23 CFBORender::CFBORender( 
unsigned int width, 
unsigned int height, 
const bool skip_glut_window ) :
    26         m_win_used(!skip_glut_window),
    27         m_default_bk_color(.6f,.6f,.6f,1)
    29 #if MRPT_HAS_OPENCV && MRPT_HAS_OPENGL_GLUT    36                 if(!glutGet(GLUT_INIT_STATE))
    40                         char *argv[1] = { NULL };
    41                         glutInit(&argc, argv);
    45                 m_win = glutCreateWindow(
"CFBORender");
    54 #ifdef MRPT_OS_WINDOWS    80 #       if defined(GL_TEXTURE_RECTANGLE_NV)    82 #       elif defined(GL_TEXTURE_RECTANGLE_ARB)   110 #if MRPT_HAS_OPENGL_GLUT   148 #if MRPT_HAS_OPENCV && MRPT_HAS_OPENGL_GLUT   155                 buffer.getChannelCount() != 3 ||
   156                 buffer.isOriginTopLeft() != false )
   176 #if MRPT_HAS_OPENGL_GLUT   218 #if MRPT_HAS_OPENCV && MRPT_HAS_OPENGL_GLUT   234 #       if defined(GL_TEXTURE_RECTANGLE_NV)   236 #       elif defined(GL_TEXTURE_RECTANGLE_ARB)   263 #if MRPT_HAS_OPENGL_GLUT   267         const GLubyte *extensions = NULL;
   272         where = (
GLubyte *) strchr(extension, 
' ');
   273         if (where || *extension == 
'\0')
   282                 where = (
GLubyte *) strstr((
const char *) 
start, extension);
   285                 terminator = where + strlen(extension);
   286                 if (where == 
start || *(where - 1) == 
' ')
   287                         if (*terminator == 
' ' || *terminator == 
'\0')
 #define ASSERT_EQUAL_(__A, __B)
 
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
 
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
 
Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values, timewatch, extensions to STL. 
 
int isExtensionSupported(const char *extension)
Provide information on Framebuffer object extension. 
 
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
A class for storing images as grayscale or RGB bitmaps. 
 
#define THROW_EXCEPTION(msg)
 
void getFrame2(const COpenGLScene &scene, mrpt::utils::CImage &image)
Render the scene and get the rendered rgb image. 
 
#define GL_TEXTURE_RECTANGLE_NV
 
mrpt::utils::TColorf m_default_bk_color
 
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
 
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
 
#define MRPT_UNUSED_PARAM(a)
Can be used to avoid "not used parameters" warnings from the compiler. 
 
CCamera & getCamera(const COpenGLScene &scene)
Get a reference to the scene camera. 
 
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
 
virtual ~CFBORender()
Destructor. 
 
COpenGLViewportPtr getViewport(const std::string &viewportName=std::string("main")) const
Returns the viewport with the given name, or NULL if it does not exist; note that the default viewpor...
 
#define glDeleteFramebuffersEXT
 
void render_text_messages(const int w, const int h) const
Renders the messages to the current opengl rendering context (to be called OUT of MRPT mrpt::opengl r...
 
#define GL_COLOR_ATTACHMENT0_EXT
 
#define GL_TEXTURE_RECTANGLE_EXT
 
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. 
 
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
 
void setCamera(const COpenGLScene &scene, const CCamera &camera)
Change the scene camera. 
 
void resize(unsigned int width, unsigned int height)
Resize the rendering canvas size. 
 
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
 
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
 
#define glFramebufferTexture2DEXT
 
#define glGenFramebuffersEXT
 
void render() const
Render this scene. 
 
#define GL_FRAMEBUFFER_EXT
 
The namespace for 3D scene representation and rendering. 
 
This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...
 
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
#define glBindFramebufferEXT
 
#define GL_TEXTURE_RECTANGLE_ARB
 
A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...
 
GLenum GLsizei GLsizei height
 
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
 
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
void getFrame(const COpenGLScene &scene, mrpt::utils::CImage &image)
Render the scene and get the rendered rgb image.