39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && \
40 !defined(__SCITECH_SNAP__)
41 #define WIN32_LEAN_AND_MEAN 1
49 #define APIENTRYP APIENTRY*
60 #define GL_GLEXT_VERSION 39
62 #ifndef GL_VERSION_1_2
63 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
64 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
65 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
66 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
67 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
68 #define GL_RESCALE_NORMAL 0x803A
69 #define GL_TEXTURE_BINDING_3D 0x806A
70 #define GL_PACK_SKIP_IMAGES 0x806B
71 #define GL_PACK_IMAGE_HEIGHT 0x806C
72 #define GL_UNPACK_SKIP_IMAGES 0x806D
73 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
74 #define GL_TEXTURE_3D 0x806F
75 #define GL_PROXY_TEXTURE_3D 0x8070
76 #define GL_TEXTURE_DEPTH 0x8071
77 #define GL_TEXTURE_WRAP_R 0x8072
78 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
79 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
80 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
81 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
82 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
83 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
84 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
85 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
87 #define GL_BGRA 0x80E1
88 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
89 #define GL_MAX_ELEMENTS_INDICES 0x80E9
90 #define GL_CLAMP_TO_EDGE 0x812F
91 #define GL_TEXTURE_MIN_LOD 0x813A
92 #define GL_TEXTURE_MAX_LOD 0x813B
93 #define GL_TEXTURE_BASE_LEVEL 0x813C
94 #define GL_TEXTURE_MAX_LEVEL 0x813D
95 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
96 #define GL_SINGLE_COLOR 0x81F9
97 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
98 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
99 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
100 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
101 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
102 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
103 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
106 #ifndef GL_ARB_imaging
107 #define GL_CONSTANT_COLOR 0x8001
108 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
109 #define GL_CONSTANT_ALPHA 0x8003
110 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
111 #define GL_BLEND_COLOR 0x8005
112 #define GL_FUNC_ADD 0x8006
113 #define GL_MIN 0x8007
114 #define GL_MAX 0x8008
115 #define GL_BLEND_EQUATION 0x8009
116 #define GL_FUNC_SUBTRACT 0x800A
117 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
118 #define GL_CONVOLUTION_1D 0x8010
119 #define GL_CONVOLUTION_2D 0x8011
120 #define GL_SEPARABLE_2D 0x8012
121 #define GL_CONVOLUTION_BORDER_MODE 0x8013
122 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
123 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
124 #define GL_REDUCE 0x8016
125 #define GL_CONVOLUTION_FORMAT 0x8017
126 #define GL_CONVOLUTION_WIDTH 0x8018
127 #define GL_CONVOLUTION_HEIGHT 0x8019
128 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
129 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
130 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
131 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
132 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
133 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
134 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
135 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
136 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
137 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
138 #define GL_HISTOGRAM 0x8024
139 #define GL_PROXY_HISTOGRAM 0x8025
140 #define GL_HISTOGRAM_WIDTH 0x8026
141 #define GL_HISTOGRAM_FORMAT 0x8027
142 #define GL_HISTOGRAM_RED_SIZE 0x8028
143 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
144 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
145 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
146 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
147 #define GL_HISTOGRAM_SINK 0x802D
148 #define GL_MINMAX 0x802E
149 #define GL_MINMAX_FORMAT 0x802F
150 #define GL_MINMAX_SINK 0x8030
151 #define GL_TABLE_TOO_LARGE 0x8031
152 #define GL_COLOR_MATRIX 0x80B1
153 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
154 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
155 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
156 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
157 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
158 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
159 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
160 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
161 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
162 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
163 #define GL_COLOR_TABLE 0x80D0
164 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
165 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
166 #define GL_PROXY_COLOR_TABLE 0x80D3
167 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
168 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
169 #define GL_COLOR_TABLE_SCALE 0x80D6
170 #define GL_COLOR_TABLE_BIAS 0x80D7
171 #define GL_COLOR_TABLE_FORMAT 0x80D8
172 #define GL_COLOR_TABLE_WIDTH 0x80D9
173 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
174 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
175 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
176 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
177 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
178 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
179 #define GL_CONSTANT_BORDER 0x8151
180 #define GL_REPLICATE_BORDER 0x8153
181 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
184 #ifndef GL_VERSION_1_3
185 #define GL_TEXTURE0 0x84C0
186 #define GL_TEXTURE1 0x84C1
187 #define GL_TEXTURE2 0x84C2
188 #define GL_TEXTURE3 0x84C3
189 #define GL_TEXTURE4 0x84C4
190 #define GL_TEXTURE5 0x84C5
191 #define GL_TEXTURE6 0x84C6
192 #define GL_TEXTURE7 0x84C7
193 #define GL_TEXTURE8 0x84C8
194 #define GL_TEXTURE9 0x84C9
195 #define GL_TEXTURE10 0x84CA
196 #define GL_TEXTURE11 0x84CB
197 #define GL_TEXTURE12 0x84CC
198 #define GL_TEXTURE13 0x84CD
199 #define GL_TEXTURE14 0x84CE
200 #define GL_TEXTURE15 0x84CF
201 #define GL_TEXTURE16 0x84D0
202 #define GL_TEXTURE17 0x84D1
203 #define GL_TEXTURE18 0x84D2
204 #define GL_TEXTURE19 0x84D3
205 #define GL_TEXTURE20 0x84D4
206 #define GL_TEXTURE21 0x84D5
207 #define GL_TEXTURE22 0x84D6
208 #define GL_TEXTURE23 0x84D7
209 #define GL_TEXTURE24 0x84D8
210 #define GL_TEXTURE25 0x84D9
211 #define GL_TEXTURE26 0x84DA
212 #define GL_TEXTURE27 0x84DB
213 #define GL_TEXTURE28 0x84DC
214 #define GL_TEXTURE29 0x84DD
215 #define GL_TEXTURE30 0x84DE
216 #define GL_TEXTURE31 0x84DF
217 #define GL_ACTIVE_TEXTURE 0x84E0
218 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
219 #define GL_MAX_TEXTURE_UNITS 0x84E2
220 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
221 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
222 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
223 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
224 #define GL_MULTISAMPLE 0x809D
225 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
226 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
227 #define GL_SAMPLE_COVERAGE 0x80A0
228 #define GL_SAMPLE_BUFFERS 0x80A8
229 #define GL_SAMPLES 0x80A9
230 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
231 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
232 #define GL_MULTISAMPLE_BIT 0x20000000
233 #define GL_NORMAL_MAP 0x8511
234 #define GL_REFLECTION_MAP 0x8512
235 #define GL_TEXTURE_CUBE_MAP 0x8513
236 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
237 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
238 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
239 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
240 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
241 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
242 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
243 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
244 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
245 #define GL_COMPRESSED_ALPHA 0x84E9
246 #define GL_COMPRESSED_LUMINANCE 0x84EA
247 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
248 #define GL_COMPRESSED_INTENSITY 0x84EC
249 #define GL_COMPRESSED_RGB 0x84ED
250 #define GL_COMPRESSED_RGBA 0x84EE
251 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
252 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
253 #define GL_TEXTURE_COMPRESSED 0x86A1
254 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
255 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
256 #define GL_CLAMP_TO_BORDER 0x812D
257 #define GL_COMBINE 0x8570
258 #define GL_COMBINE_RGB 0x8571
259 #define GL_COMBINE_ALPHA 0x8572
260 #define GL_SOURCE0_RGB 0x8580
261 #define GL_SOURCE1_RGB 0x8581
262 #define GL_SOURCE2_RGB 0x8582
263 #define GL_SOURCE0_ALPHA 0x8588
264 #define GL_SOURCE1_ALPHA 0x8589
265 #define GL_SOURCE2_ALPHA 0x858A
266 #define GL_OPERAND0_RGB 0x8590
267 #define GL_OPERAND1_RGB 0x8591
268 #define GL_OPERAND2_RGB 0x8592
269 #define GL_OPERAND0_ALPHA 0x8598
270 #define GL_OPERAND1_ALPHA 0x8599
271 #define GL_OPERAND2_ALPHA 0x859A
272 #define GL_RGB_SCALE 0x8573
273 #define GL_ADD_SIGNED 0x8574
274 #define GL_INTERPOLATE 0x8575
275 #define GL_SUBTRACT 0x84E7
276 #define GL_CONSTANT 0x8576
277 #define GL_PRIMARY_COLOR 0x8577
278 #define GL_PREVIOUS 0x8578
279 #define GL_DOT3_RGB 0x86AE
280 #define GL_DOT3_RGBA 0x86AF
283 #ifndef GL_VERSION_1_4
284 #define GL_BLEND_DST_RGB 0x80C8
285 #define GL_BLEND_SRC_RGB 0x80C9
286 #define GL_BLEND_DST_ALPHA 0x80CA
287 #define GL_BLEND_SRC_ALPHA 0x80CB
288 #define GL_POINT_SIZE_MIN 0x8126
289 #define GL_POINT_SIZE_MAX 0x8127
290 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
291 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
292 #define GL_GENERATE_MIPMAP 0x8191
293 #define GL_GENERATE_MIPMAP_HINT 0x8192
294 #define GL_DEPTH_COMPONENT16 0x81A5
295 #define GL_DEPTH_COMPONENT24 0x81A6
296 #define GL_DEPTH_COMPONENT32 0x81A7
297 #define GL_MIRRORED_REPEAT 0x8370
298 #define GL_FOG_COORDINATE_SOURCE 0x8450
299 #define GL_FOG_COORDINATE 0x8451
300 #define GL_FRAGMENT_DEPTH 0x8452
301 #define GL_CURRENT_FOG_COORDINATE 0x8453
302 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
303 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
304 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
305 #define GL_FOG_COORDINATE_ARRAY 0x8457
306 #define GL_COLOR_SUM 0x8458
307 #define GL_CURRENT_SECONDARY_COLOR 0x8459
308 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
309 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
310 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
311 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
312 #define GL_SECONDARY_COLOR_ARRAY 0x845E
313 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
314 #define GL_TEXTURE_FILTER_CONTROL 0x8500
315 #define GL_TEXTURE_LOD_BIAS 0x8501
316 #define GL_INCR_WRAP 0x8507
317 #define GL_DECR_WRAP 0x8508
318 #define GL_TEXTURE_DEPTH_SIZE 0x884A
319 #define GL_DEPTH_TEXTURE_MODE 0x884B
320 #define GL_TEXTURE_COMPARE_MODE 0x884C
321 #define GL_TEXTURE_COMPARE_FUNC 0x884D
322 #define GL_COMPARE_R_TO_TEXTURE 0x884E
325 #ifndef GL_VERSION_1_5
326 #define GL_BUFFER_SIZE 0x8764
327 #define GL_BUFFER_USAGE 0x8765
328 #define GL_QUERY_COUNTER_BITS 0x8864
329 #define GL_CURRENT_QUERY 0x8865
330 #define GL_QUERY_RESULT 0x8866
331 #define GL_QUERY_RESULT_AVAILABLE 0x8867
332 #define GL_ARRAY_BUFFER 0x8892
333 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
334 #define GL_ARRAY_BUFFER_BINDING 0x8894
335 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
336 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
337 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
338 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
339 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
340 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
341 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
342 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
343 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
344 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
345 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
346 #define GL_READ_ONLY 0x88B8
347 #define GL_WRITE_ONLY 0x88B9
348 #define GL_READ_WRITE 0x88BA
349 #define GL_BUFFER_ACCESS 0x88BB
350 #define GL_BUFFER_MAPPED 0x88BC
351 #define GL_BUFFER_MAP_POINTER 0x88BD
352 #define GL_STREAM_DRAW 0x88E0
353 #define GL_STREAM_READ 0x88E1
354 #define GL_STREAM_COPY 0x88E2
355 #define GL_STATIC_DRAW 0x88E4
356 #define GL_STATIC_READ 0x88E5
357 #define GL_STATIC_COPY 0x88E6
358 #define GL_DYNAMIC_DRAW 0x88E8
359 #define GL_DYNAMIC_READ 0x88E9
360 #define GL_DYNAMIC_COPY 0x88EA
361 #define GL_SAMPLES_PASSED 0x8914
362 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
363 #define GL_FOG_COORD GL_FOG_COORDINATE
364 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
365 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
366 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
367 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
368 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
369 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
370 #define GL_SRC0_RGB GL_SOURCE0_RGB
371 #define GL_SRC1_RGB GL_SOURCE1_RGB
372 #define GL_SRC2_RGB GL_SOURCE2_RGB
373 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
374 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
375 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
378 #ifndef GL_VERSION_2_0
379 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
380 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
381 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
382 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
383 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
384 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
385 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
386 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
387 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
388 #define GL_STENCIL_BACK_FUNC 0x8800
389 #define GL_STENCIL_BACK_FAIL 0x8801
390 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
391 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
392 #define GL_MAX_DRAW_BUFFERS 0x8824
393 #define GL_DRAW_BUFFER0 0x8825
394 #define GL_DRAW_BUFFER1 0x8826
395 #define GL_DRAW_BUFFER2 0x8827
396 #define GL_DRAW_BUFFER3 0x8828
397 #define GL_DRAW_BUFFER4 0x8829
398 #define GL_DRAW_BUFFER5 0x882A
399 #define GL_DRAW_BUFFER6 0x882B
400 #define GL_DRAW_BUFFER7 0x882C
401 #define GL_DRAW_BUFFER8 0x882D
402 #define GL_DRAW_BUFFER9 0x882E
403 #define GL_DRAW_BUFFER10 0x882F
404 #define GL_DRAW_BUFFER11 0x8830
405 #define GL_DRAW_BUFFER12 0x8831
406 #define GL_DRAW_BUFFER13 0x8832
407 #define GL_DRAW_BUFFER14 0x8833
408 #define GL_DRAW_BUFFER15 0x8834
409 #define GL_BLEND_EQUATION_ALPHA 0x883D
410 #define GL_POINT_SPRITE 0x8861
411 #define GL_COORD_REPLACE 0x8862
412 #define GL_MAX_VERTEX_ATTRIBS 0x8869
413 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
414 #define GL_MAX_TEXTURE_COORDS 0x8871
415 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
416 #define GL_FRAGMENT_SHADER 0x8B30
417 #define GL_VERTEX_SHADER 0x8B31
418 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
419 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
420 #define GL_MAX_VARYING_FLOATS 0x8B4B
421 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
422 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
423 #define GL_SHADER_TYPE 0x8B4F
424 #define GL_FLOAT_VEC2 0x8B50
425 #define GL_FLOAT_VEC3 0x8B51
426 #define GL_FLOAT_VEC4 0x8B52
427 #define GL_INT_VEC2 0x8B53
428 #define GL_INT_VEC3 0x8B54
429 #define GL_INT_VEC4 0x8B55
430 #define GL_BOOL 0x8B56
431 #define GL_BOOL_VEC2 0x8B57
432 #define GL_BOOL_VEC3 0x8B58
433 #define GL_BOOL_VEC4 0x8B59
434 #define GL_FLOAT_MAT2 0x8B5A
435 #define GL_FLOAT_MAT3 0x8B5B
436 #define GL_FLOAT_MAT4 0x8B5C
437 #define GL_SAMPLER_1D 0x8B5D
438 #define GL_SAMPLER_2D 0x8B5E
439 #define GL_SAMPLER_3D 0x8B5F
440 #define GL_SAMPLER_CUBE 0x8B60
441 #define GL_SAMPLER_1D_SHADOW 0x8B61
442 #define GL_SAMPLER_2D_SHADOW 0x8B62
443 #define GL_DELETE_STATUS 0x8B80
444 #define GL_COMPILE_STATUS 0x8B81
445 #define GL_LINK_STATUS 0x8B82
446 #define GL_VALIDATE_STATUS 0x8B83
447 #define GL_INFO_LOG_LENGTH 0x8B84
448 #define GL_ATTACHED_SHADERS 0x8B85
449 #define GL_ACTIVE_UNIFORMS 0x8B86
450 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
451 #define GL_SHADER_SOURCE_LENGTH 0x8B88
452 #define GL_ACTIVE_ATTRIBUTES 0x8B89
453 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
454 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
455 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
456 #define GL_CURRENT_PROGRAM 0x8B8D
457 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
458 #define GL_LOWER_LEFT 0x8CA1
459 #define GL_UPPER_LEFT 0x8CA2
460 #define GL_STENCIL_BACK_REF 0x8CA3
461 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
462 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
465 #ifndef GL_VERSION_2_1
466 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
467 #define GL_PIXEL_PACK_BUFFER 0x88EB
468 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
469 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
470 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
471 #define GL_FLOAT_MAT2x3 0x8B65
472 #define GL_FLOAT_MAT2x4 0x8B66
473 #define GL_FLOAT_MAT3x2 0x8B67
474 #define GL_FLOAT_MAT3x4 0x8B68
475 #define GL_FLOAT_MAT4x2 0x8B69
476 #define GL_FLOAT_MAT4x3 0x8B6A
477 #define GL_SRGB 0x8C40
478 #define GL_SRGB8 0x8C41
479 #define GL_SRGB_ALPHA 0x8C42
480 #define GL_SRGB8_ALPHA8 0x8C43
481 #define GL_SLUMINANCE_ALPHA 0x8C44
482 #define GL_SLUMINANCE8_ALPHA8 0x8C45
483 #define GL_SLUMINANCE 0x8C46
484 #define GL_SLUMINANCE8 0x8C47
485 #define GL_COMPRESSED_SRGB 0x8C48
486 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
487 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
488 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
491 #ifndef GL_ARB_multitexture
492 #define GL_TEXTURE0_ARB 0x84C0
493 #define GL_TEXTURE1_ARB 0x84C1
494 #define GL_TEXTURE2_ARB 0x84C2
495 #define GL_TEXTURE3_ARB 0x84C3
496 #define GL_TEXTURE4_ARB 0x84C4
497 #define GL_TEXTURE5_ARB 0x84C5
498 #define GL_TEXTURE6_ARB 0x84C6
499 #define GL_TEXTURE7_ARB 0x84C7
500 #define GL_TEXTURE8_ARB 0x84C8
501 #define GL_TEXTURE9_ARB 0x84C9
502 #define GL_TEXTURE10_ARB 0x84CA
503 #define GL_TEXTURE11_ARB 0x84CB
504 #define GL_TEXTURE12_ARB 0x84CC
505 #define GL_TEXTURE13_ARB 0x84CD
506 #define GL_TEXTURE14_ARB 0x84CE
507 #define GL_TEXTURE15_ARB 0x84CF
508 #define GL_TEXTURE16_ARB 0x84D0
509 #define GL_TEXTURE17_ARB 0x84D1
510 #define GL_TEXTURE18_ARB 0x84D2
511 #define GL_TEXTURE19_ARB 0x84D3
512 #define GL_TEXTURE20_ARB 0x84D4
513 #define GL_TEXTURE21_ARB 0x84D5
514 #define GL_TEXTURE22_ARB 0x84D6
515 #define GL_TEXTURE23_ARB 0x84D7
516 #define GL_TEXTURE24_ARB 0x84D8
517 #define GL_TEXTURE25_ARB 0x84D9
518 #define GL_TEXTURE26_ARB 0x84DA
519 #define GL_TEXTURE27_ARB 0x84DB
520 #define GL_TEXTURE28_ARB 0x84DC
521 #define GL_TEXTURE29_ARB 0x84DD
522 #define GL_TEXTURE30_ARB 0x84DE
523 #define GL_TEXTURE31_ARB 0x84DF
524 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
525 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
526 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
529 #ifndef GL_ARB_transpose_matrix
530 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
531 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
532 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
533 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
536 #ifndef GL_ARB_multisample
537 #define GL_MULTISAMPLE_ARB 0x809D
538 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
539 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
540 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
541 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
542 #define GL_SAMPLES_ARB 0x80A9
543 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
544 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
545 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
548 #ifndef GL_ARB_texture_env_add
551 #ifndef GL_ARB_texture_cube_map
552 #define GL_NORMAL_MAP_ARB 0x8511
553 #define GL_REFLECTION_MAP_ARB 0x8512
554 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
555 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
556 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
557 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
558 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
559 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
560 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
561 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
562 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
563 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
566 #ifndef GL_ARB_texture_compression
567 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
568 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
569 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
570 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
571 #define GL_COMPRESSED_RGB_ARB 0x84ED
572 #define GL_COMPRESSED_RGBA_ARB 0x84EE
573 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
574 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
575 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
576 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
577 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
580 #ifndef GL_ARB_texture_border_clamp
581 #define GL_CLAMP_TO_BORDER_ARB 0x812D
584 #ifndef GL_ARB_point_parameters
585 #define GL_POINT_SIZE_MIN_ARB 0x8126
586 #define GL_POINT_SIZE_MAX_ARB 0x8127
587 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
588 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
591 #ifndef GL_ARB_vertex_blend
592 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
593 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
594 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
595 #define GL_VERTEX_BLEND_ARB 0x86A7
596 #define GL_CURRENT_WEIGHT_ARB 0x86A8
597 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
598 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
599 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
600 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
601 #define GL_WEIGHT_ARRAY_ARB 0x86AD
602 #define GL_MODELVIEW0_ARB 0x1700
603 #define GL_MODELVIEW1_ARB 0x850A
604 #define GL_MODELVIEW2_ARB 0x8722
605 #define GL_MODELVIEW3_ARB 0x8723
606 #define GL_MODELVIEW4_ARB 0x8724
607 #define GL_MODELVIEW5_ARB 0x8725
608 #define GL_MODELVIEW6_ARB 0x8726
609 #define GL_MODELVIEW7_ARB 0x8727
610 #define GL_MODELVIEW8_ARB 0x8728
611 #define GL_MODELVIEW9_ARB 0x8729
612 #define GL_MODELVIEW10_ARB 0x872A
613 #define GL_MODELVIEW11_ARB 0x872B
614 #define GL_MODELVIEW12_ARB 0x872C
615 #define GL_MODELVIEW13_ARB 0x872D
616 #define GL_MODELVIEW14_ARB 0x872E
617 #define GL_MODELVIEW15_ARB 0x872F
618 #define GL_MODELVIEW16_ARB 0x8730
619 #define GL_MODELVIEW17_ARB 0x8731
620 #define GL_MODELVIEW18_ARB 0x8732
621 #define GL_MODELVIEW19_ARB 0x8733
622 #define GL_MODELVIEW20_ARB 0x8734
623 #define GL_MODELVIEW21_ARB 0x8735
624 #define GL_MODELVIEW22_ARB 0x8736
625 #define GL_MODELVIEW23_ARB 0x8737
626 #define GL_MODELVIEW24_ARB 0x8738
627 #define GL_MODELVIEW25_ARB 0x8739
628 #define GL_MODELVIEW26_ARB 0x873A
629 #define GL_MODELVIEW27_ARB 0x873B
630 #define GL_MODELVIEW28_ARB 0x873C
631 #define GL_MODELVIEW29_ARB 0x873D
632 #define GL_MODELVIEW30_ARB 0x873E
633 #define GL_MODELVIEW31_ARB 0x873F
636 #ifndef GL_ARB_matrix_palette
637 #define GL_MATRIX_PALETTE_ARB 0x8840
638 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
639 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
640 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
641 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
642 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
643 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
644 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
645 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
646 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
649 #ifndef GL_ARB_texture_env_combine
650 #define GL_COMBINE_ARB 0x8570
651 #define GL_COMBINE_RGB_ARB 0x8571
652 #define GL_COMBINE_ALPHA_ARB 0x8572
653 #define GL_SOURCE0_RGB_ARB 0x8580
654 #define GL_SOURCE1_RGB_ARB 0x8581
655 #define GL_SOURCE2_RGB_ARB 0x8582
656 #define GL_SOURCE0_ALPHA_ARB 0x8588
657 #define GL_SOURCE1_ALPHA_ARB 0x8589
658 #define GL_SOURCE2_ALPHA_ARB 0x858A
659 #define GL_OPERAND0_RGB_ARB 0x8590
660 #define GL_OPERAND1_RGB_ARB 0x8591
661 #define GL_OPERAND2_RGB_ARB 0x8592
662 #define GL_OPERAND0_ALPHA_ARB 0x8598
663 #define GL_OPERAND1_ALPHA_ARB 0x8599
664 #define GL_OPERAND2_ALPHA_ARB 0x859A
665 #define GL_RGB_SCALE_ARB 0x8573
666 #define GL_ADD_SIGNED_ARB 0x8574
667 #define GL_INTERPOLATE_ARB 0x8575
668 #define GL_SUBTRACT_ARB 0x84E7
669 #define GL_CONSTANT_ARB 0x8576
670 #define GL_PRIMARY_COLOR_ARB 0x8577
671 #define GL_PREVIOUS_ARB 0x8578
674 #ifndef GL_ARB_texture_env_crossbar
677 #ifndef GL_ARB_texture_env_dot3
678 #define GL_DOT3_RGB_ARB 0x86AE
679 #define GL_DOT3_RGBA_ARB 0x86AF
682 #ifndef GL_ARB_texture_mirrored_repeat
683 #define GL_MIRRORED_REPEAT_ARB 0x8370
686 #ifndef GL_ARB_depth_texture
687 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
688 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
689 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
690 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
691 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
694 #ifndef GL_ARB_shadow
695 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
696 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
697 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
700 #ifndef GL_ARB_shadow_ambient
701 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
704 #ifndef GL_ARB_window_pos
707 #ifndef GL_ARB_vertex_program
708 #define GL_COLOR_SUM_ARB 0x8458
709 #define GL_VERTEX_PROGRAM_ARB 0x8620
710 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
711 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
712 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
713 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
714 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
715 #define GL_PROGRAM_LENGTH_ARB 0x8627
716 #define GL_PROGRAM_STRING_ARB 0x8628
717 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
718 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
719 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
720 #define GL_CURRENT_MATRIX_ARB 0x8641
721 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
722 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
723 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
724 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
725 #define GL_PROGRAM_BINDING_ARB 0x8677
726 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
727 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
728 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
729 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
730 #define GL_PROGRAM_FORMAT_ARB 0x8876
731 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
732 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
733 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
