28 #if MRPT_HAS_OPENGL_GLUT 32 #pragma comment(lib, "opengl32.lib") 33 #pragma comment(lib, "GlU32.lib") 36 #endif // MRPT_HAS_OPENGL_GLUT 57 if (v) v->unloadShaders();
81 dynamic_cast<mrpt::opengl::COpenGLViewport*>(ptr->clone()));
94 #if MRPT_HAS_OPENGL_GLUT 98 glGetIntegerv(GL_VIEWPORT, win_dims);
102 m_viewport->render(win_dims[2], win_dims[3]);
105 glViewport(win_dims[0], win_dims[1], win_dims[2], win_dims[3]);
106 CHECK_OPENGL_ERROR();
110 "The MRPT has been compiled with MRPT_HAS_OPENGL_GLUT=0! OpenGL " 111 "functions are not implemented");
143 view->m_objects.resize(n);
145 view->m_objects.begin(), view->m_objects.end(),
157 for (i = 0; i < n; i++)
159 CSerializable::Ptr newObj;
164 newView->m_parent =
this;
183 if (m_viewport->m_name == viewportName)
185 m_viewport->insert(newObject);
190 "Error: viewport '%s' not found.", viewportName.c_str());
198 const string& str, [[maybe_unused]]
const string& viewportName)
202 if ((obj = m_viewport->getByName(str)))
break;
208 for (
auto& m_viewport :
m_viewports) m_viewport->initializeTextures();
220 lst.emplace_back(
string(
"VIEWPORT: ") + v->m_name);
221 lst.emplace_back(
"============================================");
222 v->dumpListOfObjects(lst);
236 auto theNew = std::make_shared<COpenGLViewport>(
this, viewportName);
247 const std::string& viewportName)
const 251 if (m_viewport->m_name == viewportName)
return m_viewport;
266 view->removeObject(obj);
277 for (
auto it2 = vp->m_objects.begin(); it2 != vp->m_objects.end();
279 if ((*it2)->traceRay(o, tmp))
325 const std::string& vpn)
const 328 ASSERTMSG_(vp,
"No opengl viewport exists with the given name");
336 o->freeOpenGLResources();
void serializeFrom(mrpt::serialization::CArchive &in, uint8_t serial_version) override
Pure virtual method for reading (deserializing) from an abstract archive.
void freeOpenGLResources()
Ensure all OpenGL buffers are destroyed.
#define THROW_EXCEPTION(msg)
void visitAllObjects(FUNCTOR functor) const
Recursive depth-first visit all objects in all viewports of the scene, calling the user-supplied func...
#define IMPLEMENTS_SERIALIZABLE(class_name, base, NameSpace)
To be added to all CSerializable-classes implementation files.
The base class of 3D objects that can be directly rendered through OpenGL.
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const
Traces a ray.
A viewport within a COpenGLScene, containing a set of OpenGL objects to render.
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max, const std::string &vpn=std::string("main")) const
Evaluates the bounding box of the scene in the given viewport (default: "main").
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations.
CArchiveStreamBase< STREAM > archiveFrom(STREAM &s)
Helper function to create a templatized wrapper CArchive object for a: MRPT's CStream, std::istream, std::ostream, std::stringstream.
#define ASSERT_(f)
Defines an assertion mechanism.
This base provides a set of functions for maths stuff.
void initializeTextures()
Initializes all textures in the scene (See opengl::CTexturedPlane::initializeTextures) ...
void dumpListOfObjects(std::vector< std::string > &lst)
Retrieves a list of all objects in text form.
COpenGLViewport::Ptr createViewport(const std::string &viewportName)
Creates a new viewport, adding it to the scene and returning a pointer to the new object...
#define ASSERTMSG_(f, __ERROR_MSG)
Defines an assertion mechanism.
void clear(bool createMainViewport=true)
Clear the list of objects and viewports in the scene, deleting objects' memory, and leaving just the ...
bool saveToFile(const std::string &fil) const
Saves the scene to a 3Dscene file, loadable by the application SceneViewer3D.
TListViewports m_viewports
The list of viewports, indexed by name.
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
COpenGLViewport::Ptr getViewport(const std::string &viewportName=std::string("main")) const
Returns the viewport with the given name, or nullptr if it does not exist; note that the default view...
void serializeTo(mrpt::serialization::CArchive &out) const override
Pure virtual method for writing (serializing) to an abstract archive.
Virtual base class for "archives": classes abstracting I/O streams.
bool loadFromFile(const std::string &fil)
Loads the scene from a 3Dscene file, the format used by the application SceneViewer3D.
COpenGLScene & operator=(const COpenGLScene &obj)
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
mrpt::vision::TStereoCalibResults out
CRenderizable::Ptr getByName(const std::string &str, const std::string &viewportName=std::string("main"))
Returns the first object with a given name, or nullptr (an empty smart pointer) if not found...
void render() const
Render this scene.
The namespace for 3D scene representation and rendering.
This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives...
std::shared_ptr< mrpt::opengl ::COpenGLViewport > Ptr
uint8_t serializeGetVersion() const override
Must return the current versioning number of the object.
Saves data to a file and transparently compress the data using the given compression level...
#define THROW_EXCEPTION_FMT(_FORMAT_STRING,...)
void insert(const CRenderizable::Ptr &newObject, const std::string &viewportName=std::string("main"))
Insert a new object into the scene, in the given viewport (by default, into the "main" viewport)...
void removeObject(const CRenderizable::Ptr &obj, const std::string &viewportName=std::string("main"))
Removes the given object from the scene (it also deletes the object to free its memory).
void unloadShaders()
Ensure all shaders are unloaded in all viewports.