Example: math_slerp_example

math_slerp_example screenshot math_slerp_example screenshot math_slerp_example screenshot math_slerp_example screenshot

C++ example source code:

/* +------------------------------------------------------------------------+
   |                     Mobile Robot Programming Toolkit (MRPT)            |
   |                          https://www.mrpt.org/                         |
   |                                                                        |
   | Copyright (c) 2005-2024, Individual contributors, see AUTHORS file     |
   | See: https://www.mrpt.org/Authors - All rights reserved.               |
   | Released under BSD License. See: https://www.mrpt.org/License          |
   +------------------------------------------------------------------------+ */

#include <mrpt/gui/CDisplayWindow3D.h>
#include <mrpt/img/TColor.h>
#include <mrpt/math/slerp.h>
#include <mrpt/opengl/CGridPlaneXY.h>
#include <mrpt/opengl/stock_objects.h>
#include <mrpt/system/CTicTac.h>

#include <chrono>
#include <iostream>
#include <thread>

using namespace std;
using namespace mrpt::literals;  // _deg
using namespace mrpt::math;
using namespace mrpt::gui;
using namespace mrpt::opengl;
using namespace mrpt::poses;
using namespace mrpt::img;

// ------------------------------------------------------
//              TestSLERP
// ------------------------------------------------------
void TestSLERP()
{
  CDisplayWindow3D win("Example of SLERP animation", 640, 480);

  Scene::Ptr& theScene = win.get3DSceneAndLock();

  win.setCameraAzimuthDeg(-50);
  win.setCameraElevationDeg(40);
  win.setCameraZoom(19);
  win.setCameraPointingToPoint(2, 2, 0);

  // Modify the scene:
  // ------------------------------------------------------
  {
    auto obj = mrpt::opengl::CGridPlaneXY::Create(-20, 20, -20, 20, 0, 1);
    obj->setColor(0.4f, 0.4f, 0.4f);
    theScene->insert(obj);
  }

  // Initialize the start, end pose of the animation
  const TPose3D pose_a(0, 0, 0, 0.0_deg, 0.0_deg, 0.0_deg);
  const TPose3D pose_b(3, 4, 1, 120.0_deg, 40.0_deg, 50.0_deg);

  {
    // XYZ corner at A:
    auto obj = mrpt::opengl::stock_objects::CornerXYZSimple(1.0, 2.0);
    obj->setPose(pose_a);
    theScene->insert(obj);
  }
  {
    // XYZ corner at B:
    auto obj = mrpt::opengl::stock_objects::CornerXYZSimple(1.0, 2.0);
    obj->setPose(pose_b);
    theScene->insert(obj);
  }
  {
    // SLERP animated corner:
    auto obj = mrpt::opengl::stock_objects::CornerXYZSimple(1.0, 4.0);
    obj->setName("slerp_obj");
    obj->setPose(pose_a);
    theScene->insert(obj);
  }

  // IMPORTANT!!! IF NOT UNLOCKED, THE WINDOW WILL NOT BE UPDATED!
  win.unlockAccess3DScene();

  cout << "\n Close the window to exit.\n";

  mrpt::system::CTicTac tic;
  static const double MOVE_PERIOD = 1.0;
  static const double MOVE_PERIOD2 = 2 * MOVE_PERIOD;

  while (win.isOpen())
  {
    // Compute the time:
    double t = ::fmod(tic.Tac(), MOVE_PERIOD2);
    if (t < MOVE_PERIOD)
      t /= MOVE_PERIOD;
    else
      t = 1 - (t - MOVE_PERIOD) / MOVE_PERIOD;

    // SLERP & LERP interpolation:
    TPose3D pose_interp;
    mrpt::math::slerp(pose_a, pose_b, t, pose_interp);

    // Move the scene:
    Scene::Ptr& scene = win.get3DSceneAndLock();

    auto obj1 = scene->getByName("slerp_obj");
    obj1->setPose(pose_interp);

    // Show text:
    win.addTextMessage(5, 5, mrpt::format("t=%.03f", t), 0 /*id*/);

    // IMPORTANT!!! IF NOT UNLOCKED, THE WINDOW WILL NOT BE UPDATED!
    win.unlockAccess3DScene();

    // Update window:
    win.forceRepaint();
    std::this_thread::sleep_for(5ms);
  };
}

// ------------------------------------------------------
//                      MAIN
// ------------------------------------------------------
int main()
{
  try
  {
    TestSLERP();
    return 0;
  }
  catch (const std::exception& e)
  {
    std::cerr << "MRPT error: " << mrpt::exception_to_str(e) << std::endl;
    return -1;
  }
}