Go to the documentation of this file. 61 #if defined(__gl_h_) || defined(__GL_H__) 62 #error gl.h included before glew.h 64 #if defined(__glext_h_) || defined(__GLEXT_H_) 65 #error glext.h included before glew.h 67 #if defined(__gl_ATI_h_) 68 #error glATI.h included before glew.h 86 #define GLEW_APIENTRY_DEFINED 87 #if defined(__MINGW32__) 88 #define APIENTRY __stdcall 89 #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) 90 #define APIENTRY __stdcall 96 #if defined(__MINGW32__) 102 #define GLEW_CALLBACK_DEFINED 103 #if defined(__MINGW32__) 104 #define CALLBACK __attribute__((__stdcall__)) 106 defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || \ 107 defined(_M_PPC)) && \ 109 #define CALLBACK __stdcall 116 #define GLEW_WINGDIAPI_DEFINED 117 #define WINGDIAPI __declspec(dllimport) 120 #if (defined(_MSC_VER)) && !defined(_WCHAR_T_DEFINED) 121 typedef unsigned short wchar_t;
122 #define _WCHAR_T_DEFINED 126 #if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && \ 127 defined(_MSC_VER) && _MSC_VER >= 1300 133 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) 139 #define _PTRDIFF_T_DEFINED 144 #if defined(__MINGW32__) 147 #define GLAPI WINGDIAPI 152 #define GLAPIENTRY APIENTRY 160 #define GLEWAPI extern 163 #define GLEWAPI extern __declspec(dllexport) 165 #define GLEWAPI extern __declspec(dllimport) 183 #define GLEW_APIENTRY_DEFINED 185 #define GLEWAPI extern 203 #ifndef GL_VERSION_1_1 204 #define GL_VERSION_1_1 1 222 #if defined(_MSC_VER) 231 #if defined(__MINGW32__) 232 #include <inttypes.h> 238 #define GL_ACCUM 0x0100 239 #define GL_LOAD 0x0101 240 #define GL_RETURN 0x0102 241 #define GL_MULT 0x0103 242 #define GL_ADD 0x0104 243 #define GL_NEVER 0x0200 244 #define GL_LESS 0x0201 245 #define GL_EQUAL 0x0202 246 #define GL_LEQUAL 0x0203 247 #define GL_GREATER 0x0204 248 #define GL_NOTEQUAL 0x0205 249 #define GL_GEQUAL 0x0206 250 #define GL_ALWAYS 0x0207 251 #define GL_CURRENT_BIT 0x00000001 252 #define GL_POINT_BIT 0x00000002 253 #define GL_LINE_BIT 0x00000004 254 #define GL_POLYGON_BIT 0x00000008 255 #define GL_POLYGON_STIPPLE_BIT 0x00000010 256 #define GL_PIXEL_MODE_BIT 0x00000020 257 #define GL_LIGHTING_BIT 0x00000040 258 #define GL_FOG_BIT 0x00000080 259 #define GL_DEPTH_BUFFER_BIT 0x00000100 260 #define GL_ACCUM_BUFFER_BIT 0x00000200 261 #define GL_STENCIL_BUFFER_BIT 0x00000400 262 #define GL_VIEWPORT_BIT 0x00000800 263 #define GL_TRANSFORM_BIT 0x00001000 264 #define GL_ENABLE_BIT 0x00002000 265 #define GL_COLOR_BUFFER_BIT 0x00004000 266 #define GL_HINT_BIT 0x00008000 267 #define GL_EVAL_BIT 0x00010000 268 #define GL_LIST_BIT 0x00020000 269 #define GL_TEXTURE_BIT 0x00040000 270 #define GL_SCISSOR_BIT 0x00080000 271 #define GL_ALL_ATTRIB_BITS 0x000fffff 272 #define GL_POINTS 0x0000 273 #define GL_LINES 0x0001 274 #define GL_LINE_LOOP 0x0002 275 #define GL_LINE_STRIP 0x0003 276 #define GL_TRIANGLES 0x0004 277 #define GL_TRIANGLE_STRIP 0x0005 278 #define GL_TRIANGLE_FAN 0x0006 279 #define GL_QUADS 0x0007 280 #define GL_QUAD_STRIP 0x0008 281 #define GL_POLYGON 0x0009 284 #define GL_SRC_COLOR 0x0300 285 #define GL_ONE_MINUS_SRC_COLOR 0x0301 286 #define GL_SRC_ALPHA 0x0302 287 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 288 #define GL_DST_ALPHA 0x0304 289 #define GL_ONE_MINUS_DST_ALPHA 0x0305 290 #define GL_DST_COLOR 0x0306 291 #define GL_ONE_MINUS_DST_COLOR 0x0307 292 #define GL_SRC_ALPHA_SATURATE 0x0308 295 #define GL_CLIP_PLANE0 0x3000 296 #define GL_CLIP_PLANE1 0x3001 297 #define GL_CLIP_PLANE2 0x3002 298 #define GL_CLIP_PLANE3 0x3003 299 #define GL_CLIP_PLANE4 0x3004 300 #define GL_CLIP_PLANE5 0x3005 301 #define GL_BYTE 0x1400 302 #define GL_UNSIGNED_BYTE 0x1401 303 #define GL_SHORT 0x1402 304 #define GL_UNSIGNED_SHORT 0x1403 305 #define GL_INT 0x1404 306 #define GL_UNSIGNED_INT 0x1405 307 #define GL_FLOAT 0x1406 308 #define GL_2_BYTES 0x1407 309 #define GL_3_BYTES 0x1408 310 #define GL_4_BYTES 0x1409 311 #define GL_DOUBLE 0x140A 313 #define GL_FRONT_LEFT 0x0400 314 #define GL_FRONT_RIGHT 0x0401 315 #define GL_BACK_LEFT 0x0402 316 #define GL_BACK_RIGHT 0x0403 317 #define GL_FRONT 0x0404 318 #define GL_BACK 0x0405 319 #define GL_LEFT 0x0406 320 #define GL_RIGHT 0x0407 321 #define GL_FRONT_AND_BACK 0x0408 322 #define GL_AUX0 0x0409 323 #define GL_AUX1 0x040A 324 #define GL_AUX2 0x040B 325 #define GL_AUX3 0x040C 326 #define GL_NO_ERROR 0 327 #define GL_INVALID_ENUM 0x0500 328 #define GL_INVALID_VALUE 0x0501 329 #define GL_INVALID_OPERATION 0x0502 330 #define GL_STACK_OVERFLOW 0x0503 331 #define GL_STACK_UNDERFLOW 0x0504 332 #define GL_OUT_OF_MEMORY 0x0505 335 #define GL_3D_COLOR 0x0602 336 #define GL_3D_COLOR_TEXTURE 0x0603 337 #define GL_4D_COLOR_TEXTURE 0x0604 338 #define GL_PASS_THROUGH_TOKEN 0x0700 339 #define GL_POINT_TOKEN 0x0701 340 #define GL_LINE_TOKEN 0x0702 341 #define GL_POLYGON_TOKEN 0x0703 342 #define GL_BITMAP_TOKEN 0x0704 343 #define GL_DRAW_PIXEL_TOKEN 0x0705 344 #define GL_COPY_PIXEL_TOKEN 0x0706 345 #define GL_LINE_RESET_TOKEN 0x0707 346 #define GL_EXP 0x0800 347 #define GL_EXP2 0x0801 349 #define GL_CCW 0x0901 350 #define GL_COEFF 0x0A00 351 #define GL_ORDER 0x0A01 352 #define GL_DOMAIN 0x0A02 353 #define GL_CURRENT_COLOR 0x0B00 354 #define GL_CURRENT_INDEX 0x0B01 355 #define GL_CURRENT_NORMAL 0x0B02 356 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 357 #define GL_CURRENT_RASTER_COLOR 0x0B04 358 #define GL_CURRENT_RASTER_INDEX 0x0B05 359 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 360 #define GL_CURRENT_RASTER_POSITION 0x0B07 361 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 362 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 363 #define GL_POINT_SMOOTH 0x0B10 364 #define GL_POINT_SIZE 0x0B11 365 #define GL_POINT_SIZE_RANGE 0x0B12 366 #define GL_POINT_SIZE_GRANULARITY 0x0B13 367 #define GL_LINE_SMOOTH 0x0B20 368 #define GL_LINE_WIDTH 0x0B21 369 #define GL_LINE_WIDTH_RANGE 0x0B22 370 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 371 #define GL_LINE_STIPPLE 0x0B24 372 #define GL_LINE_STIPPLE_PATTERN 0x0B25 373 #define GL_LINE_STIPPLE_REPEAT 0x0B26 374 #define GL_LIST_MODE 0x0B30 375 #define GL_MAX_LIST_NESTING 0x0B31 376 #define GL_LIST_BASE 0x0B32 377 #define GL_LIST_INDEX 0x0B33 378 #define GL_POLYGON_MODE 0x0B40 379 #define GL_POLYGON_SMOOTH 0x0B41 380 #define GL_POLYGON_STIPPLE 0x0B42 381 #define GL_EDGE_FLAG 0x0B43 382 #define GL_CULL_FACE 0x0B44 383 #define GL_CULL_FACE_MODE 0x0B45 384 #define GL_FRONT_FACE 0x0B46 385 #define GL_LIGHTING 0x0B50 386 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 387 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 388 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 389 #define GL_SHADE_MODEL 0x0B54 390 #define GL_COLOR_MATERIAL_FACE 0x0B55 391 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 392 #define GL_COLOR_MATERIAL 0x0B57 393 #define GL_FOG 0x0B60 394 #define GL_FOG_INDEX 0x0B61 395 #define GL_FOG_DENSITY 0x0B62 396 #define GL_FOG_START 0x0B63 397 #define GL_FOG_END 0x0B64 398 #define GL_FOG_MODE 0x0B65 399 #define GL_FOG_COLOR 0x0B66 400 #define GL_DEPTH_RANGE 0x0B70 401 #define GL_DEPTH_TEST 0x0B71 402 #define GL_DEPTH_WRITEMASK 0x0B72 403 #define GL_DEPTH_CLEAR_VALUE 0x0B73 404 #define GL_DEPTH_FUNC 0x0B74 405 #define GL_ACCUM_CLEAR_VALUE 0x0B80 406 #define GL_STENCIL_TEST 0x0B90 407 #define GL_STENCIL_CLEAR_VALUE 0x0B91 408 #define GL_STENCIL_FUNC 0x0B92 409 #define GL_STENCIL_VALUE_MASK 0x0B93 410 #define GL_STENCIL_FAIL 0x0B94 411 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 412 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 413 #define GL_STENCIL_REF 0x0B97 414 #define GL_STENCIL_WRITEMASK 0x0B98 415 #define GL_MATRIX_MODE 0x0BA0 416 #define GL_NORMALIZE 0x0BA1 417 #define GL_VIEWPORT 0x0BA2 418 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 419 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 420 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 421 #define GL_MODELVIEW_MATRIX 0x0BA6 422 #define GL_PROJECTION_MATRIX 0x0BA7 423 #define GL_TEXTURE_MATRIX 0x0BA8 424 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 425 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 426 #define GL_ALPHA_TEST 0x0BC0 427 #define GL_ALPHA_TEST_FUNC 0x0BC1 428 #define GL_ALPHA_TEST_REF 0x0BC2 429 #define GL_DITHER 0x0BD0 430 #define GL_BLEND_DST 0x0BE0 431 #define GL_BLEND_SRC 0x0BE1 432 #define GL_BLEND 0x0BE2 433 #define GL_LOGIC_OP_MODE 0x0BF0 434 #define GL_INDEX_LOGIC_OP 0x0BF1 435 #define GL_COLOR_LOGIC_OP 0x0BF2 436 #define GL_AUX_BUFFERS 0x0C00 437 #define GL_DRAW_BUFFER 0x0C01 438 #define GL_READ_BUFFER 0x0C02 439 #define GL_SCISSOR_BOX 0x0C10 440 #define GL_SCISSOR_TEST 0x0C11 441 #define GL_INDEX_CLEAR_VALUE 0x0C20 442 #define GL_INDEX_WRITEMASK 0x0C21 443 #define GL_COLOR_CLEAR_VALUE 0x0C22 444 #define GL_COLOR_WRITEMASK 0x0C23 445 #define GL_INDEX_MODE 0x0C30 446 #define GL_RGBA_MODE 0x0C31 447 #define GL_DOUBLEBUFFER 0x0C32 448 #define GL_STEREO 0x0C33 449 #define GL_RENDER_MODE 0x0C40 450 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 451 #define GL_POINT_SMOOTH_HINT 0x0C51 452 #define GL_LINE_SMOOTH_HINT 0x0C52 453 #define GL_POLYGON_SMOOTH_HINT 0x0C53 454 #define GL_FOG_HINT 0x0C54 455 #define GL_TEXTURE_GEN_S 0x0C60 456 #define GL_TEXTURE_GEN_T 0x0C61 457 #define GL_TEXTURE_GEN_R 0x0C62 458 #define GL_TEXTURE_GEN_Q 0x0C63 459 #define GL_PIXEL_MAP_I_TO_I 0x0C70 460 #define GL_PIXEL_MAP_S_TO_S 0x0C71 461 #define GL_PIXEL_MAP_I_TO_R 0x0C72 462 #define GL_PIXEL_MAP_I_TO_G 0x0C73 463 #define GL_PIXEL_MAP_I_TO_B 0x0C74 464 #define GL_PIXEL_MAP_I_TO_A 0x0C75 465 #define GL_PIXEL_MAP_R_TO_R 0x0C76 466 #define GL_PIXEL_MAP_G_TO_G 0x0C77 467 #define GL_PIXEL_MAP_B_TO_B 0x0C78 468 #define GL_PIXEL_MAP_A_TO_A 0x0C79 469 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 470 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 471 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 472 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 473 