of single values and probability density distribution...
Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values,...
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
double x
X,Y,Z coordinates.