734 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
735 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
736 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
737 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
738 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
739 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
740 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
741 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
742 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
743 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
744 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
745 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
746 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
747 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
748 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
749 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
750 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
751 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
752 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
753 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
754 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
755 #define GL_MATRIX0_ARB 0x88C0
756 #define GL_MATRIX1_ARB 0x88C1
757 #define GL_MATRIX2_ARB 0x88C2
758 #define GL_MATRIX3_ARB 0x88C3
759 #define GL_MATRIX4_ARB 0x88C4
760 #define GL_MATRIX5_ARB 0x88C5
761 #define GL_MATRIX6_ARB 0x88C6
762 #define GL_MATRIX7_ARB 0x88C7
763 #define GL_MATRIX8_ARB 0x88C8
764 #define GL_MATRIX9_ARB 0x88C9
765 #define GL_MATRIX10_ARB 0x88CA
766 #define GL_MATRIX11_ARB 0x88CB
767 #define GL_MATRIX12_ARB 0x88CC
768 #define GL_MATRIX13_ARB 0x88CD
769 #define GL_MATRIX14_ARB 0x88CE
770 #define GL_MATRIX15_ARB 0x88CF
771 #define GL_MATRIX16_ARB 0x88D0
772 #define GL_MATRIX17_ARB 0x88D1
773 #define GL_MATRIX18_ARB 0x88D2
774 #define GL_MATRIX19_ARB 0x88D3
775 #define GL_MATRIX20_ARB 0x88D4
776 #define GL_MATRIX21_ARB 0x88D5
777 #define GL_MATRIX22_ARB 0x88D6
778 #define GL_MATRIX23_ARB 0x88D7
779 #define GL_MATRIX24_ARB 0x88D8
780 #define GL_MATRIX25_ARB 0x88D9
781 #define GL_MATRIX26_ARB 0x88DA
782 #define GL_MATRIX27_ARB 0x88DB
783 #define GL_MATRIX28_ARB 0x88DC
784 #define GL_MATRIX29_ARB 0x88DD
785 #define GL_MATRIX30_ARB 0x88DE
786 #define GL_MATRIX31_ARB 0x88DF
789 #ifndef GL_ARB_fragment_program
790 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
791 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
792 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
793 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
794 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
795 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
796 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
797 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
798 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
799 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
800 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
801 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
802 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
803 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
804 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
807 #ifndef GL_ARB_vertex_buffer_object
808 #define GL_BUFFER_SIZE_ARB 0x8764
809 #define GL_BUFFER_USAGE_ARB 0x8765
810 #define GL_ARRAY_BUFFER_ARB 0x8892
811 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
812 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
813 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
814 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
815 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
816 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
817 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
818 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
819 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
820 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
821 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
822 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
823 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
824 #define GL_READ_ONLY_ARB 0x88B8
825 #define GL_WRITE_ONLY_ARB 0x88B9
826 #define GL_READ_WRITE_ARB 0x88BA
827 #define GL_BUFFER_ACCESS_ARB 0x88BB
828 #define GL_BUFFER_MAPPED_ARB 0x88BC
829 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
830 #define GL_STREAM_DRAW_ARB 0x88E0
831 #define GL_STREAM_READ_ARB 0x88E1
832 #define GL_STREAM_COPY_ARB 0x88E2
833 #define GL_STATIC_DRAW_ARB 0x88E4
834 #define GL_STATIC_READ_ARB 0x88E5
835 #define GL_STATIC_COPY_ARB 0x88E6
836 #define GL_DYNAMIC_DRAW_ARB 0x88E8
837 #define GL_DYNAMIC_READ_ARB 0x88E9
838 #define GL_DYNAMIC_COPY_ARB 0x88EA
841 #ifndef GL_ARB_occlusion_query
842 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
843 #define GL_CURRENT_QUERY_ARB 0x8865
844 #define GL_QUERY_RESULT_ARB 0x8866
845 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
846 #define GL_SAMPLES_PASSED_ARB 0x8914
849 #ifndef GL_ARB_shader_objects
850 #define GL_PROGRAM_OBJECT_ARB 0x8B40
851 #define GL_SHADER_OBJECT_ARB 0x8B48
852 #define GL_OBJECT_TYPE_ARB 0x8B4E
853 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
854 #define GL_FLOAT_VEC2_ARB 0x8B50
855 #define GL_FLOAT_VEC3_ARB 0x8B51
856 #define GL_FLOAT_VEC4_ARB 0x8B52
857 #define GL_INT_VEC2_ARB 0x8B53
858 #define GL_INT_VEC3_ARB 0x8B54
859 #define GL_INT_VEC4_ARB 0x8B55
860 #define GL_BOOL_ARB 0x8B56
861 #define GL_BOOL_VEC2_ARB 0x8B57
862 #define GL_BOOL_VEC3_ARB 0x8B58
863 #define GL_BOOL_VEC4_ARB 0x8B59
864 #define GL_FLOAT_MAT2_ARB 0x8B5A
865 #define GL_FLOAT_MAT3_ARB 0x8B5B
866 #define GL_FLOAT_MAT4_ARB 0x8B5C
867 #define GL_SAMPLER_1D_ARB 0x8B5D
868 #define GL_SAMPLER_2D_ARB 0x8B5E
869 #define GL_SAMPLER_3D_ARB 0x8B5F
870 #define GL_SAMPLER_CUBE_ARB 0x8B60
871 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
872 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
873 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
874 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
875 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
876 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
877 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
878 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
879 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
880 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
881 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
882 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
883 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
886 #ifndef GL_ARB_vertex_shader
887 #define GL_VERTEX_SHADER_ARB 0x8B31
888 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
889 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
890 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
891 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
892 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
893 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
896 #ifndef GL_ARB_fragment_shader
897 #define GL_FRAGMENT_SHADER_ARB 0x8B30
898 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
899 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
902 #ifndef GL_ARB_shading_language_100
903 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
906 #ifndef GL_ARB_texture_non_power_of_two
909 #ifndef GL_ARB_point_sprite
910 #define GL_POINT_SPRITE_ARB 0x8861
911 #define GL_COORD_REPLACE_ARB 0x8862
914 #ifndef GL_ARB_fragment_program_shadow
917 #ifndef GL_ARB_draw_buffers
918 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
919 #define GL_DRAW_BUFFER0_ARB 0x8825
920 #define GL_DRAW_BUFFER1_ARB 0x8826
921 #define GL_DRAW_BUFFER2_ARB 0x8827
922 #define GL_DRAW_BUFFER3_ARB 0x8828
923 #define GL_DRAW_BUFFER4_ARB 0x8829
924 #define GL_DRAW_BUFFER5_ARB 0x882A
925 #define GL_DRAW_BUFFER6_ARB 0x882B
926 #define GL_DRAW_BUFFER7_ARB 0x882C
927 #define GL_DRAW_BUFFER8_ARB 0x882D
928 #define GL_DRAW_BUFFER9_ARB 0x882E
929 #define GL_DRAW_BUFFER10_ARB 0x882F
930 #define GL_DRAW_BUFFER11_ARB 0x8830
931 #define GL_DRAW_BUFFER12_ARB 0x8831
932 #define GL_DRAW_BUFFER13_ARB 0x8832
933 #define GL_DRAW_BUFFER14_ARB 0x8833
934 #define GL_DRAW_BUFFER15_ARB 0x8834
937 #ifndef GL_ARB_texture_rectangle
938 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
939 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
940 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
941 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
944 #ifndef GL_ARB_color_buffer_float
945 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
946 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
947 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
948 #define GL_CLAMP_READ_COLOR_ARB 0x891C
949 #define GL_FIXED_ONLY_ARB 0x891D
952 #ifndef GL_ARB_half_float_pixel
953 #define GL_HALF_FLOAT_ARB 0x140B
956 #ifndef GL_ARB_texture_float
957 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
958 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
959 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
960 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
961 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
962 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
963 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
964 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
965 #define GL_RGBA32F_ARB 0x8814
966 #define GL_RGB32F_ARB 0x8815
967 #define GL_ALPHA32F_ARB 0x8816
968 #define GL_INTENSITY32F_ARB 0x8817
969 #define GL_LUMINANCE32F_ARB 0x8818
970 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
971 #define GL_RGBA16F_ARB 0x881A
972 #define GL_RGB16F_ARB 0x881B
973 #define GL_ALPHA16F_ARB 0x881C
974 #define GL_INTENSITY16F_ARB 0x881D
975 #define GL_LUMINANCE16F_ARB 0x881E
976 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
979 #ifndef GL_ARB_pixel_buffer_object
980 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
981 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
982 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
983 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
987 #define GL_ABGR_EXT 0x8000
990 #ifndef GL_EXT_blend_color
991 #define GL_CONSTANT_COLOR_EXT 0x8001
992 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
993 #define GL_CONSTANT_ALPHA_EXT 0x8003
994 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
995 #define GL_BLEND_COLOR_EXT 0x8005
998 #ifndef GL_EXT_polygon_offset
999 #define GL_POLYGON_OFFSET_EXT 0x8037
1000 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1001 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1004 #ifndef GL_EXT_texture
1005 #define GL_ALPHA4_EXT 0x803B
1006 #define GL_ALPHA8_EXT 0x803C
1007 #define GL_ALPHA12_EXT 0x803D
1008 #define GL_ALPHA16_EXT 0x803E
1009 #define GL_LUMINANCE4_EXT 0x803F
1010 #define GL_LUMINANCE8_EXT 0x8040
1011 #define GL_LUMINANCE12_EXT 0x8041
1012 #define GL_LUMINANCE16_EXT 0x8042
1013 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1014 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1015 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1016 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1017 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1018 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1019 #define GL_INTENSITY_EXT 0x8049
1020 #define GL_INTENSITY4_EXT 0x804A
1021 #define GL_INTENSITY8_EXT 0x804B
1022 #define GL_INTENSITY12_EXT 0x804C
1023 #define GL_INTENSITY16_EXT 0x804D
1024 #define GL_RGB2_EXT 0x804E
1025 #define GL_RGB4_EXT 0x804F
1026 #define GL_RGB5_EXT 0x8050
1027 #define GL_RGB8_EXT 0x8051
1028 #define GL_RGB10_EXT 0x8052
1029 #define GL_RGB12_EXT 0x8053
1030 #define GL_RGB16_EXT 0x8054
1031 #define GL_RGBA2_EXT 0x8055
1032 #define GL_RGBA4_EXT 0x8056
1033 #define GL_RGB5_A1_EXT 0x8057
1034 #define GL_RGBA8_EXT 0x8058
1035 #define GL_RGB10_A2_EXT 0x8059
1036 #define GL_RGBA12_EXT 0x805A
1037 #define GL_RGBA16_EXT 0x805B
1038 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
1039 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1040 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1041 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1042 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1043 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1044 #define GL_REPLACE_EXT 0x8062
1045 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
1046 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
1047 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1050 #ifndef GL_EXT_texture3D
1051 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1052 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1053 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1054 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1055 #define GL_TEXTURE_3D_EXT 0x806F
1056 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1057 #define GL_TEXTURE_DEPTH_EXT 0x8071
1058 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1059 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1062 #ifndef GL_SGIS_texture_filter4
1063 #define GL_FILTER4_SGIS 0x8146
1064 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
1067 #ifndef GL_EXT_subtexture
1070 #ifndef GL_EXT_copy_texture
1073 #ifndef GL_EXT_histogram
1074 #define GL_HISTOGRAM_EXT 0x8024
1075 #define GL_PROXY_HISTOGRAM_EXT 0x8025
1076 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
1077 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
1078 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1079 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1080 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1081 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1082 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1083 #define GL_HISTOGRAM_SINK_EXT 0x802D
1084 #define GL_MINMAX_EXT 0x802E
1085 #define GL_MINMAX_FORMAT_EXT 0x802F
1086 #define GL_MINMAX_SINK_EXT 0x8030
1087 #define GL_TABLE_TOO_LARGE_EXT 0x8031
1090 #ifndef GL_EXT_convolution
1091 #define GL_CONVOLUTION_1D_EXT 0x8010
1092 #define GL_CONVOLUTION_2D_EXT 0x8011
1093 #define GL_SEPARABLE_2D_EXT 0x8012
1094 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1095 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1096 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1097 #define GL_REDUCE_EXT 0x8016
1098 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
1099 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
1100 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1101 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1102 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1103 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1104 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1105 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1106 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1107 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1108 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1109 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1110 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1113 #ifndef GL_SGI_color_matrix
1114 #define GL_COLOR_MATRIX_SGI 0x80B1
1115 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
1116 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
1117 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
1118 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
1119 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
1120 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
1121 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
1122 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
1123 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
1124 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
1127 #ifndef GL_SGI_color_table
1128 #define GL_COLOR_TABLE_SGI 0x80D0
1129 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
1130 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
1131 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
1132 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
1133 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
1134 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
1135 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
1136 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
1137 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
1138 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
1139 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
1140 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
1141 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
1142 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
1143 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
1146 #ifndef GL_SGIS_pixel_texture
1147 #define GL_PIXEL_TEXTURE_SGIS 0x8353
1148 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
1149 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
1150 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
1153 #ifndef GL_SGIX_pixel_texture
1154 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
1155 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
1158 #ifndef GL_SGIS_texture4D
1159 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
1160 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
1161 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
1162 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
1163 #define GL_TEXTURE_4D_SGIS 0x8134
1164 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
1165 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
1166 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
1167 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
1168 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
1171 #ifndef GL_SGI_texture_color_table
1172 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
1173 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
1176 #ifndef GL_EXT_cmyka
1177 #define GL_CMYK_EXT 0x800C
1178 #define GL_CMYKA_EXT 0x800D
1179 #define GL_PACK_CMYK_HINT_EXT 0x800E
1180 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
1183 #ifndef GL_EXT_texture_object
1184 #define GL_TEXTURE_PRIORITY_EXT 0x8066
1185 #define GL_TEXTURE_RESIDENT_EXT 0x8067
1186 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
1187 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
1188 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
1191 #ifndef GL_SGIS_detail_texture
1192 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
1193 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
1194 #define GL_LINEAR_DETAIL_SGIS 0x8097
1195 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
1196 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
1197 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
1198 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
1199 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
1202 #ifndef GL_SGIS_sharpen_texture
1203 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
1204 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
1205 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
1206 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
1209 #ifndef GL_EXT_packed_pixels
1210 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1211 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1212 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1213 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1214 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1217 #ifndef GL_SGIS_texture_lod
1218 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
1219 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
1220 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
1221 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
1224 #ifndef GL_SGIS_multisample
1225 #define GL_MULTISAMPLE_SGIS 0x809D
1226 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
1227 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
1228 #define GL_SAMPLE_MASK_SGIS 0x80A0
1229 #define GL_1PASS_SGIS 0x80A1
1230 #define GL_2PASS_0_SGIS 0x80A2
1231 #define GL_2PASS_1_SGIS 0x80A3
1232 #define GL_4PASS_0_SGIS 0x80A4
1233 #define GL_4PASS_1_SGIS 0x80A5
1234 #define GL_4PASS_2_SGIS 0x80A6
1235 #define GL_4PASS_3_SGIS 0x80A7
1236 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
1237 #define GL_SAMPLES_SGIS 0x80A9
1238 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
1239 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
1240 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
1243 #ifndef GL_EXT_rescale_normal
1244 #define GL_RESCALE_NORMAL_EXT 0x803A
1247 #ifndef GL_EXT_vertex_array
1248 #define GL_VERTEX_ARRAY_EXT 0x8074
1249 #define GL_NORMAL_ARRAY_EXT 0x8075
1250 #define GL_COLOR_ARRAY_EXT 0x8076
1251 #define GL_INDEX_ARRAY_EXT 0x8077
1252 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1253 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1254 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1255 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1256 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1257 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1258 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1259 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1260 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1261 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1262 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1263 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1264 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1265 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1266 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1267 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1268 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1269 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1270 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1271 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1272 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1273 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1274 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1275 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1276 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1277 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1278 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1279 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1282 #ifndef GL_EXT_misc_attribute
1285 #ifndef GL_SGIS_generate_mipmap
1286 #define GL_GENERATE_MIPMAP_SGIS 0x8191
1287 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1290 #ifndef GL_SGIX_clipmap
1291 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
1292 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
1293 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
1294 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
1295 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
1296 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
1297 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
1298 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
1299 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
1300 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
1301 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
1302 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
1305 #ifndef GL_SGIX_shadow
1306 #define GL_TEXTURE_COMPARE_SGIX 0x819A
1307 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
1308 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
1309 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
1312 #ifndef GL_SGIS_texture_edge_clamp
1313 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
1316 #ifndef GL_SGIS_texture_border_clamp
1317 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
1320 #ifndef GL_EXT_blend_minmax
1321 #define GL_FUNC_ADD_EXT 0x8006
1322 #define GL_MIN_EXT 0x8007
1323 #define GL_MAX_EXT 0x8008
1324 #define GL_BLEND_EQUATION_EXT 0x8009
1327 #ifndef GL_EXT_blend_subtract
1328 #define GL_FUNC_SUBTRACT_EXT 0x800A
1329 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1332 #ifndef GL_EXT_blend_logic_op
1335 #ifndef GL_SGIX_interlace
1336 #define GL_INTERLACE_SGIX 0x8094
1339 #ifndef GL_SGIX_pixel_tiles
1340 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
1341 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
1342 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
1343 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
1344 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
1345 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
1346 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
1347 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
1350 #ifndef GL_SGIS_texture_select
1351 #define GL_DUAL_ALPHA4_SGIS 0x8110
1352 #define GL_DUAL_ALPHA8_SGIS 0x8111
1353 #define GL_DUAL_ALPHA12_SGIS 0x8112
1354 #define GL_DUAL_ALPHA16_SGIS 0x8113
1355 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
1356 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
1357 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
1358 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
1359 #define GL_DUAL_INTENSITY4_SGIS 0x8118
1360 #define GL_DUAL_INTENSITY8_SGIS 0x8119
1361 #define GL_DUAL_INTENSITY12_SGIS 0x811A
1362 #define GL_DUAL_INTENSITY16_SGIS 0x811B
1363 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
1364 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
1365 #define GL_QUAD_ALPHA4_SGIS 0x811E
1366 #define GL_QUAD_ALPHA8_SGIS 0x811F
1367 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
1368 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
1369 #define GL_QUAD_INTENSITY4_SGIS 0x8122
1370 #define GL_QUAD_INTENSITY8_SGIS 0x8123
1371 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
1372 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
1375 #ifndef GL_SGIX_sprite
1376 #define GL_SPRITE_SGIX 0x8148
1377 #define GL_SPRITE_MODE_SGIX 0x8149
1378 #define GL_SPRITE_AXIS_SGIX 0x814A
1379 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
1380 #define GL_SPRITE_AXIAL_SGIX 0x814C
1381 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
1382 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
1385 #ifndef GL_SGIX_texture_multi_buffer
1386 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
1389 #ifndef GL_EXT_point_parameters
1390 #define GL_POINT_SIZE_MIN_EXT 0x8126
1391 #define GL_POINT_SIZE_MAX_EXT 0x8127
1392 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1393 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1396 #ifndef GL_SGIS_point_parameters
1397 #define GL_POINT_SIZE_MIN_SGIS 0x8126
1398 #define GL_POINT_SIZE_MAX_SGIS 0x8127
1399 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
1400 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
1403 #ifndef GL_SGIX_instruments
1404 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
1405 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
1408 #ifndef GL_SGIX_texture_scale_bias
1409 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
1410 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
1411 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
1412 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
1415 #ifndef GL_SGIX_framezoom
1416 #define GL_FRAMEZOOM_SGIX 0x818B
1417 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
1418 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
1421 #ifndef GL_SGIX_tag_sample_buffer
1424 #ifndef GL_FfdMaskSGIX
1425 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
1426 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
1429 #ifndef GL_SGIX_polynomial_ffd
1430 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
1431 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
