61 #if defined(__gl_h_) || defined(__GL_H__)
62 #error gl.h included before glew.h
64 #if defined(__glext_h_) || defined(__GLEXT_H_)
65 #error glext.h included before glew.h
67 #if defined(__gl_ATI_h_)
68 #error glATI.h included before glew.h
86 #define GLEW_APIENTRY_DEFINED
87 # if defined(__MINGW32__)
88 # define APIENTRY __stdcall
89 # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
90 # define APIENTRY __stdcall
96 # if defined(__MINGW32__)
102 #define GLEW_CALLBACK_DEFINED
103 # if defined(__MINGW32__)
104 # define CALLBACK __attribute__ ((__stdcall__))
105 # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
106 # define CALLBACK __stdcall
113 #define GLEW_WINGDIAPI_DEFINED
114 #define WINGDIAPI __declspec(dllimport)
117 #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
118 typedef unsigned short wchar_t;
119 # define _WCHAR_T_DEFINED
123 # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
129 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
135 # define _PTRDIFF_T_DEFINED
140 # if defined(__MINGW32__)
141 # define GLAPI extern
143 # define GLAPI WINGDIAPI
148 #define GLAPIENTRY APIENTRY
156 # define GLEWAPI extern
159 # define GLEWAPI extern __declspec(dllexport)
161 # define GLEWAPI extern __declspec(dllimport)
179 #define GLEW_APIENTRY_DEFINED
181 #define GLEWAPI extern
199 #ifndef GL_VERSION_1_1
200 #define GL_VERSION_1_1 1
218 #if defined(_MSC_VER)
227 # if defined(__MINGW32__)
228 #include <inttypes.h>
234 #define GL_ACCUM 0x0100
235 #define GL_LOAD 0x0101
236 #define GL_RETURN 0x0102
237 #define GL_MULT 0x0103
238 #define GL_ADD 0x0104
239 #define GL_NEVER 0x0200
240 #define GL_LESS 0x0201
241 #define GL_EQUAL 0x0202
242 #define GL_LEQUAL 0x0203
243 #define GL_GREATER 0x0204
244 #define GL_NOTEQUAL 0x0205
245 #define GL_GEQUAL 0x0206
246 #define GL_ALWAYS 0x0207
247 #define GL_CURRENT_BIT 0x00000001
248 #define GL_POINT_BIT 0x00000002
249 #define GL_LINE_BIT 0x00000004
250 #define GL_POLYGON_BIT 0x00000008
251 #define GL_POLYGON_STIPPLE_BIT 0x00000010
252 #define GL_PIXEL_MODE_BIT 0x00000020
253 #define GL_LIGHTING_BIT 0x00000040
254 #define GL_FOG_BIT 0x00000080
255 #define GL_DEPTH_BUFFER_BIT 0x00000100
256 #define GL_ACCUM_BUFFER_BIT 0x00000200
257 #define GL_STENCIL_BUFFER_BIT 0x00000400
258 #define GL_VIEWPORT_BIT 0x00000800
259 #define GL_TRANSFORM_BIT 0x00001000
260 #define GL_ENABLE_BIT 0x00002000
261 #define GL_COLOR_BUFFER_BIT 0x00004000
262 #define GL_HINT_BIT 0x00008000
263 #define GL_EVAL_BIT 0x00010000
264 #define GL_LIST_BIT 0x00020000
265 #define GL_TEXTURE_BIT 0x00040000
266 #define GL_SCISSOR_BIT 0x00080000
267 #define GL_ALL_ATTRIB_BITS 0x000fffff
268 #define GL_POINTS 0x0000
269 #define GL_LINES 0x0001
270 #define GL_LINE_LOOP 0x0002
271 #define GL_LINE_STRIP 0x0003
272 #define GL_TRIANGLES 0x0004
273 #define GL_TRIANGLE_STRIP 0x0005
274 #define GL_TRIANGLE_FAN 0x0006
275 #define GL_QUADS 0x0007
276 #define GL_QUAD_STRIP 0x0008
277 #define GL_POLYGON 0x0009
280 #define GL_SRC_COLOR 0x0300
281 #define GL_ONE_MINUS_SRC_COLOR 0x0301
282 #define GL_SRC_ALPHA 0x0302
283 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
284 #define GL_DST_ALPHA 0x0304
285 #define GL_ONE_MINUS_DST_ALPHA 0x0305
286 #define GL_DST_COLOR 0x0306
287 #define GL_ONE_MINUS_DST_COLOR 0x0307
288 #define GL_SRC_ALPHA_SATURATE 0x0308
291 #define GL_CLIP_PLANE0 0x3000
292 #define GL_CLIP_PLANE1 0x3001
293 #define GL_CLIP_PLANE2 0x3002
294 #define GL_CLIP_PLANE3 0x3003
295 #define GL_CLIP_PLANE4 0x3004
296 #define GL_CLIP_PLANE5 0x3005
297 #define GL_BYTE 0x1400
298 #define GL_UNSIGNED_BYTE 0x1401
299 #define GL_SHORT 0x1402
300 #define GL_UNSIGNED_SHORT 0x1403
301 #define GL_INT 0x1404
302 #define GL_UNSIGNED_INT 0x1405
303 #define GL_FLOAT 0x1406
304 #define GL_2_BYTES 0x1407
305 #define GL_3_BYTES 0x1408
306 #define GL_4_BYTES 0x1409
307 #define GL_DOUBLE 0x140A
309 #define GL_FRONT_LEFT 0x0400
310 #define GL_FRONT_RIGHT 0x0401
311 #define GL_BACK_LEFT 0x0402
312 #define GL_BACK_RIGHT 0x0403
313 #define GL_FRONT 0x0404
314 #define GL_BACK 0x0405
315 #define GL_LEFT 0x0406
316 #define GL_RIGHT 0x0407
317 #define GL_FRONT_AND_BACK 0x0408
318 #define GL_AUX0 0x0409
319 #define GL_AUX1 0x040A
320 #define GL_AUX2 0x040B
321 #define GL_AUX3 0x040C
322 #define GL_NO_ERROR 0
323 #define GL_INVALID_ENUM 0x0500
324 #define GL_INVALID_VALUE 0x0501
325 #define GL_INVALID_OPERATION 0x0502
326 #define GL_STACK_OVERFLOW 0x0503
327 #define GL_STACK_UNDERFLOW 0x0504
328 #define GL_OUT_OF_MEMORY 0x0505
331 #define GL_3D_COLOR 0x0602
332 #define GL_3D_COLOR_TEXTURE 0x0603
333 #define GL_4D_COLOR_TEXTURE 0x0604
334 #define GL_PASS_THROUGH_TOKEN 0x0700
335 #define GL_POINT_TOKEN 0x0701
336 #define GL_LINE_TOKEN 0x0702
337 #define GL_POLYGON_TOKEN 0x0703
338 #define GL_BITMAP_TOKEN 0x0704
339 #define GL_DRAW_PIXEL_TOKEN 0x0705
340 #define GL_COPY_PIXEL_TOKEN 0x0706
341 #define GL_LINE_RESET_TOKEN 0x0707
342 #define GL_EXP 0x0800
343 #define GL_EXP2 0x0801
345 #define GL_CCW 0x0901
346 #define GL_COEFF 0x0A00
347 #define GL_ORDER 0x0A01
348 #define GL_DOMAIN 0x0A02
349 #define GL_CURRENT_COLOR 0x0B00
350 #define GL_CURRENT_INDEX 0x0B01
351 #define GL_CURRENT_NORMAL 0x0B02
352 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
353 #define GL_CURRENT_RASTER_COLOR 0x0B04
354 #define GL_CURRENT_RASTER_INDEX 0x0B05
355 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
356 #define GL_CURRENT_RASTER_POSITION 0x0B07
357 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
358 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
359 #define GL_POINT_SMOOTH 0x0B10
360 #define GL_POINT_SIZE 0x0B11
361 #define GL_POINT_SIZE_RANGE 0x0B12
362 #define GL_POINT_SIZE_GRANULARITY 0x0B13
363 #define GL_LINE_SMOOTH 0x0B20
364 #define GL_LINE_WIDTH 0x0B21
365 #define GL_LINE_WIDTH_RANGE 0x0B22
366 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
367 #define GL_LINE_STIPPLE 0x0B24
368 #define GL_LINE_STIPPLE_PATTERN 0x0B25
369 #define GL_LINE_STIPPLE_REPEAT 0x0B26
370 #define GL_LIST_MODE 0x0B30
371 #define GL_MAX_LIST_NESTING 0x0B31
372 #define GL_LIST_BASE 0x0B32
373 #define GL_LIST_INDEX 0x0B33
374 #define GL_POLYGON_MODE 0x0B40
375 #define GL_POLYGON_SMOOTH 0x0B41
376 #define GL_POLYGON_STIPPLE 0x0B42
377 #define GL_EDGE_FLAG 0x0B43
378 #define GL_CULL_FACE 0x0B44
379 #define GL_CULL_FACE_MODE 0x0B45
380 #define GL_FRONT_FACE 0x0B46
381 #define GL_LIGHTING 0x0B50
382 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
383 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
384 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
385 #define GL_SHADE_MODEL 0x0B54
386 #define GL_COLOR_MATERIAL_FACE 0x0B55
387 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
388 #define GL_COLOR_MATERIAL 0x0B57
389 #define GL_FOG 0x0B60
390 #define GL_FOG_INDEX 0x0B61
391 #define GL_FOG_DENSITY 0x0B62
392 #define GL_FOG_START 0x0B63
393 #define GL_FOG_END 0x0B64
394 #define GL_FOG_MODE 0x0B65
395 #define GL_FOG_COLOR 0x0B66
396 #define GL_DEPTH_RANGE 0x0B70
397 #define GL_DEPTH_TEST 0x0B71
398 #define GL_DEPTH_WRITEMASK 0x0B72
399 #define GL_DEPTH_CLEAR_VALUE 0x0B73
400 #define GL_DEPTH_FUNC 0x0B74
401 #define GL_ACCUM_CLEAR_VALUE 0x0B80
402 #define GL_STENCIL_TEST 0x0B90
403 #define GL_STENCIL_CLEAR_VALUE 0x0B91
404 #define GL_STENCIL_FUNC 0x0B92
405 #define GL_STENCIL_VALUE_MASK 0x0B93
406 #define GL_STENCIL_FAIL 0x0B94
407 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
408 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
409 #define GL_STENCIL_REF 0x0B97
410 #define GL_STENCIL_WRITEMASK 0x0B98
411 #define GL_MATRIX_MODE 0x0BA0
412 #define GL_NORMALIZE 0x0BA1
413 #define GL_VIEWPORT 0x0BA2
414 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
415 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
416 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
417 #define GL_MODELVIEW_MATRIX 0x0BA6
418 #define GL_PROJECTION_MATRIX 0x0BA7
419 #define GL_TEXTURE_MATRIX 0x0BA8
420 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
421 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
422 #define GL_ALPHA_TEST 0x0BC0
423 #define GL_ALPHA_TEST_FUNC 0x0BC1
424 #define GL_ALPHA_TEST_REF 0x0BC2
425 #define GL_DITHER 0x0BD0
426 #define GL_BLEND_DST 0x0BE0
427 #define GL_BLEND_SRC 0x0BE1
428 #define GL_BLEND 0x0BE2
429 #define GL_LOGIC_OP_MODE 0x0BF0
430 #define GL_INDEX_LOGIC_OP 0x0BF1
431 #define GL_COLOR_LOGIC_OP 0x0BF2
432 #define GL_AUX_BUFFERS 0x0C00
433 #define GL_DRAW_BUFFER 0x0C01
434 #define GL_READ_BUFFER 0x0C02
435 #define GL_SCISSOR_BOX 0x0C10
436 #define GL_SCISSOR_TEST 0x0C11
437 #define GL_INDEX_CLEAR_VALUE 0x0C20
438 #define GL_INDEX_WRITEMASK 0x0C21
439 #define GL_COLOR_CLEAR_VALUE 0x0C22
440 #define GL_COLOR_WRITEMASK 0x0C23
441 #define GL_INDEX_MODE 0x0C30
442 #define GL_RGBA_MODE 0x0C31
443 #define GL_DOUBLEBUFFER 0x0C32
