struct mrpt::opengl::CAnimatedAssimpModel::VertexBoneData
Overview
struct VertexBoneData { // fields static constexpr int MAX_BONES_PER_VERTEX = 4; int boneIds[MAX_BONES_PER_VERTEX] = {-1, -1, -1, -1}; float weights[MAX_BONES_PER_VERTEX] = {0.f, 0.f, 0.f, 0.f}; // methods void addBoneWeight( int boneId, float weight ); };