1432 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
1433 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
1436 #ifndef GL_SGIX_reference_plane
1437 #define GL_REFERENCE_PLANE_SGIX 0x817D
1438 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
1441 #ifndef GL_SGIX_flush_raster
1444 #ifndef GL_SGIX_depth_texture
1445 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
1446 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
1447 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
1450 #ifndef GL_SGIS_fog_function
1451 #define GL_FOG_FUNC_SGIS 0x812A
1452 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
1453 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
1456 #ifndef GL_SGIX_fog_offset
1457 #define GL_FOG_OFFSET_SGIX 0x8198
1458 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
1461 #ifndef GL_HP_image_transform
1462 #define GL_IMAGE_SCALE_X_HP 0x8155
1463 #define GL_IMAGE_SCALE_Y_HP 0x8156
1464 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
1465 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
1466 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
1467 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
1468 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
1469 #define GL_IMAGE_MAG_FILTER_HP 0x815C
1470 #define GL_IMAGE_MIN_FILTER_HP 0x815D
1471 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
1472 #define GL_CUBIC_HP 0x815F
1473 #define GL_AVERAGE_HP 0x8160
1474 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
1475 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
1476 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
1479 #ifndef GL_HP_convolution_border_modes
1480 #define GL_IGNORE_BORDER_HP 0x8150
1481 #define GL_CONSTANT_BORDER_HP 0x8151
1482 #define GL_REPLICATE_BORDER_HP 0x8153
1483 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
1486 #ifndef GL_INGR_palette_buffer
1489 #ifndef GL_SGIX_texture_add_env
1490 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
1493 #ifndef GL_EXT_color_subtable
1496 #ifndef GL_PGI_vertex_hints
1497 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
1498 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
1499 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
1500 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
1501 #define GL_COLOR3_BIT_PGI 0x00010000
1502 #define GL_COLOR4_BIT_PGI 0x00020000
1503 #define GL_EDGEFLAG_BIT_PGI 0x00040000
1504 #define GL_INDEX_BIT_PGI 0x00080000
1505 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
1506 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
1507 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
1508 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
1509 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
1510 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
1511 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
1512 #define GL_NORMAL_BIT_PGI 0x08000000
1513 #define GL_TEXCOORD1_BIT_PGI 0x10000000
1514 #define GL_TEXCOORD2_BIT_PGI 0x20000000
1515 #define GL_TEXCOORD3_BIT_PGI 0x40000000
1516 #define GL_TEXCOORD4_BIT_PGI 0x80000000
1517 #define GL_VERTEX23_BIT_PGI 0x00000004
1518 #define GL_VERTEX4_BIT_PGI 0x00000008
1521 #ifndef GL_PGI_misc_hints
1522 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
1523 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
1524 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
1525 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
1526 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
1527 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
1528 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
1529 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
1530 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
1531 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
1532 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
1533 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
1534 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
1535 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
1536 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
1537 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
1538 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
1539 #define GL_CLIP_FAR_HINT_PGI 0x1A221
1540 #define GL_WIDE_LINE_HINT_PGI 0x1A222
1541 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
1544 #ifndef GL_EXT_paletted_texture
1545 #define GL_COLOR_INDEX1_EXT 0x80E2
1546 #define GL_COLOR_INDEX2_EXT 0x80E3
1547 #define GL_COLOR_INDEX4_EXT 0x80E4
1548 #define GL_COLOR_INDEX8_EXT 0x80E5
1549 #define GL_COLOR_INDEX12_EXT 0x80E6
1550 #define GL_COLOR_INDEX16_EXT 0x80E7
1551 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1554 #ifndef GL_EXT_clip_volume_hint
1555 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1558 #ifndef GL_SGIX_list_priority
1559 #define GL_LIST_PRIORITY_SGIX 0x8182
1562 #ifndef GL_SGIX_ir_instrument1
1563 #define GL_IR_INSTRUMENT1_SGIX 0x817F
1566 #ifndef GL_SGIX_calligraphic_fragment
1567 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
1570 #ifndef GL_SGIX_texture_lod_bias
1571 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
1572 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
1573 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
1576 #ifndef GL_SGIX_shadow_ambient
1577 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
1580 #ifndef GL_EXT_index_texture
1583 #ifndef GL_EXT_index_material
1584 #define GL_INDEX_MATERIAL_EXT 0x81B8
1585 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1586 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1589 #ifndef GL_EXT_index_func
1590 #define GL_INDEX_TEST_EXT 0x81B5
1591 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
1592 #define GL_INDEX_TEST_REF_EXT 0x81B7
1595 #ifndef GL_EXT_index_array_formats
1596 #define GL_IUI_V2F_EXT 0x81AD
1597 #define GL_IUI_V3F_EXT 0x81AE
1598 #define GL_IUI_N3F_V2F_EXT 0x81AF
1599 #define GL_IUI_N3F_V3F_EXT 0x81B0
1600 #define GL_T2F_IUI_V2F_EXT 0x81B1
1601 #define GL_T2F_IUI_V3F_EXT 0x81B2
1602 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1603 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1606 #ifndef GL_EXT_compiled_vertex_array
1607 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1608 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1611 #ifndef GL_EXT_cull_vertex
1612 #define GL_CULL_VERTEX_EXT 0x81AA
1613 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1614 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1617 #ifndef GL_SGIX_ycrcb
1618 #define GL_YCRCB_422_SGIX 0x81BB
1619 #define GL_YCRCB_444_SGIX 0x81BC
1622 #ifndef GL_SGIX_fragment_lighting
1623 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
1624 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
1625 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
1626 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
1627 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
1628 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
1629 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
1630 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
1631 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
1632 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
1633 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
1634 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
1635 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
1636 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
1637 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
1638 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
1639 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
1640 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
1641 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
1642 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
1645 #ifndef GL_IBM_rasterpos_clip
1646 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
1649 #ifndef GL_HP_texture_lighting
1650 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
1651 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
1654 #ifndef GL_EXT_draw_range_elements
1655 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1656 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1659 #ifndef GL_WIN_phong_shading
1660 #define GL_PHONG_WIN 0x80EA
1661 #define GL_PHONG_HINT_WIN 0x80EB
1664 #ifndef GL_WIN_specular_fog
1665 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1668 #ifndef GL_EXT_light_texture
1669 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
1670 #define GL_FRAGMENT_NORMAL_EXT 0x834A
1671 #define GL_FRAGMENT_COLOR_EXT 0x834C
1672 #define GL_ATTENUATION_EXT 0x834D
1673 #define GL_SHADOW_ATTENUATION_EXT 0x834E
1674 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
1675 #define GL_TEXTURE_LIGHT_EXT 0x8350
1676 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
1677 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
1681 #ifndef GL_SGIX_blend_alpha_minmax
1682 #define GL_ALPHA_MIN_SGIX 0x8320
1683 #define GL_ALPHA_MAX_SGIX 0x8321
1686 #ifndef GL_SGIX_impact_pixel_texture
1687 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
1688 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
1689 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
1690 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
1691 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
1692 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
1693 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
1697 #define GL_BGR_EXT 0x80E0
1698 #define GL_BGRA_EXT 0x80E1
1701 #ifndef GL_SGIX_async
1702 #define GL_ASYNC_MARKER_SGIX 0x8329
1705 #ifndef GL_SGIX_async_pixel
1706 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
1707 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
1708 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
1709 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
1710 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
1711 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
1714 #ifndef GL_SGIX_async_histogram
1715 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
1716 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
1719 #ifndef GL_INTEL_texture_scissor
1722 #ifndef GL_INTEL_parallel_arrays
1723 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
1724 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
1725 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
1726 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
1727 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
1730 #ifndef GL_HP_occlusion_test
1731 #define GL_OCCLUSION_TEST_HP 0x8165
1732 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
1735 #ifndef GL_EXT_pixel_transform
1736 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
1737 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
1738 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
1739 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
1740 #define GL_CUBIC_EXT 0x8334
1741 #define GL_AVERAGE_EXT 0x8335
1742 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
1743 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
1744 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
1747 #ifndef GL_EXT_pixel_transform_color_table
1750 #ifndef GL_EXT_shared_texture_palette
1751 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1754 #ifndef GL_EXT_separate_specular_color
1755 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1756 #define GL_SINGLE_COLOR_EXT 0x81F9
1757 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1760 #ifndef GL_EXT_secondary_color
1761 #define GL_COLOR_SUM_EXT 0x8458
1762 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1763 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1764 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1765 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1766 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1767 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1770 #ifndef GL_EXT_texture_perturb_normal
1771 #define GL_PERTURB_EXT 0x85AE
1772 #define GL_TEXTURE_NORMAL_EXT 0x85AF
1775 #ifndef GL_EXT_multi_draw_arrays
1778 #ifndef GL_EXT_fog_coord
1779 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
1780 #define GL_FOG_COORDINATE_EXT 0x8451
1781 #define GL_FRAGMENT_DEPTH_EXT 0x8452
1782 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
1783 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
1784 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
1785 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
1786 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
1789 #ifndef GL_REND_screen_coordinates
1790 #define GL_SCREEN_COORDINATES_REND 0x8490
1791 #define GL_INVERTED_SCREEN_W_REND 0x8491
1794 #ifndef GL_EXT_coordinate_frame
1795 #define GL_TANGENT_ARRAY_EXT 0x8439
1796 #define GL_BINORMAL_ARRAY_EXT 0x843A
1797 #define GL_CURRENT_TANGENT_EXT 0x843B
1798 #define GL_CURRENT_BINORMAL_EXT 0x843C
1799 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
1800 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
1801 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
1802 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
1803 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
1804 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
1805 #define GL_MAP1_TANGENT_EXT 0x8444
1806 #define GL_MAP2_TANGENT_EXT 0x8445
1807 #define GL_MAP1_BINORMAL_EXT 0x8446
1808 #define GL_MAP2_BINORMAL_EXT 0x8447
1811 #ifndef GL_EXT_texture_env_combine
1812 #define GL_COMBINE_EXT 0x8570
1813 #define GL_COMBINE_RGB_EXT 0x8571
1814 #define GL_COMBINE_ALPHA_EXT 0x8572
1815 #define GL_RGB_SCALE_EXT 0x8573
1816 #define GL_ADD_SIGNED_EXT 0x8574
1817 #define GL_INTERPOLATE_EXT 0x8575
1818 #define GL_CONSTANT_EXT 0x8576
1819 #define GL_PRIMARY_COLOR_EXT 0x8577
1820 #define GL_PREVIOUS_EXT 0x8578
1821 #define GL_SOURCE0_RGB_EXT 0x8580
1822 #define GL_SOURCE1_RGB_EXT 0x8581
1823 #define GL_SOURCE2_RGB_EXT 0x8582
1824 #define GL_SOURCE0_ALPHA_EXT 0x8588
1825 #define GL_SOURCE1_ALPHA_EXT 0x8589
1826 #define GL_SOURCE2_ALPHA_EXT 0x858A
1827 #define GL_OPERAND0_RGB_EXT 0x8590
1828 #define GL_OPERAND1_RGB_EXT 0x8591
1829 #define GL_OPERAND2_RGB_EXT 0x8592
1830 #define GL_OPERAND0_ALPHA_EXT 0x8598
1831 #define GL_OPERAND1_ALPHA_EXT 0x8599
1832 #define GL_OPERAND2_ALPHA_EXT 0x859A
1835 #ifndef GL_APPLE_specular_vector
1836 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
1839 #ifndef GL_APPLE_transform_hint
1840 #define GL_TRANSFORM_HINT_APPLE 0x85B1
1843 #ifndef GL_SGIX_fog_scale
1844 #define GL_FOG_SCALE_SGIX 0x81FC
1845 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
1848 #ifndef GL_SUNX_constant_data
1849 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
1850 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
1853 #ifndef GL_SUN_global_alpha
1854 #define GL_GLOBAL_ALPHA_SUN 0x81D9
1855 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
1858 #ifndef GL_SUN_triangle_list
1859 #define GL_RESTART_SUN 0x0001
1860 #define GL_REPLACE_MIDDLE_SUN 0x0002
1861 #define GL_REPLACE_OLDEST_SUN 0x0003
1862 #define GL_TRIANGLE_LIST_SUN 0x81D7
1863 #define GL_REPLACEMENT_CODE_SUN 0x81D8
1864 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
1865 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
1866 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
1867 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
1868 #define GL_R1UI_V3F_SUN 0x85C4
1869 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
1870 #define GL_R1UI_C3F_V3F_SUN 0x85C6
1871 #define GL_R1UI_N3F_V3F_SUN 0x85C7
1872 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
1873 #define GL_R1UI_T2F_V3F_SUN 0x85C9
1874 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
1875 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
1878 #ifndef GL_SUN_vertex
1881 #ifndef GL_EXT_blend_func_separate
1882 #define GL_BLEND_DST_RGB_EXT 0x80C8
1883 #define GL_BLEND_SRC_RGB_EXT 0x80C9
1884 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
1885 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1888 #ifndef GL_INGR_color_clamp
1889 #define GL_RED_MIN_CLAMP_INGR 0x8560
1890 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
1891 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
1892 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
1893 #define GL_RED_MAX_CLAMP_INGR 0x8564
1894 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
1895 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
1896 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
1899 #ifndef GL_INGR_interlace_read
1900 #define GL_INTERLACE_READ_INGR 0x8568
1903 #ifndef GL_EXT_stencil_wrap
1904 #define GL_INCR_WRAP_EXT 0x8507
1905 #define GL_DECR_WRAP_EXT 0x8508
1908 #ifndef GL_EXT_422_pixels
1909 #define GL_422_EXT 0x80CC
1910 #define GL_422_REV_EXT 0x80CD
1911 #define GL_422_AVERAGE_EXT 0x80CE
1912 #define GL_422_REV_AVERAGE_EXT 0x80CF
1915 #ifndef GL_NV_texgen_reflection
1916 #define GL_NORMAL_MAP_NV 0x8511
1917 #define GL_REFLECTION_MAP_NV 0x8512
1920 #ifndef GL_EXT_texture_cube_map
1921 #define GL_NORMAL_MAP_EXT 0x8511
1922 #define GL_REFLECTION_MAP_EXT 0x8512
1923 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
1924 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
1925 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
1926 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
1927 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
1928 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
1929 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
1930 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
1931 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
1932 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
1935 #ifndef GL_SUN_convolution_border_modes
1936 #define GL_WRAP_BORDER_SUN 0x81D4
1939 #ifndef GL_EXT_texture_env_add
1942 #ifndef GL_EXT_texture_lod_bias
1943 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
1944 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
1945 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
1948 #ifndef GL_EXT_texture_filter_anisotropic
1949 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1950 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1953 #ifndef GL_EXT_vertex_weighting
1954 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
1955 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
1956 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
1957 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
1958 #define GL_VERTEX_WEIGHTING_EXT 0x8509
1959 #define GL_MODELVIEW0_EXT GL_MODELVIEW
1960 #define GL_MODELVIEW1_EXT 0x850A
1961 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
1962 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
1963 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
1964 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
1965 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
1966 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
1969 #ifndef GL_NV_light_max_exponent
1970 #define GL_MAX_SHININESS_NV 0x8504
1971 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
1974 #ifndef GL_NV_vertex_array_range
1975 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
1976 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
1977 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
1978 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
1979 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
1982 #ifndef GL_NV_register_combiners
1983 #define GL_REGISTER_COMBINERS_NV 0x8522
1984 #define GL_VARIABLE_A_NV 0x8523
1985 #define GL_VARIABLE_B_NV 0x8524
1986 #define GL_VARIABLE_C_NV 0x8525
1987 #define GL_VARIABLE_D_NV 0x8526
1988 #define GL_VARIABLE_E_NV 0x8527
1989 #define GL_VARIABLE_F_NV 0x8528
1990 #define GL_VARIABLE_G_NV 0x8529
1991 #define GL_CONSTANT_COLOR0_NV 0x852A
1992 #define GL_CONSTANT_COLOR1_NV 0x852B
1993 #define GL_PRIMARY_COLOR_NV 0x852C
1994 #define GL_SECONDARY_COLOR_NV 0x852D
1995 #define GL_SPARE0_NV 0x852E
1996 #define GL_SPARE1_NV 0x852F
1997 #define GL_DISCARD_NV 0x8530
1998 #define GL_E_TIMES_F_NV 0x8531
1999 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2000 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2001 #define GL_UNSIGNED_INVERT_NV 0x8537
2002 #define GL_EXPAND_NORMAL_NV 0x8538
2003 #define GL_EXPAND_NEGATE_NV 0x8539
2004 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2005 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2006 #define GL_SIGNED_IDENTITY_NV 0x853C
2007 #define GL_SIGNED_NEGATE_NV 0x853D
2008 #define GL_SCALE_BY_TWO_NV 0x853E
2009 #define GL_SCALE_BY_FOUR_NV 0x853F
2010 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2011 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2012 #define GL_COMBINER_INPUT_NV 0x8542
2013 #define GL_COMBINER_MAPPING_NV 0x8543
2014 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2015 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2016 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2017 #define GL_COMBINER_MUX_SUM_NV 0x8547
2018 #define GL_COMBINER_SCALE_NV 0x8548
2019 #define GL_COMBINER_BIAS_NV 0x8549
2020 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2021 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2022 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2023 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2024 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2025 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2026 #define GL_COMBINER0_NV 0x8550
2027 #define GL_COMBINER1_NV 0x8551
2028 #define GL_COMBINER2_NV 0x8552
2029 #define GL_COMBINER3_NV 0x8553
2030 #define GL_COMBINER4_NV 0x8554
2031 #define GL_COMBINER5_NV 0x8555
2032 #define GL_COMBINER6_NV 0x8556
2033 #define GL_COMBINER7_NV 0x8557
2041 #ifndef GL_NV_fog_distance
2042 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2043 #define GL_EYE_RADIAL_NV 0x855B
2044 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2048 #ifndef GL_NV_texgen_emboss
2049 #define GL_EMBOSS_LIGHT_NV 0x855D
2050 #define GL_EMBOSS_CONSTANT_NV 0x855E
2051 #define GL_EMBOSS_MAP_NV 0x855F
2054 #ifndef GL_NV_blend_square
2057 #ifndef GL_NV_texture_env_combine4
2058 #define GL_COMBINE4_NV 0x8503
2059 #define GL_SOURCE3_RGB_NV 0x8583
2060 #define GL_SOURCE3_ALPHA_NV 0x858B
2061 #define GL_OPERAND3_RGB_NV 0x8593
2062 #define GL_OPERAND3_ALPHA_NV 0x859B
2065 #ifndef GL_MESA_resize_buffers
2068 #ifndef GL_MESA_window_pos
2071 #ifndef GL_EXT_texture_compression_s3tc
2072 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2073 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2074 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2075 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2078 #ifndef GL_IBM_cull_vertex
2079 #define GL_CULL_VERTEX_IBM 103050
2082 #ifndef GL_IBM_multimode_draw_arrays
2085 #ifndef GL_IBM_vertex_array_lists
2086 #define GL_VERTEX_ARRAY_LIST_IBM 103070
2087 #define GL_NORMAL_ARRAY_LIST_IBM 103071
2088 #define GL_COLOR_ARRAY_LIST_IBM 103072
2089 #define GL_INDEX_ARRAY_LIST_IBM 103073
2090 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
2091 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
2092 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
2093 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
2094 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
2095 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
2096 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
2097 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
2098 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
2099 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
2100 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
2101 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
2104 #ifndef GL_SGIX_subsample
2105 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
2106 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
2107 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
2108 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
2109 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
2112 #ifndef GL_SGIX_ycrcb_subsample
2115 #ifndef GL_SGIX_ycrcba
2116 #define GL_YCRCB_SGIX 0x8318
2117 #define GL_YCRCBA_SGIX 0x8319
2120 #ifndef GL_SGI_depth_pass_instrument
2121 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
2122 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
2123 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
2126 #ifndef GL_3DFX_texture_compression_FXT1
2127 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2128 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2131 #ifndef GL_3DFX_multisample
2132 #define GL_MULTISAMPLE_3DFX 0x86B2
2133 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2134 #define GL_SAMPLES_3DFX 0x86B4
2135 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2138 #ifndef GL_3DFX_tbuffer
2141 #ifndef GL_EXT_multisample
2142 #define GL_MULTISAMPLE_EXT 0x809D
2143 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
2144 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
2145 #define GL_SAMPLE_MASK_EXT 0x80A0
2146 #define GL_1PASS_EXT 0x80A1
2147 #define GL_2PASS_0_EXT 0x80A2
2148 #define GL_2PASS_1_EXT 0x80A3
2149 #define GL_4PASS_0_EXT 0x80A4
2150 #define GL_4PASS_1_EXT 0x80A5
2151 #define GL_4PASS_2_EXT 0x80A6
2152 #define GL_4PASS_3_EXT 0x80A7
2153 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
2154 #define GL_SAMPLES_EXT 0x80A9
2155 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
2156 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
2157 #define GL_SAMPLE_PATTERN_EXT 0x80AC
2158 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
2161 #ifndef GL_SGIX_vertex_preclip
2162 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
2163 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
2166 #ifndef GL_SGIX_convolution_accuracy
2167 #define GL_CONVOLUTION_HINT_SGIX 0x8316
2170 #ifndef GL_SGIX_resample
2171 #define GL_PACK_RESAMPLE_SGIX 0x842C
2172 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
2173 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
2174 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
2175 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
2178 #ifndef GL_SGIS_point_line_texgen
2179 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
2180 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
2181 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
2182 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
2183 #define GL_EYE_POINT_SGIS 0x81F4
2184 #define GL_OBJECT_POINT_SGIS 0x81F5
2185 #define GL_EYE_LINE_SGIS 0x81F6
2186 #define GL_OBJECT_LINE_SGIS 0x81F7
2189 #ifndef GL_SGIS_texture_color_mask
2190 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
2193 #ifndef GL_EXT_texture_env_dot3
2194 #define GL_DOT3_RGB_EXT 0x8740
2195 #define GL_DOT3_RGBA_EXT 0x8741
2198 #ifndef GL_ATI_texture_mirror_once
2199 #define GL_MIRROR_CLAMP_ATI 0x8742
2200 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2204 #define GL_ALL_COMPLETED_NV 0x84F2
2205 #define GL_FENCE_STATUS_NV 0x84F3
2206 #define GL_FENCE_CONDITION_NV 0x84F4
2209 #ifndef GL_IBM_texture_mirrored_repeat
2210 #define GL_MIRRORED_REPEAT_IBM 0x8370
2213 #ifndef GL_NV_evaluators
2214 #define GL_EVAL_2D_NV 0x86C0
2215 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2216 #define GL_MAP_TESSELLATION_NV 0x86C2
