#include "opengl-precomp.h"#include <mrpt/opengl/CRenderizable.h>#include <mrpt/opengl/gl_utils.h>#include <mrpt/utils/CStringList.h>#include <mrpt/math/utils.h>#include <mrpt/poses/CPoint3D.h>#include <mrpt/poses/CPoint2D.h>#include <mrpt/poses/CPose3D.h>#include <mrpt/utils/CStream.h>#include <mutex>#include "opengl_internals.h"Go to the source code of this file.
Classes | |
| struct | TOpenGLNameBooker |
Macros | |
| #define | MAX_GL_TEXTURE_IDS 0x10000 |
| #define | MAX_GL_TEXTURE_IDS_MASK 0x0FFFF |
| #define MAX_GL_TEXTURE_IDS 0x10000 |
Definition at line 32 of file CRenderizable.cpp.
| #define MAX_GL_TEXTURE_IDS_MASK 0x0FFFF |
Definition at line 33 of file CRenderizable.cpp.
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