MRPT
2.0.1
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#include <mrpt/config.h>
#include <mrpt/opengl/pointcloud_adapters.h>
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
Go to the source code of this file.
Classes | |
class | mrpt::opengl::PointCloudAdapter< pcl::PointCloud< pcl::PointXYZ > > |
Specialization mrpt::opengl::PointCloudAdapter<pcl::PointCloud<pcl::PointXYZ> > for an XYZ point cloud (without RGB) More... | |
class | mrpt::opengl::PointCloudAdapter< pcl::PointCloud< pcl::PointXYZRGB > > |
Specialization mrpt::opengl::PointCloudAdapter<pcl::PointCloud<pcl::PointXYZRGB> > for an XYZ point cloud with RGB. More... | |
class | mrpt::opengl::PointCloudAdapter< pcl::PointCloud< pcl::PointXYZRGBA > > |
Specialization mrpt::opengl::PointCloudAdapter<pcl::PointCloud<pcl::PointXYZRGBA> > for an XYZ point cloud with RGB. More... | |
Namespaces | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
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