A 2D text (bitmap rendering): it always "faces the observer" despite it's at some 3D location...
std::string getFont() const
std::string getString() const
Return the current text associated to this label.
#define DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE_LINKAGE(class_name, base_name, _LINKAGE_)
This declaration must be inserted in all CSerializable classes definition, before the class declarati...
void setFont(const std::string &s, int height)
Sets the font (It has no effect yet!)
void setString(const std::string &s)
Sets the text to display.