112         const float R, 
const float G, 
const float B, 
const float A = 1)
   130         const float R, 
const float G, 
const float B, 
const float A = 1)
   150         const float Rmin, 
const float Gmin, 
const float Bmin, 
const float Rmax,
   151         const float Gmax, 
const float Bmax, 
const float Amin = 1,
   152         const float Amax = 1)
   196     template <
class MATRIX>
   198         MATRIX& Matrix_x, MATRIX& Matrix_y, MATRIX& Matrix_z)
 const   218     template <
class MATRIX>
   220         MATRIX& Coord_x, MATRIX& Coord_y, MATRIX& Coord_z)
 const   256             (Matrix_x.
rows() == Matrix_y.
rows()) &&
   257             (Matrix_x.
rows() == Matrix_z.
rows()));
   259             (Matrix_x.
cols() == Matrix_y.
cols()) &&
   260             (Matrix_x.
cols() == Matrix_z.
cols()));
   267     template <
class MATRIX>
   271             (Matrix_x.rows() == Matrix_y.rows()) &&
   272             (Matrix_x.rows() == Matrix_z.rows()));
   274             (Matrix_x.cols() == Matrix_y.cols()) &&
   275             (Matrix_x.cols() == Matrix_z.cols()));
   291             (Matrix_x.
rows() == Matrix_y.
rows()) &&
   292             (Matrix_x.
rows() == Matrix_z.
rows()));
   294             (Matrix_x.
cols() == Matrix_y.
cols()) &&
   295             (Matrix_x.
cols() == Matrix_z.
cols()));
   302     template <
class MATRIX>
   304         MATRIX& Matrix_x, MATRIX& Matrix_y, MATRIX& Matrix_z)
   307             (Matrix_x.rows() == Matrix_y.rows()) &&
   308             (Matrix_x.rows() == Matrix_z.rows()));
   310             (Matrix_x.cols() == Matrix_y.cols()) &&
   311             (Matrix_x.cols() == Matrix_z.cols()));
 
bool isAntiAliasingEnabled() const
 
virtual shader_list_t requiredShaders() const override
Returns the ID of the OpenGL shader program required to render this class. 
 
void resize(size_t row, size_t col)
 
void setMotionFieldColormap(const float Rmin, const float Gmin, const float Bmin, const float Rmax, const float Gmax, const float Bmax, const float Amin=1, const float Amax=1)
Set the motion field min and max colors (colormap) in the range [0,1]. 
 
void getVectorField(MATRIX &Matrix_x, MATRIX &Matrix_y, MATRIX &Matrix_z) const
 
mrpt::img::TColor m_still_color
Color associated to fields with null module. 
 
void notifyChange() const
Call to enable calling renderUpdateBuffers() before the next render() rendering iteration. 
 
void getPointCoordinates(mrpt::math::CMatrixFloat &Coord_x, mrpt::math::CMatrixFloat &Coord_y, mrpt::math::CMatrixFloat &Coord_z) const
Get the coordiantes of the points at which the vector field is plotted: Coord_x, Coord_y and Coord_z...
 
void render(const RenderContext &rc) const override
Implements the rendering of 3D objects in each class derived from CRenderizable. 
 
void enableShowPoints(bool enable=true)
 
void freeOpenGLResources() override
Free opengl buffers. 
 
mrpt::math::CMatrixF z_vf
Z component of the vector field. 
 
void clear()
Clear the matrices. 
 
size_t cols() const
Returns the total count of rows used to represent the vector field. 
 
float m_maxspeed
Value of the module of the motion field which will correspond to 'm_maxspeed_color'. 
 
void freeOpenGLResources() override
Free opengl buffers. 
 
void enableColorFromModule(bool enable=true)
 
void setVectorFieldColor(const float R, const float G, const float B, const float A=1)
Set the arrow color in the range [0,1]. 
 
std::vector< shader_id_t > shader_list_t
A list of shader IDs. 
 
bool isColorFromModuleEnabled() const
 
void getVectorField(mrpt::math::CMatrixFloat &Matrix_x, mrpt::math::CMatrixFloat &Matrix_y, mrpt::math::CMatrixFloat &Matrix_z) const
Get the vector field in three independent matrices: Matrix_x, Matrix_y and Matrix_z. 
 
Context for calls to render() 
 
float getMaxSpeedForColor() const
Get the max_speed with which lines are drawn. 
 
void onUpdateBuffers_Wireframe() override
Must be implemented in derived classes to update the geometric entities to be drawn in "m_*_buffer" f...
 
bool m_showPoints
By default it is true. 
 