444 #define GL_STEREO 0x0C33
445 #define GL_RENDER_MODE 0x0C40
446 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
447 #define GL_POINT_SMOOTH_HINT 0x0C51
448 #define GL_LINE_SMOOTH_HINT 0x0C52
449 #define GL_POLYGON_SMOOTH_HINT 0x0C53
450 #define GL_FOG_HINT 0x0C54
451 #define GL_TEXTURE_GEN_S 0x0C60
452 #define GL_TEXTURE_GEN_T 0x0C61
453 #define GL_TEXTURE_GEN_R 0x0C62
454 #define GL_TEXTURE_GEN_Q 0x0C63
455 #define GL_PIXEL_MAP_I_TO_I 0x0C70
456 #define GL_PIXEL_MAP_S_TO_S 0x0C71
457 #define GL_PIXEL_MAP_I_TO_R 0x0C72
458 #define GL_PIXEL_MAP_I_TO_G 0x0C73
459 #define GL_PIXEL_MAP_I_TO_B 0x0C74
460 #define GL_PIXEL_MAP_I_TO_A 0x0C75
461 #define GL_PIXEL_MAP_R_TO_R 0x0C76
462 #define GL_PIXEL_MAP_G_TO_G 0x0C77
463 #define GL_PIXEL_MAP_B_TO_B 0x0C78
464 #define GL_PIXEL_MAP_A_TO_A 0x0C79
465 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
466 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
467 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
468 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
469 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
470 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
471 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
472 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
473 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
474 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
475 #define GL_UNPACK_SWAP_BYTES 0x0CF0
476 #define GL_UNPACK_LSB_FIRST 0x0CF1
477 #define GL_UNPACK_ROW_LENGTH 0x0CF2
478 #define GL_UNPACK_SKIP_ROWS 0x0CF3
479 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
480 #define GL_UNPACK_ALIGNMENT 0x0CF5
481 #define GL_PACK_SWAP_BYTES 0x0D00
482 #define GL_PACK_LSB_FIRST 0x0D01
483 #define GL_PACK_ROW_LENGTH 0x0D02
484 #define GL_PACK_SKIP_ROWS 0x0D03
485 #define GL_PACK_SKIP_PIXELS 0x0D04
486 #define GL_PACK_ALIGNMENT 0x0D05
487 #define GL_MAP_COLOR 0x0D10
488 #define GL_MAP_STENCIL 0x0D11
489 #define GL_INDEX_SHIFT 0x0D12
490 #define GL_INDEX_OFFSET 0x0D13
491 #define GL_RED_SCALE 0x0D14
492 #define GL_RED_BIAS 0x0D15
493 #define GL_ZOOM_X 0x0D16
494 #define GL_ZOOM_Y 0x0D17
495 #define GL_GREEN_SCALE 0x0D18
496 #define GL_GREEN_BIAS 0x0D19
497 #define GL_BLUE_SCALE 0x0D1A
498 #define GL_BLUE_BIAS 0x0D1B
499 #define GL_ALPHA_SCALE 0x0D1C
500 #define GL_ALPHA_BIAS 0x0D1D
501 #define GL_DEPTH_SCALE 0x0D1E
502 #define GL_DEPTH_BIAS 0x0D1F
503 #define GL_MAX_EVAL_ORDER 0x0D30
504 #define GL_MAX_LIGHTS 0x0D31
505 #define GL_MAX_CLIP_PLANES 0x0D32
506 #define GL_MAX_TEXTURE_SIZE 0x0D33
507 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
508 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
509 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
510 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
511 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
512 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
513 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
514 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
515 #define GL_SUBPIXEL_BITS 0x0D50
516 #define GL_INDEX_BITS 0x0D51
517 #define GL_RED_BITS 0x0D52
518 #define GL_GREEN_BITS 0x0D53
519 #define GL_BLUE_BITS 0x0D54
520 #define GL_ALPHA_BITS 0x0D55
521 #define GL_DEPTH_BITS 0x0D56
522 #define GL_STENCIL_BITS 0x0D57
523 #define GL_ACCUM_RED_BITS 0x0D58
524 #define GL_ACCUM_GREEN_BITS 0x0D59
525 #define GL_ACCUM_BLUE_BITS 0x0D5A
526 #define GL_ACCUM_ALPHA_BITS 0x0D5B
527 #define GL_NAME_STACK_DEPTH 0x0D70
528 #define GL_AUTO_NORMAL 0x0D80
529 #define GL_MAP1_COLOR_4 0x0D90
530 #define GL_MAP1_INDEX 0x0D91
531 #define GL_MAP1_NORMAL 0x0D92
532 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
533 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
534 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
535 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
536 #define GL_MAP1_VERTEX_3 0x0D97
537 #define GL_MAP1_VERTEX_4 0x0D98
538 #define GL_MAP2_COLOR_4 0x0DB0
539 #define GL_MAP2_INDEX 0x0DB1
540 #define GL_MAP2_NORMAL 0x0DB2
541 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
542 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
543 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
544 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
545 #define GL_MAP2_VERTEX_3 0x0DB7
546 #define GL_MAP2_VERTEX_4 0x0DB8
547 #define GL_MAP1_GRID_DOMAIN 0x0DD0
548 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
549 #define GL_MAP2_GRID_DOMAIN 0x0DD2
550 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
551 #define GL_TEXTURE_1D 0x0DE0
552 #define GL_TEXTURE_2D 0x0DE1
553 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
554 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
555 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
556 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
557 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
558 #define GL_TEXTURE_WIDTH 0x1000
559 #define GL_TEXTURE_HEIGHT 0x1001
560 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
561 #define GL_TEXTURE_BORDER_COLOR 0x1004
562 #define GL_TEXTURE_BORDER 0x1005
563 #define GL_DONT_CARE 0x1100
564 #define GL_FASTEST 0x1101
565 #define GL_NICEST 0x1102
566 #define GL_LIGHT0 0x4000
567 #define GL_LIGHT1 0x4001
568 #define GL_LIGHT2 0x4002
569 #define GL_LIGHT3 0x4003
570 #define GL_LIGHT4 0x4004
571 #define GL_LIGHT5 0x4005
572 #define GL_LIGHT6 0x4006
573 #define GL_LIGHT7 0x4007
574 #define GL_AMBIENT 0x1200
575 #define GL_DIFFUSE 0x1201
576 #define GL_SPECULAR 0x1202
577 #define GL_POSITION 0x1203
578 #define GL_SPOT_DIRECTION 0x1204
579 #define GL_SPOT_EXPONENT 0x1205
580 #define GL_SPOT_CUTOFF 0x1206
581 #define GL_CONSTANT_ATTENUATION 0x1207
582 #define GL_LINEAR_ATTENUATION 0x1208
583 #define GL_QUADRATIC_ATTENUATION 0x1209
584 #define GL_COMPILE 0x1300
585 #define GL_COMPILE_AND_EXECUTE 0x1301
586 #define GL_CLEAR 0x1500
587 #define GL_AND 0x1501
588 #define GL_AND_REVERSE 0x1502
589 #define GL_COPY 0x1503
590 #define GL_AND_INVERTED 0x1504
591 #define GL_NOOP 0x1505
592 #define GL_XOR 0x1506
594 #define GL_NOR 0x1508
595 #define GL_EQUIV 0x1509
596 #define GL_INVERT 0x150A
597 #define GL_OR_REVERSE 0x150B
598 #define GL_COPY_INVERTED 0x150C
599 #define GL_OR_INVERTED 0x150D
600 #define GL_NAND 0x150E
601 #define GL_SET 0x150F
602 #define GL_EMISSION 0x1600
603 #define GL_SHININESS 0x1601
604 #define GL_AMBIENT_AND_DIFFUSE 0x1602
605 #define GL_COLOR_INDEXES 0x1603
606 #define GL_MODELVIEW 0x1700
607 #define GL_PROJECTION 0x1701
608 #define GL_TEXTURE 0x1702
609 #define GL_COLOR 0x1800
610 #define GL_DEPTH 0x1801
611 #define GL_STENCIL 0x1802
612 #define GL_COLOR_INDEX 0x1900
613 #define GL_STENCIL_INDEX 0x1901
614 #define GL_DEPTH_COMPONENT 0x1902
615 #define GL_RED 0x1903
616 #define GL_GREEN 0x1904
617 #define GL_BLUE 0x1905
618 #define GL_ALPHA 0x1906
619 #define GL_RGB 0x1907
620 #define GL_RGBA 0x1908
621 #define GL_LUMINANCE 0x1909
622 #define GL_LUMINANCE_ALPHA 0x190A
623 #define GL_BITMAP 0x1A00
624 #define GL_POINT 0x1B00
625 #define GL_LINE 0x1B01
626 #define GL_FILL 0x1B02
627 #define GL_RENDER 0x1C00
628 #define GL_FEEDBACK 0x1C01
629 #define GL_SELECT 0x1C02
630 #define GL_FLAT 0x1D00
631 #define GL_SMOOTH 0x1D01
632 #define GL_KEEP 0x1E00
633 #define GL_REPLACE 0x1E01
634 #define GL_INCR 0x1E02
635 #define GL_DECR 0x1E03
636 #define GL_VENDOR 0x1F00
637 #define GL_RENDERER 0x1F01
638 #define GL_VERSION 0x1F02
639 #define GL_EXTENSIONS 0x1F03
644 #define GL_MODULATE 0x2100
645 #define GL_DECAL 0x2101
646 #define GL_TEXTURE_ENV_MODE 0x2200
647 #define GL_TEXTURE_ENV_COLOR 0x2201
648 #define GL_TEXTURE_ENV 0x2300
649 #define GL_EYE_LINEAR 0x2400
650 #define GL_OBJECT_LINEAR 0x2401
651 #define GL_SPHERE_MAP 0x2402
652 #define GL_TEXTURE_GEN_MODE 0x2500
653 #define GL_OBJECT_PLANE 0x2501
654 #define GL_EYE_PLANE 0x2502
655 #define GL_NEAREST 0x2600
656 #define GL_LINEAR 0x2601
657 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
658 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
659 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
660 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
661 #define GL_TEXTURE_MAG_FILTER 0x2800
662 #define GL_TEXTURE_MIN_FILTER 0x2801
663 #define GL_TEXTURE_WRAP_S 0x2802
664 #define GL_TEXTURE_WRAP_T 0x2803
665 #define GL_CLAMP 0x2900
666 #define GL_REPEAT 0x2901
667 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
668 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
669 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
670 #define GL_POLYGON_OFFSET_FACTOR 0x8038
671 #define GL_POLYGON_OFFSET_UNITS 0x2A00
672 #define GL_POLYGON_OFFSET_POINT 0x2A01
673 #define GL_POLYGON_OFFSET_LINE 0x2A02
674 #define GL_POLYGON_OFFSET_FILL 0x8037
675 #define GL_ALPHA4 0x803B
676 #define GL_ALPHA8 0x803C
677 #define GL_ALPHA12 0x803D
678 #define GL_ALPHA16 0x803E