2217 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2218 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2219 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2220 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2221 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2222 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2223 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2224 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2225 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2226 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2227 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2228 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2229 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2230 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2231 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2232 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2233 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2234 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2235 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2236 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2237 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2240 #ifndef GL_NV_packed_depth_stencil
2241 #define GL_DEPTH_STENCIL_NV 0x84F9
2242 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
2245 #ifndef GL_NV_register_combiners2
2246 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2249 #ifndef GL_NV_texture_compression_vtc
2252 #ifndef GL_NV_texture_rectangle
2253 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
2254 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2255 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2256 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2259 #ifndef GL_NV_texture_shader
2260 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2261 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2262 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2263 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2264 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2265 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2266 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2267 #define GL_SHADER_CONSISTENT_NV 0x86DD
2268 #define GL_TEXTURE_SHADER_NV 0x86DE
2269 #define GL_SHADER_OPERATION_NV 0x86DF
2270 #define GL_CULL_MODES_NV 0x86E0
2271 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2272 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2273 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2274 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2275 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2276 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2277 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2278 #define GL_CONST_EYE_NV 0x86E5
2279 #define GL_PASS_THROUGH_NV 0x86E6
2280 #define GL_CULL_FRAGMENT_NV 0x86E7
2281 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2282 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2283 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2284 #define GL_DOT_PRODUCT_NV 0x86EC
2285 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2286 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2287 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2288 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2289 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2290 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2291 #define GL_HILO_NV 0x86F4
2292 #define GL_DSDT_NV 0x86F5
2293 #define GL_DSDT_MAG_NV 0x86F6
2294 #define GL_DSDT_MAG_VIB_NV 0x86F7
2295 #define GL_HILO16_NV 0x86F8
2296 #define GL_SIGNED_HILO_NV 0x86F9
2297 #define GL_SIGNED_HILO16_NV 0x86FA
2298 #define GL_SIGNED_RGBA_NV 0x86FB
2299 #define GL_SIGNED_RGBA8_NV 0x86FC
2300 #define GL_SIGNED_RGB_NV 0x86FE
2301 #define GL_SIGNED_RGB8_NV 0x86FF
2302 #define GL_SIGNED_LUMINANCE_NV 0x8701
2303 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2304 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2305 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2306 #define GL_SIGNED_ALPHA_NV 0x8705
2307 #define GL_SIGNED_ALPHA8_NV 0x8706
2308 #define GL_SIGNED_INTENSITY_NV 0x8707
2309 #define GL_SIGNED_INTENSITY8_NV 0x8708
2310 #define GL_DSDT8_NV 0x8709
2311 #define GL_DSDT8_MAG8_NV 0x870A
2312 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2313 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2314 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2315 #define GL_HI_SCALE_NV 0x870E
2316 #define GL_LO_SCALE_NV 0x870F
2317 #define GL_DS_SCALE_NV 0x8710
2318 #define GL_DT_SCALE_NV 0x8711
2319 #define GL_MAGNITUDE_SCALE_NV 0x8712
2320 #define GL_VIBRANCE_SCALE_NV 0x8713
2321 #define GL_HI_BIAS_NV 0x8714
2322 #define GL_LO_BIAS_NV 0x8715
2323 #define GL_DS_BIAS_NV 0x8716
2324 #define GL_DT_BIAS_NV 0x8717
2325 #define GL_MAGNITUDE_BIAS_NV 0x8718
2326 #define GL_VIBRANCE_BIAS_NV 0x8719
2327 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2328 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2329 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2330 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2331 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2332 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2335 #ifndef GL_NV_texture_shader2
2336 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2339 #ifndef GL_NV_vertex_array_range2
2340 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2343 #ifndef GL_NV_vertex_program
2344 #define GL_VERTEX_PROGRAM_NV 0x8620
2345 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2346 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2347 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2348 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2349 #define GL_CURRENT_ATTRIB_NV 0x8626
2350 #define GL_PROGRAM_LENGTH_NV 0x8627
2351 #define GL_PROGRAM_STRING_NV 0x8628
2352 #define GL_MODELVIEW_PROJECTION_NV 0x8629
2353 #define GL_IDENTITY_NV 0x862A
2354 #define GL_INVERSE_NV 0x862B
2355 #define GL_TRANSPOSE_NV 0x862C
2356 #define GL_INVERSE_TRANSPOSE_NV 0x862D
2357 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2358 #define GL_MAX_TRACK_MATRICES_NV 0x862F
2359 #define GL_MATRIX0_NV 0x8630
2360 #define GL_MATRIX1_NV 0x8631
2361 #define GL_MATRIX2_NV 0x8632
2362 #define GL_MATRIX3_NV 0x8633
2363 #define GL_MATRIX4_NV 0x8634
2364 #define GL_MATRIX5_NV 0x8635
2365 #define GL_MATRIX6_NV 0x8636
2366 #define GL_MATRIX7_NV 0x8637
2367 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2368 #define GL_CURRENT_MATRIX_NV 0x8641
2369 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2370 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2371 #define GL_PROGRAM_PARAMETER_NV 0x8644
2372 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2373 #define GL_PROGRAM_TARGET_NV 0x8646
2374 #define GL_PROGRAM_RESIDENT_NV 0x8647
2375 #define GL_TRACK_MATRIX_NV 0x8648
2376 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2377 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2378 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2379 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2380 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2381 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2382 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2383 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2384 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2385 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2386 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2387 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2388 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2389 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2390 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2391 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2392 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2393 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2394 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2395 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2396 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2397 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2398 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2399 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2400 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2401 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2402 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2403 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2404 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2405 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2406 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2407 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2408 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2409 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2410 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2411 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2412 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2413 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2414 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2415 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2416 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2417 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2418 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2419 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2420 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2421 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2422 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2423 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2424 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2425 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2426 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2429 #ifndef GL_SGIX_texture_coordinate_clamp
2430 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
2431 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
2432 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
2435 #ifndef GL_SGIX_scalebias_hint
2436 #define GL_SCALEBIAS_HINT_SGIX 0x8322
2439 #ifndef GL_OML_interlace
2440 #define GL_INTERLACE_OML 0x8980
2441 #define GL_INTERLACE_READ_OML 0x8981
2444 #ifndef GL_OML_subsample
2445 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
2446 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
2449 #ifndef GL_OML_resample
2450 #define GL_PACK_RESAMPLE_OML 0x8984
2451 #define GL_UNPACK_RESAMPLE_OML 0x8985
2452 #define GL_RESAMPLE_REPLICATE_OML 0x8986
2453 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
2454 #define GL_RESAMPLE_AVERAGE_OML 0x8988
2455 #define GL_RESAMPLE_DECIMATE_OML 0x8989
2458 #ifndef GL_NV_copy_depth_to_color
2459 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
2460 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
2463 #ifndef GL_ATI_envmap_bumpmap
2464 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
2465 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
2466 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
2467 #define GL_BUMP_TEX_UNITS_ATI 0x8778
2468 #define GL_DUDV_ATI 0x8779
2469 #define GL_DU8DV8_ATI 0x877A
2470 #define GL_BUMP_ENVMAP_ATI 0x877B
2471 #define GL_BUMP_TARGET_ATI 0x877C
2474 #ifndef GL_ATI_fragment_shader
2475 #define GL_FRAGMENT_SHADER_ATI 0x8920
2476 #define GL_REG_0_ATI 0x8921
2477 #define GL_REG_1_ATI 0x8922
2478 #define GL_REG_2_ATI 0x8923
2479 #define GL_REG_3_ATI 0x8924
2480 #define GL_REG_4_ATI 0x8925
2481 #define GL_REG_5_ATI 0x8926
2482 #define GL_REG_6_ATI 0x8927
2483 #define GL_REG_7_ATI 0x8928
2484 #define GL_REG_8_ATI 0x8929
2485 #define GL_REG_9_ATI 0x892A
2486 #define GL_REG_10_ATI 0x892B
2487 #define GL_REG_11_ATI 0x892C
2488 #define GL_REG_12_ATI 0x892D
2489 #define GL_REG_13_ATI 0x892E
2490 #define GL_REG_14_ATI 0x892F
2491 #define GL_REG_15_ATI 0x8930
2492 #define GL_REG_16_ATI 0x8931
2493 #define GL_REG_17_ATI 0x8932
2494 #define GL_REG_18_ATI 0x8933
2495 #define GL_REG_19_ATI 0x8934
2496 #define GL_REG_20_ATI 0x8935
2497 #define GL_REG_21_ATI 0x8936
2498 #define GL_REG_22_ATI 0x8937
2499 #define GL_REG_23_ATI 0x8938
2500 #define GL_REG_24_ATI 0x8939
2501 #define GL_REG_25_ATI 0x893A
2502 #define GL_REG_26_ATI 0x893B
2503 #define GL_REG_27_ATI 0x893C
2504 #define GL_REG_28_ATI 0x893D
2505 #define GL_REG_29_ATI 0x893E
2506 #define GL_REG_30_ATI 0x893F
2507 #define GL_REG_31_ATI 0x8940
2508 #define GL_CON_0_ATI 0x8941
2509 #define GL_CON_1_ATI 0x8942
2510 #define GL_CON_2_ATI 0x8943
2511 #define GL_CON_3_ATI 0x8944
2512 #define GL_CON_4_ATI 0x8945
2513 #define GL_CON_5_ATI 0x8946
2514 #define GL_CON_6_ATI 0x8947
2515 #define GL_CON_7_ATI 0x8948
2516 #define GL_CON_8_ATI 0x8949
2517 #define GL_CON_9_ATI 0x894A
2518 #define GL_CON_10_ATI 0x894B
2519 #define GL_CON_11_ATI 0x894C
2520 #define GL_CON_12_ATI 0x894D
2521 #define GL_CON_13_ATI 0x894E
2522 #define GL_CON_14_ATI 0x894F
2523 #define GL_CON_15_ATI 0x8950
2524 #define GL_CON_16_ATI 0x8951
2525 #define GL_CON_17_ATI 0x8952
2526 #define GL_CON_18_ATI 0x8953
2527 #define GL_CON_19_ATI 0x8954
2528 #define GL_CON_20_ATI 0x8955
2529 #define GL_CON_21_ATI 0x8956
2530 #define GL_CON_22_ATI 0x8957
2531 #define GL_CON_23_ATI 0x8958
2532 #define GL_CON_24_ATI 0x8959
2533 #define GL_CON_25_ATI 0x895A
2534 #define GL_CON_26_ATI 0x895B
2535 #define GL_CON_27_ATI 0x895C
2536 #define GL_CON_28_ATI 0x895D
2537 #define GL_CON_29_ATI 0x895E
2538 #define GL_CON_30_ATI 0x895F
2539 #define GL_CON_31_ATI 0x8960
2540 #define GL_MOV_ATI 0x8961
2541 #define GL_ADD_ATI 0x8963
2542 #define GL_MUL_ATI 0x8964
2543 #define GL_SUB_ATI 0x8965
2544 #define GL_DOT3_ATI 0x8966
2545 #define GL_DOT4_ATI 0x8967
2546 #define GL_MAD_ATI 0x8968
2547 #define GL_LERP_ATI 0x8969
2548 #define GL_CND_ATI 0x896A
2549 #define GL_CND0_ATI 0x896B
2550 #define GL_DOT2_ADD_ATI 0x896C
2551 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
2552 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
2553 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
2554 #define GL_NUM_PASSES_ATI 0x8970
2555 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
2556 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
2557 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
2558 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
2559 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
2560 #define GL_SWIZZLE_STR_ATI 0x8976
2561 #define GL_SWIZZLE_STQ_ATI 0x8977
2562 #define GL_SWIZZLE_STR_DR_ATI 0x8978
2563 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2564 #define GL_SWIZZLE_STRQ_ATI 0x897A
2565 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
2566 #define GL_RED_BIT_ATI 0x00000001
2567 #define GL_GREEN_BIT_ATI 0x00000002
2568 #define GL_BLUE_BIT_ATI 0x00000004
2569 #define GL_2X_BIT_ATI 0x00000001
2570 #define GL_4X_BIT_ATI 0x00000002
2571 #define GL_8X_BIT_ATI 0x00000004
2572 #define GL_HALF_BIT_ATI 0x00000008
2573 #define GL_QUARTER_BIT_ATI 0x00000010
2574 #define GL_EIGHTH_BIT_ATI 0x00000020
2575 #define GL_SATURATE_BIT_ATI 0x00000040
2576 #define GL_COMP_BIT_ATI 0x00000002
2577 #define GL_NEGATE_BIT_ATI 0x00000004
2578 #define GL_BIAS_BIT_ATI 0x00000008
2581 #ifndef GL_ATI_pn_triangles
2582 #define GL_PN_TRIANGLES_ATI 0x87F0
2583 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
2584 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
2585 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
2586 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
2587 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
2588 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
2589 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
2590 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
2593 #ifndef GL_ATI_vertex_array_object
2594 #define GL_STATIC_ATI 0x8760
2595 #define GL_DYNAMIC_ATI 0x8761
2596 #define GL_PRESERVE_ATI 0x8762
2597 #define GL_DISCARD_ATI 0x8763
2598 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
2599 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
2600 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
2601 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
2604 #ifndef GL_EXT_vertex_shader
2605 #define GL_VERTEX_SHADER_EXT 0x8780
2606 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2607 #define GL_OP_INDEX_EXT 0x8782
2608 #define GL_OP_NEGATE_EXT 0x8783
2609 #define GL_OP_DOT3_EXT 0x8784
2610 #define GL_OP_DOT4_EXT 0x8785
2611 #define GL_OP_MUL_EXT 0x8786
2612 #define GL_OP_ADD_EXT 0x8787
2613 #define GL_OP_MADD_EXT 0x8788
2614 #define GL_OP_FRAC_EXT 0x8789
2615 #define GL_OP_MAX_EXT 0x878A
2616 #define GL_OP_MIN_EXT 0x878B
2617 #define GL_OP_SET_GE_EXT 0x878C
2618 #define GL_OP_SET_LT_EXT 0x878D
2619 #define GL_OP_CLAMP_EXT 0x878E
2620 #define GL_OP_FLOOR_EXT 0x878F
2621 #define GL_OP_ROUND_EXT 0x8790
2622 #define GL_OP_EXP_BASE_2_EXT 0x8791
2623 #define GL_OP_LOG_BASE_2_EXT 0x8792
2624 #define GL_OP_POWER_EXT 0x8793
2625 #define GL_OP_RECIP_EXT 0x8794
2626 #define GL_OP_RECIP_SQRT_EXT 0x8795
2627 #define GL_OP_SUB_EXT 0x8796
2628 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
2629 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2630 #define GL_OP_MOV_EXT 0x8799
2631 #define GL_OUTPUT_VERTEX_EXT 0x879A
2632 #define GL_OUTPUT_COLOR0_EXT 0x879B
2633 #define GL_OUTPUT_COLOR1_EXT 0x879C
2634 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2635 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2636 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2637 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2638 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2639 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2640 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2641 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2642 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2643 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2644 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2645 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2646 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2647 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2648 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2649 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2650 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2651 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2652 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2653 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2654 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2655 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2656 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2657 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2658 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2659 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2660 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2661 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2662 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2663 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2664 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2665 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2666 #define GL_OUTPUT_FOG_EXT 0x87BD
2667 #define GL_SCALAR_EXT 0x87BE
2668 #define GL_VECTOR_EXT 0x87BF
2669 #define GL_MATRIX_EXT 0x87C0
2670 #define GL_VARIANT_EXT 0x87C1
2671 #define GL_INVARIANT_EXT 0x87C2
2672 #define GL_LOCAL_CONSTANT_EXT 0x87C3
2673 #define GL_LOCAL_EXT 0x87C4
2674 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2675 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2676 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2677 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2678 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2679 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2680 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2681 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2682 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2683 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2684 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2685 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2686 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2687 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2688 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2689 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2690 #define GL_X_EXT 0x87D5
2691 #define GL_Y_EXT 0x87D6
2692 #define GL_Z_EXT 0x87D7
2693 #define GL_W_EXT 0x87D8
2694 #define GL_NEGATIVE_X_EXT 0x87D9
2695 #define GL_NEGATIVE_Y_EXT 0x87DA
2696 #define GL_NEGATIVE_Z_EXT 0x87DB
2697 #define GL_NEGATIVE_W_EXT 0x87DC
2698 #define GL_ZERO_EXT 0x87DD
2699 #define GL_ONE_EXT 0x87DE
2700 #define GL_NEGATIVE_ONE_EXT 0x87DF
2701 #define GL_NORMALIZED_RANGE_EXT 0x87E0
2702 #define GL_FULL_RANGE_EXT 0x87E1
2703 #define GL_CURRENT_VERTEX_EXT 0x87E2
2704 #define GL_MVP_MATRIX_EXT 0x87E3
2705 #define GL_VARIANT_VALUE_EXT 0x87E4
2706 #define GL_VARIANT_DATATYPE_EXT 0x87E5
2707 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2708 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2709 #define GL_VARIANT_ARRAY_EXT 0x87E8
2710 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2711 #define GL_INVARIANT_VALUE_EXT 0x87EA
2712 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
2713 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2714 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2717 #ifndef GL_ATI_vertex_streams
2718 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
2719 #define GL_VERTEX_STREAM0_ATI 0x876C
2720 #define GL_VERTEX_STREAM1_ATI 0x876D
2721 #define GL_VERTEX_STREAM2_ATI 0x876E
2722 #define GL_VERTEX_STREAM3_ATI 0x876F
2723 #define GL_VERTEX_STREAM4_ATI 0x8770
2724 #define GL_VERTEX_STREAM5_ATI 0x8771
2725 #define GL_VERTEX_STREAM6_ATI 0x8772
2726 #define GL_VERTEX_STREAM7_ATI 0x8773
2727 #define GL_VERTEX_SOURCE_ATI 0x8774
2730 #ifndef GL_ATI_element_array
2731 #define GL_ELEMENT_ARRAY_ATI 0x8768
2732 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
2733 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
2736 #ifndef GL_SUN_mesh_array
2737 #define GL_QUAD_MESH_SUN 0x8614
2738 #define GL_TRIANGLE_MESH_SUN 0x8615
2741 #ifndef GL_SUN_slice_accum
2742 #define GL_SLICE_ACCUM_SUN 0x85CC
2745 #ifndef GL_NV_multisample_filter_hint
2746 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2749 #ifndef GL_NV_depth_clamp
2750 #define GL_DEPTH_CLAMP_NV 0x864F
2753 #ifndef GL_NV_occlusion_query
2754 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
2755 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2756 #define GL_PIXEL_COUNT_NV 0x8866
2757 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2760 #ifndef GL_NV_point_sprite
2761 #define GL_POINT_SPRITE_NV 0x8861
2762 #define GL_COORD_REPLACE_NV 0x8862
2763 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
2766 #ifndef GL_NV_texture_shader3
2767 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2768 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2769 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2770 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2771 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2772 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2773 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2774 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2775 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2776 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2777 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2778 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2779 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2780 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2781 #define GL_HILO8_NV 0x885E
2782 #define GL_SIGNED_HILO8_NV 0x885F
2783 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2786 #ifndef GL_NV_vertex_program1_1
2789 #ifndef GL_EXT_shadow_funcs
2792 #ifndef GL_EXT_stencil_two_side
2793 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2794 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2797 #ifndef GL_ATI_text_fragment_shader
2798 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
2801 #ifndef GL_APPLE_client_storage
2802 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2805 #ifndef GL_APPLE_element_array
2806 #define GL_ELEMENT_ARRAY_APPLE 0x8768
2807 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
2808 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
2811 #ifndef GL_APPLE_fence
2812 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2813 #define GL_FENCE_APPLE 0x8A0B
2816 #ifndef GL_APPLE_vertex_array_object
2817 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2820 #ifndef GL_APPLE_vertex_array_range
2821 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2822 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2823 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2824 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2825 #define GL_STORAGE_CACHED_APPLE 0x85BE
2826 #define GL_STORAGE_SHARED_APPLE 0x85BF
2829 #ifndef GL_APPLE_ycbcr_422
2830 #define GL_YCBCR_422_APPLE 0x85B9
2831 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2832 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2836 #define GL_RGB_S3TC 0x83A0
2837 #define GL_RGB4_S3TC 0x83A1
2838 #define GL_RGBA_S3TC 0x83A2
2839 #define GL_RGBA4_S3TC 0x83A3
2842 #ifndef GL_ATI_draw_buffers
2843 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
2844 #define GL_DRAW_BUFFER0_ATI 0x8825
2845 #define GL_DRAW_BUFFER1_ATI 0x8826
2846 #define GL_DRAW_BUFFER2_ATI 0x8827
2847 #define GL_DRAW_BUFFER3_ATI 0x8828
2848 #define GL_DRAW_BUFFER4_ATI 0x8829
2849 #define GL_DRAW_BUFFER5_ATI 0x882A
2850 #define GL_DRAW_BUFFER6_ATI 0x882B
2851 #define GL_DRAW_BUFFER7_ATI 0x882C
2852 #define GL_DRAW_BUFFER8_ATI 0x882D
2853 #define GL_DRAW_BUFFER9_ATI 0x882E
2854 #define GL_DRAW_BUFFER10_ATI 0x882F
2855 #define GL_DRAW_BUFFER11_ATI 0x8830
2856 #define GL_DRAW_BUFFER12_ATI 0x8831
2857 #define GL_DRAW_BUFFER13_ATI 0x8832
2858 #define GL_DRAW_BUFFER14_ATI 0x8833
2859 #define GL_DRAW_BUFFER15_ATI 0x8834
2862 #ifndef GL_ATI_pixel_format_float
2863 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
2864 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
2867 #ifndef GL_ATI_texture_env_combine3
2868 #define GL_MODULATE_ADD_ATI 0x8744
2869 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2870 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2873 #ifndef GL_ATI_texture_float
2874 #define GL_RGBA_FLOAT32_ATI 0x8814
2875 #define GL_RGB_FLOAT32_ATI 0x8815
2876 #define GL_ALPHA_FLOAT32_ATI 0x8816
2877 #define GL_INTENSITY_FLOAT32_ATI 0x8817
2878 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
2879 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
2880 #define GL_RGBA_FLOAT16_ATI 0x881A
2881 #define GL_RGB_FLOAT16_ATI 0x881B
2882 #define GL_ALPHA_FLOAT16_ATI 0x881C
2883 #define GL_INTENSITY_FLOAT16_ATI 0x881D
2884 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
2885 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
2888 #ifndef GL_NV_float_buffer
2889 #define GL_FLOAT_R_NV 0x8880
2890 #define GL_FLOAT_RG_NV 0x8881
2891 #define GL_FLOAT_RGB_NV 0x8882
2892 #define GL_FLOAT_RGBA_NV 0x8883
2893 #define GL_FLOAT_R16_NV 0x8884
2894 #define GL_FLOAT_R32_NV 0x8885
2895 #define GL_FLOAT_RG16_NV 0x8886
2896 #define GL_FLOAT_RG32_NV 0x8887
2897 #define GL_FLOAT_RGB16_NV 0x8888
2898 #define GL_FLOAT_RGB32_NV 0x8889
2899 #define GL_FLOAT_RGBA16_NV 0x888A
2900 #define GL_FLOAT_RGBA32_NV 0x888B
2901 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
2902 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
2903 #define GL_FLOAT_RGBA_MODE_NV 0x888E
2906 #ifndef GL_NV_fragment_program
2907 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
2908 #define GL_FRAGMENT_PROGRAM_NV 0x8870
2909 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
2910 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
2911 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
