MRPT
2.0.1
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#include <mrpt/core/exceptions.h>
#include <mrpt/core/optional_ref.h>
#include <memory>
#include <unordered_map>
#include <vector>
Go to the source code of this file.
Classes | |
class | mrpt::opengl::Shader |
A resource handling helper for OpenGL "Shader" compiled code fragment. More... | |
class | mrpt::opengl::Program |
A resource handling helper for OpenGL Shader "programs". More... | |
Namespaces | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
Typedefs | |
using | mrpt::opengl::shader_id_t = uint8_t |
Type for IDs of shaders. More... | |
using | mrpt::opengl::shader_list_t = std::vector< shader_id_t > |
A list of shader IDs. More... | |
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