class mrpt::gui::CGlCanvasBase
Overview
This base class implements a working with opengl::Camera and a OpenGL canvas, and it’s used in gui::CWxGLCanvasBase and gui::CQtGlCanvasBase.
#include <mrpt/gui/CGlCanvasBase.h> class CGlCanvasBase { public: // construction CGlCanvasBase(); CGlCanvasBase(const CGlCanvasBase&); CGlCanvasBase(CGlCanvasBase&&); // methods CGlCanvasBase& operator = (const CGlCanvasBase&); CGlCanvasBase& operator = (CGlCanvasBase&&); void updateLastPos(int x, int y); void resizeViewport(int w, int h); const mrpt::viz::COrbitCameraController& orbitCameraController() const; mrpt::viz::COrbitCameraController& orbitCameraController(); void setUseCameraFromScene(bool is); bool getUseCameraFromScene() const; void getLastMousePosition(int& x, int& y) const; mrpt::viz::Scene::Ptr& getOpenGLSceneRef(); void setOpenGLSceneRef(mrpt::viz::Scene::Ptr scene); mrpt::opengl::ShaderProgramManager* getShaderManager(); }; // direct descendants class CGlCanvasBaseHeadless;
Methods
void updateLastPos(int x, int y)
Records the latest known pointer position, in widget-local pixels.
See also:
void resizeViewport(int w, int h)
Calls the glViewport function.
void setUseCameraFromScene(bool is)
If set to true (default=false), the cameraPointingX,…
parameters are ignored and the camera stored in the 3D scene is used instead. See also bool getUseCameraFromScene()
bool getUseCameraFromScene() const
See also void setUseCameraFromScene(bool)
void getLastMousePosition(int& x, int& y) const
Latest pointer position seen by the canvas, in widget-local pixels.
See also:
mrpt::viz::Scene::Ptr& getOpenGLSceneRef()
At constructor an empty scene is created.
The object is freed at GL canvas destructor. This function returns a smart pointer to the opengl scene getOpenGLSceneRef
mrpt::opengl::ShaderProgramManager* getShaderManager()
Returns the shader manager for the current compiled scene, or nullptr if the scene has not been compiled yet.
Must be called from the OpenGL context thread.