2912 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
2915 #ifndef GL_NV_half_float
2916 #define GL_HALF_FLOAT_NV 0x140B
2919 #ifndef GL_NV_pixel_data_range
2920 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
2921 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
2922 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
2923 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
2924 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
2925 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
2928 #ifndef GL_NV_primitive_restart
2929 #define GL_PRIMITIVE_RESTART_NV 0x8558
2930 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2933 #ifndef GL_NV_texture_expand_normal
2934 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
2937 #ifndef GL_NV_vertex_program2
2940 #ifndef GL_ATI_map_object_buffer
2943 #ifndef GL_ATI_separate_stencil
2944 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2945 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2946 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2947 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2950 #ifndef GL_ATI_vertex_attrib_array_object
2953 #ifndef GL_OES_read_format
2954 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
2955 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
2958 #ifndef GL_EXT_depth_bounds_test
2959 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
2960 #define GL_DEPTH_BOUNDS_EXT 0x8891
2963 #ifndef GL_EXT_texture_mirror_clamp
2964 #define GL_MIRROR_CLAMP_EXT 0x8742
2965 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2966 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
2969 #ifndef GL_EXT_blend_equation_separate
2970 #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
2971 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
2974 #ifndef GL_MESA_pack_invert
2975 #define GL_PACK_INVERT_MESA 0x8758
2978 #ifndef GL_MESA_ycbcr_texture
2979 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
2980 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
2981 #define GL_YCBCR_MESA 0x8757
2984 #ifndef GL_EXT_pixel_buffer_object
2985 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
2986 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
2987 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
2988 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
2991 #ifndef GL_NV_fragment_program_option
2994 #ifndef GL_NV_fragment_program2
2995 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
2996 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
2997 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
2998 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
2999 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
3002 #ifndef GL_NV_vertex_program2_option
3007 #ifndef GL_NV_vertex_program3
3011 #ifndef GL_EXT_framebuffer_object
3012 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
3013 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
3014 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
3015 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
3016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
3017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
3018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
3019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
3020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
3021 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
3022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
3023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
3024 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
3025 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
3026 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
3027 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
3028 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
3029 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
3030 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
3031 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
3032 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
3033 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
3034 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
3035 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
3036 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
3037 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
3038 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
3039 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
3040 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
3041 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
3042 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
3043 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
3044 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
3045 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
3046 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
3047 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
3048 #define GL_FRAMEBUFFER_EXT 0x8D40
3049 #define GL_RENDERBUFFER_EXT 0x8D41
3050 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
3051 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
3052 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
3053 #define GL_STENCIL_INDEX1_EXT 0x8D46
3054 #define GL_STENCIL_INDEX4_EXT 0x8D47
3055 #define GL_STENCIL_INDEX8_EXT 0x8D48
3056 #define GL_STENCIL_INDEX16_EXT 0x8D49
3057 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
3058 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
3059 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
3060 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
3061 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
3062 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
3065 #ifndef GL_GREMEDY_string_marker
3068 #ifndef GL_EXT_packed_depth_stencil
3069 #define GL_DEPTH_STENCIL_EXT 0x84F9
3070 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
3071 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
3072 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
3075 #ifndef GL_EXT_stencil_clear_tag
3076 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
3077 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
3080 #ifndef GL_EXT_texture_sRGB
3081 #define GL_SRGB_EXT 0x8C40
3082 #define GL_SRGB8_EXT 0x8C41
3083 #define GL_SRGB_ALPHA_EXT 0x8C42
3084 #define GL_SRGB8_ALPHA8_EXT 0x8C43
3085 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
3086 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
3087 #define GL_SLUMINANCE_EXT 0x8C46
3088 #define GL_SLUMINANCE8_EXT 0x8C47
3089 #define GL_COMPRESSED_SRGB_EXT 0x8C48
3090 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
3091 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
3092 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
3093 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
3094 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
3095 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
3096 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
3099 #ifndef GL_EXT_framebuffer_blit
3100 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
3101 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
3102 #define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
3103 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA
3106 #ifndef GL_EXT_framebuffer_multisample
3107 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
3108 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
3109 #define GL_MAX_SAMPLES_EXT 0x8D57
3112 #ifndef GL_MESAX_texture_stack
3113 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
3114 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
3115 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
3116 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
3117 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
3118 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
3121 #ifndef GL_EXT_timer_query
3122 #define GL_TIME_ELAPSED_EXT 0x88BF
3125 #ifndef GL_EXT_gpu_program_parameters
3128 #ifndef GL_APPLE_flush_buffer_range
3129 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3130 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3133 #ifndef GL_NV_gpu_program4
3134 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
3135 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
3136 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
3137 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
3138 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
3139 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
3140 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
3141 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
3144 #ifndef GL_NV_geometry_program4
3145 #define GL_LINES_ADJACENCY_EXT 0x000A
3146 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
3147 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
3148 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
3149 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
3150 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
3151 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
3152 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
3153 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
3154 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
3155 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
3156 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
3157 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
3158 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
3159 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
3160 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
3163 #ifndef GL_EXT_geometry_shader4
3164 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
3169 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
3170 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
3171 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
3172 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
3173 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
3174 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
3186 #ifndef GL_NV_vertex_program4
3187 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
3190 #ifndef GL_EXT_gpu_shader4
3191 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
3192 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
3193 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
3194 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
3195 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
3196 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
3197 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
3198 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
3199 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
3200 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
3201 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
3202 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
3203 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
3204 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
3205 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
3206 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
3207 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
3208 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
3209 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
3210 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
3211 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
3212 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
3213 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
3214 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
3215 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
3218 #ifndef GL_EXT_draw_instanced
3221 #ifndef GL_EXT_packed_float
3222 #define GL_R11F_G11F_B10F_EXT 0x8C3A
3223 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
3224 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
3227 #ifndef GL_EXT_texture_array
3228 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
3229 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
3230 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
3231 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
3232 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
3233 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
3234 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
3235 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
3239 #ifndef GL_EXT_texture_buffer_object
3240 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
3241 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
3242 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
3243 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
3244 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
3247 #ifndef GL_EXT_texture_compression_latc
3248 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
3249 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
3250 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
3251 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
3254 #ifndef GL_EXT_texture_compression_rgtc
3255 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3256 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3257 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3258 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3261 #ifndef GL_EXT_texture_shared_exponent
3262 #define GL_RGB9_E5_EXT 0x8C3D
3263 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
3264 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
3267 #ifndef GL_NV_depth_buffer_float
3268 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
3269 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
3270 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
3271 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
3274 #ifndef GL_NV_fragment_program4
3277 #ifndef GL_NV_framebuffer_multisample_coverage
3278 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
3279 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
3280 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
3281 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
3284 #ifndef GL_EXT_framebuffer_sRGB
3285 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
3286 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
3289 #ifndef GL_NV_geometry_shader4
3292 #ifndef GL_NV_parameter_buffer_object
3293 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
3294 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
3295 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
3296 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
3297 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
3300 #ifndef GL_EXT_draw_buffers2
3303 #ifndef GL_NV_transform_feedback
3304 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
3305 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
3306 #define GL_TEXTURE_COORD_NV 0x8C79
3307 #define GL_CLIP_DISTANCE_NV 0x8C7A
3308 #define GL_VERTEX_ID_NV 0x8C7B
3309 #define GL_PRIMITIVE_ID_NV 0x8C7C
3310 #define GL_GENERIC_ATTRIB_NV 0x8C7D
3311 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
3312 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
3313 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
3314 #define GL_ACTIVE_VARYINGS_NV 0x8C81
3315 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
3316 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
3317 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
3318 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
3319 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
3320 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
3321 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
3322 #define GL_RASTERIZER_DISCARD_NV 0x8C89
3323 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
3324 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
3325 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
3326 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
3327 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
3328 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
3331 #ifndef GL_EXT_bindable_uniform
3332 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
3333 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
3334 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
3335 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
3336 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
3337 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
3340 #ifndef GL_EXT_texture_integer
3341 #define GL_RGBA32UI_EXT 0x8D70
3342 #define GL_RGB32UI_EXT 0x8D71
3343 #define GL_ALPHA32UI_EXT 0x8D72
3344 #define GL_INTENSITY32UI_EXT 0x8D73
3345 #define GL_LUMINANCE32UI_EXT 0x8D74
3346 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
3347 #define GL_RGBA16UI_EXT 0x8D76
3348 #define GL_RGB16UI_EXT 0x8D77
3349 #define GL_ALPHA16UI_EXT 0x8D78
3350 #define GL_INTENSITY16UI_EXT 0x8D79
3351 #define GL_LUMINANCE16UI_EXT 0x8D7A
3352 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
3353 #define GL_RGBA8UI_EXT 0x8D7C
3354 #define GL_RGB8UI_EXT 0x8D7D
3355 #define GL_ALPHA8UI_EXT 0x8D7E
3356 #define GL_INTENSITY8UI_EXT 0x8D7F
3357 #define GL_LUMINANCE8UI_EXT 0x8D80
3358 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
3359 #define GL_RGBA32I_EXT 0x8D82
3360 #define GL_RGB32I_EXT 0x8D83
3361 #define GL_ALPHA32I_EXT 0x8D84
3362 #define GL_INTENSITY32I_EXT 0x8D85
3363 #define GL_LUMINANCE32I_EXT 0x8D86
3364 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
3365 #define GL_RGBA16I_EXT 0x8D88
3366 #define GL_RGB16I_EXT 0x8D89
3367 #define GL_ALPHA16I_EXT 0x8D8A
3368 #define GL_INTENSITY16I_EXT 0x8D8B
3369 #define GL_LUMINANCE16I_EXT 0x8D8C
3370 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
3371 #define GL_RGBA8I_EXT 0x8D8E
3372 #define GL_RGB8I_EXT 0x8D8F
3373 #define GL_ALPHA8I_EXT 0x8D90
3374 #define GL_INTENSITY8I_EXT 0x8D91
3375 #define GL_LUMINANCE8I_EXT 0x8D92
3376 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
3377 #define GL_RED_INTEGER_EXT 0x8D94
3378 #define GL_GREEN_INTEGER_EXT 0x8D95
3379 #define GL_BLUE_INTEGER_EXT 0x8D96
3380 #define GL_ALPHA_INTEGER_EXT 0x8D97
3381 #define GL_RGB_INTEGER_EXT 0x8D98
3382 #define GL_RGBA_INTEGER_EXT 0x8D99
3383 #define GL_BGR_INTEGER_EXT 0x8D9A
3384 #define GL_BGRA_INTEGER_EXT 0x8D9B
3385 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
3386 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
3387 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
3393 #ifndef GL_VERSION_2_0
3398 #ifndef GL_VERSION_1_5
3404 #ifndef GL_ARB_vertex_buffer_object
3410 #ifndef GL_ARB_shader_objects
3417 #ifndef GL_ARB_half_float_pixel
3421 #ifndef GL_NV_half_float
3425 #ifndef GLEXT_64_TYPES_DEFINED
3427 #define GLEXT_64_TYPES_DEFINED
3430 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
3431 #include <inttypes.h>
3432 #elif defined(__sun__)
3433 #include <inttypes.h>
3434 #if defined(__STDC__)
3435 #if defined(__arch64__)
3437 typedef unsigned long int uint64_t;
3439 typedef long long int int64_t;
3440 typedef unsigned long long int uint64_t;
3443 #elif defined(__VMS)
3444 #include <inttypes.h>
3445 #elif defined(__SCO__) || defined(__USLC__)
3447 #elif defined(__UNIXOS2__) || defined(__SOL64__)
3449 typedef long long int int64_t;
3450 typedef unsigned long long int uint64_t;
3451 #elif defined(_WIN32) && defined(__GNUC__)
3453 #elif defined(_WIN32)
3458 #include <inttypes.h>
3462 #ifndef GL_EXT_timer_query
3467 #ifndef GL_VERSION_1_2
3468 #define GL_VERSION_1_2 1
3469 #ifdef GL_GLEXT_PROTOTYPES
3612 #ifndef GL_VERSION_1_3
3613 #define GL_VERSION_1_3 1
3614 #ifdef GL_GLEXT_PROTOTYPES
3766 #ifndef GL_VERSION_1_4
3767 #define GL_VERSION_1_4 1
3768 #ifdef GL_GLEXT_PROTOTYPES
3882 #ifndef GL_VERSION_1_5
3883 #define GL_VERSION_1_5 1
3884 #ifdef GL_GLEXT_PROTOTYPES
3936 #ifndef GL_VERSION_2_0
3937 #define GL_VERSION_2_0 1
3938 #ifdef GL_GLEXT_PROTOTYPES
4210 #ifndef GL_VERSION_2_1
4211 #define GL_VERSION_2_1 1
4212 #ifdef GL_GLEXT_PROTOTYPES
4240 #ifndef GL_ARB_multitexture
4241 #define GL_ARB_multitexture 1
4242 #ifdef GL_GLEXT_PROTOTYPES
4345 #ifndef GL_ARB_transpose_matrix
4346 #define GL_ARB_transpose_matrix 1
4347 #ifdef GL_GLEXT_PROTOTYPES
4359 #ifndef GL_ARB_multisample
4360 #define GL_ARB_multisample 1
4361 #ifdef GL_GLEXT_PROTOTYPES
4368 #ifndef GL_ARB_texture_env_add
4369 #define GL_ARB_texture_env_add 1
4372 #ifndef GL_ARB_texture_cube_map
4373 #define GL_ARB_texture_cube_map 1
4376 #ifndef GL_ARB_texture_compression
4377 #define GL_ARB_texture_compression 1
4378 #ifdef GL_GLEXT_PROTOTYPES
4420 #ifndef GL_ARB_texture_border_clamp
4421 #define GL_ARB_texture_border_clamp 1
4424 #ifndef GL_ARB_point_parameters
4425 #define GL_ARB_point_parameters 1
4426 #ifdef GL_GLEXT_PROTOTYPES
4436 #ifndef GL_ARB_vertex_blend
4437 #define GL_ARB_vertex_blend 1
4438 #ifdef GL_GLEXT_PROTOTYPES
4469 #ifndef GL_ARB_matrix_palette
4470 #define GL_ARB_matrix_palette 1
4471 #ifdef GL_GLEXT_PROTOTYPES
4490 #ifndef GL_ARB_texture_env_combine
4491 #define GL_ARB_texture_env_combine 1
4494 #ifndef GL_ARB_texture_env_crossbar
4495 #define GL_ARB_texture_env_crossbar 1
4498 #ifndef GL_ARB_texture_env_dot3
4499 #define GL_ARB_texture_env_dot3 1
4502 #ifndef GL_ARB_texture_mirrored_repeat
4503 #define GL_ARB_texture_mirrored_repeat 1
4506 #ifndef GL_ARB_depth_texture
4507 #define GL_ARB_depth_texture 1
4510 #ifndef GL_ARB_shadow
4511 #define GL_ARB_shadow 1
4514 #ifndef GL_ARB_shadow_ambient
4515 #define GL_ARB_shadow_ambient 1
4518 #ifndef GL_ARB_window_pos
4519 #define GL_ARB_window_pos 1
4520 #ifdef GL_GLEXT_PROTOTYPES
4559 #ifndef GL_ARB_vertex_program
4560 #define GL_ARB_vertex_program 1
4561 #ifdef GL_GLEXT_PROTOTYPES
4758 #ifndef GL_ARB_fragment_program
4759 #define GL_ARB_fragment_program 1
4763 #ifndef GL_ARB_vertex_buffer_object
4764 #define GL_ARB_vertex_buffer_object 1
4765 #ifdef GL_GLEXT_PROTOTYPES
4800 #ifndef GL_ARB_occlusion_query
4801 #define GL_ARB_occlusion_query 1
4802 #ifdef GL_GLEXT_PROTOTYPES
4825 #ifndef GL_ARB_shader_objects
4826 #define GL_ARB_shader_objects 1
4827 #ifdef GL_GLEXT_PROTOTYPES
4949 #ifndef GL_ARB_vertex_shader
4950 #define GL_ARB_vertex_shader 1
4951 #ifdef GL_GLEXT_PROTOTYPES
4967 #ifndef GL_ARB_fragment_shader
4968 #define GL_ARB_fragment_shader 1
4971 #ifndef GL_ARB_shading_language_100
4972 #define GL_ARB_shading_language_100 1
4975 #ifndef GL_ARB_texture_non_power_of_two
4976 #define GL_ARB_texture_non_power_of_two 1
4979 #ifndef GL_ARB_point_sprite
4980 #define GL_ARB_point_sprite 1
4983 #ifndef GL_ARB_fragment_program_shadow
4984 #define GL_ARB_fragment_program_shadow 1
4987 #ifndef GL_ARB_draw_buffers
4988 #define GL_ARB_draw_buffers 1
4989 #ifdef GL_GLEXT_PROTOTYPES
4995 #ifndef GL_ARB_texture_rectangle
4996 #define GL_ARB_texture_rectangle 1
4999 #ifndef GL_ARB_color_buffer_float
5000 #define GL_ARB_color_buffer_float 1
5001 #ifdef GL_GLEXT_PROTOTYPES
5007 #ifndef GL_ARB_half_float_pixel
5008 #define GL_ARB_half_float_pixel 1
5011 #ifndef GL_ARB_texture_float
5012 #define GL_ARB_texture_float 1
5015 #ifndef GL_ARB_pixel_buffer_object
5016 #define GL_ARB_pixel_buffer_object 1
5020 #define GL_EXT_abgr 1
5023 #ifndef GL_EXT_blend_color
5024 #define GL_EXT_blend_color 1
5025 #ifdef GL_GLEXT_PROTOTYPES
5032 #ifndef GL_EXT_polygon_offset
5033 #define GL_EXT_polygon_offset 1
5034 #ifdef GL_GLEXT_PROTOTYPES
5040 #ifndef GL_EXT_texture
5041 #define GL_EXT_texture 1
5044 #ifndef GL_EXT_texture3D
5045 #define GL_EXT_texture3D 1
5046 #ifdef GL_GLEXT_PROTOTYPES
5064 #ifndef GL_SGIS_texture_filter4
5065 #define GL_SGIS_texture_filter4 1
5066 #ifdef GL_GLEXT_PROTOTYPES
5077 #ifndef GL_EXT_subtexture
5078 #define GL_EXT_subtexture 1
5079 #ifdef GL_GLEXT_PROTOTYPES
5094 #ifndef GL_EXT_copy_texture
5095 #define GL_EXT_copy_texture 1
5096 #ifdef GL_GLEXT_PROTOTYPES
5124 #ifndef GL_EXT_histogram
5125 #define GL_EXT_histogram 1
5126 #ifdef GL_GLEXT_PROTOTYPES
5159 #ifndef GL_EXT_convolution
5160 #define GL_EXT_convolution 1
5161 #ifdef GL_GLEXT_PROTOTYPES
5216 #ifndef GL_SGI_color_matrix
5217 #define GL_SGI_color_matrix 1
5220 #ifndef GL_SGI_color_table
5221 #define GL_SGI_color_table 1
5222 #ifdef GL_GLEXT_PROTOTYPES
5249 #ifndef GL_SGIX_pixel_texture
5250 #define GL_SGIX_pixel_texture 1
5251 #ifdef GL_GLEXT_PROTOTYPES
5257 #ifndef GL_SGIS_pixel_texture
5258 #define GL_SGIS_pixel_texture 1
5259 #ifdef GL_GLEXT_PROTOTYPES
5269 typedef void(
APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(
5273 typedef void(
APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(
5275 typedef void(
APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(
5277 typedef void(
APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(
5281 #ifndef GL_SGIS_texture4D
5282 #define GL_SGIS_texture4D 1
5283 #ifdef GL_GLEXT_PROTOTYPES
5301 #ifndef GL_SGI_texture_color_table
5302 #define GL_SGI_texture_color_table 1
5305 #ifndef GL_EXT_cmyka
5306 #define GL_EXT_cmyka 1
5309 #ifndef GL_EXT_texture_object
5310 #define GL_EXT_texture_object 1
5311 #ifdef GL_GLEXT_PROTOTYPES
5332 #ifndef GL_SGIS_detail_texture
5333 #define GL_SGIS_detail_texture 1
5334 #ifdef GL_GLEXT_PROTOTYPES
5344 #ifndef GL_SGIS_sharpen_texture
5345 #define GL_SGIS_sharpen_texture 1
5346 #ifdef GL_GLEXT_PROTOTYPES
5356 #ifndef GL_EXT_packed_pixels
5357 #define GL_EXT_packed_pixels 1
5360 #ifndef GL_SGIS_texture_lod
5361 #define GL_SGIS_texture_lod 1
5364 #ifndef GL_SGIS_multisample
5365 #define GL_SGIS_multisample 1
5366 #ifdef GL_GLEXT_PROTOTYPES
5375 #ifndef GL_EXT_rescale_normal
5376 #define GL_EXT_rescale_normal 1
5379 #ifndef GL_EXT_vertex_array
5380 #define GL_EXT_vertex_array 1
5381 #ifdef GL_GLEXT_PROTOTYPES
5416 #ifndef GL_EXT_misc_attribute
5417 #define GL_EXT_misc_attribute 1
5420 #ifndef GL_SGIS_generate_mipmap
5421 #define GL_SGIS_generate_mipmap 1
5424 #ifndef GL_SGIX_clipmap
5425 #define GL_SGIX_clipmap 1
5428 #ifndef GL_SGIX_shadow
5429 #define GL_SGIX_shadow 1
5432 #ifndef GL_SGIS_texture_edge_clamp
5433 #define GL_SGIS_texture_edge_clamp 1
5436 #ifndef GL_SGIS_texture_border_clamp
5437 #define GL_SGIS_texture_border_clamp 1
5440 #ifndef GL_EXT_blend_minmax
5441 #define GL_EXT_blend_minmax 1
5442 #ifdef GL_GLEXT_PROTOTYPES
5448 #ifndef GL_EXT_blend_subtract
5449 #define GL_EXT_blend_subtract 1
5452 #ifndef GL_EXT_blend_logic_op
5453 #define GL_EXT_blend_logic_op 1
5456 #ifndef GL_SGIX_interlace
5457 #define GL_SGIX_interlace 1
5460 #ifndef GL_SGIX_pixel_tiles
5461 #define GL_SGIX_pixel_tiles 1
5464 #ifndef GL_SGIX_texture_select
5465 #define GL_SGIX_texture_select 1
5468 #ifndef GL_SGIX_sprite
5469 #define GL_SGIX_sprite 1
5470 #ifdef GL_GLEXT_PROTOTYPES
5486 #ifndef GL_SGIX_texture_multi_buffer
5487 #define GL_SGIX_texture_multi_buffer 1
5490 #ifndef GL_EXT_point_parameters
5491 #define GL_EXT_point_parameters 1
5492 #ifdef GL_GLEXT_PROTOTYPES
5502 #ifndef GL_SGIS_point_parameters
5503 #define GL_SGIS_point_parameters 1
5504 #ifdef GL_GLEXT_PROTOTYPES
5514 #ifndef GL_SGIX_instruments
5515 #define GL_SGIX_instruments 1
5516 #ifdef GL_GLEXT_PROTOTYPES
5533 #ifndef GL_SGIX_texture_scale_bias
5534 #define GL_SGIX_texture_scale_bias 1
5537 #ifndef GL_SGIX_framezoom
5538 #define GL_SGIX_framezoom 1
5539 #ifdef GL_GLEXT_PROTOTYPES
5545 #ifndef GL_SGIX_tag_sample_buffer
5546 #define GL_SGIX_tag_sample_buffer 1
5547 #ifdef GL_GLEXT_PROTOTYPES
5553 #ifndef GL_SGIX_polynomial_ffd
5554 #define GL_SGIX_polynomial_ffd 1
5555 #ifdef GL_GLEXT_PROTOTYPES
5574 typedef void(
APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(
5578 #ifndef GL_SGIX_reference_plane
5579 #define GL_SGIX_reference_plane 1
5580 #ifdef GL_GLEXT_PROTOTYPES
5586 #ifndef GL_SGIX_flush_raster
5587 #define GL_SGIX_flush_raster 1
5588 #ifdef GL_GLEXT_PROTOTYPES