#define ASSERT_(f)
Defines an assertion mechanism. 
 
void setVectorField(mrpt::math::CMatrixFloat &Matrix_x, mrpt::math::CMatrixFloat &Matrix_y, mrpt::math::CMatrixFloat &Matrix_z)
Set the vector field with Matrix_x, Matrix_y and Matrix_z. 
 
mrpt::img::TColor m_point_color
 
void getVectorFieldColor(mrpt::img::TColorf Cmin, mrpt::img::TColorf Cmax) const
Get the motion field min and max colors (colormap) in the range [0,1]. 
 
static constexpr shader_id_t WIREFRAME
 
mrpt::math::CMatrixFloat & getVectorField_z()
 
const mrpt::math::CMatrixFloat & getVectorField_y() const
Get the "y" component of the vector field as a matrix. 
 
mrpt::math::CMatrixF x_vf
X component of the vector field. 
 
mrpt::math::CMatrixF z_p
Z coordinate of the points at which the vector field is plotted. 
 
mrpt::math::CMatrixF y_p
Y coordinate of the points at which the vector field is plotted. 
 
mrpt::img::TColor m_field_color
 
void setPointCoordinates(MATRIX &Matrix_x, MATRIX &Matrix_y, MATRIX &Matrix_z)
 
void renderUpdateBuffers() const override
Called whenever m_outdatedBuffers is true: used to re-generate OpenGL vertex buffers, etc. 
 
A 3D vector field representation, consisting of points and arrows drawn at any spatial position...
 
size_type rows() const
Number of rows in the matrix. 
 
size_type cols() const
Number of columns in the matrix. 
 
Renderizable generic renderer for objects using the points shader. 
 
CVectorField3D()
Constructor. 
 
const mrpt::math::CMatrixFloat & getVectorField_z() const
Get the "z" component of the vector field as a matrix. 
 
void resize(size_t rows, size_t cols)
Resizes the set. 
 
~CVectorField3D() override=default
Private, virtual destructor: only can be deleted from smart pointers. 
 
This class is a "CSerializable" wrapper for "CMatrixFloat". 
 
uint8_t f2u8(const float f)
converts a float [0,1] into an uint8_t [0,255] (without checking for out of bounds) ...
 
bool m_colorFromModule
By default it is false. 
 
mrpt::math::CMatrixF y_vf
Y component of the vector field. 
 
mrpt::math::CMatrixF x_p
X coordinate of the points at which the vector field is plotted. 
 
Renderizable generic renderer for objects using the wireframe shader. 
 
An RGBA color - floats in the range [0,1]. 
 
void setPointColor(const float R, const float G, const float B, const float A=1)
Set the point color in the range [0,1]. 
 
The namespace for 3D scene representation and rendering. 
 
const mrpt::math::CMatrixFloat & getVectorField_x() const
Get the "x" component of the vector field as a matrix. 
 
size_t rows() const
Returns the total count of columns used to represent the vector field. 
 
mrpt::math::CMatrixFloat & getVectorField_x()
 
void getPointCoordinates(MATRIX &Coord_x, MATRIX &Coord_y, MATRIX &Coord_z) const
 
void setMaxSpeedForColor(const float s)
Set the max speed associated for the color map ( m_still_color, m_maxspeed_color) ...
 
#define DEFINE_SERIALIZABLE(class_name, NS)
This declaration must be inserted in all CSerializable classes definition, within the class declarati...
 
void setVectorField(MATRIX &Matrix_x, MATRIX &Matrix_y, MATRIX &Matrix_z)
 
mrpt::math::CMatrixFloat & getVectorField_y()
 
mrpt::img::TColor m_maxspeed_color
Color associated to fields whose module is equal or larger than 'm_maxspeed'. 
 
void setPointCoordinates(mrpt::math::CMatrixFloat &Matrix_x, mrpt::math::CMatrixFloat &Matrix_y, mrpt::math::CMatrixFloat &Matrix_z)
Set the coordinates of the points at which the vector field is plotted with Matrix_x, Matrix_y and Matrix_z. 
 
void freeOpenGLResources() override
Free opengl buffers. 
 
This template class provides the basic functionality for a general 2D any-size, resizable container o...
 
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const override
Evaluates the bounding box of this object (including possible children) in the coordinate frame of th...
 
mrpt::img::TColorf getVectorFieldColor() const
Get the arrow color in the range [0,1]. 
 
mrpt::img::TColorf getPointColor() const
Get the point color in the range [0,1]. 
 
static constexpr shader_id_t POINTS
 
void onUpdateBuffers_Points() override
Must be implemented in derived classes to update the geometric entities to be drawn in "m_*_buffer" f...