679 #define GL_LUMINANCE4 0x803F
680 #define GL_LUMINANCE8 0x8040
681 #define GL_LUMINANCE12 0x8041
682 #define GL_LUMINANCE16 0x8042
683 #define GL_LUMINANCE4_ALPHA4 0x8043
684 #define GL_LUMINANCE6_ALPHA2 0x8044
685 #define GL_LUMINANCE8_ALPHA8 0x8045
686 #define GL_LUMINANCE12_ALPHA4 0x8046
687 #define GL_LUMINANCE12_ALPHA12 0x8047
688 #define GL_LUMINANCE16_ALPHA16 0x8048
689 #define GL_INTENSITY 0x8049
690 #define GL_INTENSITY4 0x804A
691 #define GL_INTENSITY8 0x804B
692 #define GL_INTENSITY12 0x804C
693 #define GL_INTENSITY16 0x804D
694 #define GL_R3_G3_B2 0x2A10
695 #define GL_RGB4 0x804F
696 #define GL_RGB5 0x8050
697 #define GL_RGB8 0x8051
698 #define GL_RGB10 0x8052
699 #define GL_RGB12 0x8053
700 #define GL_RGB16 0x8054
701 #define GL_RGBA2 0x8055
702 #define GL_RGBA4 0x8056
703 #define GL_RGB5_A1 0x8057
704 #define GL_RGBA8 0x8058
705 #define GL_RGB10_A2 0x8059
706 #define GL_RGBA12 0x805A
707 #define GL_RGBA16 0x805B
708 #define GL_TEXTURE_RED_SIZE 0x805C
709 #define GL_TEXTURE_GREEN_SIZE 0x805D
710 #define GL_TEXTURE_BLUE_SIZE 0x805E
711 #define GL_TEXTURE_ALPHA_SIZE 0x805F
712 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
713 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
714 #define GL_PROXY_TEXTURE_1D 0x8063
715 #define GL_PROXY_TEXTURE_2D 0x8064
716 #define GL_TEXTURE_PRIORITY 0x8066
717 #define GL_TEXTURE_RESIDENT 0x8067
718 #define GL_TEXTURE_BINDING_1D 0x8068
719 #define GL_TEXTURE_BINDING_2D 0x8069
720 #define GL_VERTEX_ARRAY 0x8074
721 #define GL_NORMAL_ARRAY 0x8075
722 #define GL_COLOR_ARRAY 0x8076
723 #define GL_INDEX_ARRAY 0x8077
724 #define GL_TEXTURE_COORD_ARRAY 0x8078
725 #define GL_EDGE_FLAG_ARRAY 0x8079
726 #define GL_VERTEX_ARRAY_SIZE 0x807A
727 #define GL_VERTEX_ARRAY_TYPE 0x807B
728 #define GL_VERTEX_ARRAY_STRIDE 0x807C
729 #define GL_NORMAL_ARRAY_TYPE 0x807E
730 #define GL_NORMAL_ARRAY_STRIDE 0x807F
731 #define GL_COLOR_ARRAY_SIZE 0x8081
732 #define GL_COLOR_ARRAY_TYPE 0x8082
733 #define GL_COLOR_ARRAY_STRIDE 0x8083
734 #define GL_INDEX_ARRAY_TYPE 0x8085
735 #define GL_INDEX_ARRAY_STRIDE 0x8086
736 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
737 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
738 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
739 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
740 #define GL_VERTEX_ARRAY_POINTER 0x808E
741 #define GL_NORMAL_ARRAY_POINTER 0x808F
742 #define GL_COLOR_ARRAY_POINTER 0x8090
743 #define GL_INDEX_ARRAY_POINTER 0x8091
744 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
745 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
746 #define GL_V2F 0x2A20
747 #define GL_V3F 0x2A21
748 #define GL_C4UB_V2F 0x2A22
749 #define GL_C4UB_V3F 0x2A23
750 #define GL_C3F_V3F 0x2A24
751 #define GL_N3F_V3F 0x2A25
752 #define GL_C4F_N3F_V3F 0x2A26
753 #define GL_T2F_V3F 0x2A27
754 #define GL_T4F_V4F 0x2A28
755 #define GL_T2F_C4UB_V3F 0x2A29
756 #define GL_T2F_C3F_V3F 0x2A2A
757 #define GL_T2F_N3F_V3F 0x2A2B
758 #define GL_T2F_C4F_N3F_V3F 0x2A2C
759 #define GL_T4F_C4F_N3F_V4F 0x2A2D
760 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
761 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
762 #define GL_COLOR_INDEX1_EXT 0x80E2
763 #define GL_COLOR_INDEX2_EXT 0x80E3
764 #define GL_COLOR_INDEX4_EXT 0x80E4
765 #define GL_COLOR_INDEX8_EXT 0x80E5
766 #define GL_COLOR_INDEX12_EXT 0x80E6
767 #define GL_COLOR_INDEX16_EXT 0x80E7
1106 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
1113 #if defined(__APPLE__) && defined(__MACH__)
1114 #include <OpenGL/glu.h>
1121 #ifndef GL_VERSION_1_2
1122 #define GL_VERSION_1_2 1
1124 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1125 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1126 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1127 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1128 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1129 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1130 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1131 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1132 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1133 #define GL_RESCALE_NORMAL 0x803A
1134 #define GL_TEXTURE_BINDING_3D 0x806A
1135 #define GL_PACK_SKIP_IMAGES 0x806B
1136 #define GL_PACK_IMAGE_HEIGHT 0x806C
1137 #define GL_UNPACK_SKIP_IMAGES 0x806D
1138 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1139 #define GL_TEXTURE_3D 0x806F
1140 #define GL_PROXY_TEXTURE_3D 0x8070
1141 #define GL_TEXTURE_DEPTH 0x8071
1142 #define GL_TEXTURE_WRAP_R 0x8072
1143 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1144 #define GL_BGR 0x80E0
1145 #define GL_BGRA 0x80E1
1146 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1147 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1148 #define GL_CLAMP_TO_EDGE 0x812F
1149 #define GL_TEXTURE_MIN_LOD 0x813A
1150 #define GL_TEXTURE_MAX_LOD 0x813B
1151 #define GL_TEXTURE_BASE_LEVEL 0x813C
1152 #define GL_TEXTURE_MAX_LEVEL 0x813D
1153 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1154 #define GL_SINGLE_COLOR 0x81F9
1155 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1156 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1157 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1158 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1159 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1160 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1161 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1162 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1163 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1164 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1169 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
1171 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
1172 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
1173 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
1174 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
1176 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
1182 #ifndef GL_VERSION_1_3
1183 #define GL_VERSION_1_3 1
1185 #define GL_MULTISAMPLE 0x809D
1186 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1187 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1188 #define GL_SAMPLE_COVERAGE 0x80A0
1189 #define GL_SAMPLE_BUFFERS 0x80A8
1190 #define GL_SAMPLES 0x80A9
1191 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1192 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1193 #define GL_CLAMP_TO_BORDER 0x812D
1194 #define GL_TEXTURE0 0x84C0
1195 #define GL_TEXTURE1 0x84C1
1196 #define GL_TEXTURE2 0x84C2
1197 #define GL_TEXTURE3 0x84C3
1198 #define GL_TEXTURE4 0x84C4
1199 #define GL_TEXTURE5 0x84C5
1200 #define GL_TEXTURE6 0x84C6
1201 #define GL_TEXTURE7 0x84C7
1202 #define GL_TEXTURE8 0x84C8
1203 #define GL_TEXTURE9 0x84C9
1204 #define GL_TEXTURE10 0x84CA
1205 #define GL_TEXTURE11 0x84CB
1206 #define GL_TEXTURE12 0x84CC
1207 #define GL_TEXTURE13 0x84CD
1208 #define GL_TEXTURE14 0x84CE
1209 #define GL_TEXTURE15 0x84CF
1210 #define GL_TEXTURE16 0x84D0
1211 #define GL_TEXTURE17 0x84D1
1212 #define GL_TEXTURE18 0x84D2
1213 #define GL_TEXTURE19 0x84D3
1214 #define GL_TEXTURE20 0x84D4
1215 #define GL_TEXTURE21 0x84D5
1216 #define GL_TEXTURE22 0x84D6
1217 #define GL_TEXTURE23 0x84D7
1218 #define GL_TEXTURE24 0x84D8
1219 #define GL_TEXTURE25 0x84D9
1220 #define GL_TEXTURE26 0x84DA
1221 #define GL_TEXTURE27 0x84DB
1222 #define GL_TEXTURE28 0x84DC
1223 #define GL_TEXTURE29 0x84DD
1224 #define GL_TEXTURE30 0x84DE
1225 #define GL_TEXTURE31 0x84DF
1226 #define GL_ACTIVE_TEXTURE 0x84E0
1227 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1228 #define GL_MAX_TEXTURE_UNITS 0x84E2
1229 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1230 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1231 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1232 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1233 #define GL_SUBTRACT 0x84E7
1234 #define GL_COMPRESSED_ALPHA 0x84E9
1235 #define GL_COMPRESSED_LUMINANCE 0x84EA
1236 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1237 #define GL_COMPRESSED_INTENSITY 0x84EC
1238 #define GL_COMPRESSED_RGB 0x84ED
1239 #define GL_COMPRESSED_RGBA 0x84EE
1240 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1241 #define GL_NORMAL_MAP 0x8511
1242 #define GL_REFLECTION_MAP 0x8512
1243 #define GL_TEXTURE_CUBE_MAP 0x8513
1244 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1245 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1246 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1247 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1248 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1249 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1250 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1251 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1252 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1253 #define GL_COMBINE 0x8570