5594 #ifndef GL_SGIX_depth_texture
5595 #define GL_SGIX_depth_texture 1
5598 #ifndef GL_SGIS_fog_function
5599 #define GL_SGIS_fog_function 1
5600 #ifdef GL_GLEXT_PROTOTYPES
5608 #ifndef GL_SGIX_fog_offset
5609 #define GL_SGIX_fog_offset 1
5612 #ifndef GL_HP_image_transform
5613 #define GL_HP_image_transform 1
5614 #ifdef GL_GLEXT_PROTOTYPES
5637 #ifndef GL_HP_convolution_border_modes
5638 #define GL_HP_convolution_border_modes 1
5641 #ifndef GL_SGIX_texture_add_env
5642 #define GL_SGIX_texture_add_env 1
5645 #ifndef GL_EXT_color_subtable
5646 #define GL_EXT_color_subtable 1
5647 #ifdef GL_GLEXT_PROTOTYPES
5660 #ifndef GL_PGI_vertex_hints
5661 #define GL_PGI_vertex_hints 1
5664 #ifndef GL_PGI_misc_hints
5665 #define GL_PGI_misc_hints 1
5666 #ifdef GL_GLEXT_PROTOTYPES
5672 #ifndef GL_EXT_paletted_texture
5673 #define GL_EXT_paletted_texture 1
5674 #ifdef GL_GLEXT_PROTOTYPES
5692 #ifndef GL_EXT_clip_volume_hint
5693 #define GL_EXT_clip_volume_hint 1
5696 #ifndef GL_SGIX_list_priority
5697 #define GL_SGIX_list_priority 1
5698 #ifdef GL_GLEXT_PROTOTYPES
5720 #ifndef GL_SGIX_ir_instrument1
5721 #define GL_SGIX_ir_instrument1 1
5724 #ifndef GL_SGIX_calligraphic_fragment
5725 #define GL_SGIX_calligraphic_fragment 1
5728 #ifndef GL_SGIX_texture_lod_bias
5729 #define GL_SGIX_texture_lod_bias 1
5732 #ifndef GL_SGIX_shadow_ambient
5733 #define GL_SGIX_shadow_ambient 1
5736 #ifndef GL_EXT_index_texture
5737 #define GL_EXT_index_texture 1
5740 #ifndef GL_EXT_index_material
5741 #define GL_EXT_index_material 1
5742 #ifdef GL_GLEXT_PROTOTYPES
5748 #ifndef GL_EXT_index_func
5749 #define GL_EXT_index_func 1
5750 #ifdef GL_GLEXT_PROTOTYPES
5756 #ifndef GL_EXT_index_array_formats
5757 #define GL_EXT_index_array_formats 1
5760 #ifndef GL_EXT_compiled_vertex_array
5761 #define GL_EXT_compiled_vertex_array 1
5762 #ifdef GL_GLEXT_PROTOTYPES
5770 #ifndef GL_EXT_cull_vertex
5771 #define GL_EXT_cull_vertex 1
5772 #ifdef GL_GLEXT_PROTOTYPES
5782 #ifndef GL_SGIX_ycrcb
5783 #define GL_SGIX_ycrcb 1
5786 #ifndef GL_SGIX_fragment_lighting
5787 #define GL_SGIX_fragment_lighting 1
5788 #ifdef GL_GLEXT_PROTOTYPES
5845 #ifndef GL_IBM_rasterpos_clip
5846 #define GL_IBM_rasterpos_clip 1
5849 #ifndef GL_HP_texture_lighting
5850 #define GL_HP_texture_lighting 1
5853 #ifndef GL_EXT_draw_range_elements
5854 #define GL_EXT_draw_range_elements 1
5855 #ifdef GL_GLEXT_PROTOTYPES
5864 #ifndef GL_WIN_phong_shading
5865 #define GL_WIN_phong_shading 1
5868 #ifndef GL_WIN_specular_fog
5869 #define GL_WIN_specular_fog 1
5872 #ifndef GL_EXT_light_texture
5873 #define GL_EXT_light_texture 1
5874 #ifdef GL_GLEXT_PROTOTYPES
5884 #ifndef GL_SGIX_blend_alpha_minmax
5885 #define GL_SGIX_blend_alpha_minmax 1
5889 #define GL_EXT_bgra 1
5892 #ifndef GL_SGIX_async
5893 #define GL_SGIX_async 1
5894 #ifdef GL_GLEXT_PROTOTYPES
5911 #ifndef GL_SGIX_async_pixel
5912 #define GL_SGIX_async_pixel 1
5915 #ifndef GL_SGIX_async_histogram
5916 #define GL_SGIX_async_histogram 1
5919 #ifndef GL_INTEL_parallel_arrays
5920 #define GL_INTEL_parallel_arrays 1
5921 #ifdef GL_GLEXT_PROTOTYPES
5937 #ifndef GL_HP_occlusion_test
5938 #define GL_HP_occlusion_test 1
5941 #ifndef GL_EXT_pixel_transform
5942 #define GL_EXT_pixel_transform 1
5943 #ifdef GL_GLEXT_PROTOTYPES
5961 #ifndef GL_EXT_pixel_transform_color_table
5962 #define GL_EXT_pixel_transform_color_table 1
5965 #ifndef GL_EXT_shared_texture_palette
5966 #define GL_EXT_shared_texture_palette 1
5969 #ifndef GL_EXT_separate_specular_color
5970 #define GL_EXT_separate_specular_color 1
5973 #ifndef GL_EXT_secondary_color
5974 #define GL_EXT_secondary_color 1
5975 #ifdef GL_GLEXT_PROTOTYPES
6023 #ifndef GL_EXT_texture_perturb_normal
6024 #define GL_EXT_texture_perturb_normal 1
6025 #ifdef GL_GLEXT_PROTOTYPES
6031 #ifndef GL_EXT_multi_draw_arrays
6032 #define GL_EXT_multi_draw_arrays 1
6033 #ifdef GL_GLEXT_PROTOTYPES
6045 #ifndef GL_EXT_fog_coord
6046 #define GL_EXT_fog_coord 1
6047 #ifdef GL_GLEXT_PROTOTYPES
6062 #ifndef GL_REND_screen_coordinates
6063 #define GL_REND_screen_coordinates 1
6066 #ifndef GL_EXT_coordinate_frame
6067 #define GL_EXT_coordinate_frame 1
6068 #ifdef GL_GLEXT_PROTOTYPES
6124 #ifndef GL_EXT_texture_env_combine
6125 #define GL_EXT_texture_env_combine 1
6128 #ifndef GL_APPLE_specular_vector
6129 #define GL_APPLE_specular_vector 1
6132 #ifndef GL_APPLE_transform_hint
6133 #define GL_APPLE_transform_hint 1
6136 #ifndef GL_SGIX_fog_scale
6137 #define GL_SGIX_fog_scale 1
6140 #ifndef GL_SUNX_constant_data
6141 #define GL_SUNX_constant_data 1
6142 #ifdef GL_GLEXT_PROTOTYPES
6148 #ifndef GL_SUN_global_alpha
6149 #define GL_SUN_global_alpha 1
6150 #ifdef GL_GLEXT_PROTOTYPES
6170 #ifndef GL_SUN_triangle_list
6171 #define GL_SUN_triangle_list 1
6172 #ifdef GL_GLEXT_PROTOTYPES
6192 #ifndef GL_SUN_vertex
6193 #define GL_SUN_vertex 1
6194 #ifdef GL_GLEXT_PROTOTYPES
6379 #ifndef GL_EXT_blend_func_separate
6380 #define GL_EXT_blend_func_separate 1
6381 #ifdef GL_GLEXT_PROTOTYPES
6389 #ifndef GL_INGR_blend_func_separate
6390 #define GL_INGR_blend_func_separate 1
6391 #ifdef GL_GLEXT_PROTOTYPES
6399 #ifndef GL_INGR_color_clamp
6400 #define GL_INGR_color_clamp 1
6403 #ifndef GL_INGR_interlace_read
6404 #define GL_INGR_interlace_read 1
6407 #ifndef GL_EXT_stencil_wrap
6408 #define GL_EXT_stencil_wrap 1
6411 #ifndef GL_EXT_422_pixels
6412 #define GL_EXT_422_pixels 1
6415 #ifndef GL_NV_texgen_reflection
6416 #define GL_NV_texgen_reflection 1
6419 #ifndef GL_SUN_convolution_border_modes
6420 #define GL_SUN_convolution_border_modes 1
6423 #ifndef GL_EXT_texture_env_add
6424 #define GL_EXT_texture_env_add 1
6427 #ifndef GL_EXT_texture_lod_bias
6428 #define GL_EXT_texture_lod_bias 1
6431 #ifndef GL_EXT_texture_filter_anisotropic
6432 #define GL_EXT_texture_filter_anisotropic 1
6435 #ifndef GL_EXT_vertex_weighting
6436 #define GL_EXT_vertex_weighting 1
6437 #ifdef GL_GLEXT_PROTOTYPES
6449 #ifndef GL_NV_light_max_exponent
6450 #define GL_NV_light_max_exponent 1
6453 #ifndef GL_NV_vertex_array_range
6454 #define GL_NV_vertex_array_range 1
6455 #ifdef GL_GLEXT_PROTOTYPES
6464 #ifndef GL_NV_register_combiners
6465 #define GL_NV_register_combiners 1
6466 #ifdef GL_GLEXT_PROTOTYPES
6522 #ifndef GL_NV_fog_distance
6523 #define GL_NV_fog_distance 1
6526 #ifndef GL_NV_texgen_emboss
6527 #define GL_NV_texgen_emboss 1
6530 #ifndef GL_NV_blend_square
6531 #define GL_NV_blend_square 1
6534 #ifndef GL_NV_texture_env_combine4
6535 #define GL_NV_texture_env_combine4 1
6538 #ifndef GL_MESA_resize_buffers
6539 #define GL_MESA_resize_buffers 1
6540 #ifdef GL_GLEXT_PROTOTYPES
6546 #ifndef GL_MESA_window_pos
6547 #define GL_MESA_window_pos 1
6548 #ifdef GL_GLEXT_PROTOTYPES
6607 #ifndef GL_IBM_cull_vertex
6608 #define GL_IBM_cull_vertex 1
6611 #ifndef GL_IBM_multimode_draw_arrays
6612 #define GL_IBM_multimode_draw_arrays 1
6613 #ifdef GL_GLEXT_PROTOTYPES
6628 #ifndef GL_IBM_vertex_array_lists
6629 #define GL_IBM_vertex_array_lists 1
6630 #ifdef GL_GLEXT_PROTOTYPES
6668 #ifndef GL_SGIX_subsample
6669 #define GL_SGIX_subsample 1
6672 #ifndef GL_SGIX_ycrcba
6673 #define GL_SGIX_ycrcba 1
6676 #ifndef GL_SGIX_ycrcb_subsample
6677 #define GL_SGIX_ycrcb_subsample 1
6680 #ifndef GL_SGIX_depth_pass_instrument
6681 #define GL_SGIX_depth_pass_instrument 1
6684 #ifndef GL_3DFX_texture_compression_FXT1
6685 #define GL_3DFX_texture_compression_FXT1 1
6688 #ifndef GL_3DFX_multisample
6689 #define GL_3DFX_multisample 1
6692 #ifndef GL_3DFX_tbuffer
6693 #define GL_3DFX_tbuffer 1
6694 #ifdef GL_GLEXT_PROTOTYPES
6700 #ifndef GL_EXT_multisample
6701 #define GL_EXT_multisample 1
6702 #ifdef GL_GLEXT_PROTOTYPES
6711 #ifndef GL_SGIX_vertex_preclip
6712 #define GL_SGIX_vertex_preclip 1
6715 #ifndef GL_SGIX_convolution_accuracy
6716 #define GL_SGIX_convolution_accuracy 1
6719 #ifndef GL_SGIX_resample
6720 #define GL_SGIX_resample 1
6723 #ifndef GL_SGIS_point_line_texgen
6724 #define GL_SGIS_point_line_texgen 1
6727 #ifndef GL_SGIS_texture_color_mask
6728 #define GL_SGIS_texture_color_mask 1
6729 #ifdef GL_GLEXT_PROTOTYPES
6737 #ifndef GL_SGIX_igloo_interface
6738 #define GL_SGIX_igloo_interface 1
6739 #ifdef GL_GLEXT_PROTOTYPES
6746 #ifndef GL_EXT_texture_env_dot3
6747 #define GL_EXT_texture_env_dot3 1
6750 #ifndef GL_ATI_texture_mirror_once
6751 #define GL_ATI_texture_mirror_once 1
6755 #define GL_NV_fence 1
6756 #ifdef GL_GLEXT_PROTOTYPES
6776 #ifndef GL_NV_evaluators
6777 #define GL_NV_evaluators 1
6778 #ifdef GL_GLEXT_PROTOTYPES
6814 #ifndef GL_NV_packed_depth_stencil
6815 #define GL_NV_packed_depth_stencil 1
6818 #ifndef GL_NV_register_combiners2
6819 #define GL_NV_register_combiners2 1
6820 #ifdef GL_GLEXT_PROTOTYPES
6831 #ifndef GL_NV_texture_compression_vtc
6832 #define GL_NV_texture_compression_vtc 1
6835 #ifndef GL_NV_texture_rectangle
6836 #define GL_NV_texture_rectangle 1
6839 #ifndef GL_NV_texture_shader
6840 #define GL_NV_texture_shader 1
6843 #ifndef GL_NV_texture_shader2
6844 #define GL_NV_texture_shader2 1
6847 #ifndef GL_NV_vertex_array_range2
6848 #define GL_NV_vertex_array_range2 1
6851 #ifndef GL_NV_vertex_program
6852 #define GL_NV_vertex_program 1
6853 #ifdef GL_GLEXT_PROTOTYPES
7056 #ifndef GL_SGIX_texture_coordinate_clamp
7057 #define GL_SGIX_texture_coordinate_clamp 1
7060 #ifndef GL_SGIX_scalebias_hint
7061 #define GL_SGIX_scalebias_hint 1
7064 #ifndef GL_OML_interlace
7065 #define GL_OML_interlace 1
7068 #ifndef GL_OML_subsample
7069 #define GL_OML_subsample 1
7072 #ifndef GL_OML_resample
7073 #define GL_OML_resample 1
7076 #ifndef GL_NV_copy_depth_to_color
7077 #define GL_NV_copy_depth_to_color 1
7080 #ifndef GL_ATI_envmap_bumpmap
7081 #define GL_ATI_envmap_bumpmap 1
7082 #ifdef GL_GLEXT_PROTOTYPES
7098 #ifndef GL_ATI_fragment_shader
7099 #define GL_ATI_fragment_shader 1
7100 #ifdef GL_GLEXT_PROTOTYPES
7159 #ifndef GL_ATI_pn_triangles
7160 #define GL_ATI_pn_triangles 1
7161 #ifdef GL_GLEXT_PROTOTYPES
7169 #ifndef GL_ATI_vertex_array_object
7170 #define GL_ATI_vertex_array_object 1
7171 #ifdef GL_GLEXT_PROTOTYPES
7214 #ifndef GL_EXT_vertex_shader
7215 #define GL_EXT_vertex_shader 1
7216 #ifdef GL_GLEXT_PROTOTYPES
7332 #ifndef GL_ATI_vertex_streams
7333 #define GL_ATI_vertex_streams 1
7334 #ifdef GL_GLEXT_PROTOTYPES
7470 #ifndef GL_ATI_element_array
7471 #define GL_ATI_element_array 1
7472 #ifdef GL_GLEXT_PROTOTYPES
7485 #ifndef GL_SUN_mesh_array
7486 #define GL_SUN_mesh_array 1
7487 #ifdef GL_GLEXT_PROTOTYPES
7494 #ifndef GL_SUN_slice_accum
7495 #define GL_SUN_slice_accum 1
7498 #ifndef GL_NV_multisample_filter_hint
7499 #define GL_NV_multisample_filter_hint 1
7502 #ifndef GL_NV_depth_clamp
7503 #define GL_NV_depth_clamp 1
7506 #ifndef GL_NV_occlusion_query
7507 #define GL_NV_occlusion_query 1
7508 #ifdef GL_GLEXT_PROTOTYPES
7529 #ifndef GL_NV_point_sprite
7530 #define GL_NV_point_sprite 1
7531 #ifdef GL_GLEXT_PROTOTYPES
7540 #ifndef GL_NV_texture_shader3
7541 #define GL_NV_texture_shader3 1
7544 #ifndef GL_NV_vertex_program1_1
7545 #define GL_NV_vertex_program1_1 1
7548 #ifndef GL_EXT_shadow_funcs
7549 #define GL_EXT_shadow_funcs 1
7552 #ifndef GL_EXT_stencil_two_side
7553 #define GL_EXT_stencil_two_side 1
7554 #ifdef GL_GLEXT_PROTOTYPES
7560 #ifndef GL_ATI_text_fragment_shader
7561 #define GL_ATI_text_fragment_shader 1
7564 #ifndef GL_APPLE_client_storage
7565 #define GL_APPLE_client_storage 1
7568 #ifndef GL_APPLE_element_array
7569 #define GL_APPLE_element_array 1
7570 #ifdef GL_GLEXT_PROTOTYPES
7593 #ifndef GL_APPLE_fence
7594 #define GL_APPLE_fence 1
7595 #ifdef GL_GLEXT_PROTOTYPES
7617 #ifndef GL_APPLE_vertex_array_object
7618 #define GL_APPLE_vertex_array_object 1
7619 #ifdef GL_GLEXT_PROTOTYPES
7633 #ifndef GL_APPLE_vertex_array_range
7634 #define GL_APPLE_vertex_array_range 1
7635 #ifdef GL_GLEXT_PROTOTYPES
7648 #ifndef GL_APPLE_ycbcr_422
7649 #define GL_APPLE_ycbcr_422 1
7653 #define GL_S3_s3tc 1
7656 #ifndef GL_ATI_draw_buffers
7657 #define GL_ATI_draw_buffers 1
7658 #ifdef GL_GLEXT_PROTOTYPES
7664 #ifndef GL_ATI_pixel_format_float
7665 #define GL_ATI_pixel_format_float 1
7671 #ifndef GL_ATI_texture_env_combine3
7672 #define GL_ATI_texture_env_combine3 1
7675 #ifndef GL_ATI_texture_float
7676 #define GL_ATI_texture_float 1
7679 #ifndef GL_NV_float_buffer
7680 #define GL_NV_float_buffer 1
7683 #ifndef GL_NV_fragment_program
7684 #define GL_NV_fragment_program 1
7686 #ifdef GL_GLEXT_PROTOTYPES
7716 #ifndef GL_NV_half_float
7717 #define GL_NV_half_float 1
7718 #ifdef GL_GLEXT_PROTOTYPES
7841 #ifndef GL_NV_pixel_data_range
7842 #define GL_NV_pixel_data_range 1
7843 #ifdef GL_GLEXT_PROTOTYPES
7852 #ifndef GL_NV_primitive_restart
7853 #define GL_NV_primitive_restart 1
7854 #ifdef GL_GLEXT_PROTOTYPES
7862 #ifndef GL_NV_texture_expand_normal
7863 #define GL_NV_texture_expand_normal 1
7866 #ifndef GL_NV_vertex_program2
7867 #define GL_NV_vertex_program2 1
7870 #ifndef GL_ATI_map_object_buffer
7871 #define GL_ATI_map_object_buffer 1
7872 #ifdef GL_GLEXT_PROTOTYPES
7880 #ifndef GL_ATI_separate_stencil
7881 #define GL_ATI_separate_stencil 1
7882 #ifdef GL_GLEXT_PROTOTYPES
7892 #ifndef GL_ATI_vertex_attrib_array_object
7893 #define GL_ATI_vertex_attrib_array_object 1
7894 #ifdef GL_GLEXT_PROTOTYPES
7909 #ifndef GL_OES_read_format
7910 #define GL_OES_read_format 1
7913 #ifndef GL_EXT_depth_bounds_test
7914 #define GL_EXT_depth_bounds_test 1
7915 #ifdef GL_GLEXT_PROTOTYPES
7921 #ifndef GL_EXT_texture_mirror_clamp
7922 #define GL_EXT_texture_mirror_clamp 1
7925 #ifndef GL_EXT_blend_equation_separate
7926 #define GL_EXT_blend_equation_separate 1
7927 #ifdef GL_GLEXT_PROTOTYPES
7934 #ifndef GL_MESA_pack_invert
7935 #define GL_MESA_pack_invert 1
7938 #ifndef GL_MESA_ycbcr_texture
7939 #define GL_MESA_ycbcr_texture 1
7942 #ifndef GL_EXT_pixel_buffer_object
7943 #define GL_EXT_pixel_buffer_object 1
7946 #ifndef GL_NV_fragment_program_option
7947 #define GL_NV_fragment_program_option 1
7950 #ifndef GL_NV_fragment_program2
7951 #define GL_NV_fragment_program2 1
7954 #ifndef GL_NV_vertex_program2_option
7955 #define GL_NV_vertex_program2_option 1
7958 #ifndef GL_NV_vertex_program3
7959 #define GL_NV_vertex_program3 1
7962 #ifndef GL_EXT_framebuffer_object
7963 #define GL_EXT_framebuffer_object 1
7964 #ifdef GL_GLEXT_PROTOTYPES
8024 #ifndef GL_GREMEDY_string_marker
8025 #define GL_GREMEDY_string_marker 1
8026 #ifdef GL_GLEXT_PROTOTYPES
8033 #ifndef GL_EXT_packed_depth_stencil
8034 #define GL_EXT_packed_depth_stencil 1
8037 #ifndef GL_EXT_stencil_clear_tag
8038 #define GL_EXT_stencil_clear_tag 1
8039 #ifdef GL_GLEXT_PROTOTYPES
8046 #ifndef GL_EXT_texture_sRGB
8047 #define GL_EXT_texture_sRGB 1
8050 #ifndef GL_EXT_framebuffer_blit
8051 #define GL_EXT_framebuffer_blit 1
8052 #ifdef GL_GLEXT_PROTOTYPES
8061 #ifndef GL_EXT_framebuffer_multisample
8062 #define GL_EXT_framebuffer_multisample 1
8063 #ifdef GL_GLEXT_PROTOTYPES
8072 #ifndef GL_MESAX_texture_stack
8073 #define GL_MESAX_texture_stack 1
8076 #ifndef GL_EXT_timer_query
8077 #define GL_EXT_timer_query 1
8078 #ifdef GL_GLEXT_PROTOTYPES
8088 #ifndef GL_EXT_gpu_program_parameters
8089 #define GL_EXT_gpu_program_parameters 1
8090 #ifdef GL_GLEXT_PROTOTYPES
8102 #ifndef GL_APPLE_flush_buffer_range
8103 #define GL_APPLE_flush_buffer_range 1
8104 #ifdef GL_GLEXT_PROTOTYPES
8114 #ifndef GL_NV_gpu_program4
8115 #define GL_NV_gpu_program4 1
8116 #ifdef GL_GLEXT_PROTOTYPES
8167 typedef void(
APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(
8169 typedef void(
APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(
8171 typedef void(
APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(
8173 typedef void(
APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(
8177 #ifndef GL_NV_geometry_program4
8178 #define GL_NV_geometry_program4 1
8179 #ifdef GL_GLEXT_PROTOTYPES
8197 #ifndef GL_EXT_geometry_shader4
8198 #define GL_EXT_geometry_shader4 1
8199 #ifdef GL_GLEXT_PROTOTYPES
8206 #ifndef GL_NV_vertex_program4
8207 #define GL_NV_vertex_program4 1
8208 #ifdef GL_GLEXT_PROTOTYPES
8282 #ifndef GL_EXT_gpu_shader4
8283 #define GL_EXT_gpu_shader4 1
8284 #ifdef GL_GLEXT_PROTOTYPES
8320 #ifndef GL_EXT_draw_instanced
8321 #define GL_EXT_draw_instanced 1
8322 #ifdef GL_GLEXT_PROTOTYPES
8334 #ifndef GL_EXT_packed_float
8335 #define GL_EXT_packed_float 1
8338 #ifndef GL_EXT_texture_array
8339 #define GL_EXT_texture_array 1
8342 #ifndef GL_EXT_texture_buffer_object
8343 #define GL_EXT_texture_buffer_object 1
8344 #ifdef GL_GLEXT_PROTOTYPES
8351 #ifndef GL_EXT_texture_compression_latc
8352 #define GL_EXT_texture_compression_latc 1
8355 #ifndef GL_EXT_texture_compression_rgtc
8356 #define GL_EXT_texture_compression_rgtc 1
8359 #ifndef GL_EXT_texture_shared_exponent
8360 #define GL_EXT_texture_shared_exponent 1
8363 #ifndef GL_NV_depth_buffer_float
8364 #define GL_NV_depth_buffer_float 1
8365 #ifdef GL_GLEXT_PROTOTYPES
8375 #ifndef GL_NV_fragment_program4
8376 #define GL_NV_fragment_program4 1
8379 #ifndef GL_NV_framebuffer_multisample_coverage
8380 #define GL_NV_framebuffer_multisample_coverage 1
8381 #ifdef GL_GLEXT_PROTOTYPES
8390 #ifndef GL_EXT_framebuffer_sRGB
8391 #define GL_EXT_framebuffer_sRGB 1
8394 #ifndef GL_NV_geometry_shader4
8395 #define GL_NV_geometry_shader4 1
8398 #ifndef GL_NV_parameter_buffer_object
8399 #define GL_NV_parameter_buffer_object 1
8400 #ifdef GL_GLEXT_PROTOTYPES
8419 #ifndef GL_EXT_draw_buffers2
8420 #define GL_EXT_draw_buffers2 1
8421 #ifdef GL_GLEXT_PROTOTYPES
8442 #ifndef GL_NV_transform_feedback
8443 #define GL_NV_transform_feedback 1
8444 #ifdef GL_GLEXT_PROTOTYPES
8484 #ifndef GL_EXT_bindable_uniform
8485 #define GL_EXT_bindable_uniform 1
8486 #ifdef GL_GLEXT_PROTOTYPES
8499 #ifndef GL_EXT_texture_integer
8500 #define GL_EXT_texture_integer 1
8501 #ifdef GL_GLEXT_PROTOTYPES
EIGEN_STRONG_INLINE void unit(const size_t nRows, const Scalar diag_vals)
Make the matrix an identity matrix (the diagonal values can be 1.0 or any other value)
#define glMultiTexCoord2s
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
#define glReferencePlaneSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glVertexAttribs4dvNV
#define glWindowPos4iMESA
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
#define glSeparableFilter2D
void(GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
#define glTexCoord2fColor4ubVertex3fvSUN
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
#define glCopyConvolutionFilter1D
#define glUniformBufferEXT
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param)
#define glGetVariantFloatvEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
#define glGetQueryObjectivARB
#define glPointParameterfARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)
#define glColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
#define glGetVaryingLocationNV
#define glGetUniformuivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p)
#define glIsOcclusionQueryNV
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
#define glCopyTexSubImage3DEXT
#define glGetVertexAttribiv
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p)
#define glDeleteFramebuffersEXT
#define glUniformMatrix2x3fv
#define glGetColorTableParameterfvEXT
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glGlobalAlphaFactorubSUN
void(GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y)
#define glGetProgramParameterdvNV
#define glMultiTexCoord4ivARB
#define glGetFinalCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLboolean(GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
GLuint(GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
void(GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices)
#define glFragmentMaterialfvSGIX
#define glGetActiveVaryingNV
#define glSecondaryColor3uiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
#define glMultiTexCoord1fvARB
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glBindFragmentShaderATI
void(GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC)(void)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
#define glGetVariantPointervEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
#define glGetColorTableParameteriv
#define glGetVertexAttribdvNV
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
#define glDisableVertexAttribArray
#define glExtractComponentEXT
#define glEndFragmentShaderATI
#define glVertexAttribI4uivEXT
void(GLAPIENTRY * PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
#define glVertexAttrib4NbvARB
#define glNormalStream3ivATI
void(GLAPIENTRY * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
#define glBindBufferBaseNV
#define glMultiTexCoord3s
#define glPixelTransformParameterfEXT
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
#define glVertexStream4svATI
#define glGetVertexAttribdv
void(GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table)
#define glGetMinmaxParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices)
void(GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
#define glUniformMatrix3x4fv
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
#define glVertexAttrib2sARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glProgramNamedParameter4fvNV
#define glMultiTexCoord3sARB
#define glVertexAttrib4dNV
#define glCopyColorTableSGI
void(GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
#define glPixelTransformParameterfvEXT
void(GLAPIENTRY * PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr)
void(GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC)(void)
#define glFinishAsyncSGIX
void(GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
#define glGetUniformLocation
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
#define glMultTransposeMatrixfARB
#define glColorFragmentOp1ATI
#define glGetAttachedObjectsARB
#define glFragmentLightModelfSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum)
#define glGetFragmentLightfvSGIX
#define glVertexStream4sATI
void(GLAPIENTRY * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
#define glColor4ubVertex3fvSUN
#define glGetObjectParameterfvARB
#define glReplacementCodeuivSUN
GLuint(GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
#define glSecondaryColor3bEXT
#define glDrawRangeElementArrayATI
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glVertexPointerEXT
#define glVertexAttrib4ivARB
#define glMultiTexCoord3svARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data)
void(GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
#define glReplacementCodeuiVertex3fvSUN
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
#define glBufferSubDataARB
#define glSpriteParameterfSGIX
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
#define glVertexStream4fvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
#define glApplyTextureEXT
GLint(GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
#define glVertexAttrib2dvNV
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids)
#define glBindTexGenParameterEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
#define glActiveVaryingNV
#define glGetArrayObjectfvATI
void(GLAPIENTRY * PFNGLFINISHFENCENVPROC)(GLuint fence)
#define glVertexAttribs1dvNV
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void *pointer)
#define glWindowPos3sMESA
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
#define glPassTexCoordATI
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img)
#define glGetConvolutionParameterivEXT
#define glFogCoordPointerListIBM
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
#define glGetSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
#define glMultiTexCoord2dvARB
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[])
#define glConvolutionParameteri
#define glVertexAttribs1fvNV
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
#define glMapObjectBufferATI
#define glWindowPos2dvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
#define glCompressedTexSubImage2D
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
#define glGetVertexAttribPointervNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
#define glMultTransposeMatrixf
#define glUniformMatrix4fv
#define glTextureNormalEXT
#define glMultiTexCoord1dARB
#define glPointParameterfvEXT
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
void(GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
#define glProgramEnvParametersI4uivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
#define glGetVertexAttribPointerv
GLuint(GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC)(GLenum value)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
#define glSecondaryColor3iEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
#define glMultiTexCoord1dvARB
void(GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
#define glGetObjectParameterivARB
void(GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
#define glIndexPointerEXT
#define glGetActiveAttrib
void(GLAPIENTRY * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glVertexAttribI2uivEXT
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
#define glVertexAttrib4iv
#define glPointParameteriNV
#define glGetAttribLocation
#define glMultiTexCoord2sARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
#define glFragmentMaterialivSGIX
#define glMultiTexCoord2sv
#define glCreateShaderObjectARB
#define glClientActiveTexture
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
#define glBlendFuncSeparate
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
#define glVertexStream4dATI
#define glMultiTexCoord1hNV
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
#define glVertexAttrib4fNV
#define glVertexAttrib4dv
#define glGetVertexAttribfvNV
#define glBindParameterEXT
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
#define glColorTableParameterfv
#define glFlushMappedBufferRangeAPPLE
#define glGetFinalCombinerInputParameterfvNV
#define glExecuteProgramNV
void(GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
void(GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
#define glStencilOpSeparate
#define glVertexAttrib4dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glCheckFramebufferStatusEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
#define glSecondaryColor3usvEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glGetHistogramEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
#define glGetProgramivARB
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
#define glVertexAttrib4sNV
#define glFragmentLightiSGIX
#define glSpriteParameterfvSGIX
#define glMultiTexCoord1d
#define glNewObjectBufferATI
void(GLAPIENTRY * PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
#define glDetailTexFuncSGIS
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
void(GLAPIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
#define glBufferParameteriAPPLE
#define glGetTexBumpParameterivATI
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x)
void(GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC)(void)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
#define glGetProgramStringNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
#define glGetVertexAttribPointervARB
GLuint(GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
#define glSecondaryColor3fv
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
#define glMapParameterivNV
#define glCombinerInputNV
void(GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
#define glMultiTexCoord2hNV
#define glMultiTexCoord1iARB
void(GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC)(const GLint *p)
#define glBinormalPointerEXT
#define glSetFragmentShaderConstantATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v)
#define glMultiTexCoord2fARB
void(GLAPIENTRY * PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
#define glGetUniformivARB
#define glBeginVertexShaderEXT