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 474 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 475 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 476 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 477 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 478 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 479 #define GL_UNPACK_SWAP_BYTES 0x0CF0 480 #define GL_UNPACK_LSB_FIRST 0x0CF1 481 #define GL_UNPACK_ROW_LENGTH 0x0CF2 482 #define GL_UNPACK_SKIP_ROWS 0x0CF3 483 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 484 #define GL_UNPACK_ALIGNMENT 0x0CF5 485 #define GL_PACK_SWAP_BYTES 0x0D00 486 #define GL_PACK_LSB_FIRST 0x0D01 487 #define GL_PACK_ROW_LENGTH 0x0D02 488 #define GL_PACK_SKIP_ROWS 0x0D03 489 #define GL_PACK_SKIP_PIXELS 0x0D04 490 #define GL_PACK_ALIGNMENT 0x0D05 491 #define GL_MAP_COLOR 0x0D10 492 #define GL_MAP_STENCIL 0x0D11 493 #define GL_INDEX_SHIFT 0x0D12 494 #define GL_INDEX_OFFSET 0x0D13 495 #define GL_RED_SCALE 0x0D14 496 #define GL_RED_BIAS 0x0D15 497 #define GL_ZOOM_X 0x0D16 498 #define GL_ZOOM_Y 0x0D17 499 #define GL_GREEN_SCALE 0x0D18 500 #define GL_GREEN_BIAS 0x0D19 501 #define GL_BLUE_SCALE 0x0D1A 502 #define GL_BLUE_BIAS 0x0D1B 503 #define GL_ALPHA_SCALE 0x0D1C 504 #define GL_ALPHA_BIAS 0x0D1D 505 #define GL_DEPTH_SCALE 0x0D1E 506 #define GL_DEPTH_BIAS 0x0D1F 507 #define GL_MAX_EVAL_ORDER 0x0D30 508 #define GL_MAX_LIGHTS 0x0D31 509 #define GL_MAX_CLIP_PLANES 0x0D32 510 #define GL_MAX_TEXTURE_SIZE 0x0D33 511 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 512 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 513 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 514 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 515 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 516 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 517 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 518 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 519 #define GL_SUBPIXEL_BITS 0x0D50 520 #define GL_INDEX_BITS 0x0D51 521 #define GL_RED_BITS 0x0D52 522 #define GL_GREEN_BITS 0x0D53 523 #define GL_BLUE_BITS 0x0D54 524 #define GL_ALPHA_BITS 0x0D55 525 #define GL_DEPTH_BITS 0x0D56 526 #define GL_STENCIL_BITS 0x0D57 527 #define GL_ACCUM_RED_BITS 0x0D58 528 #define GL_ACCUM_GREEN_BITS 0x0D59 529 #define GL_ACCUM_BLUE_BITS 0x0D5A 530 #define GL_ACCUM_ALPHA_BITS 0x0D5B 531 #define GL_NAME_STACK_DEPTH 0x0D70 532 #define GL_AUTO_NORMAL 0x0D80 533 #define GL_MAP1_COLOR_4 0x0D90 534 #define GL_MAP1_INDEX 0x0D91 535 #define GL_MAP1_NORMAL 0x0D92 536 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 537 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 538 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 539 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 540 #define GL_MAP1_VERTEX_3 0x0D97 541 #define GL_MAP1_VERTEX_4 0x0D98 542 #define GL_MAP2_COLOR_4 0x0DB0 543 #define GL_MAP2_INDEX 0x0DB1 544 #define GL_MAP2_NORMAL 0x0DB2 545 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 546 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 547 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 548 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 549 #define GL_MAP2_VERTEX_3 0x0DB7 550 #define GL_MAP2_VERTEX_4 0x0DB8 551 #define GL_MAP1_GRID_DOMAIN 0x0DD0 552 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 553 #define GL_MAP2_GRID_DOMAIN 0x0DD2 554 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 555 #define GL_TEXTURE_1D 0x0DE0 556 #define GL_TEXTURE_2D 0x0DE1 557 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 558 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 559 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 560 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 561 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 562 #define GL_TEXTURE_WIDTH 0x1000 563 #define GL_TEXTURE_HEIGHT 0x1001 564 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 565 #define GL_TEXTURE_BORDER_COLOR 0x1004 566 #define GL_TEXTURE_BORDER 0x1005 567 #define GL_DONT_CARE 0x1100 568 #define GL_FASTEST 0x1101 569 #define GL_NICEST 0x1102 570 #define GL_LIGHT0 0x4000 571 #define GL_LIGHT1 0x4001 572 #define GL_LIGHT2 0x4002 573 #define GL_LIGHT3 0x4003 574 #define GL_LIGHT4 0x4004 575 #define GL_LIGHT5 0x4005 576 #define GL_LIGHT6 0x4006 577 #define GL_LIGHT7 0x4007 578 #define GL_AMBIENT 0x1200 579 #define GL_DIFFUSE 0x1201 580 #define GL_SPECULAR 0x1202 581 #define GL_POSITION 0x1203 582 #define GL_SPOT_DIRECTION 0x1204 583 #define GL_SPOT_EXPONENT 0x1205 584 #define GL_SPOT_CUTOFF 0x1206 585 #define GL_CONSTANT_ATTENUATION 0x1207 586 #define GL_LINEAR_ATTENUATION 0x1208 587 #define GL_QUADRATIC_ATTENUATION 0x1209 588 #define GL_COMPILE 0x1300 589 #define GL_COMPILE_AND_EXECUTE 0x1301 590 #define GL_CLEAR 0x1500 591 #define GL_AND 0x1501 592 #define GL_AND_REVERSE 0x1502 593 #define GL_COPY 0x1503 594 #define GL_AND_INVERTED 0x1504 595 #define GL_NOOP 0x1505 596 #define GL_XOR 0x1506 598 #define GL_NOR 0x1508 599 #define GL_EQUIV 0x1509 600 #define GL_INVERT 0x150A 601 #define GL_OR_REVERSE 0x150B 602 #define GL_COPY_INVERTED 0x150C 603 #define GL_OR_INVERTED 0x150D 604 #define GL_NAND 0x150E 605 #define GL_SET 0x150F 606 #define GL_EMISSION 0x1600 607 #define GL_SHININESS 0x1601 608 #define GL_AMBIENT_AND_DIFFUSE 0x1602 609 #define GL_COLOR_INDEXES 0x1603 610 #define GL_MODELVIEW 0x1700 611 #define GL_PROJECTION 0x1701 612 #define GL_TEXTURE 0x1702 613 #define GL_COLOR 0x1800 614 #define GL_DEPTH 0x1801 615 #define GL_STENCIL 0x1802 616 #define GL_COLOR_INDEX 0x1900 617 #define GL_STENCIL_INDEX 0x1901 618 #define GL_DEPTH_COMPONENT 0x1902 619 #define GL_RED 0x1903 620 #define GL_GREEN 0x1904 621 #define GL_BLUE 0x1905 622 #define GL_ALPHA 0x1906 623 #define GL_RGB 0x1907 624 #define GL_RGBA 0x1908 625 #define GL_LUMINANCE 0x1909 626 #define GL_LUMINANCE_ALPHA 0x190A 627 #define GL_BITMAP 0x1A00 628 #define GL_POINT 0x1B00 629 #define GL_LINE 0x1B01 630 #define GL_FILL 0x1B02 631 #define GL_RENDER 0x1C00 632 #define GL_FEEDBACK 0x1C01 633 #define GL_SELECT 0x1C02 634 #define GL_FLAT 0x1D00 635 #define GL_SMOOTH 0x1D01 636 #define GL_KEEP 0x1E00 637 #define GL_REPLACE 0x1E01 638 #define GL_INCR 0x1E02 639 #define GL_DECR 0x1E03 640 #define GL_VENDOR 0x1F00 641 #define GL_RENDERER 0x1F01 642 #define GL_VERSION 0x1F02 643 #define GL_EXTENSIONS 0x1F03 648 #define GL_MODULATE 0x2100 649 #define GL_DECAL 0x2101 650 #define GL_TEXTURE_ENV_MODE 0x2200 651 #define GL_TEXTURE_ENV_COLOR 0x2201 652 #define GL_TEXTURE_ENV 0x2300 653 #define GL_EYE_LINEAR 0x2400 654 #define GL_OBJECT_LINEAR 0x2401 655 #define GL_SPHERE_MAP 0x2402 656 #define GL_TEXTURE_GEN_MODE 0x2500 657 #define GL_OBJECT_PLANE 0x2501 658 #define GL_EYE_PLANE 0x2502 659 #define GL_NEAREST 0x2600 660 #define GL_LINEAR 0x2601 661 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 662 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 663 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 664 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 665 #define GL_TEXTURE_MAG_FILTER 0x2800 666 #define GL_TEXTURE_MIN_FILTER 0x2801 667 #define GL_TEXTURE_WRAP_S 0x2802 668 #define GL_TEXTURE_WRAP_T 0x2803 669 #define GL_CLAMP 0x2900 670 #define GL_REPEAT 0x2901 671 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 672 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 673 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff 674 #define GL_POLYGON_OFFSET_FACTOR 0x8038 675 #define GL_POLYGON_OFFSET_UNITS 0x2A00 676 #define GL_POLYGON_OFFSET_POINT 0x2A01 677 #define GL_POLYGON_OFFSET_LINE 0x2A02 678 #define GL_POLYGON_OFFSET_FILL 0x8037 679 #define GL_ALPHA4 0x803B 680 #define GL_ALPHA8 0x803C 681 #define GL_ALPHA12 0x803D 682 #define GL_ALPHA16 0x803E 683 #define GL_LUMINANCE4 0x803F 684 #define GL_LUMINANCE8 0x8040 685 #define GL_LUMINANCE12 0x8041 686 #define GL_LUMINANCE16 0x8042 687 #define GL_LUMINANCE4_ALPHA4 0x8043 688 #define GL_LUMINANCE6_ALPHA2 0x8044 689 #define GL_LUMINANCE8_ALPHA8 0x8045 690 #define GL_LUMINANCE12_ALPHA4 0x8046 691 #define GL_LUMINANCE12_ALPHA12 0x8047 692 #define GL_LUMINANCE16_ALPHA16 0x8048 693 #define GL_INTENSITY 0x8049 694 #define GL_INTENSITY4 0x804A 695 #define GL_INTENSITY8 0x804B 696 #define GL_INTENSITY12 0x804C 697 #define GL_INTENSITY16 0x804D 698 #define GL_R3_G3_B2 0x2A10 699 #define GL_RGB4 0x804F 700 #define GL_RGB5 0x8050 701 #define GL_RGB8 0x8051 702 #define GL_RGB10 0x8052 703 #define GL_RGB12 0x8053 704 #define GL_RGB16 0x8054 705 #define GL_RGBA2 0x8055 706 #define GL_RGBA4 0x8056 707 #define GL_RGB5_A1 0x8057 708 #define GL_RGBA8 0x8058 709 #define GL_RGB10_A2 0x8059 710 #define GL_RGBA12 0x805A 711 #define GL_RGBA16 0x805B 712 #define GL_TEXTURE_RED_SIZE 0x805C 713 #define GL_TEXTURE_GREEN_SIZE 0x805D 714 #define GL_TEXTURE_BLUE_SIZE 0x805E 715 #define GL_TEXTURE_ALPHA_SIZE 0x805F 716 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 717 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 718 #define GL_PROXY_TEXTURE_1D 0x8063 719 #define GL_PROXY_TEXTURE_2D 0x8064 720 #define GL_TEXTURE_PRIORITY 0x8066 721 #define GL_TEXTURE_RESIDENT 0x8067 722 #define GL_TEXTURE_BINDING_1D 0x8068 723 #define GL_TEXTURE_BINDING_2D 0x8069 724 #define GL_VERTEX_ARRAY 0x8074 725 #define GL_NORMAL_ARRAY 0x8075 726 #define GL_COLOR_ARRAY 0x8076 727 #define GL_INDEX_ARRAY 0x8077 728 #define GL_TEXTURE_COORD_ARRAY 0x8078 729 #define GL_EDGE_FLAG_ARRAY 0x8079 730 #define GL_VERTEX_ARRAY_SIZE 0x807A 731 #define GL_VERTEX_ARRAY_TYPE 0x807B 732 #define GL_VERTEX_ARRAY_STRIDE 0x807C 733 #define GL_NORMAL_ARRAY_TYPE 0x807E 734 #define GL_NORMAL_ARRAY_STRIDE 0x807F 735 #define GL_COLOR_ARRAY_SIZE 0x8081 736 #define GL_COLOR_ARRAY_TYPE 0x8082 737 #define GL_COLOR_ARRAY_STRIDE 0x8083 738 #define GL_INDEX_ARRAY_TYPE 0x8085 739 #define GL_INDEX_ARRAY_STRIDE 0x8086 740 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 741 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 