MRPT
2.0.1
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#include <memory>
#include <thread>
Go to the source code of this file.
Classes | |
class | mrpt::opengl::COpenGLBuffer |
A wrapper for an OpenGL buffer object. More... | |
struct | mrpt::opengl::COpenGLBuffer::RAII_Impl |
Namespaces | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
Macros | |
#define | BUFFER_OFFSET(offset) (reinterpret_cast<GLvoid*>(offset)) |
#define BUFFER_OFFSET | ( | offset | ) | (reinterpret_cast<GLvoid*>(offset)) |
Definition at line 106 of file COpenGLBuffer.h.
Referenced by mrpt::opengl::CRenderizableShaderWireFrame::render(), mrpt::opengl::CRenderizableShaderText::render(), mrpt::opengl::CRenderizableShaderTriangles::render(), and mrpt::opengl::CRenderizableShaderPoints::render().
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