17 #if MRPT_HAS_OPENGL_GLUT    24 #include <GLUT/glut.h>    25 #include <OpenGL/gl.h>    26 #include <OpenGL/glu.h>    31 #ifdef HAVE_FREEGLUT_EXT_H    32 #include <GL/freeglut_ext.h>    35 #endif  // MRPT_HAS_OPENGL_GLUT    50     if (m_openGLScene) m_openGLScene->unloadShaders();
    64     float zoom = 
params.cameraZoomDistance * exp(0.01f * (y - m_mouseClickY));
    65     if (zoom <= m_minZoom || (m_maxZoom != -1.0f && m_maxZoom <= zoom)) 
return;
    66     params.cameraZoomDistance = zoom;
    67     if (
params.cameraZoomDistance < 0.01f) 
params.cameraZoomDistance = 0.01f;
    69     float Az = -0.05f * (x - m_mouseClickX);
    70     float D = 0.001f * 
params.cameraZoomDistance;
    71     params.cameraPointingZ += D * Az;
    76     float zoom = 
params.cameraZoomDistance * (1 - 0.03f * (delta / 120.0f));
    77     if (zoom <= m_minZoom || (m_maxZoom != -1.0f && m_maxZoom <= zoom)) 
return;
    79     params.cameraZoomDistance = zoom;
    84     const float dis = max(0.01f, (
params.cameraZoomDistance));
    95     float A_AzimuthDeg = -SENSIBILITY_DEG_PER_PIXEL * (x - m_mouseClickX);
    96     params.cameraAzimuthDeg += A_AzimuthDeg;
    98     float A_ElevationDeg = SENSIBILITY_DEG_PER_PIXEL * (y - m_mouseClickY);
    99     params.setElevationDeg(
params.cameraElevationDeg + A_ElevationDeg);
   114     params.cameraAzimuthDeg -= 0.2f * (x - m_mouseClickX);
   116         params.cameraElevationDeg + 0.2f * (y - m_mouseClickY));
   127 #if MRPT_HAS_OPENGL_GLUT   128     if (w == -1 || h == -1) 
return;
   130     glViewport(0, 0, (GLint)w, (GLint)h);
   136 #if MRPT_HAS_OPENGL_GLUT   137     glClearColor(clearColorR, clearColorG, clearColorB, clearColorA);
   143     float Ay = -(x - m_mouseClickX);
   144     float Ax = -(y - m_mouseClickY);
   145     float D = 0.001f * 
params.cameraZoomDistance;
   154     return m_cameraParams;
   159     return m_cameraParams;
   169     return m_cameraParams.cameraZoomDistance;
   174     m_cameraParams.cameraZoomDistance = zoom;
   180         m_cameraParams.cameraPointingX, m_cameraParams.cameraPointingY,
   181         m_cameraParams.cameraPointingZ);
   195     m_cameraParams.cameraAzimuthDeg = ang;
   200     m_cameraParams.cameraElevationDeg = ang;
   205     return m_cameraParams.cameraAzimuthDeg;
   210     return m_cameraParams.cameraElevationDeg;
   215     m_cameraParams.cameraIsProjective = is;
   220     return m_cameraParams.cameraIsProjective;
   239     m_openGLScene = scene;
   244     m_cameraParams.cameraPointingX = pointX;
   245     m_cameraParams.cameraPointingY = pointY;
   246     m_cameraParams.cameraPointingZ = pointZ;
   251     return m_cameraParams.cameraPointingX;
   256     return m_cameraParams.cameraPointingY;
   261     return m_cameraParams.cameraPointingZ;
   266 #if MRPT_HAS_OPENGL_GLUT   274         CHECK_OPENGL_ERROR();
   277         glEnable(GL_DEPTH_TEST);
   278         CHECK_OPENGL_ERROR();
   281         resizeViewport((GLsizei)width, (GLsizei)height);
   289             if (!useCameraFromScene)
   295                         "Fatal error: there is no 'main' viewport in the 3D "   300                 updateCameraParams(cam);
   306             m_openGLScene->render();
   315         CHECK_OPENGL_ERROR();
   319     catch (
const std::exception& e)
   321         const std::string err_msg =
   322             std::string(
"[CGLCanvasBase::Render] Exception:\n") +
   324         std::cerr << err_msg;
   325         renderError(err_msg);
   336     cameraElevationDeg = deg;
   338     if (cameraElevationDeg < -90.0f)
   339         cameraElevationDeg = -90.0f;
   340     else if (cameraElevationDeg > 90.0f)
   341         cameraElevationDeg = 90.0f;
   346     std::cerr << 
"[CGlCanvasBaseHeadless::renderError] Error:" << e
 float getCameraPointingX() const
Returns the x pointing of the camera See also setCameraPointing(float, float, float) ...
 
double Tac() noexcept
Stops the stopwatch. 
 
virtual void setCameraProjective(bool is)
 
float getClearColorR() const
 
void updateOrbitCamera(CamaraParams ¶ms, int x, int y) const
This function for the mouse event It gets a reference to CamaraParams, x, y and updates the elevation...
 