742 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 743 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 744 #define GL_VERTEX_ARRAY_POINTER 0x808E 745 #define GL_NORMAL_ARRAY_POINTER 0x808F 746 #define GL_COLOR_ARRAY_POINTER 0x8090 747 #define GL_INDEX_ARRAY_POINTER 0x8091 748 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 749 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 750 #define GL_V2F 0x2A20 751 #define GL_V3F 0x2A21 752 #define GL_C4UB_V2F 0x2A22 753 #define GL_C4UB_V3F 0x2A23 754 #define GL_C3F_V3F 0x2A24 755 #define GL_N3F_V3F 0x2A25 756 #define GL_C4F_N3F_V3F 0x2A26 757 #define GL_T2F_V3F 0x2A27 758 #define GL_T4F_V4F 0x2A28 759 #define GL_T2F_C4UB_V3F 0x2A29 760 #define GL_T2F_C3F_V3F 0x2A2A 761 #define GL_T2F_N3F_V3F 0x2A2B 762 #define GL_T2F_C4F_N3F_V3F 0x2A2C 763 #define GL_T4F_C4F_N3F_V4F 0x2A2D 764 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP 765 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT 766 #define GL_COLOR_INDEX1_EXT 0x80E2 767 #define GL_COLOR_INDEX2_EXT 0x80E3 768 #define GL_COLOR_INDEX4_EXT 0x80E4 769 #define GL_COLOR_INDEX8_EXT 0x80E5 770 #define GL_COLOR_INDEX12_EXT 0x80E6 771 #define GL_COLOR_INDEX16_EXT 0x80E7 1201 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) 1208 #if defined(__APPLE__) && defined(__MACH__) 1209 #include <OpenGL/glu.h> 1216 #ifndef GL_VERSION_1_2 1217 #define GL_VERSION_1_2 1 1219 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1220 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1221 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1222 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1223 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 1224 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1225 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1226 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 1227 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 1228 #define GL_RESCALE_NORMAL 0x803A 1229 #define GL_TEXTURE_BINDING_3D 0x806A 1230 #define GL_PACK_SKIP_IMAGES 0x806B 1231 #define GL_PACK_IMAGE_HEIGHT 0x806C 1232 #define GL_UNPACK_SKIP_IMAGES 0x806D 1233 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 1234 #define GL_TEXTURE_3D 0x806F 1235 #define GL_PROXY_TEXTURE_3D 0x8070 1236 #define GL_TEXTURE_DEPTH 0x8071 1237 #define GL_TEXTURE_WRAP_R 0x8072 1238 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 1239 #define GL_BGR 0x80E0 1240 #define GL_BGRA 0x80E1 1241 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 1242 #define GL_MAX_ELEMENTS_INDICES 0x80E9 1243 #define GL_CLAMP_TO_EDGE 0x812F 1244 #define GL_TEXTURE_MIN_LOD 0x813A 1245 #define GL_TEXTURE_MAX_LOD 0x813B 1246 #define GL_TEXTURE_BASE_LEVEL 0x813C 1247 #define GL_TEXTURE_MAX_LEVEL 0x813D 1248 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1249 #define GL_SINGLE_COLOR 0x81F9 1250 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1251 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1252 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 1253 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1254 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1255 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1256 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1257 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1258 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1259 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1276 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) 1277 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) 1278 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) 1279 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) 1281 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) 1287 #ifndef GL_VERSION_1_3 1288 #define GL_VERSION_1_3 1 1290 #define GL_MULTISAMPLE 0x809D 1291 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1292 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1293 #define GL_SAMPLE_COVERAGE 0x80A0 1294 #define GL_SAMPLE_BUFFERS 0x80A8 1295 #define GL_SAMPLES 0x80A9 1296 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1297 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1298 #define GL_CLAMP_TO_BORDER 0x812D 1299 #define GL_TEXTURE0 0x84C0 1300 #define GL_TEXTURE1 0x84C1 1301 #define GL_TEXTURE2 0x84C2 1302 #define GL_TEXTURE3 0x84C3 1303 #define GL_TEXTURE4 0x84C4 1304 #define GL_TEXTURE5 0x84C5 1305 #define GL_TEXTURE6 0x84C6 1306 #define GL_TEXTURE7 0x84C7 1307 #define GL_TEXTURE8 0x84C8 1308 #define GL_TEXTURE9 0x84C9 1309 #define GL_TEXTURE10 0x84CA 1310 #define GL_TEXTURE11 0x84CB 1311 #define GL_TEXTURE12 0x84CC 1312 #define GL_TEXTURE13 0x84CD 1313 #define GL_TEXTURE14 0x84CE 1314 #define GL_TEXTURE15 0x84CF 1315 #define GL_TEXTURE16 0x84D0 1316 #define GL_TEXTURE17 0x84D1 1317 #define GL_TEXTURE18 0x84D2 1318 #define GL_TEXTURE19 0x84D3 1319 #define GL_TEXTURE20 0x84D4 1320 #define GL_TEXTURE21 0x84D5 1321 #define GL_TEXTURE22 0x84D6 1322 #define GL_TEXTURE23 0x84D7 1323 #define GL_TEXTURE24 0x84D8 1324 #define GL_TEXTURE25 0x84D9 1325 #define GL_TEXTURE26 0x84DA 1326 #define GL_TEXTURE27 0x84DB 1327 #define GL_TEXTURE28 0x84DC 1328 #define GL_TEXTURE29 0x84DD 1329 #define GL_TEXTURE30 0x84DE 1330 #define GL_TEXTURE31 0x84DF 1331 #define GL_ACTIVE_TEXTURE 0x84E0 1332 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1333 #define GL_MAX_TEXTURE_UNITS 0x84E2 1334 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1335 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1336 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1337 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1338 #define GL_SUBTRACT 0x84E7 1339 #define GL_COMPRESSED_ALPHA 0x84E9 1340 #define GL_COMPRESSED_LUMINANCE 0x84EA 1341 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1342 #define GL_COMPRESSED_INTENSITY 0x84EC 1343 #define GL_COMPRESSED_RGB 0x84ED 1344 #define GL_COMPRESSED_RGBA 0x84EE 1345 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1346 #define GL_NORMAL_MAP 0x8511 1347 #define GL_REFLECTION_MAP 0x8512 1348 #define GL_TEXTURE_CUBE_MAP 0x8513 1349 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1350 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1351 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1352 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1353 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1354 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1355 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1356 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1357 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1358 #define GL_COMBINE 0x8570 1359 #define GL_COMBINE_RGB 0x8571 1360 #define GL_COMBINE_ALPHA 0x8572 1361 #define GL_RGB_SCALE 0x8573 1362 #define GL_ADD_SIGNED 0x8574 1363 #define GL_INTERPOLATE 0x8575 1364 #define GL_CONSTANT 0x8576 1365 #define GL_PRIMARY_COLOR 0x8577 1366 #define GL_PREVIOUS 0x8578 1367 #define GL_SOURCE0_RGB 0x8580 1368 #define GL_SOURCE1_RGB 0x8581 1369 #define GL_SOURCE2_RGB 0x8582 1370 #define GL_SOURCE0_ALPHA 0x8588 1371 #define GL_SOURCE1_ALPHA 0x8589 1372 #define GL_SOURCE2_ALPHA 0x858A 1373 #define GL_OPERAND0_RGB 0x8590 1374 #define GL_OPERAND1_RGB 0x8591 1375 #define GL_OPERAND2_RGB 0x8592 1376 #define GL_OPERAND0_ALPHA 0x8598 1377 #define GL_OPERAND1_ALPHA 0x8599 1378 #define GL_OPERAND2_ALPHA 0x859A 1379 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1380 #define GL_TEXTURE_COMPRESSED 0x86A1 1381 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1382 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1383 #define GL_DOT3_RGB 0x86AE 1384 #define GL_DOT3_RGBA 0x86AF 1385 #define GL_MULTISAMPLE_BIT 0x20000000 1478 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) 1479 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) 1480 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) 1481 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) 1482 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) 1483 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) 1484 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) 1485 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) 1486 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) 1487 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) 1488 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) 1489 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) 1490 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) 1491 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) 1492 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) 1493 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) 1494 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) 1495 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) 1496 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) 1497 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) 1498 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) 1499 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) 1500 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) 1501 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) 1502 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) 1503 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) 1504 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) 1505 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) 1506 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) 1507 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) 1508 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) 1509 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) 1510 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) 1511 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) 1512 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) 1513 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) 1514 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) 1515 