1254 #define GL_COMBINE_RGB 0x8571
1255 #define GL_COMBINE_ALPHA 0x8572
1256 #define GL_RGB_SCALE 0x8573
1257 #define GL_ADD_SIGNED 0x8574
1258 #define GL_INTERPOLATE 0x8575
1259 #define GL_CONSTANT 0x8576
1260 #define GL_PRIMARY_COLOR 0x8577
1261 #define GL_PREVIOUS 0x8578
1262 #define GL_SOURCE0_RGB 0x8580
1263 #define GL_SOURCE1_RGB 0x8581
1264 #define GL_SOURCE2_RGB 0x8582
1265 #define GL_SOURCE0_ALPHA 0x8588
1266 #define GL_SOURCE1_ALPHA 0x8589
1267 #define GL_SOURCE2_ALPHA 0x858A
1268 #define GL_OPERAND0_RGB 0x8590
1269 #define GL_OPERAND1_RGB 0x8591
1270 #define GL_OPERAND2_RGB 0x8592
1271 #define GL_OPERAND0_ALPHA 0x8598
1272 #define GL_OPERAND1_ALPHA 0x8599
1273 #define GL_OPERAND2_ALPHA 0x859A
1274 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1275 #define GL_TEXTURE_COMPRESSED 0x86A1
1276 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1277 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1278 #define GL_DOT3_RGB 0x86AE
1279 #define GL_DOT3_RGBA 0x86AF
1280 #define GL_MULTISAMPLE_BIT 0x20000000
1289 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
1329 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
1330 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
1331 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
1332 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
1333 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
1334 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
1335 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
1336 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
1337 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
1338 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
1339 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
1340 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
1341 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
1342 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
1343 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
1344 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
1345 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
1346 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
1347 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
1348 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
1349 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
1350 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
1351 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
1352 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
1353 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
1354 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
1355 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
1356 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
1357 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
1358 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
1359 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
1360 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
1361 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
1362 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
1363 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
1364 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
1365 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
1366 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
1367 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
1368 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
1369 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
1370 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
1371 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
1372 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
1373 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
1374 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
1376 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
1382 #ifndef GL_VERSION_1_4
1383 #define GL_VERSION_1_4 1
1385 #define GL_BLEND_DST_RGB 0x80C8
1386 #define GL_BLEND_SRC_RGB 0x80C9
1387 #define GL_BLEND_DST_ALPHA 0x80CA
1388 #define GL_BLEND_SRC_ALPHA 0x80CB
1389 #define GL_POINT_SIZE_MIN 0x8126
1390 #define GL_POINT_SIZE_MAX 0x8127
1391 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1392 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1393 #define GL_GENERATE_MIPMAP 0x8191
1394 #define GL_GENERATE_MIPMAP_HINT 0x8192
1395 #define GL_DEPTH_COMPONENT16 0x81A5
1396 #define GL_DEPTH_COMPONENT24 0x81A6
1397 #define GL_DEPTH_COMPONENT32 0x81A7
1398 #define GL_MIRRORED_REPEAT 0x8370
1399 #define GL_FOG_COORDINATE_SOURCE 0x8450
1400 #define GL_FOG_COORDINATE 0x8451
1401 #define GL_FRAGMENT_DEPTH 0x8452
1402 #define GL_CURRENT_FOG_COORDINATE 0x8453
1403 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1404 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1405 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1406 #define GL_FOG_COORDINATE_ARRAY 0x8457
1407 #define GL_COLOR_SUM 0x8458
1408 #define GL_CURRENT_SECONDARY_COLOR 0x8459
1409 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1410 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1411 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1412 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1413 #define GL_SECONDARY_COLOR_ARRAY 0x845E
1414 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1415 #define GL_TEXTURE_FILTER_CONTROL 0x8500
1416 #define GL_TEXTURE_LOD_BIAS 0x8501
1417 #define GL_INCR_WRAP 0x8507
1418 #define GL_DECR_WRAP 0x8508
1419 #define GL_TEXTURE_DEPTH_SIZE 0x884A
1420 #define GL_DEPTH_TEXTURE_MODE 0x884B
1421 #define GL_TEXTURE_COMPARE_MODE 0x884C
1422 #define GL_TEXTURE_COMPARE_FUNC 0x884D
1423 #define GL_COMPARE_R_TO_TEXTURE 0x884E
1473 #define glBlendColor GLEW_GET_FUN(__glewBlendColor)
1474 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
1475 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
1476 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
1477 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
1478 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
1479 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
1480 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
1481 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
1482 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
1483 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
1484 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
1485 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
1486 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
1487 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
1488 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
1489 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
1490 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
1491 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
1492 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
1493 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
1494 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
1495 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
1496 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
1497 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
1498 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
1499 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
1500 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
1501 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
1502 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
1503 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
1504 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
1505 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
1506 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
1507 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
1508 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
1509 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
1510 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
1511 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
1512 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
1513 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
1514 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
1515 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
1516 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
1517 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
1518 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
1519 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
1521 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
1527 #ifndef GL_VERSION_1_5
1528 #define GL_VERSION_1_5 1
1530 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1531 #define GL_FOG_COORD GL_FOG_COORDINATE
1532 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1533 #define GL_SRC0_RGB GL_SOURCE0_RGB
