struct mrpt::opengl::CAnimatedAssimpModel::MeshBindPose
Overview
struct MeshBindPose { // fields std::vector<mrpt::math::TPoint3Df> positions; std::vector<mrpt::math::TPoint3Df> normals; };
struct MeshBindPose { // fields std::vector<mrpt::math::TPoint3Df> positions; std::vector<mrpt::math::TPoint3Df> normals; };