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) 1516 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) 1517 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) 1518 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) 1519 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) 1520 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) 1521 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) 1522 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) 1523 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) 1525 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) 1531 #ifndef GL_VERSION_1_4 1532 #define GL_VERSION_1_4 1 1534 #define GL_BLEND_DST_RGB 0x80C8 1535 #define GL_BLEND_SRC_RGB 0x80C9 1536 #define GL_BLEND_DST_ALPHA 0x80CA 1537 #define GL_BLEND_SRC_ALPHA 0x80CB 1538 #define GL_POINT_SIZE_MIN 0x8126 1539 #define GL_POINT_SIZE_MAX 0x8127 1540 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 1541 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 1542 #define GL_GENERATE_MIPMAP 0x8191 1543 #define GL_GENERATE_MIPMAP_HINT 0x8192 1544 #define GL_DEPTH_COMPONENT16 0x81A5 1545 #define GL_DEPTH_COMPONENT24 0x81A6 1546 #define GL_DEPTH_COMPONENT32 0x81A7 1547 #define GL_MIRRORED_REPEAT 0x8370 1548 #define GL_FOG_COORDINATE_SOURCE 0x8450 1549 #define GL_FOG_COORDINATE 0x8451 1550 #define GL_FRAGMENT_DEPTH 0x8452 1551 #define GL_CURRENT_FOG_COORDINATE 0x8453 1552 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 1553 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 1554 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 1555 #define GL_FOG_COORDINATE_ARRAY 0x8457 1556 #define GL_COLOR_SUM 0x8458 1557 #define GL_CURRENT_SECONDARY_COLOR 0x8459 1558 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 1559 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 1560 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 1561 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 1562 #define GL_SECONDARY_COLOR_ARRAY 0x845E 1563 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 1564 #define GL_TEXTURE_FILTER_CONTROL 0x8500 1565 #define GL_TEXTURE_LOD_BIAS 0x8501 1566 #define GL_INCR_WRAP 0x8507 1567 #define GL_DECR_WRAP 0x8508 1568 #define GL_TEXTURE_DEPTH_SIZE 0x884A 1569 #define GL_DEPTH_TEXTURE_MODE 0x884B 1570 #define GL_TEXTURE_COMPARE_MODE 0x884C 1571 #define GL_TEXTURE_COMPARE_FUNC 0x884D 1572 #define GL_COMPARE_R_TO_TEXTURE 0x884E 1641 #define glBlendColor GLEW_GET_FUN(__glewBlendColor) 1642 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) 1643 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) 1644 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) 1645 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) 1646 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) 1647 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) 1648 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) 1649 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) 1650 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) 1651 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) 1652 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) 1653 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) 1654 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) 1655 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) 1656 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) 1657 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) 1658 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) 1659 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) 1660 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) 1661 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) 1662 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) 1663 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) 1664 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) 1665 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) 1666 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) 1667 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) 1668 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) 1669 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) 1670 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) 1671 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) 1672 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) 1673 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) 1674 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) 1675 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) 1676 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) 1677 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) 1678 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) 1679 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) 1680 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) 1681 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) 1682 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) 1683 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) 1684 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) 1685 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) 1686 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) 1687 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) 1689 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) 1695 #ifndef GL_VERSION_1_5 1696 #define GL_VERSION_1_5 1 1698 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE 1699 #define GL_FOG_COORD GL_FOG_COORDINATE 1700 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY 1701 #define GL_SRC0_RGB GL_SOURCE0_RGB 1702 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER 1703 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE 1704 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA 1705 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE 1706 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE 1707 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA 1708 #define GL_SRC1_RGB GL_SOURCE1_RGB 1709 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 1710 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA 1711 #define GL_SRC2_RGB GL_SOURCE2_RGB 1712 #define GL_BUFFER_SIZE 0x8764 1713 #define GL_BUFFER_USAGE 0x8765 1714 #define GL_QUERY_COUNTER_BITS 0x8864 1715 #define GL_CURRENT_QUERY 0x8865 1716 #define GL_QUERY_RESULT 0x8866 1717 #define GL_QUERY_RESULT_AVAILABLE 0x8867 1718 #define GL_ARRAY_BUFFER 0x8892 1719 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 1720 #define GL_ARRAY_BUFFER_BINDING 0x8894 1721 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 1722 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 1723 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 1724 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 1725 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 1726 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 1727 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 1728 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 1729 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 1730 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 1731 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 1732 #define GL_READ_ONLY 0x88B8 1733 #define GL_WRITE_ONLY 0x88B9 1734 #define GL_READ_WRITE 0x88BA 1735 #define GL_BUFFER_ACCESS 0x88BB 1736 #define GL_BUFFER_MAPPED 0x88BC 1737 #define GL_BUFFER_MAP_POINTER 0x88BD 1738 #define GL_STREAM_DRAW 0x88E0 1739 #define GL_STREAM_READ 0x88E1 1740 #define GL_STREAM_COPY 0x88E2 1741 #define GL_STATIC_DRAW 0x88E4 1742 #define GL_STATIC_READ 0x88E5 1743 #define GL_STATIC_COPY 0x88E6 1744 #define GL_DYNAMIC_DRAW 0x88E8 1745 #define GL_DYNAMIC_READ 0x88E9 1746 #define GL_DYNAMIC_COPY 0x88EA 1747 #define GL_SAMPLES_PASSED 0x8914 1781 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) 1782 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) 1783 #define glBufferData GLEW_GET_FUN(__glewBufferData) 1784 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) 1785 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) 1786 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) 1787 #define glEndQuery GLEW_GET_FUN(__glewEndQuery) 1788 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) 1789 #define glGenQueries GLEW_GET_FUN(__glewGenQueries) 1790 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) 1791 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) 1792 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) 1793 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) 1794 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) 1795 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) 1796 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) 1797 #define glIsQuery GLEW_GET_FUN(__glewIsQuery) 1798 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) 1799 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) 1801 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) 1807 #ifndef GL_VERSION_2_0 1808 #define GL_VERSION_2_0 1 1810 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION 1811 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 1812 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 1813 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 1814 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 1815 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 1816 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 1817 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 1818 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 1819 #define GL_STENCIL_BACK_FUNC 0x8800 1820 #define GL_STENCIL_BACK_FAIL 0x8801 1821 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 1822 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 1823 #define GL_MAX_DRAW_BUFFERS 0x8824 1824 #define GL_DRAW_BUFFER0 0x8825 1825 #define GL_DRAW_BUFFER1 0x8826 1826 #define GL_DRAW_BUFFER2 0x8827 1827 #define GL_DRAW_BUFFER3 0x8828 1828 #define GL_DRAW_BUFFER4 0x8829 1829 #define GL_DRAW_BUFFER5 0x882A 