1534 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1535 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1536 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1537 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1538 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1539 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1540 #define GL_SRC1_RGB GL_SOURCE1_RGB
1541 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1542 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1543 #define GL_SRC2_RGB GL_SOURCE2_RGB
1544 #define GL_BUFFER_SIZE 0x8764
1545 #define GL_BUFFER_USAGE 0x8765
1546 #define GL_QUERY_COUNTER_BITS 0x8864
1547 #define GL_CURRENT_QUERY 0x8865
1548 #define GL_QUERY_RESULT 0x8866
1549 #define GL_QUERY_RESULT_AVAILABLE 0x8867
1550 #define GL_ARRAY_BUFFER 0x8892
1551 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
1552 #define GL_ARRAY_BUFFER_BINDING 0x8894
1553 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1554 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1555 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1556 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1557 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1558 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1559 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1560 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1561 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1562 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1563 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1564 #define GL_READ_ONLY 0x88B8
1565 #define GL_WRITE_ONLY 0x88B9
1566 #define GL_READ_WRITE 0x88BA
1567 #define GL_BUFFER_ACCESS 0x88BB
1568 #define GL_BUFFER_MAPPED 0x88BC
1569 #define GL_BUFFER_MAP_POINTER 0x88BD
1570 #define GL_STREAM_DRAW 0x88E0
1571 #define GL_STREAM_READ 0x88E1
1572 #define GL_STREAM_COPY 0x88E2
1573 #define GL_STATIC_DRAW 0x88E4
1574 #define GL_STATIC_READ 0x88E5
1575 #define GL_STATIC_COPY 0x88E6
1576 #define GL_DYNAMIC_DRAW 0x88E8
1577 #define GL_DYNAMIC_READ 0x88E9
1578 #define GL_DYNAMIC_COPY 0x88EA
1579 #define GL_SAMPLES_PASSED 0x8914
1604 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
1605 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
1606 #define glBufferData GLEW_GET_FUN(__glewBufferData)
1607 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
1608 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
1609 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
1610 #define glEndQuery GLEW_GET_FUN(__glewEndQuery)
1611 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
1612 #define glGenQueries GLEW_GET_FUN(__glewGenQueries)
1613 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
1614 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
1615 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
1616 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
1617 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
1618 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
1619 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
1620 #define glIsQuery GLEW_GET_FUN(__glewIsQuery)
1621 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
1622 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
1624 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
1630 #ifndef GL_VERSION_2_0
1631 #define GL_VERSION_2_0 1
1633 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1634 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1635 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1636 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1637 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1638 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
1639 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1640 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1641 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1642 #define GL_STENCIL_BACK_FUNC 0x8800
1643 #define GL_STENCIL_BACK_FAIL 0x8801
1644 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1645 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1646 #define GL_MAX_DRAW_BUFFERS 0x8824
1647 #define GL_DRAW_BUFFER0 0x8825
1648 #define GL_DRAW_BUFFER1 0x8826
1649 #define GL_DRAW_BUFFER2 0x8827
1650 #define GL_DRAW_BUFFER3 0x8828
1651 #define GL_DRAW_BUFFER4 0x8829
1652 #define GL_DRAW_BUFFER5 0x882A
1653 #define GL_DRAW_BUFFER6 0x882B
1654 #define GL_DRAW_BUFFER7 0x882C
1655 #define GL_DRAW_BUFFER8 0x882D
1656 #define GL_DRAW_BUFFER9 0x882E
1657 #define GL_DRAW_BUFFER10 0x882F
1658 #define GL_DRAW_BUFFER11 0x8830
1659 #define GL_DRAW_BUFFER12 0x8831
1660 #define GL_DRAW_BUFFER13 0x8832
1661 #define GL_DRAW_BUFFER14 0x8833
1662 #define GL_DRAW_BUFFER15 0x8834
1663 #define GL_BLEND_EQUATION_ALPHA 0x883D
1664 #define GL_POINT_SPRITE 0x8861
1665 #define GL_COORD_REPLACE 0x8862
1666 #define GL_MAX_VERTEX_ATTRIBS 0x8869
1667 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1668 #define GL_MAX_TEXTURE_COORDS 0x8871
1669 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1670 #define GL_FRAGMENT_SHADER 0x8B30
1671 #define GL_VERTEX_SHADER 0x8B31
1672 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
1673 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
1674 #define GL_MAX_VARYING_FLOATS 0x8B4B
1675 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1676 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1677 #define GL_SHADER_TYPE 0x8B4F
1678 #define GL_FLOAT_VEC2 0x8B50
1679 #define GL_FLOAT_VEC3 0x8B51
1680 #define GL_FLOAT_VEC4 0x8B52
1681 #define GL_INT_VEC2 0x8B53
1682 #define GL_INT_VEC3 0x8B54
1683 #define GL_INT_VEC4 0x8B55
1684 #define GL_BOOL 0x8B56
1685 #define GL_BOOL_VEC2 0x8B57
1686 #define GL_BOOL_VEC3 0x8B58
1687 #define GL_BOOL_VEC4 0x8B59
1688 #define GL_FLOAT_MAT2 0x8B5A
1689 #define GL_FLOAT_MAT3 0x8B5B
1690 #define GL_FLOAT_MAT4 0x8B5C
1691 #define GL_SAMPLER_1D 0x8B5D
1692 #define GL_SAMPLER_2D 0x8B5E
1693 #define GL_SAMPLER_3D 0x8B5F
1694 #define GL_SAMPLER_CUBE 0x8B60
1695 #define GL_SAMPLER_1D_SHADOW 0x8B61
1696 #define GL_SAMPLER_2D_SHADOW 0x8B62
1697 #define GL_DELETE_STATUS 0x8B80
1698 #define GL_COMPILE_STATUS 0x8B81
1699 #define GL_LINK_STATUS 0x8B82
1700 #define GL_VALIDATE_STATUS 0x8B83
1701 #define GL_INFO_LOG_LENGTH 0x8B84
1702 #define GL_ATTACHED_SHADERS 0x8B85
1703 #define GL_ACTIVE_UNIFORMS 0x8B86
1704 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1705 #define GL_SHADER_SOURCE_LENGTH 0x8B88
1706 #define GL_ACTIVE_ATTRIBUTES 0x8B89
1707 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1708 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1709 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
1710 #define GL_CURRENT_PROGRAM 0x8B8D
1711 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1712 #define GL_LOWER_LEFT 0x8CA1
1713 #define GL_UPPER_LEFT 0x8CA2
1714 #define GL_STENCIL_BACK_REF 0x8CA3
1715 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1716 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1814 #define glAttachShader GLEW_GET_FUN(__glewAttachShader)
1815 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
1816 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
1817 #define glCompileShader GLEW_GET_FUN(__glewCompileShader)
1818 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
1819 #define glCreateShader GLEW_GET_FUN(__glewCreateShader)
1820 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
1821 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
1822 #define glDetachShader GLEW_GET_FUN(__glewDetachShader)
1823 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
1824 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
1825 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
1826 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
1827 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
1828 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
1829 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
1830 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
1831 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
1832 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
1833 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
1834 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
1835 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
1836 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
1837 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
1838 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
1839 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
1840 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
1841 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
1842 #define glIsProgram GLEW_GET_FUN(__glewIsProgram)
1843 #define glIsShader GLEW_GET_FUN(__glewIsShader)
1844 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
