mrpt.gui
mrpt.gui — GUI windows for 3D visualization.
- Provides:
CBaseGUIWindow : Abstract base for all MRPT GUI windows
CDisplayWindow3D: Interactive 3D OpenGL scene viewer window
Usage example:
import mrpt.gui as gui
import mrpt.viz as viz
win = gui.CDisplayWindow3D("My 3D Window", 800, 600)
scene = win.get3DSceneAndLock()
scene.insert(viz.stock_objects.CornerXYZ())
win.unlockAccess3DScene()
win.forceRepaint()
win.waitForKey()
Package Contents
- class mrpt.gui.CBaseGUIWindow
C++ API: class mrpt::gui::CBaseGUIWindow
The base class for GUI window classes based on wxWidgets.
- clearKeyHitFlag() None
Assure that “keyHit” will return false until the next pushed key.
- isOpen() bool
Returns false if the user has already closed the window.
- keyHit() bool
Returns true if a key has been pushed, without blocking waiting for a new key being pushed.
- waitForKey(ignoreControlKeys: bool = True) int
Waits until a key is pressed in the window. Returns the key code.
- class mrpt.gui.CDisplayWindow3D(windowCaption: str = '', width: int = 400, height: int = 300)
C++ API: class mrpt::gui::CDisplayWindow3D
Bases:
CBaseGUIWindowA graphical user interface (GUI) for efficiently rendering 3D scenes in real-time.
- static Create(windowCaption: str = '', width: int = 400, height: int = 300) CDisplayWindow3D
Creates a new 3D window (same arguments as the constructor).
- forceRepaint() None
Repaints the window. forceRepaint, repaint and updateWindow are all aliases of the same method.
- get3DSceneAndLock() mrpt.viz.Scene
Get locked 3D scene pointer. Call unlockAccess3DScene() when done.
- getCameraAzimuthDeg() float
Returns the camera azimuth angle, in degrees.
- getCameraElevationDeg() float
Returns the camera elevation angle, in degrees.
- getCameraPointingToPoint() tuple
Returns the point the camera looks at, as (x, y, z).
- getCameraZoom() float
Returns the camera distance to the point it looks at.
- getFOV() float
Returns the camera field of view, in degrees.
- getRenderingFPS() float
Get the average Frames Per Second (FPS) value from the last 250 rendering events.
- grabImagesStart(prefix: str = 'video_') None
Starts saving each rendered frame as a PNG file, with the given filename prefix.
- grabImagesStop() None
Stops image grabbing started by grabImagesStart.
- isCameraProjective() bool
Returns true for a perspective camera, false for an orthographic one.
- repaint() None
Repaints the window. forceRepaint, repaint and updateWindow are all aliases of the same method.
- resize(arg0: int, arg1: int) None
Resizes the window, stretching the image to fit into the display area.
- setCameraAzimuthDeg(arg0: float) None
Sets the camera azimuth angle, in degrees.
- setCameraElevationDeg(arg0: float) None
Sets the camera elevation angle, in degrees.
- setCameraPointingToPoint(arg0: float, arg1: float, arg2: float) None
Sets the point the camera looks at (x, y, z).
- setCameraZoom(arg0: float) None
Sets the camera distance to the point it looks at.
- setFOV(arg0: float) None
Sets the camera field of view, in degrees.
- setImageView(img: mrpt.img.CImage) None
Display a 2D image in this window
- setMaxRange(arg0: float) None
Sets the far clip distance of the camera.
- setMinRange(arg0: float) None
Sets the near clip distance of the camera.
- setPos(arg0: int, arg1: int) None
Changes the position of the window on the screen.
- setProjectiveModel(arg0: bool) None
Sets a perspective (true) or orthographic (false) camera.
- setWindowTitle(arg0: str) None
Changes the window title.
- unlockAccess3DScene() None
Releases the scene lock taken by get3DSceneAndLock().
- updateWindow() None
Repaints the window. forceRepaint, repaint and updateWindow are all aliases of the same method.
- useCameraFromScene(arg0: bool) None
If true, the camera of the scene viewport is used instead of the mouse-controlled one.