1830 #define GL_DRAW_BUFFER6 0x882B 1831 #define GL_DRAW_BUFFER7 0x882C 1832 #define GL_DRAW_BUFFER8 0x882D 1833 #define GL_DRAW_BUFFER9 0x882E 1834 #define GL_DRAW_BUFFER10 0x882F 1835 #define GL_DRAW_BUFFER11 0x8830 1836 #define GL_DRAW_BUFFER12 0x8831 1837 #define GL_DRAW_BUFFER13 0x8832 1838 #define GL_DRAW_BUFFER14 0x8833 1839 #define GL_DRAW_BUFFER15 0x8834 1840 #define GL_BLEND_EQUATION_ALPHA 0x883D 1841 #define GL_POINT_SPRITE 0x8861 1842 #define GL_COORD_REPLACE 0x8862 1843 #define GL_MAX_VERTEX_ATTRIBS 0x8869 1844 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 1845 #define GL_MAX_TEXTURE_COORDS 0x8871 1846 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 1847 #define GL_FRAGMENT_SHADER 0x8B30 1848 #define GL_VERTEX_SHADER 0x8B31 1849 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 1850 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 1851 #define GL_MAX_VARYING_FLOATS 0x8B4B 1852 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 1853 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 1854 #define GL_SHADER_TYPE 0x8B4F 1855 #define GL_FLOAT_VEC2 0x8B50 1856 #define GL_FLOAT_VEC3 0x8B51 1857 #define GL_FLOAT_VEC4 0x8B52 1858 #define GL_INT_VEC2 0x8B53 1859 #define GL_INT_VEC3 0x8B54 1860 #define GL_INT_VEC4 0x8B55 1861 #define GL_BOOL 0x8B56 1862 #define GL_BOOL_VEC2 0x8B57 1863 #define GL_BOOL_VEC3 0x8B58 1864 #define GL_BOOL_VEC4 0x8B59 1865 #define GL_FLOAT_MAT2 0x8B5A 1866 #define GL_FLOAT_MAT3 0x8B5B 1867 #define GL_FLOAT_MAT4 0x8B5C 1868 #define GL_SAMPLER_1D 0x8B5D 1869 #define GL_SAMPLER_2D 0x8B5E 1870 #define GL_SAMPLER_3D 0x8B5F 1871 #define GL_SAMPLER_CUBE 0x8B60 1872 #define GL_SAMPLER_1D_SHADOW 0x8B61 1873 #define GL_SAMPLER_2D_SHADOW 0x8B62 1874 #define GL_DELETE_STATUS 0x8B80 1875 #define GL_COMPILE_STATUS 0x8B81 1876 #define GL_LINK_STATUS 0x8B82 1877 #define GL_VALIDATE_STATUS 0x8B83 1878 #define GL_INFO_LOG_LENGTH 0x8B84 1879 #define GL_ATTACHED_SHADERS 0x8B85 1880 #define GL_ACTIVE_UNIFORMS 0x8B86 1881 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 1882 #define GL_SHADER_SOURCE_LENGTH 0x8B88 1883 #define GL_ACTIVE_ATTRIBUTES 0x8B89 1884 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 1885 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 1886 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 1887 #define GL_CURRENT_PROGRAM 0x8B8D 1888 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 1889 #define GL_LOWER_LEFT 0x8CA1 1890 #define GL_UPPER_LEFT 0x8CA2 1891 #define GL_STENCIL_BACK_REF 0x8CA3 1892 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 1893 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 2062 #define glAttachShader GLEW_GET_FUN(__glewAttachShader) 2063 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) 2064 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) 2065 #define glCompileShader GLEW_GET_FUN(__glewCompileShader) 2066 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) 2067 #define glCreateShader GLEW_GET_FUN(__glewCreateShader) 2068 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) 2069 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) 2070 #define glDetachShader GLEW_GET_FUN(__glewDetachShader) 2071 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) 2072 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) 2073 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) 2074 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) 2075 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) 2076 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) 2077 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) 2078 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) 2079 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) 2080 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) 2081 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) 2082 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) 2083 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) 2084 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) 2085 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) 2086 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) 2087 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) 2088 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) 2089 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) 2090 #define glIsProgram GLEW_GET_FUN(__glewIsProgram) 2091 #define glIsShader GLEW_GET_FUN(__glewIsShader) 2092 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) 2093 #define glShaderSource GLEW_GET_FUN(__glewShaderSource) 2094 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) 2095 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) 2096 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) 2097 #define glUniform1f GLEW_GET_FUN(__glewUniform1f) 2098 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) 2099 #define glUniform1i GLEW_GET_FUN(__glewUniform1i) 2100 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) 2101 #define glUniform2f GLEW_GET_FUN(__glewUniform2f) 2102 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) 2103 #define glUniform2i GLEW_GET_FUN(__glewUniform2i) 2104 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) 2105 #define glUniform3f GLEW_GET_FUN(__glewUniform3f) 2106 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) 2107 #define glUniform3i GLEW_GET_FUN(__glewUniform3i) 2108 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) 2109 #define glUniform4f GLEW_GET_FUN(__glewUniform4f) 2110 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) 2111 #define glUniform4i GLEW_GET_FUN(__glewUniform4i) 2112 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) 2113 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) 2114 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) 2115 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) 2116 #define glUseProgram GLEW_GET_FUN(__glewUseProgram) 2117 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) 2118 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) 2119 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) 2120 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) 2121 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) 2122 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) 2123 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) 2124 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) 2125 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) 2126 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) 2127 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) 2128 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) 2129 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) 2130 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) 2131 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) 2132 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) 2133 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) 2134 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) 2135 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) 2136 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) 2137 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) 2138 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) 2139 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) 2140 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) 2141 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) 2142 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) 2143 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) 2144 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) 2145 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) 2146 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) 2147 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) 2148 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) 2149 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) 2150 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) 2151 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) 2152 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) 2153 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) 2154 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) 2156 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) 2162 #ifndef GL_VERSION_2_1 2163 #define GL_VERSION_2_1 1 2165 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 2166 #define GL_PIXEL_PACK_BUFFER 0x88EB 2167 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 2168 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 2169 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 2170 #define GL_FLOAT_MAT2x3 0x8B65 2171 #define GL_FLOAT_MAT2x4 0x8B66 2172 #define GL_FLOAT_MAT3x2 0x8B67 2173 #define GL_FLOAT_MAT3x4 0x8B68 2174 #define GL_FLOAT_MAT4x2 0x8B69 2175 #define GL_FLOAT_MAT4x3 0x8B6A 2176 #define GL_SRGB 0x8C40 2177 #define GL_SRGB8 0x8C41 2178 #define GL_SRGB_ALPHA 0x8C42 2179 #define GL_SRGB8_ALPHA8 0x8C43 2180 #define GL_SLUMINANCE_ALPHA 0x8C44 2181 #define GL_SLUMINANCE8_ALPHA8 0x8C45 2182 #define GL_SLUMINANCE 0x8C46 2183 #define GL_SLUMINANCE8 0x8C47 2184 #define GL_COMPRESSED_SRGB 0x8C48 2185 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 2186 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 2187 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 2202 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) 2203 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) 2204 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) 2205 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) 2206 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) 2207 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) 2209 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) 2215 #ifndef GL_VERSION_3_0 2216 #define GL_VERSION_3_0 1 2218 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES 2219 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 2220 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 2221 