14 #include <mrpt/config.h> 16 #include <nanogui/nanogui.h> 29 const nanogui::Vector2i& p,
const nanogui::Vector2i& rel,
int button,
32 const nanogui::Vector2i& p,
int button,
bool down,
int modifiers);
33 void scrollEvent(
const nanogui::Vector2i& p,
const nanogui::Vector2f& rel);
36 #endif // MRPT_HAS_NANOGUI void scrollEvent(const nanogui::Vector2i &p, const nanogui::Vector2f &rel)
void mouseButtonEvent(const nanogui::Vector2i &p, int button, bool down, int modifiers)
Specialization of CGlCanvasBaseHeadless for nanogui events.
A headless dummy implementation of CGlCanvasBase: can be used to keep track of user UI mouse events a...
void mouseMotionEvent(const nanogui::Vector2i &p, const nanogui::Vector2i &rel, int button, int modifiers)