1845 #define glShaderSource GLEW_GET_FUN(__glewShaderSource)
1846 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
1847 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
1848 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
1849 #define glUniform1f GLEW_GET_FUN(__glewUniform1f)
1850 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
1851 #define glUniform1i GLEW_GET_FUN(__glewUniform1i)
1852 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
1853 #define glUniform2f GLEW_GET_FUN(__glewUniform2f)
1854 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
1855 #define glUniform2i GLEW_GET_FUN(__glewUniform2i)
1856 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
1857 #define glUniform3f GLEW_GET_FUN(__glewUniform3f)
1858 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
1859 #define glUniform3i GLEW_GET_FUN(__glewUniform3i)
1860 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
1861 #define glUniform4f GLEW_GET_FUN(__glewUniform4f)
1862 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
1863 #define glUniform4i GLEW_GET_FUN(__glewUniform4i)
1864 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
1865 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
1866 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
1867 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
1868 #define glUseProgram GLEW_GET_FUN(__glewUseProgram)
1869 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
1870 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
1871 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
1872 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
1873 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
1874 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
1875 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
1876 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
1877 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
1878 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
1879 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
1880 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
1881 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
1882 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
1883 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
1884 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
1885 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
1886 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
1887 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
1888 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
1889 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
1890 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
1891 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
1892 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
1893 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
1894 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
1895 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
1896 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
1897 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
1898 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
1899 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
1900 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
1901 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
1902 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
1903 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
1904 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
1905 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
1906 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
1908 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
1914 #ifndef GL_VERSION_2_1
1915 #define GL_VERSION_2_1 1
1917 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1918 #define GL_PIXEL_PACK_BUFFER 0x88EB
1919 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
1920 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
1921 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
1922 #define GL_FLOAT_MAT2x3 0x8B65
1923 #define GL_FLOAT_MAT2x4 0x8B66
1924 #define GL_FLOAT_MAT3x2 0x8B67
1925 #define GL_FLOAT_MAT3x4 0x8B68
1926 #define GL_FLOAT_MAT4x2 0x8B69
1927 #define GL_FLOAT_MAT4x3 0x8B6A
1928 #define GL_SRGB 0x8C40
1929 #define GL_SRGB8 0x8C41
1930 #define GL_SRGB_ALPHA 0x8C42
1931 #define GL_SRGB8_ALPHA8 0x8C43
1932 #define GL_SLUMINANCE_ALPHA 0x8C44
1933 #define GL_SLUMINANCE8_ALPHA8 0x8C45
1934 #define GL_SLUMINANCE 0x8C46
1935 #define GL_SLUMINANCE8 0x8C47
1936 #define GL_COMPRESSED_SRGB 0x8C48
1937 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
1938 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
1939 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
1948 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
1949 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
1950 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
1951 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
1952 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
1953 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
1955 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
1961 #ifndef GL_VERSION_3_0
1962 #define GL_VERSION_3_0 1
1964 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
1965 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
1966 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
1967 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
1968 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
1969 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
1970 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
1971 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
1972 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
1973 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
1974 #define GL_MAJOR_VERSION 0x821B
1975 #define GL_MINOR_VERSION 0x821C
1976 #define GL_NUM_EXTENSIONS 0x821D
1977 #define GL_CONTEXT_FLAGS 0x821E
1978 #define GL_DEPTH_BUFFER 0x8223
1979 #define GL_STENCIL_BUFFER 0x8224
1980 #define GL_COMPRESSED_RED 0x8225
1981 #define GL_COMPRESSED_RG 0x8226
1982 #define GL_RGBA32F 0x8814
1983 #define GL_RGB32F 0x8815
1984 #define GL_RGBA16F 0x881A
1985 #define GL_RGB16F 0x881B
1986 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1987 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
1988 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
1989 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
1990 #define GL_CLAMP_VERTEX_COLOR 0x891A
1991 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
1992 #define GL_CLAMP_READ_COLOR 0x891C
1993 #define GL_FIXED_ONLY 0x891D
1994 #define GL_TEXTURE_RED_TYPE 0x8C10
1995 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1996 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1997 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1998 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1999 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
2000 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
2001 #define GL_UNSIGNED_NORMALIZED 0x8C17
2002 #define GL_TEXTURE_1D_ARRAY 0x8C18
2003 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
2004 #define GL_TEXTURE_2D_ARRAY 0x8C1A
2005 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
2006 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
2007 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
2008 #define GL_R11F_G11F_B10F 0x8C3A
2009 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
2010 #define GL_RGB9_E5 0x8C3D
2011 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
2012 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
2013 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
2014 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
2015 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
2016 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
2017 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
2018 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
2019 #define GL_PRIMITIVES_GENERATED 0x8C87
2020 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
2021 #define GL_RASTERIZER_DISCARD 0x8C89
2022 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
2023 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
2024 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
2025 #define GL_SEPARATE_ATTRIBS 0x8C8D
2026 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
2027 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
2028 #define GL_RGBA32UI 0x8D70
2029 #define GL_RGB32UI 0x8D71
2030 #define GL_RGBA16UI 0x8D76
2031 #define GL_RGB16UI 0x8D77
2032 #define GL_RGBA8UI 0x8D7C
2033 #define GL_RGB8UI 0x8D7D
2034 #define GL_RGBA32I 0x8D82
2035 #define GL_RGB32I 0x8D83
2036 #define GL_RGBA16I 0x8D88
2037 #define GL_RGB16I 0x8D89
2038 #define GL_RGBA8I 0x8D8E
2039 #define GL_RGB8I 0x8D8F