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 2222 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB 2223 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 2224 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 2225 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 2226 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS 2227 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 2228 #define GL_MAJOR_VERSION 0x821B 2229 #define GL_MINOR_VERSION 0x821C 2230 #define GL_NUM_EXTENSIONS 0x821D 2231 #define GL_CONTEXT_FLAGS 0x821E 2232 #define GL_DEPTH_BUFFER 0x8223 2233 #define GL_STENCIL_BUFFER 0x8224 2234 #define GL_COMPRESSED_RED 0x8225 2235 #define GL_COMPRESSED_RG 0x8226 2236 #define GL_RGBA32F 0x8814 2237 #define GL_RGB32F 0x8815 2238 #define GL_RGBA16F 0x881A 2239 #define GL_RGB16F 0x881B 2240 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 2241 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 2242 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 2243 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 2244 #define GL_CLAMP_VERTEX_COLOR 0x891A 2245 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 2246 #define GL_CLAMP_READ_COLOR 0x891C 2247 #define GL_FIXED_ONLY 0x891D 2248 #define GL_TEXTURE_RED_TYPE 0x8C10 2249 #define GL_TEXTURE_GREEN_TYPE 0x8C11 2250 #define GL_TEXTURE_BLUE_TYPE 0x8C12 2251 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 2252 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 2253 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 2254 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 2255 #define GL_UNSIGNED_NORMALIZED 0x8C17 2256 #define GL_TEXTURE_1D_ARRAY 0x8C18 2257 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 2258 #define GL_TEXTURE_2D_ARRAY 0x8C1A 2259 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 2260 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 2261 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 2262 #define GL_R11F_G11F_B10F 0x8C3A 2263 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 2264 #define GL_RGB9_E5 0x8C3D 2265 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 2266 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 2267 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 2268 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 2269 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 2270 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 2271 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 2272 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 2273 #define GL_PRIMITIVES_GENERATED 0x8C87 2274 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 2275 #define GL_RASTERIZER_DISCARD 0x8C89 2276 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 2277 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 2278 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 2279 #define GL_SEPARATE_ATTRIBS 0x8C8D 2280 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 2281 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 2282 #define GL_RGBA32UI 0x8D70 2283 #define GL_RGB32UI 0x8D71 2284 #define GL_RGBA16UI 0x8D76 2285 #define GL_RGB16UI 0x8D77 2286 #define GL_RGBA8UI 0x8D7C 2287 #define GL_RGB8UI 0x8D7D 2288 #define GL_RGBA32I 0x8D82 2289 #define GL_RGB32I 0x8D83 2290 #define GL_RGBA16I 0x8D88 2291 #define GL_RGB16I 0x8D89 2292 #define GL_RGBA8I 0x8D8E 2293 #define GL_RGB8I 0x8D8F 2294 #define GL_RED_INTEGER 0x8D94 2295 #define GL_GREEN_INTEGER 0x8D95 2296 #define GL_BLUE_INTEGER 0x8D96 2297 #define GL_ALPHA_INTEGER 0x8D97 2298 #define GL_RGB_INTEGER 0x8D98 2299 #define GL_RGBA_INTEGER 0x8D99 2300 #define GL_BGR_INTEGER 0x8D9A 2301 #define GL_BGRA_INTEGER 0x8D9B 2302 #define GL_SAMPLER_1D_ARRAY 0x8DC0 2303 #define GL_SAMPLER_2D_ARRAY 0x8DC1 2304 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 2305 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 2306 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 2307 #define GL_UNSIGNED_INT_VEC2 0x8DC6 2308 #define GL_UNSIGNED_INT_VEC3 0x8DC7 2309 #define GL_UNSIGNED_INT_VEC4 0x8DC8 2310 #define GL_INT_SAMPLER_1D 0x8DC9 2311 #define GL_INT_SAMPLER_2D 0x8DCA 2312 #define GL_INT_SAMPLER_3D 0x8DCB 2313 #define GL_INT_SAMPLER_CUBE 0x8DCC 2314 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 2315 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 2316 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 2317 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 2318 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 2319 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 2320 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 2321 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 2322 #define GL_QUERY_WAIT 0x8E13 2323 #define GL_QUERY_NO_WAIT 0x8E14 2324 #define GL_QUERY_BY_REGION_WAIT 0x8E15 2325 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 2398 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) 2399 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) 2400 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) 2401 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) 2402 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) 2403 #define glClampColor GLEW_GET_FUN(__glewClampColor) 2404 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) 2405 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) 2406 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) 2407 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) 2408 #define glColorMaski GLEW_GET_FUN(__glewColorMaski) 2409 #define glDisablei GLEW_GET_FUN(__glewDisablei) 2410 #define glEnablei GLEW_GET_FUN(__glewEnablei) 2411 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) 2412 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) 2413 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) 2414 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) 2415 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) 2416 #define glGetStringi GLEW_GET_FUN(__glewGetStringi) 2417 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) 2418 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) 2419 #define glGetTransformFeedbackVarying \ 2420 GLEW_GET_FUN(__glewGetTransformFeedbackVarying) 2421 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) 2422 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) 2423 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) 2424 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) 2425 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) 2426 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) 2427 #define glTransformFeedbackVaryings \ 2428 GLEW_GET_FUN(__glewTransformFeedbackVaryings) 2429 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) 2430 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) 2431 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) 2432 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) 2433 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) 2434 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) 2435 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) 2436 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) 2437 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) 2438 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) 2439 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) 2440 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) 2441 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) 2442 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) 2443 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) 2444 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) 2445 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) 2446 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) 2447 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) 2448 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) 2449 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) 2450 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) 2451 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) 2452 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) 2453 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) 2454 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) 2455 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) 2456 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) 2457 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) 2459 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) 2465 #ifndef GL_3DFX_multisample 2466 #define GL_3DFX_multisample 1 2468 #define GL_MULTISAMPLE_3DFX 0x86B2 2469 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 2470 #define GL_SAMPLES_3DFX 0x86B4 2471 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 2473 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) 2479 #ifndef GL_3DFX_tbuffer 2480 #define GL_3DFX_tbuffer 1 2484 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) 2486 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) 2492 #ifndef GL_3DFX_texture_compression_FXT1 2493 #define GL_3DFX_texture_compression_FXT1 1 2495 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 2496 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 2498 #define GLEW_3DFX_texture_compression_FXT1 \ 2499 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) 2505 #ifndef GL_APPLE_client_storage 2506 #define GL_APPLE_client_storage 1 2508 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 2510 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) 2516 #ifndef GL_APPLE_element_array 2517 #define GL_APPLE_element_array 1 2519 #define GL_ELEMENT_ARRAY_APPLE 0x8768 2520 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 2521 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A 2535 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) 2536 #define glDrawRangeElementArrayAPPLE \ 2537 GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) 2538 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) 