#define glVertexStream4ivATI
#define glVertexAttrib1svNV
#define glVertexBlendEnvfATI
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
#define glMultiTexCoord1svARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
void(GLAPIENTRY * PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights)
#define glEndVertexShaderEXT
void(GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
#define glGetVertexAttribIuivEXT
#define glGetFragmentLightivSGIX
#define glValidateProgram
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
#define glWindowPos2fvARB
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
#define glValidateProgramARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
#define glVertexArrayParameteriAPPLE
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
#define glCullParameterfvEXT
#define glVertexAttribIPointerEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
#define glGetCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
#define glSecondaryColor3b
#define glSecondaryColor3hNV
#define glVertexAttrib3svARB
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
#define glWindowPos3iMESA
#define glBindLightParameterEXT
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
#define glSecondaryColor3uiEXT
#define glGetShaderInfoLog
#define glTexParameterIivEXT
#define glVertexBlendEnviATI
void(GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
#define glNormalPointerListIBM
void(GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *v)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
#define glMultiTexCoord4i
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
#define glTextureMaterialEXT
#define glVertexAttrib1sv
#define glGetOcclusionQueryuivNV
#define glGetQueryObjectui64vEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t)
GLint(GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
void(GLAPIENTRY * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN
#define glVertexAttrib3dARB
void(GLAPIENTRY * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
#define glGetLocalConstantFloatvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
#define glTransformFeedbackVaryingsNV
#define glGetSeparableFilterEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
#define glVertexAttrib4bvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
#define glUseProgramObjectARB
#define glFragmentLightModelivSGIX
#define glSetInvariantEXT
void(GLAPIENTRY * PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC)(void)
#define glBindMaterialParameterEXT
#define glGetBufferPointerv
void(GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
#define glProgramStringARB
#define glGetShaderSource
void(GLAPIENTRY * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC)(void)
#define glFragmentLightModelfvSGIX
void(GLAPIENTRY * PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
#define glProgramLocalParameterI4ivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
#define glCombinerParameterivNV
#define glVariantArrayObjectATI
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
#define glMultiTexCoord3d
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
GLboolean(GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz)
#define glCopyTexImage2DEXT
void(GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
#define glGetBufferParameterivARB
#define glVertexAttrib4Nsv
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params)
#define glDeleteQueriesARB
#define glProgramParameteriEXT
#define glMultiTexCoord4hvNV
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param)
#define glMultiTexCoord3dARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
#define glVertexAttrib4ubNV
void(GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
#define glVertexAttribArrayObjectATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
#define glGetColorTableEXT
#define glBindBufferRangeNV
void(GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
void(GLAPIENTRY * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
#define glTexSubImage1DEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
#define glRenderbufferStorageMultisampleEXT
#define glProgramParameter4fvNV
void(GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
#define glGetCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
#define glGetColorTableParameterivSGI
#define glGetFramebufferAttachmentParameterivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
#define glVertexStream3dATI
void(GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
#define glFramebufferTexture3DEXT
#define glCompressedTexImage3D
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
#define glTbufferMask3DFX
#define glVertexAttrib3dv
#define glSecondaryColor3svEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
void(GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p)
#define glGetVariantBooleanvEXT
#define glGetMapParameterivNV
#define glGetCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLCOLOR4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
GLuint(GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
#define glCompressedTexImage1DARB
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
#define glSecondaryColor3f
#define glMultiDrawElements
void(GLAPIENTRY * PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
#define glWindowPos2dMESA
void(GLAPIENTRY * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
#define glVertexStream3ivATI
void(GLAPIENTRY * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
#define glVertexAttrib4Nbv
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
#define glProgramEnvParameters4fvEXT
void(GLAPIENTRY * PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
#define glCompressedTexImage2DARB
#define glLoadTransposeMatrixdARB
#define glClientActiveTextureARB
#define glColorPointerEXT
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
#define glVertexAttrib3fvARB
GLboolean(GLAPIENTRY * PFNGLISQUERYARBPROC)(GLuint id)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
#define glIsVariantEnabledEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z)
#define glSecondaryColor3dEXT
#define glSecondaryColor3iv
#define glTexCoord4fColor4fNormal3fVertex4fvSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
#define glVertexAttrib3fNV
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
void(GLAPIENTRY * PFNGLLINKPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
#define glReplacementCodeuiColor4ubVertex3fvSUN
GLboolean(GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
void(GLAPIENTRY * PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
#define glMultiTexCoord1ivARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEPROC)(GLint obj, GLsizei maxLength, GLsizei *length, GLchar *source)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
#define glGetCompressedTexImageARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
#define glGetHistogramParameterivEXT
#define glVertexAttribs2hvNV
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
#define glVertexStream2fvATI
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
#define glTexCoordPointerListIBM
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
#define glCurrentPaletteMatrixARB
void(GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLboolean(GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
#define glVertexAttrib4usvARB
#define glCompressedTexImage3DARB
#define glSecondaryColor3dv
#define glVertexStream3dvATI
void(GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
#define glCombinerParameteriNV
#define glVertexAttribI4usvEXT
#define glGetHistogramParameterfvEXT
#define glVertexAttrib4ubvNV
#define glVertexStream3iATI
#define glGlobalAlphaFactorbSUN
#define glDeleteOcclusionQueriesNV
void(GLAPIENTRY * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
#define glProgramEnvParameter4dvARB
#define glSpriteParameterivSGIX
void(GLAPIENTRY * PFNGLUSEPROGRAMPROC)(GLuint program)
#define glTexCoord2fColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
#define glGetMapAttribParameterfvNV
#define glBeginFragmentShaderATI
#define glVertexAttribI4uiEXT
#define glVertexAttrib4fv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
#define glSecondaryColor3fEXT
#define glMultiTexCoord4dARB
#define glMultiTexCoord4iARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
#define glSecondaryColor3bv
void(GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
void(GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
#define glWindowPos3svMESA
#define glReplacementCodeuiSUN
#define glCompressedTexSubImage2DARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
#define glMultiTexCoord4fv
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
#define glTexCoord2fColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glVertexStream2iATI
#define glColorFragmentOp2ATI
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p)
#define glVertexAttrib2svARB
void(GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
void(GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
#define glVertexAttrib4dARB
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
#define glWindowPos3fMESA
#define glPointParameterfv
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
void(GLAPIENTRY * PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
#define glMultiTexCoord3f
#define glIsRenderbufferEXT
#define glMultiDrawElementsEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
void(GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
#define glTestObjectAPPLE
#define glDeleteBuffersARB
#define glGetCombinerOutputParameterfvNV
#define glVertexStream3fATI
#define glMultiTexCoord1sARB
void(GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void *pointer)
#define glIsObjectBufferATI
#define glFramebufferTexture1DEXT
void(GLAPIENTRY * PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr)
#define glWindowPos4svMESA
void(GLAPIENTRY * PFNGLVERTEX4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
#define glVertexAttrib4Nub
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
#define glVertexAttrib3dNV
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLuint(GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components)
#define glGetHistogramParameterfv
#define glTextureLightEXT
#define glNormalStream3bvATI
#define glVertexAttrib4svNV
#define glVertexWeightPointerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
#define glUpdateObjectBufferATI
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
#define glMultiDrawArrays
#define glVertexAttrib1hvNV
#define glDeleteVertexShaderEXT
#define glBindFramebufferEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
#define glBlendFuncSeparateEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v)
#define glCopyTexSubImage3D
#define glGetTrackMatrixivNV
#define glEndTransformFeedbackNV
#define glVertexStream3fvATI
#define glWindowPos2svMESA
#define glColorMaskIndexedEXT
void(GLAPIENTRY * PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p)
#define glGetInvariantFloatvEXT
void(GLAPIENTRY * PFNGLSETFENCEAPPLEPROC)(GLuint fence)
#define glCompileShaderARB
void(GLAPIENTRY * PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights)
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
#define glVertexArrayRangeAPPLE
#define glReplacementCodePointerSUN
void(GLAPIENTRY * PFNGLACTIVETEXTUREPROC)(GLenum texture)
#define glMultiTexCoord1dv
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
#define glPointParameteri
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
#define glMultiTexCoord1fv
#define glTexCoord4fVertex4fSUN
#define glGetMapAttribParameterivNV
#define glGetActiveUniformARB
#define glVertexAttribI1ivEXT
#define glGetVertexAttribfvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glTexCoord2fVertex3fSUN
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
#define glMultiModeDrawElementsIBM
void(GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
#define glGetTexFilterFuncSGIS
#define glConvolutionParameteriEXT
#define glLoadTransposeMatrixd
#define glEnableVariantClientStateEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
#define glVertexAttribI2iEXT
#define glVertexAttrib3sARB
#define glColor4ubVertex2fSUN
void(GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data)
void(GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
#define glCompressedTexSubImage3DARB
#define glVertexAttrib4dvNV
#define glVertexStream4fATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
#define glGetBooleanIndexedvEXT
void(GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
#define glVertexAttrib4fvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
#define glActiveStencilFaceEXT
void(GLAPIENTRY * PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
#define glCopyConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
#define glVertexAttrib4NivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
#define glProgramParameter4dNV
#define glCompressedTexSubImage3D
#define glGetVariantArrayObjectivATI
void(GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
#define glProgramNamedParameter4dNV
#define glGetCompressedTexImage
void(GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
#define glVertexAttribI3uivEXT
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
#define glImageTransformParameterfHP
GLboolean(GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences)
#define glProgramLocalParametersI4uivNV
void(GLAPIENTRY * PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
#define glVertexAttribs3fvNV
void(GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
#define glGetColorTableParameterfv
#define glTexSubImage4DSGIS
#define glMultTransposeMatrixd
#define glProgramParameters4fvNV
void(GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glVertexAttribI1uivEXT
void(GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
#define glReplacementCodeuiColor3fVertex3fSUN
#define glVertexAttribPointerARB
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
#define glVertexAttribI1uiEXT
#define glUniformMatrix2fvARB
#define glProgramLocalParameter4fvARB
void(GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXBLENDARBPROC)(GLint count)
#define glGetMapControlPointsNV
void(GLAPIENTRY * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
#define glGetOcclusionQueryivNV
#define glSecondaryColorPointerEXT
#define glGetConvolutionParameterfvEXT
void(GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
#define glCopyTexImage1DEXT
#define glGetHistogramParameteriv
void(GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
#define glMultiTexCoord4dvARB
#define glNormalPointerEXT
void(GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
void(GLAPIENTRY * PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
#define glVertexAttrib1fv
#define glTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p)
#define glVertexAttribs2dvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
#define glVertexWeighthvNV
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[])
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
#define glVertexAttrib3hvNV
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
#define glVertexAttrib4usv
#define glGetInvariantIntegervEXT
#define glWeightPointerARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROC)(GLenum type)
void(GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
#define glGetQueryObjectuiv
void(GLAPIENTRY * PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
#define glCullParameterdvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
#define glClearColorIuiEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
#define glCombinerParameterfvNV
#define glVertexAttrib1fARB
#define glVertexAttrib3dvARB
void(GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
#define glMultiDrawArraysEXT
#define glTexSubImage3DEXT
void(GLAPIENTRY * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
#define glMultiTexCoord2iARB
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
#define glGetMapParameterfvNV
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLWINDOWPOS2IVPROC)(const GLint *p)
#define glSeparableFilter2DEXT
#define glWindowPos2fMESA
void(GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
#define glGetUniformLocationARB
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
#define glEnableVertexAttribArray
void(GLAPIENTRY * PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
#define glGenFramebuffersEXT
void(GLAPIENTRY * PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
#define glVertexAttribI3uiEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glDeleteProgramsNV
#define glGetConvolutionParameteriv
void(GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLFOGCOORDHNVPROC)(GLhalf fog)
GLuint(GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
#define glCompressedTexImage1D
#define glStencilFuncSeparate
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLFOGCOORDFPROC)(GLfloat coord)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
#define glSecondaryColor3s
void(GLAPIENTRY * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
#define glVertexAttribI4iEXT
#define glWindowPos2svARB
void(GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLRESETMINMAXEXTPROC)(GLenum target)
#define glEdgeFlagPointerEXT
#define glVertexAttribs1svNV
#define glVertexAttrib1fvARB
#define glCopyTexSubImage1DEXT
#define glConvolutionParameterf
#define glGetRenderbufferParameterivEXT
void(GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
#define glVertexStream4dvATI
#define glWindowPos3ivMESA
#define glVertexAttrib2hvNV
#define glProgramParameter4fNV
void(GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
#define glVertexAttrib1dNV
void(GLAPIENTRY * PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref)
#define glVertexAttrib4hNV
void(GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLENDQUERYPROC)(GLenum target)
#define glGetUniformOffsetEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
#define glReplacementCodeuiNormal3fVertex3fvSUN
#define glWindowPos4dMESA
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glMultiTexCoord1s
void(GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
#define glDrawRangeElementsEXT
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glUnmapObjectBufferATI
void(GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
#define glVertexAttrib4ubv
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
#define glVertexAttrib4NusvARB
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void *img)
void(GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
#define glMatrixIndexusvARB
#define glNormalStream3fATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
#define glGetSeparableFilter
#define glVertexAttrib4hvNV
#define glGetFragDataLocationEXT
void(GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
#define glProgramLocalParameter4dvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
#define glEnableVertexAttribArrayARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
#define glMultiTexCoord1hvNV
void(GLAPIENTRY * PFNGLDELETESHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
#define glGetBufferSubData
#define glGetProgramEnvParameterdvARB
#define glVertexAttribs3dvNV
#define glProgramLocalParameterI4iNV
#define glVertexAttrib1dARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
#define glColorTableParameterfvSGI
#define glPointParameterivNV
void(GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
#define glImageTransformParameteriHP
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAPIENTRY * PFNGLDELETEPROGRAMPROC)(GLuint program)
#define glSecondaryColor3us
#define glReplacementCodeubSUN
#define glGetConvolutionParameterfv
#define glFragmentMaterialfSGIX
#define glMultiDrawElementArrayAPPLE
#define glTagSampleBufferSGIX
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
#define glSecondaryColor3bvEXT
#define glDeleteVertexArraysAPPLE
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLRESETMINMAXPROC)(GLenum target)
#define glGetImageTransformParameterivHP
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
#define glReplacementCodeuiNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
#define glMultiTexCoord4sARB
void(GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
#define glNormalStream3bATI
#define glBeginOcclusionQueryNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
#define glGetQueryObjectiv
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glVertexAttribs3svNV
#define glProgramNamedParameter4dvNV
#define glDrawRangeElements
void(GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
#define glImageTransformParameterivHP
#define glVertexAttrib4Nuiv
#define glWindowPos2sMESA
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p)
#define glEndOcclusionQueryNV
#define glVertexAttrib3sNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p)
#define glMultiTexCoord3fvARB
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
#define glVertexStream4iATI
#define glFlushVertexArrayRangeAPPLE
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
void(GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
#define glReplacementCodeubvSUN
#define glWindowPos3ivARB
void(GLAPIENTRY * PFNGLCOMPILESHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
#define glVertexAttrib4NuivARB
void(GLAPIENTRY * PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
#define glVertexAttrib2fvNV
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
#define glUniformMatrix4fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glTexCoord2fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
#define glUniformMatrix3fv
#define glPointParameterf
void(GLAPIENTRY * PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
#define glVertexAttrib1fvNV
void(GLAPIENTRY * PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glGetVertexAttribfv
#define glDrawElementArrayATI
void(GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
#define glTangentPointerEXT
#define glCompressedTexSubImage1D
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
#define glMultiDrawRangeElementArrayAPPLE
#define glGetBufferParameteriv
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
GLboolean(GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
#define glDrawArraysInstancedEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
#define glSecondaryColor3d
void(GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
#define glBindAttribLocationARB
#define glMultiTexCoord2ivARB
#define glPolygonOffsetEXT
#define glPNTrianglesiATI
void(GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param)
#define glBlendEquationSeparateEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
#define glResetHistogramEXT
void(GLAPIENTRY * PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glPixelTransformParameteriEXT
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
#define glGlobalAlphaFactorfSUN
#define glPixelTransformParameterivEXT
#define glVertexAttribPointer
#define glVertexAttribI2ivEXT
void(GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
#define glConvolutionFilter1D
void(GLAPIENTRY * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *)
void(GLAPIENTRY * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
void(GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
GLboolean(GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
#define glPrimitiveRestartNV
void(GLAPIENTRY * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glSecondaryColor3ub
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glVertexAttrib3fv
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
#define glGetProgramNamedParameterdvNV
#define glProgramEnvParameterI4iNV
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVPROC)(const GLint *p)
#define glMultiTexCoord1fARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
#define glGetFragmentMaterialivSGIX
#define glFogCoordPointer
#define glWindowPos4ivMESA
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
#define glFragmentLightivSGIX
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
#define glGetProgramParameterfvNV
#define glGetVertexAttribivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
#define glIsEnabledIndexedEXT
#define glMultiTexCoord1i
#define glEnableIndexedEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
#define glWindowPos2dvMESA
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
#define glVertexAttrib2fv
#define glAreTexturesResidentEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC)(void)
#define glStencilFuncSeparateATI
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
#define glTexCoord2fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLintptr(GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
void(GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
#define glVertexStream2ivATI
void(GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
#define glSecondaryColor3dvEXT
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glConvolutionParameterfv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
void(GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
#define glNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
#define glNormalPointervINTEL
#define glGetDetailTexFuncSGIS
#define glWindowPos3dMESA
void(GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
#define glBindTextureUnitParameterEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
#define glNormalStream3iATI
void(GLAPIENTRY * PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
#define glClientActiveVertexStreamATI
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *)
void(GLAPIENTRY * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glGetVertexAttribArrayObjectfvATI
#define glMapControlPointsNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
#define glVertexAttribI3ivEXT
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
#define glMultiTexCoord4fvARB
#define glTexCoord2fColor4fNormal3fVertex3fvSUN
#define glSecondaryColor3usv
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *v)
#define glWindowPos3fvARB
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
#define glSetLocalConstantEXT
#define glFramebufferTexture2DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
#define glLoadTransposeMatrixfARB
void(GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
#define glConvolutionFilter1DEXT
#define glGetArrayObjectivATI
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
#define glFlushRasterSGIX
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
#define glProgramEnvParameter4fARB
void(GLAPIENTRY * PFNGLVERTEX3HVNVPROC)(const GLhalf *v)
#define glGenVertexArraysAPPLE
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
#define glRequestResidentProgramsNV
#define glActiveTextureARB
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
#define glFramebufferTextureEXT
void(GLAPIENTRY * PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glFreeObjectBufferATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
#define glVertexStream3svATI
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
void(GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
#define glBeginTransformFeedbackNV
#define glVertexAttrib2dARB
void(GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
#define glGetColorTableParameterivEXT
#define glMultiTexCoord1sv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
#define glGetProgramNamedParameterfvNV
#define glGenAsyncMarkersSGIX
#define glProgramBufferParametersIuivNV
void(GLAPIENTRY * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLboolean(GLAPIENTRY * PFNGLISFENCEAPPLEPROC)(GLuint fence)
#define glSecondaryColor3sv