2040 #define GL_RED_INTEGER 0x8D94
2041 #define GL_GREEN_INTEGER 0x8D95
2042 #define GL_BLUE_INTEGER 0x8D96
2043 #define GL_ALPHA_INTEGER 0x8D97
2044 #define GL_RGB_INTEGER 0x8D98
2045 #define GL_RGBA_INTEGER 0x8D99
2046 #define GL_BGR_INTEGER 0x8D9A
2047 #define GL_BGRA_INTEGER 0x8D9B
2048 #define GL_SAMPLER_1D_ARRAY 0x8DC0
2049 #define GL_SAMPLER_2D_ARRAY 0x8DC1
2050 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
2051 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
2052 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
2053 #define GL_UNSIGNED_INT_VEC2 0x8DC6
2054 #define GL_UNSIGNED_INT_VEC3 0x8DC7
2055 #define GL_UNSIGNED_INT_VEC4 0x8DC8
2056 #define GL_INT_SAMPLER_1D 0x8DC9
2057 #define GL_INT_SAMPLER_2D 0x8DCA
2058 #define GL_INT_SAMPLER_3D 0x8DCB
2059 #define GL_INT_SAMPLER_CUBE 0x8DCC
2060 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
2061 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
2062 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
2063 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
2064 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
2065 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
2066 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
2067 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
2068 #define GL_QUERY_WAIT 0x8E13
2069 #define GL_QUERY_NO_WAIT 0x8E14
2070 #define GL_QUERY_BY_REGION_WAIT 0x8E15
2071 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
2132 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
2133 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
2134 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
2135 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
2136 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
2137 #define glClampColor GLEW_GET_FUN(__glewClampColor)
2138 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
2139 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
2140 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
2141 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
2142 #define glColorMaski GLEW_GET_FUN(__glewColorMaski)
2143 #define glDisablei GLEW_GET_FUN(__glewDisablei)
2144 #define glEnablei GLEW_GET_FUN(__glewEnablei)
2145 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
2146 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
2147 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
2148 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
2149 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
2150 #define glGetStringi GLEW_GET_FUN(__glewGetStringi)
2151 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
2152 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
2153 #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
2154 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
2155 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
2156 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
2157 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
2158 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
2159 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
2160 #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
2161 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
2162 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
2163 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
2164 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
2165 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
2166 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
2167 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
2168 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
2169 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
2170 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
2171 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
2172 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
2173 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
2174 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
2175 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
2176 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
2177 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
2178 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
2179 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
2180 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
2181 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
2182 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
2183 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
2184 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
2185 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
2186 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
2187 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
2188 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
2189 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
2191 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
2197 #ifndef GL_3DFX_multisample
2198 #define GL_3DFX_multisample 1
2200 #define GL_MULTISAMPLE_3DFX 0x86B2
2201 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2202 #define GL_SAMPLES_3DFX 0x86B4
2203 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2205 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
2211 #ifndef GL_3DFX_tbuffer
2212 #define GL_3DFX_tbuffer 1
2216 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
2218 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
2224 #ifndef GL_3DFX_texture_compression_FXT1
2225 #define GL_3DFX_texture_compression_FXT1 1
2227 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2228 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2230 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
2236 #ifndef GL_APPLE_client_storage
2237 #define GL_APPLE_client_storage 1
2239 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2241 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
2247 #ifndef GL_APPLE_element_array
2248 #define GL_APPLE_element_array 1
2250 #define GL_ELEMENT_ARRAY_APPLE 0x8768
2251 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
2252 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
2260 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
2261 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
2262 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
2263 #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
2264 #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
2266 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
2272 #ifndef GL_APPLE_fence
2273 #define GL_APPLE_fence 1
2275 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2276 #define GL_FENCE_APPLE 0x8A0B
2287 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
2288 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
2289 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
2290 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
2291 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
2292 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
2293 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
2294 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
2296 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
2302 #ifndef GL_APPLE_float_pixels
2303 #define GL_APPLE_float_pixels 1
2305 #define GL_HALF_APPLE 0x140B
2306 #define GL_RGBA_FLOAT32_APPLE 0x8814
2307 #define GL_RGB_FLOAT32_APPLE 0x8815
2308 #define GL_ALPHA_FLOAT32_APPLE 0x8816
2309 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
2310 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2311 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2312 #define GL_RGBA_FLOAT16_APPLE 0x881A
2313 #define GL_RGB_FLOAT16_APPLE 0x881B
2314 #define GL_ALPHA_FLOAT16_APPLE 0x881C
2315 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
2316 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2317 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2318 #define GL_COLOR_FLOAT_APPLE 0x8A0F
2320 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
2326 #ifndef GL_APPLE_flush_buffer_range
2327 #define GL_APPLE_flush_buffer_range 1
2329 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
2330 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
2335 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
2336 #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
2338 #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
2344 #ifndef GL_APPLE_pixel_buffer
2345 #define GL_APPLE_pixel_buffer 1
2347 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
2349 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
2355 #ifndef GL_APPLE_specular_vector
2356 #define GL_APPLE_specular_vector 1
2358 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
2360 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
2366 #ifndef GL_APPLE_texture_range
2367 #define GL_APPLE_texture_range 1
