struct mrpt::opengl::CAnimatedAssimpModel::Animation
Overview
struct Animation { // fields std::string name; double duration = 0.0; double ticksPerSecond = 25.0; std::vector<BoneAnimation> channels; };
Fields
double duration = 0.0
in ticks
struct Animation { // fields std::string name; double duration = 0.0; double ticksPerSecond = 25.0; std::vector<BoneAnimation> channels; };
double duration = 0.0
in ticks