31 #if MRPT_HAS_OPENGL_GLUT    33     if (m_enableTransparency)
    45     vector<TTriangle>::const_iterator it;
    50     for (it = m_triangles.begin(); it != m_triangles.end(); ++it)
    54         float ax = it->x[1] - it->x[0];
    55         float ay = it->y[1] - it->y[0];
    56         float az = it->z[1] - it->z[0];
    58         float bx = it->x[2] - it->x[0];
    59         float by = it->y[2] - it->y[0];
    60         float bz = it->z[2] - it->z[0];
    64         glColor4f(it->r[0], it->g[0], it->b[0], it->a[0]);
    67         glColor4f(it->r[1], it->g[1], it->b[1], it->a[1]);
    70         glColor4f(it->r[2], it->g[2], it->b[2], it->a[2]);
   109     writeToStreamRender(out);
   115     out << m_enableTransparency;
   125             readFromStreamRender(
in);
   129             for (
size_t i = 0; i < 
n; i++)
   133                 in >> m_enableTransparency;
   135                 m_enableTransparency = 
true;
   141     polygonsUpToDate = 
false;
   148     if (!polygonsUpToDate) updatePolygons();
   150         tmpPolygons, (o - this->m_pose).asTPose(), dist);
   288     for (
auto& m_triangle : m_triangles)
   289         for (
size_t i = 0; i < 3; i++)
   291             m_triangle.r[i] = col.
R;
   292             m_triangle.g[i] = col.
G;
   293             m_triangle.b[i] = col.
B;
   294             m_triangle.a[i] = col.
A;
   303     const float col = 
r / 255.f;
   304     for (
auto& m_triangle : m_triangles)
   305         for (
size_t i = 0; i < 3; i++) m_triangle.r[i] = col;
   313     const float col = 
g / 255.f;
   314     for (
auto& m_triangle : m_triangles)
   315         for (
size_t i = 0; i < 3; i++) m_triangle.g[i] = col;
   323     const float col = 
b / 255.f;
   324     for (
auto& m_triangle : m_triangles)
   325         for (
size_t i = 0; i < 3; i++) m_triangle.b[i] = col;
   333     const float col = 
a / 255.f;
   334     for (
auto& m_triangle : m_triangles)
   335         for (
size_t i = 0; i < 3; i++) m_triangle.a[i] = col;
   340     std::vector<mrpt::math::TPolygon3D>& polys)
 const   342     if (!polygonsUpToDate) updatePolygons();
   343     size_t N = tmpPolygons.size();
   344     for (
size_t i = 0; i < N; i++) polys[i] = tmpPolygons[i].poly;
   350     size_t N = m_triangles.size();
   351     tmpPolygons.resize(N);
   352     for (
size_t i = 0; i < N; i++)
   353         for (
size_t j = 0; j < 3; j++)
   359             tmpPolygons[i] = tmp;
   361     polygonsUpToDate = 
true;
   369         std::numeric_limits<double>::max(), std::numeric_limits<double>::max(),
   370         std::numeric_limits<double>::max());
   372         -std::numeric_limits<double>::max(),
   373         -std::numeric_limits<double>::max(),
   374         -std::numeric_limits<double>::max());
   376     for (
const auto& 
t : m_triangles)
   407     reserve(m_triangles.size() + 
p->m_triangles.size());
   409         m_triangles.end(), 
p->m_triangles.begin(), 
p->m_triangles.end());
   410     polygonsUpToDate = 
false;
 void notifyChange() const
Must be called to notify that the object has changed (so, the display list must be updated) ...
 
CRenderizable & setColorG_u8(const uint8_t g) override
Color components in the range [0,255]. 
 
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const override
Ray tracing. 
 
GLAPI void GLAPIENTRY glEnable(GLenum cap)
 
void getPolygons(std::vector< mrpt::math::TPolygon3D > &polys) const
Gets the polygon cache. 
 
bool traceRay(const std::vector< TPolygonWithPlane > &vec, const mrpt::math::TPose3D &pose, double &dist)
Fast ray tracing method using polygons' properties. 
 
uint8_t serializeGetVersion() const override
Must return the current versioning number of the object. 
 
#define IMPLEMENTS_SERIALIZABLE(class_name, base, NameSpace)
To be added to all CSerializable-classes implementation files. 
 
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
 
void WriteBufferFixEndianness(const T *ptr, size_t ElementCount)
Writes a sequence of elemental datatypes, taking care of reordering their bytes from the running arch...
 
The base class of 3D objects that can be directly rendered through OpenGL. 
 
#define GL_ONE_MINUS_SRC_ALPHA
 
void keep_min(T &var, const K test_val)
If the second argument is below the first one, set the first argument to this lower value...
 
CRenderizable & setColor_u8(const mrpt::img::TColor &c) override
Changes the default object color. 
 
static void triangle_writeToStream(mrpt::serialization::CArchive &o, const CSetOfTriangles::TTriangle &t)
 
CRenderizable & setColorR_u8(const uint8_t r) override
Color components in the range [0,255]. 
 
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
 
A renderizable object suitable for rendering with OpenGL's display lists. 
 
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations. 
 
This base provides a set of functions for maths stuff. 
 
void keep_max(T &var, const K test_val)
If the second argument is above the first one, set the first argument to this higher value...
 
void serializeTo(mrpt::serialization::CArchive &out) const override
Pure virtual method for writing (serializing) to an abstract archive. 
 
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const override
Evaluates the bounding box of this object (including possible children) in the coordinate frame of th...
 
GLAPI void GLAPIENTRY glBegin(GLenum mode)
 
Classes for 2D/3D geometry representation, both of single values and probability density distribution...
 
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
 
void serializeFrom(mrpt::serialization::CArchive &in, uint8_t serial_version) override
Pure virtual method for reading (deserializing) from an abstract archive. 
 
void updatePolygons() const
Polygon cache updating. 
 
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. 
 
static void triangle_readFromStream(mrpt::serialization::CArchive &i, CSetOfTriangles::TTriangle &t)
 
Virtual base class for "archives": classes abstracting I/O streams. 
 
GLdouble GLdouble GLdouble r
 
A class used to store a 3D pose (a 3D translation + a rotation in 3D). 
 
A RGB color - floats in the range [0,1]. 
 
The namespace for 3D scene representation and rendering. 
 
GLAPI void GLAPIENTRY glEnd(void)
 
A set of colored triangles. 
 
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
 
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
unsigned __int32 uint32_t
 
size_t ReadBufferFixEndianness(T *ptr, size_t ElementCount)
Reads a sequence of elemental datatypes, taking care of reordering their bytes from the MRPT stream s...
 
GLAPI void GLAPIENTRY glDisable(GLenum cap)
 
CRenderizable & setColorB_u8(const uint8_t b) override
Color components in the range [0,255]. 
 
GLubyte GLubyte GLubyte a
 
CRenderizable & setColorA_u8(const uint8_t a) override
Color components in the range [0,255]. 
 
void insertTriangles(const InputIterator &begin, const InputIterator &end)
Inserts a set of triangles, bounded by iterators, into this set. 
 
3D polygon, inheriting from std::vector<TPoint3D>