2539 #define glMultiDrawElementArrayAPPLE \ 2540 GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) 2541 #define glMultiDrawRangeElementArrayAPPLE \ 2542 GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) 2544 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) 2550 #ifndef GL_APPLE_fence 2551 #define GL_APPLE_fence 1 2553 #define GL_DRAW_PIXELS_APPLE 0x8A0A 2554 #define GL_FENCE_APPLE 0x8A0B 2567 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) 2568 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) 2569 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) 2570 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) 2571 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) 2572 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) 2573 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) 2574 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) 2576 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) 2582 #ifndef GL_APPLE_float_pixels 2583 #define GL_APPLE_float_pixels 1 2585 #define GL_HALF_APPLE 0x140B 2586 #define GL_RGBA_FLOAT32_APPLE 0x8814 2587 #define GL_RGB_FLOAT32_APPLE 0x8815 2588 #define GL_ALPHA_FLOAT32_APPLE 0x8816 2589 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 2590 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 2591 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 2592 #define GL_RGBA_FLOAT16_APPLE 0x881A 2593 #define GL_RGB_FLOAT16_APPLE 0x881B 2594 #define GL_ALPHA_FLOAT16_APPLE 0x881C 2595 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 2596 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 2597 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 2598 #define GL_COLOR_FLOAT_APPLE 0x8A0F 2600 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) 2606 #ifndef GL_APPLE_flush_buffer_range 2607 #define GL_APPLE_flush_buffer_range 1 2609 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 2610 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 2617 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) 2618 #define glFlushMappedBufferRangeAPPLE \ 2619 GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) 2621 #define GLEW_APPLE_flush_buffer_range \ 2622 GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) 2628 #ifndef GL_APPLE_pixel_buffer 2629 #define GL_APPLE_pixel_buffer 1 2631 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 2633 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) 2639 #ifndef GL_APPLE_specular_vector 2640 #define GL_APPLE_specular_vector 1 2642 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 2644 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) 2650 #ifndef GL_APPLE_texture_range 2651 #define GL_APPLE_texture_range 1 2653 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 2654 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 2655 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 2656 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 2657 #define GL_STORAGE_CACHED_APPLE 0x85BE 2658 #define GL_STORAGE_SHARED_APPLE 0x85BF 2665 #define glGetTexParameterPointervAPPLE \ 2666 GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) 2667 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) 2669 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) 2675 #ifndef GL_APPLE_transform_hint 2676 #define GL_APPLE_transform_hint 1 2678 #define GL_TRANSFORM_HINT_APPLE 0x85B1 2680 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) 2686 #ifndef GL_APPLE_vertex_array_object 2687 #define GL_APPLE_vertex_array_object 1 2689 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 2698 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) 2699 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) 2700 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) 2701 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) 2703 #define GLEW_APPLE_vertex_array_object \ 2704 GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) 2710 #ifndef GL_APPLE_vertex_array_range 2711 #define GL_APPLE_vertex_array_range 1 2713 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 2714 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 2715 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 2716 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 2717 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 2718 #define GL_STORAGE_CACHED_APPLE 0x85BE 2719 #define GL_STORAGE_SHARED_APPLE 0x85BF 2728 #define glFlushVertexArrayRangeAPPLE \ 2729 GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) 2730 #define glVertexArrayParameteriAPPLE \ 2731 GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) 2732 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) 2734 #define GLEW_APPLE_vertex_array_range \ 2735 GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) 2741 #ifndef GL_APPLE_ycbcr_422 2742 #define GL_APPLE_ycbcr_422 1 2744 #define GL_YCBCR_422_APPLE 0x85B9 2745 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 2746 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 2748 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) 2754 #ifndef GL_ARB_color_buffer_float 2755 #define GL_ARB_color_buffer_float 1 2757 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 2758 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 2759 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 2760 #define GL_CLAMP_READ_COLOR_ARB 0x891C 2761 #define GL_FIXED_ONLY_ARB 0x891D 2765 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) 2767 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) 2773 #ifndef GL_ARB_depth_buffer_float 2774 #define GL_ARB_depth_buffer_float 1 2776 #define GL_DEPTH_COMPONENT32F 0x8CAC 2777 #define GL_DEPTH32F_STENCIL8 0x8CAD 2778 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 2780 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) 2786 #ifndef GL_ARB_depth_texture 2787 #define GL_ARB_depth_texture 1 2789 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 2790 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 2791 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 2792 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 2793 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 2795 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) 2801 #ifndef GL_ARB_draw_buffers 2802 #define GL_ARB_draw_buffers 1 2804 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 2805 #define GL_DRAW_BUFFER0_ARB 0x8825 2806 #define GL_DRAW_BUFFER1_ARB 0x8826 2807 #define GL_DRAW_BUFFER2_ARB 0x8827 2808 #define GL_DRAW_BUFFER3_ARB 0x8828 2809 #define GL_DRAW_BUFFER4_ARB 0x8829 2810 #define GL_DRAW_BUFFER5_ARB 0x882A 2811 #define GL_DRAW_BUFFER6_ARB 0x882B 2812 #define GL_DRAW_BUFFER7_ARB 0x882C 2813 #define GL_DRAW_BUFFER8_ARB 0x882D 2814 #define GL_DRAW_BUFFER9_ARB 0x882E 2815 #define GL_DRAW_BUFFER10_ARB 0x882F 2816 #define GL_DRAW_BUFFER11_ARB 0x8830 2817 #define GL_DRAW_BUFFER12_ARB 0x8831 2818 #define GL_DRAW_BUFFER13_ARB 0x8832 2819 #define GL_DRAW_BUFFER14_ARB 0x8833 2820 #define GL_DRAW_BUFFER15_ARB 0x8834 2825 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) 2827 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) 2833 #ifndef GL_ARB_draw_instanced 2834 #define GL_ARB_draw_instanced 1 2842 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) 2843 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) 2845 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) 2851 #ifndef GL_ARB_fragment_program 2852 #define GL_ARB_fragment_program 1 2854 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 2855 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 2856 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 2857 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 2858 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 2859 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 2860 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 2861 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 2862 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 2863 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 2864 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 2865 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 2866 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 2867 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 2868 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 2870 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) 2876 #ifndef GL_ARB_fragment_program_shadow 2877 #define GL_ARB_fragment_program_shadow 1 2879 #define GLEW_ARB_fragment_program_shadow \ 2880 GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) 2886 #ifndef GL_ARB_fragment_shader 2887 #define GL_ARB_fragment_shader 1 2889 #define GL_FRAGMENT_SHADER_ARB 0x8B30 2890 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 2891 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 2893 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) 2899 #ifndef GL_ARB_framebuffer_object 2900 #define GL_ARB_framebuffer_object 1 2902 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 2903 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 2904 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 2905 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 2906 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 2907 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 2908 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 2909 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 2910 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 2911 #define GL_FRAMEBUFFER_DEFAULT 0x8218 2912 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 2913 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 2914 #define GL_INDEX 0x8222 2915 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 2916 #define GL_DEPTH_STENCIL 0x84F9 2917 #define GL_UNSIGNED_INT_24_8 0x84FA 2918 #define GL_DEPTH24_STENCIL8 0x88F0 2919 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 2920 #define GL_UNSIGNED_NORMALIZED 0x8C17 2921 #define GL_SRGB 0x8C40 2922 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 2923 #define GL_FRAMEBUFFER_BINDING 0x8CA6 2924 #define GL_RENDERBUFFER_BINDING 0x8CA7 2925 #define GL_READ_FRAMEBUFFER 0x8CA8 2926 #define GL_DRAW_FRAMEBUFFER 0x8CA9 2927 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 2928 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 2929 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 2930 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 2931 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 2932 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 2933 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 2934 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 2935 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 2936 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 2937 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 2938 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 2939 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 2940 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 2941 #define GL_COLOR_ATTACHMENT0 0x8CE0 2942 #define GL_COLOR_ATTACHMENT1 0x8CE1 2943 #define GL_COLOR_ATTACHMENT2 0x8CE2 2944 #define GL_COLOR_ATTACHMENT3 0x8CE3 2945 #define GL_COLOR_ATTACHMENT4 0x8CE4 2946 #define GL_COLOR_ATTACHMENT5 0x8CE5 2947 #define GL_COLOR_ATTACHMENT6 0x8CE6 2948 #define GL_COLOR_ATTACHMENT7 0x8CE7 2949 #define GL_COLOR_ATTACHMENT8 0x8CE8 2950 #define GL_COLOR_ATTACHMENT9 0x8CE9 2951 #define GL_COLOR_ATTACHMENT10 0x8CEA 2952 #define GL_COLOR_ATTACHMENT11 0x8CEB 2953 #define GL_COLOR_ATTACHMENT12 0x8CEC 2954 #define GL_COLOR_ATTACHMENT13 0x8CED 2955 #define GL_COLOR_ATTACHMENT14 0x8CEE 2956 #define GL_COLOR_ATTACHMENT15 0x8CEF 2957 #define GL_DEPTH_ATTACHMENT 0x8D00 2958 #define GL_STENCIL_ATTACHMENT 0x8D20 2959 #define GL_FRAMEBUFFER 0x8D40 2960 #define GL_RENDERBUFFER 0x8D41 2961 #define GL_RENDERBUFFER_WIDTH 0x8D42 2962 #define GL_RENDERBUFFER_HEIGHT 0x8D43 2963 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 2964 #define GL_STENCIL_INDEX1 0x8D46 2965 #define GL_STENCIL_INDEX4 0x8D47 2966 #define GL_STENCIL_INDEX8 0x8D48 2967 #define GL_STENCIL_INDEX16 0x8D49 2968 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 2969 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 2970 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 2971 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 2972 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 2973 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 2974 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 2975 #define GL_MAX_SAMPLES 0x8D57 3020 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) 3021 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) 3022 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) 3023 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) 3024 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) 3025 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) 3026 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) 3027 #define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer) 3028 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) 3029 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) 3030 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) 3031 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) 3032 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) 3033 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) 3034 #define glGetFramebufferAttachmentParameteriv \ 3035 GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) 3036 #define glGetRenderbufferParameteriv \ 3037 GLEW_GET_FUN(__glewGetRenderbufferParameteriv) 3038 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) 3039 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) 3040 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) 3041 #define glRenderbufferStorageMultisample \ 3042 GLEW_GET_FUN(__glewRenderbufferStorageMultisample) 3044 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) 3050 #ifndef GL_ARB_framebuffer_sRGB 3051 #define GL_ARB_framebuffer_sRGB 1 3053 #define GL_FRAMEBUFFER_SRGB 0x8DB9 3055 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) 3061 #ifndef GL_ARB_geometry_shader4 3062 #define GL_ARB_geometry_shader4 1 3064 #define GL_LINES_ADJACENCY_ARB 0xA 3065 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB 3066 #define GL_TRIANGLES_ADJACENCY_ARB 0xC 3067 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD 3068 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 3069 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 3070 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 3071 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 3072 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 3073 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 3074 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 3075 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 3076 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 3077 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 3078 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 3079 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 3080 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 3081 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 3082 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 3093 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) 3094 #define glFramebufferTextureFaceARB \ 3095 GLEW_GET_FUN(__glewFramebufferTextureFaceARB) 3096 #define glFramebufferTextureLayerARB \ 3097 GLEW_GET_FUN(__glewFramebufferTextureLayerARB) 3098 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) 3100 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) 3106 #ifndef GL_ARB_half_float_pixel 3107 #define GL_ARB_half_float_pixel 1 3109 #define GL_HALF_FLOAT_ARB 0x140B 3111 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) 3117 #ifndef GL_ARB_half_float_vertex 3118 #define GL_ARB_half_float_vertex 1 3120 #define GL_HALF_FLOAT 0x140B 3122 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) 3128 #ifndef GL_ARB_imaging 3129 #define GL_ARB_imaging 1 3131 #define GL_CONSTANT_COLOR 0x8001 3132 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 3133 #define GL_CONSTANT_ALPHA 0x8003 3134 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 3135 #define GL_BLEND_COLOR 0x8005 3136 #define GL_FUNC_ADD 0x8006 3137 #define GL_MIN 0x8007 3138 #define GL_MAX 0x8008 3139 #define GL_BLEND_EQUATION 0x8009 3140 #define GL_FUNC_SUBTRACT 0x800A 3141 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 3142 #define GL_CONVOLUTION_1D 0x8010 3143 #define GL_CONVOLUTION_2D 0x8011 3144 #define GL_SEPARABLE_2D 0x8012 3145 #define GL_CONVOLUTION_BORDER_MODE 0x8013 3146 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 3147 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 3148 #define GL_REDUCE 0x8016 3149 #define GL_CONVOLUTION_FORMAT 0x8017 3150 #define GL_CONVOLUTION_WIDTH 0x8018 3151 #define GL_CONVOLUTION_HEIGHT 0x8019 3152 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 3153 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 3154 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 3155 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 3156 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 3157 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 3158 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 3159 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 3160 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 3161 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 3162 #define GL_HISTOGRAM 0x8024 3163 #define GL_PROXY_HISTOGRAM 0x8025 3164 #define GL_HISTOGRAM_WIDTH 0x8026 3165 #define GL_HISTOGRAM_FORMAT 0x8027 3166 #define GL_HISTOGRAM_RED_SIZE 0x8028 3167 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 3168 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 3169 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 3170 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 3171 #define GL_HISTOGRAM_SINK 0x802D 3172 #define GL_MINMAX 0x802E 3173 #define GL_MINMAX_FORMAT 0x802F 3174 #define GL_MINMAX_SINK 0x8030 3175 #define GL_TABLE_TOO_LARGE 0x8031 3176 #define GL_COLOR_MATRIX 0x80B1 3177 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 3178 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 3179 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 3180 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 3181 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 3182 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 3183 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 3184 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 3185 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 3186 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 3187 #define GL_COLOR_TABLE 0x80D0 3188 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 3189 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 3190 #define GL_PROXY_COLOR_TABLE 0x80D3 3191 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 3192 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 3193 #define GL_COLOR_TABLE_SCALE 0x80D6 3194 #define GL_COLOR_TABLE_BIAS 0x80D7 3195 #define GL_COLOR_TABLE_FORMAT 0x80D8 3196 #define GL_COLOR_TABLE_WIDTH 0x80D9 3197 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 3198 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 3199 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 3200 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 3201 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 3202 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 3203 #define GL_IGNORE_BORDER 0x8150 3204 #define GL_CONSTANT_BORDER 0x8151 3205 #define GL_WRAP_BORDER 0x8152 3206 #define GL_REPLICATE_BORDER 0x8153 3207 #define GL_CONVOLUTION_BORDER_COLOR 0x8154