38 /** Add 2D text messages overlapped to the 3D rendered scene. The string will remain displayed in the 3D window
39 * until it's changed with subsequent calls to this same method, or all the texts are cleared with clearTextMessages().
40 *
41 * \param x The X position, interpreted as absolute pixels from the left if X>=1, absolute pixels from the left if X<0 or as a width factor if in the range [0,1[.
42 * \param y The Y position, interpreted as absolute pixels from the bottom if Y>=1, absolute pixels from the top if Y<0 or as a height factor if in the range [0,1[.
43 * \param text The text string to display.
44 * \param color The text color. For example: TColorf(1.0,1.0,1.0)
45 * \param unique_index An "index" for this text message, so that subsequent calls with the same index will overwrite this text message instead of creating new ones.
46 *
47 * You'll need to refresh the display manually with forceRepaint().