#define THROW_EXCEPTION(msg)
 
CamaraParams cameraParams() const
Returns a copy of CamaraParams See also getRefCameraParams(), setCameraParams(const CamaraParams &) ...
 
void setElevationDeg(float deg)
 
A high-performance stopwatch, with typical resolution of nanoseconds. 
 
void setProjectiveModel(bool v=true)
Enable/Disable projective mode (vs. 
 
void setMaximumZoom(float zoom)
Sets the maximum of the zoom See also setMinimumZoom(float) 
 
float getZoomDistance() const
Returns a zoom See also setZoomDistance(float) 
 
mrpt::vision::TStereoCalibParams params
 
virtual void setCameraParams(const CamaraParams ¶ms)
Sets the CamaraParams See also cameraParams(), getRefCameraParams() 
 
void resizeViewport(int w, int h)
Calls the glViewport function. 
 
const CamaraParams & getRefCameraParams() const
Returns a reference to CamaraParams See also cameraParams(), setCameraParams(const CamaraParams &) ...
 
void setMousePos(int x, int y)
Saves the click position of the mouse See also setMouseClicked(bool) 
 
virtual void setElevationDegrees(float ang)
Saves the degrees of the elevation camera See also getElevationDegrees() 
 
void setZoomDistance(float z)
 
mrpt::system::CTicTac CTicTac
 
void setAzimuthDegrees(float ang)
 
virtual void renderError(const std::string &e) override
 
void setOpenGLSceneRef(mrpt::opengl::COpenGLScene::Ptr scene)
 
virtual void setAzimuthDegrees(float ang)
Saves the degrees of the azimuth camera See also getAzimuthDegrees() 
 
virtual double renderCanvas(int width=-1, int height=-1)
 
constexpr double DEG2RAD(const double x)
Degrees to radians. 
 
virtual void setCameraPointing(float pointX, float pointY, float pointZ)
Saves the pointing of the camera See also getCameraPointingX(), getCameraPointingY(), getCameraPointingZ() 
 
void clearColors()
Calls the glClearColor function See also setClearColors(float, float, float, float) ...
 
void setProjectiveFOVdeg(float ang)
Vertical field-of-View in degs, only when projectiveModel=true (default=30 deg). 
 
float getCameraPointingZ() const
Returns the z pointing of the camera See also setCameraPointing(float, float, float) ...
 
virtual void setCameraFOV(float FOV)
 
void setClearColors(float r, float g, float b, float a=1.0f)
Sets the RGBA colors for glClearColor See also clearColors(), getClearColorR(), getClearColorG(),getClearColorB(), getClearColorA() 
 
float getClearColorB() const
 
virtual void setZoomDistance(float zoom)
Saves camera zooming See also getZoomDistance() 
 
bool getUseCameraFromScene() const
See also void setUseCameraFromScene(bool) 
 
float getAzimuthDegrees() const
Returns a azimuth degrees See also setAzimuthDegrees(float) 
 
float getCameraPointingY() const
Returns the y pointing of the camera See also setCameraPointing(float, float, float) ...
 
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. 
 
void setElevationDegrees(float ang)
 
void setMouseClicked(bool is)
Sets the property mouseClicked By default, this property is false. 
 
void updateLastPos(int x, int y)
Sets the last mouse position. 
 
float getElevationDegrees() const
Returns a elevation degrees See also setElevationDegrees(float) 
 
void updateRotate(CamaraParams ¶ms, int x, int y) const
This function for the mouse event It gets a reference to CamaraParams, x, y and updates the elevation...
 
void setMinimumZoom(float zoom)
Sets the minimum of the zoom See also setMaximumZoom(float) 
 
The namespace for 3D scene representation and rendering. 
 
std::string exception_to_str(const std::exception &e)
Builds a nice textual representation of a nested exception, which if generated using MRPT macros (THR...
 
float getClearColorG() const
 
void setUseCameraFromScene(bool is)
If set to true (default=false), the cameraPointingX,... 
 
Classes for creating GUI windows for 2D and 3D visualization. 
 
bool isCameraProjective() const
 
void Tic() noexcept
Starts the stopwatch. 
 
A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...
 
static float SENSIBILITY_DEG_PER_PIXEL
 
void updatePan(CamaraParams ¶ms, int x, int y) const
This function for the mouse event It gets a reference to CamaraParams, x, y and updates the pointing ...
 
mrpt::opengl::CCamera & updateCameraParams(mrpt::opengl::CCamera &cam) const
This function gets a reference to mrpt::opengl::CCamera and updates the camera parameters(pointing, zoom, azimuth, elevation, IsProjective, FOV) 
 
float getClearColorA() const
 
void updateZoom(CamaraParams ¶ms, int x, int y) const
This function for the mouse event It gets a reference to CamaraParams, x, y and updates the zoom of t...
 
void setPointingAt(float x, float y, float z)