#define glConvolutionParameteriv
#define glNormalStream3dATI
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
#define glMultiModeDrawArraysIBM
#define glColor4ubVertex2fvSUN
#define glMultiTexCoord4dv
#define glGetAttachedShaders
#define glSecondaryColor3usEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
#define glInsertComponentEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
#define glNormalStream3fvATI
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
#define glWindowPos3fvMESA
#define glGetTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
#define glCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
#define glVertexAttrib4svARB
#define glReplacementCodeuiColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
void(GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p)
#define glProgramLocalParameter4dARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
void(GLAPIENTRY * PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights)
#define glSecondaryColor3ubvEXT
void(GLAPIENTRY * PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
#define glDisableVariantClientStateEXT
#define glVertexAttrib4NubARB
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
#define glDeleteObjectARB
void(GLAPIENTRY * PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
void(GLAPIENTRY * PFNGLVERTEX2HVNVPROC)(const GLhalf *v)
#define glVertexWeighthNV
#define glVertexAttribI4bvEXT
void(GLAPIENTRY * PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
#define glUnlockArraysEXT
#define glMultiTexCoord3dvARB
#define glLoadTransposeMatrixf
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
#define glVertexAttrib3dvNV
void(GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p)
#define glMultiTexCoord4s
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLboolean(GLAPIENTRY * PFNGLISBUFFERPROC)(GLuint buffer)
#define glAsyncMarkerSGIX
#define glPixelDataRangeNV
void(GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
#define glGetMinmaxParameteriv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
#define glWindowPos4sMESA
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
#define glUniformMatrix2fv
#define glDeleteFragmentShaderATI
void(GLAPIENTRY * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
#define glFinishFenceAPPLE
#define glVertexAttrib3sv
#define glColor4ubVertex3fSUN
#define glDrawElementsInstancedEXT
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
#define glMultiTexCoord4fARB
#define glIndexMaterialEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
GLhandleARB(GLAPIENTRY * PFNGLGETHANDLEARBPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
void(GLAPIENTRY * PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
void(GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
#define glSecondaryColor3uivEXT
void(GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
void(GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMARBPROC)(GLuint program)
#define glAlphaFragmentOp2ATI
#define glMultiTexCoord4iv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
#define glProgramVertexLimitNV
#define glCopyColorSubTableEXT
#define glGenVertexShadersEXT
void(GLAPIENTRY * PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
#define glMultiTexCoord4svARB
void(GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
#define glWindowPos2iMESA
#define glMultiTexCoord3iv
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
#define glVertexAttrib2dv
#define glVertexAttribI1iEXT
#define glGetVertexAttribIivEXT
#define glFinishTextureSUNX
void(GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
void(GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC)(void)
#define glVertexAttrib3fARB
#define glGetTexParameterIuivEXT
#define glVertexAttribs4hvNV
#define glRenderbufferStorageMultisampleCoverageNV
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
void(GLAPIENTRY * PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr)
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
#define glGetProgramLocalParameterdvARB
GLboolean(GLAPIENTRY * PFNGLTESTFENCENVPROC)(GLuint fence)
#define glCombinerOutputNV
#define glVertexAttrib4sARB
#define glVertexAttribI3iEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
#define glCombinerParameterfNV
#define glRenderbufferStorageEXT
#define glVertexAttrib4sv
#define glTexCoordPointerEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
#define glGetVertexAttribivNV
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
#define glVertexAttribs4fvNV
void(GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer)
#define glNormalStream3svATI
void(GLAPIENTRY * PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
#define glGenOcclusionQueriesNV
void(GLAPIENTRY * PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
#define glProgramNamedParameter4fNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
#define glVertexAttrib4bv
void(GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer)
#define glMultiTexCoord2fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
#define glMultiTexCoord2fv
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
#define glGetColorTableParameterfvSGI
#define glVertexAttrib4NsvARB
#define glBindAttribLocation
GLboolean(GLAPIENTRY * PFNGLISQUERYPROC)(GLuint id)
void(GLAPIENTRY * PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights)
#define glTexBumpParameterfvATI
#define glReplacementCodeuiColor4ubVertex3fSUN
#define glMultiTexCoord3ivARB
#define glStencilOpSeparateATI
#define glVertexAttrib3fvNV
void(GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
#define glMultiTexCoord2i
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
#define glReplacementCodeuiVertex3fSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
#define glSecondaryColor3hvNV
void(GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
#define glGlobalAlphaFactorusSUN
#define glColorFragmentOp3ATI
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight)
#define glVertexAttrib4Niv
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void(GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glAlphaFragmentOp3ATI
#define glTexCoord2fColor3fVertex3fvSUN
#define glCopyConvolutionFilter2DEXT
#define glWindowPos3dvMESA
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glVertexAttrib4ubvARB
void(GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
#define glVertexPointerListIBM
void(GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p)
#define glGetObjectBufferfvATI
void(GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params)
#define glWindowPos3dvARB
#define glFragmentLightModeliSGIX
void(GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
#define glGetFragmentMaterialfvSGIX
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glPointParameterfEXT
#define glVertexAttrib4uivARB
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
#define glVertexPointervINTEL
void(GLAPIENTRY * PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
#define glGetConvolutionFilter
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
void(GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
#define glWindowPos4fMESA
#define glVertexAttrib4NubvARB
#define glGlobalAlphaFactordSUN
#define glGetCombinerOutputParameterivNV
void(GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
#define glTexCoord4fVertex4fvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
#define glCopyConvolutionFilter2D
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr)
#define glGetIntegerIndexedvEXT
GLuint(GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
#define glReplacementCodeusvSUN
#define glBindRenderbufferEXT
#define glDetachObjectARB
void(GLAPIENTRY * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
#define glMultiTexCoord4sv
#define glMatrixIndexPointerARB
void(GLAPIENTRY * PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
#define glVertexAttribs4svNV
void(GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
void(GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string)
#define glUniformMatrix4x2fv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
#define glVertexStream2dvATI
void(GLAPIENTRY * PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
#define glBindFragDataLocationEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
#define glResizeBuffersMESA
void(GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC)(void)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
#define glWindowPos2ivMESA
#define glVertexAttrib4Nusv
#define glSamplePatternEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
#define glBlitFramebufferEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
#define glGetMinmaxParameterfv
#define glVertexAttrib3hNV
void(GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC)(GLint i)
void(GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
#define glGetTexParameterIivEXT
#define glTexBumpParameterivATI
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
#define glReplacementCodeuiTexCoord2fVertex3fSUN
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glReplacementCodeusSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v)
#define glSecondaryColor3ubv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
void(GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
#define glSecondaryColor3ui
void(GLAPIENTRY * PFNGLTEXCOORD1HNVPROC)(GLhalf s)
#define glColorTableParameteriv
#define glVertexAttrib1hNV
#define glMapParameterfvNV
#define glProgramLocalParametersI4ivNV
void(GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
#define glBindVertexShaderEXT
void(GLAPIENTRY * PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
#define glGetUniformBufferSizeEXT
#define glColor4fNormal3fVertex3fSUN
#define glGetColorTableSGI
#define glSecondaryColorPointerListIBM
void(GLAPIENTRY * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
GLhandleARB(GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
#define glMultiTexCoord2dv
#define glGetInvariantBooleanvEXT
#define glGetVariantArrayObjectfvATI
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
#define glGetShaderSourceARB
void(GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
#define glProgramEnvParameterI4ivNV
#define glProgramEnvParameter4dARB
#define glMultiTexCoord3i
#define glGetAttribLocationARB
#define glFragmentMaterialiSGIX
void(GLAPIENTRY * PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
#define glProgramEnvParameterI4uivNV
#define glVertexAttribs4ubvNV
#define glCompressedTexSubImage1DARB
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w)
#define glVertexAttrib4fvARB
#define glUniformMatrix4x3fv
#define glGetImageTransformParameterfvHP
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string)
#define glMultiTexCoord3iARB
#define glMultiTexCoord2dARB
#define glMultiTexCoord3sv
void(GLAPIENTRY * PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
#define glWindowPos3svARB
#define glVertexAttrib3svNV
void(GLAPIENTRY * PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
void(GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
#define glGenRenderbuffersEXT
#define glColor3fVertex3fSUN
#define glDrawElementArrayAPPLE
#define glFlushPixelDataRangeNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
#define glUniformMatrix3x2fv
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
#define glGetBufferSubDataARB
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint num, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glSecondaryColor3sEXT
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
#define glMultiTexCoord2f
void(GLAPIENTRY * PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r)
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
#define glClearColorIiEXT
#define glProgramLocalParameter4fARB
void(GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
#define glSecondaryColorPointer
#define glConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
void(GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
#define glVertexAttrib1dvNV
#define glProgramEnvParameter4fvARB
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint num, const GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glWindowPos2fvMESA
#define glVertexAttrib4uiv
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
GLuint(GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
void(GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble)
#define glGetProgramInfoLog
#define glSamplePatternSGIS
void(GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
#define glPixelTexGenSGIX
#define glElementPointerAPPLE
#define glConvolutionFilter2D
#define glProgramBufferParametersfvNV
#define glFramebufferRenderbufferEXT
GLboolean(GLAPIENTRY * PFNGLISFENCENVPROC)(GLuint fence)
#define glBindVertexArrayAPPLE
#define glIndexPointerListIBM
void(GLAPIENTRY * PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
#define glVertexAttrib2sNV
#define glFragmentLightfSGIX
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
#define glGetLocalConstantBooleanvEXT
#define glGetConvolutionFilterEXT
void(GLAPIENTRY * PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(GLAPIENTRY * PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr)
#define glConvolutionParameterivEXT
#define glElementPointerATI
#define glCreateProgramObjectARB
void(GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
#define glVertexAttribI4ubvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLENDQUERYARBPROC)(GLenum target)
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
#define glFinalCombinerInputNV
#define glFramebufferTextureLayerEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glShaderSourceARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
#define glSecondaryColor3i
#define glVertexAttrib1svARB
void(GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
#define glUniformMatrix2x4fv
void(GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
#define glGetLocalConstantIntegervEXT
#define glPrioritizeTexturesEXT
#define glGetVariantIntegervEXT
void(GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights)
#define glMultiTexCoord1f
#define glMultiTexCoord4hNV
#define glArrayElementEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
#define glCopyTexSubImage2DEXT
#define glVertexAttribs2fvNV
#define glMultiTexCoord4f
#define glTransformFeedbackAttribsNV
#define glDeleteFencesAPPLE
#define glPrimitiveRestartIndexNV
#define glVertexAttrib2dNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v)
#define glVertexAttrib1sARB
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
#define glDeleteTexturesEXT
GLuint(GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage)
#define glBindBufferOffsetNV
#define glWindowPos2ivARB
#define glSampleCoverageARB
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
#define glImageTransformParameterfvHP
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
#define glVertexAttrib1sNV
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLint(GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p)
GLhandleARB(GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
#define glDrawRangeElementArrayAPPLE
void(GLAPIENTRY * PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
#define glConvolutionParameterfEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
#define glVariantPointerEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
#define glMultiTexCoord3hvNV
void(GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
#define glStringMarkerGREMEDY
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
#define glColorSubTableEXT
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
#define glDisableVertexAttribArrayARB
GLuint(GLAPIENTRY * PFNGLCREATEPROGRAMPROC)(void)
#define glVertexStream2dATI
#define glNormalStream3sATI
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
#define glMultiTexCoord1iv
void(GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
#define glVertexStream2svATI
GLboolean(GLAPIENTRY * PFNGLISBUFFERARBPROC)(GLuint buffer)
#define glGenerateMipmapEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
#define glVertexAttribPointerNV
void(GLAPIENTRY * PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
void(GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
#define glMultiTexCoord4d
#define glReplacementCodeuiTexCoord2fVertex3fvSUN
#define glMultiTexCoord2svARB
#define glVertexAttrib1dv
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVPROC)(const GLdouble *p)
#define glEdgeFlagPointerListIBM
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
#define glGetProgramStringARB
#define glGlobalAlphaFactoriSUN
void(GLAPIENTRY * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
GLboolean(GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
#define glVertexStream3sATI
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data)
#define glBlendEquationEXT
#define glProgramLocalParameterI4uivNV
void(GLAPIENTRY * PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
#define glVertexAttribI4svEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
#define glMatrixIndexuivARB
void(GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
#define glGetQueryObjectuivARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
#define glFlushVertexArrayRangeNV
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
#define glMultiTexCoord3fv
void(GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLNORMAL3HVNVPROC)(const GLhalf *v)
#define glGetMinmaxParameterivEXT
#define glVertexAttrib4Nubv
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
#define glFogCoordPointerEXT
#define glMultiTexCoord2iv
void(GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
#define glVertexAttrib1dvARB
void(GLAPIENTRY * PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glVertexAttrib2dvARB
void(GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLFOGCOORDDPROC)(GLdouble coord)
#define glGetActiveAttribARB
#define glSharpenTexFuncSGIS
#define glProgramParameters4dvNV
#define glColorPointerListIBM
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
#define glMatrixIndexubvARB
void(GLAPIENTRY * PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
#define glPNTrianglesfATI
GLboolean(GLAPIENTRY * PFNGLISSHADERPROC)(GLuint shader)
#define glMultiTexCoord3fARB
#define glVertexAttrib2fNV
#define glColorTableParameterivSGI
#define glProgramLocalParameters4fvEXT
#define glColorPointervINTEL
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p)
#define glSecondaryColor3fvEXT
#define glIsAsyncMarkerSGIX
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
#define glVertexAttrib2fvARB
#define glVertexAttrib2sv
#define glVertexAttribI4ivEXT
#define glConvolutionParameterfvEXT
#define glProgramParameter4dvNV
void(GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
#define glVertexAttrib2hNV
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
void(GLAPIENTRY * PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
#define glAttachObjectARB
#define glVertexWeightfvEXT
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
#define glMultiTexCoord3dv
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params)
void(GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLboolean(GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
#define glGetActiveUniform
void(GLAPIENTRY * PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
#define glMultiTexCoord2hvNV
GLboolean(GLAPIENTRY * PFNGLISTEXTUREEXTPROC)(GLuint texture)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
#define glGenFragmentShadersATI
#define glVertexArrayRangeNV
void(GLAPIENTRY * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
#define glTexSubImage2DEXT
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
#define glVertexAttribI2uiEXT
#define glBlendEquationSeparate
void(GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data)
#define glGetProgramLocalParameterfvARB
void(GLAPIENTRY * PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
#define glProgramBufferParametersIivNV
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
#define glTexCoordPointervINTEL
#define glProgramEnvParameterI4uiNV
void(GLAPIENTRY * PFNGLRESETHISTOGRAMPROC)(GLenum target)
void(GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
#define glDeleteAsyncMarkersSGIX
#define glSecondaryColor3ubEXT
#define glGlobalAlphaFactoruiSUN
#define glVertexAttrib4fARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERPROC)(GLenum target)
#define glSecondaryColor3ivEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid *)
void(GLAPIENTRY * PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
#define glColor4fNormal3fVertex3fvSUN
#define glUniformMatrix3fvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
#define glVertexAttrib1fNV
#define glMultiTexCoord2d
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
#define glVertexAttrib2fARB
#define glVertexStream2fATI
void(GLAPIENTRY * PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
#define glFinishObjectAPPLE
#define glGetObjectBufferivATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r)
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
#define glGetUniformfvARB
#define glAreProgramsResidentNV
void(GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
#define glGetVertexAttribdvARB
#define glNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
#define glDeleteProgramsARB
void(GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
#define glFramebufferTextureFaceEXT
#define glPointParameterfvARB
#define glFragmentColorMaterialSGIX
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
#define glGetBufferPointervARB
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
#define glProgramEnvParametersI4ivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
#define glVertexAttribs2svNV
#define glStencilMaskSeparate
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr)
#define glTexFilterFuncSGIS
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
#define glSpriteParameteriSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLint(GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
#define glVertexAttribs3hvNV
#define glWindowPos4dvMESA
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
#define glFragmentLightfvSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
#define glMultiTexCoord3hNV
#define glDisableIndexedEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
#define glGetProgramEnvParameterfvARB
#define glIsFramebufferEXT
#define glProgramLocalParameterI4uiNV
#define glVertexStream2sATI
#define glMultTransposeMatrixdARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *v)
#define glCompressedTexImage2D
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
#define glVertexAttrib2svNV
void(GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
#define glCopyColorSubTable
#define glGetVertexAttribArrayObjectivATI
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBLENDEQUATIONPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data)
#define glTexCoord4fColor4fNormal3fVertex4fSUN
#define glVertexWeightfEXT
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
#define glGetQueryObjecti64vEXT
#define glVertexAttribs1hvNV
void(GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
#define glPointParameteriv
#define glTexParameterIuivEXT
#define glGlobalAlphaFactorsSUN
#define glDeleteRenderbuffersEXT
#define glNormalStream3dvATI
#define glIsVertexArrayAPPLE
#define glTexCoord2fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
#define glWindowPos4fvMESA
void(GLAPIENTRY * PFNGLCOLOR3HVNVPROC)(const GLhalf *v)
#define glAlphaFragmentOp1ATI
void(GLAPIENTRY * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
#define glGetTransformFeedbackVaryingNV
void(GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
GLenum GLenum GLenum dfactorAlpha
GLuint GLenum GLenum transform
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLsizei GLsizei GLuint * obj
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLenum GLenum GLvoid * row
GLenum GLenum sfactorAlpha
GLint GLint GLint GLint GLint GLint GLint dstY1
const GLuint GLboolean * residences
GLint GLint GLsizei GLsizei GLsizei depth
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLubyte GLubyte GLubyte GLubyte w
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLenum GLenum GLenum GLenum GLenum scale
GLsizei GLsizei GLenum GLenum const GLvoid * data
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
GLsizei const GLint * locations
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLboolean GLenum GLenum GLvoid * values
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLenum GLenum GLvoid GLvoid * column
GLuint GLsizei GLsizei * length
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLenum GLenum GLuint components
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
GLuint GLuint GLuint GLuint arg1
GLenum GLsizei GLenum GLenum const GLvoid * image
GLint GLsizei GLsizei primcount
GLsizei const GLvoid * pointer
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLclampf GLclampf GLclampf alpha
GLdouble GLdouble GLint GLint uorder
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLenum GLenum GLvoid GLvoid GLvoid * span
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint GLuint GLsizei count
GLenum GLsizei GLenum GLenum const GLvoid * table
GLsizei GLsizei GLchar * infoLog
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLint GLint GLint GLint GLint GLint dstX1
GLenum GLuint GLint GLenum face
GLuint GLuint GLsizei GLenum type
GLenum GLint const GLvoid GLint ptrstride
GLint GLint GLint yoffset
GLfloat GLfloat GLfloat GLfloat nx
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLint GLint GLint GLint GLint dstY0
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLuint GLenum GLenum GLenum outZ
const GLuint * framebuffers
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
const GLint const GLsizei GLsizei GLint modestride
GLuint GLenum GLenum GLenum GLenum outW
GLsizei GLenum GLboolean sink
GLint GLenum GLboolean normalized
GLenum const GLvoid * addr
GLfloat GLfloat GLfloat v2
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLdouble GLdouble GLint ustride
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
const GLuint * renderbuffers
const GLint GLenum bufferMode
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
GLenum GLenum GLenum GLenum mapping
GLenum GLenum GLenum GLenum sumOutput
GLenum GLenum GLenum cdOutput
GLuint GLsizei const GLvoid GLenum preserve
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLsizeiptr const GLvoid GLenum usage
GLuint GLenum GLenum outY
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
const GLuint const GLclampf * priorities
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLsizei GLboolean transpose
GLdouble GLdouble GLdouble r
GLenum GLenum GLenum dppass
GLubyte GLubyte GLubyte a
GLenum GLenum GLenum GLenum GLenum componentUsage
GLfloat GLfloat GLfloat GLfloat v3
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLenum GLenum GLenum input
GLenum GLenum renderbuffertarget
GLint GLint GLint GLint GLint woffset
GLuint const GLchar * name
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLenum GLsizei GLsizei height
GLenum const GLfloat * params
GLenum GLsizei GLenum format
GLsizei const GLfloat * value
GLsizei const GLfloat * points
GLenum GLuint GLint GLint layer
GLsizei const GLchar ** string
unsigned __int64 uint64_t
GLint GLint GLint GLint zoffset
GLint GLint GLint GLint dstX0
GLsizei GLsizei colorSamples
GLdouble GLdouble GLdouble GLdouble q
GLuint GLuint GLuint dstMod
GLsizei GLsizei GLchar * source
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
unsigned __int64 uint64_t