2369 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
2370 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
2371 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
2372 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
2373 #define GL_STORAGE_CACHED_APPLE 0x85BE
2374 #define GL_STORAGE_SHARED_APPLE 0x85BF
2379 #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
2380 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
2382 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
2388 #ifndef GL_APPLE_transform_hint
2389 #define GL_APPLE_transform_hint 1
2391 #define GL_TRANSFORM_HINT_APPLE 0x85B1
2393 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
2399 #ifndef GL_APPLE_vertex_array_object
2400 #define GL_APPLE_vertex_array_object 1
2402 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2409 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
2410 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
2411 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
2412 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
2414 #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
2420 #ifndef GL_APPLE_vertex_array_range
2421 #define GL_APPLE_vertex_array_range 1
2423 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2424 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2425 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2426 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
2427 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2428 #define GL_STORAGE_CACHED_APPLE 0x85BE
2429 #define GL_STORAGE_SHARED_APPLE 0x85BF
2435 #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
2436 #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
2437 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
2439 #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
2445 #ifndef GL_APPLE_ycbcr_422
2446 #define GL_APPLE_ycbcr_422 1
2448 #define GL_YCBCR_422_APPLE 0x85B9
2449 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2450 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2452 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
2458 #ifndef GL_ARB_color_buffer_float
2459 #define GL_ARB_color_buffer_float 1
2461 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2462 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
2463 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2464 #define GL_CLAMP_READ_COLOR_ARB 0x891C
2465 #define GL_FIXED_ONLY_ARB 0x891D
2469 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
2471 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
2477 #ifndef GL_ARB_depth_buffer_float
2478 #define GL_ARB_depth_buffer_float 1
2480 #define GL_DEPTH_COMPONENT32F 0x8CAC
2481 #define GL_DEPTH32F_STENCIL8 0x8CAD
2482 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
2484 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
2490 #ifndef GL_ARB_depth_texture
2491 #define GL_ARB_depth_texture 1
2493 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
2494 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
2495 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
2496 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
2497 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
2499 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
2505 #ifndef GL_ARB_draw_buffers
2506 #define GL_ARB_draw_buffers 1
2508 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
2509 #define GL_DRAW_BUFFER0_ARB 0x8825
2510 #define GL_DRAW_BUFFER1_ARB 0x8826
2511 #define GL_DRAW_BUFFER2_ARB 0x8827
2512 #define GL_DRAW_BUFFER3_ARB 0x8828
2513 #define GL_DRAW_BUFFER4_ARB 0x8829
2514 #define GL_DRAW_BUFFER5_ARB 0x882A
2515 #define GL_DRAW_BUFFER6_ARB 0x882B
2516 #define GL_DRAW_BUFFER7_ARB 0x882C
2517 #define GL_DRAW_BUFFER8_ARB 0x882D
2518 #define GL_DRAW_BUFFER9_ARB 0x882E
2519 #define GL_DRAW_BUFFER10_ARB 0x882F
2520 #define GL_DRAW_BUFFER11_ARB 0x8830
2521 #define GL_DRAW_BUFFER12_ARB 0x8831
2522 #define GL_DRAW_BUFFER13_ARB 0x8832
2523 #define GL_DRAW_BUFFER14_ARB 0x8833
2524 #define GL_DRAW_BUFFER15_ARB 0x8834
2528 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
2530 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
2536 #ifndef GL_ARB_draw_instanced
2537 #define GL_ARB_draw_instanced 1
2542 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
2543 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
2545 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
2551 #ifndef GL_ARB_fragment_program
2552 #define GL_ARB_fragment_program 1
2554 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2555 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2556 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2557 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2558 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2559 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2560 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2561 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2562 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2563 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2564 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2565 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2566 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2567 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2568 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2570 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
2576 #ifndef GL_ARB_fragment_program_shadow
2577 #define GL_ARB_fragment_program_shadow 1
2579 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
2585 #ifndef GL_ARB_fragment_shader
2586 #define GL_ARB_fragment_shader 1
2588 #define GL_FRAGMENT_SHADER_ARB 0x8B30
2589 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2590 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2592 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
2598 #ifndef GL_ARB_framebuffer_object
2599 #define GL_ARB_framebuffer_object 1
2601 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
2602 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
2603 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
2604 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
2605 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
2606 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
2607 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
2608 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
2609 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
2610 #define GL_FRAMEBUFFER_DEFAULT 0x8218
2611 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
2612 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
2613 #define GL_INDEX 0x8222
2614 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
2615 #define GL_DEPTH_STENCIL 0x84F9
2616 #define GL_UNSIGNED_INT_24_8 0x84FA
2617 #define GL_DEPTH24_STENCIL8 0x88F0
2618 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
2619 #define GL_UNSIGNED_NORMALIZED 0x8C17
2620 #define GL_SRGB 0x8C40
2621 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
2622 #define GL_FRAMEBUFFER_BINDING 0x8CA6
2623 #define GL_RENDERBUFFER_BINDING 0x8CA7
2624 #define GL_READ_FRAMEBUFFER 0x8CA8
2625 #define GL_DRAW_FRAMEBUFFER 0x8CA9
2626 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
2627 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
2628 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
2629 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
2630 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
2631 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
2632 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
2633 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
2634 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
2635 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
2636 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
2637 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
2638 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
2639 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
2640 #define GL_COLOR_ATTACHMENT0 0x8CE0
2641 #define GL_COLOR_ATTACHMENT1 0x8CE1
2642 #define GL_COLOR_ATTACHMENT2 0x8CE2
2643 #define GL_COLOR_ATTACHMENT3 0x8CE3
2644 #define GL_COLOR_ATTACHMENT4 0x8CE4
2645 #define GL_COLOR_ATTACHMENT5 0x8CE5
2646 #define GL_COLOR_ATTACHMENT6 0x8CE6
2647 #define GL_COLOR_ATTACHMENT7 0x8CE7
2648 #define GL_COLOR_ATTACHMENT8 0x8CE8
2649 #define GL_COLOR_ATTACHMENT9 0x8CE9
2650 #define GL_COLOR_ATTACHMENT10 0x8CEA
2651 #define GL_COLOR_ATTACHMENT11 0x8CEB
2652 #define GL_COLOR_ATTACHMENT12 0x8CEC
2653 #define GL_COLOR_ATTACHMENT13 0x8CED
2654 #define GL_COLOR_ATTACHMENT14 0x8CEE
2655 #define GL_COLOR_ATTACHMENT15 0x8CEF
2656 #define GL_DEPTH_ATTACHMENT 0x8D00
2657 #define GL_STENCIL_ATTACHMENT 0x8D20
2658 #define GL_FRAMEBUFFER 0x8D40
2659 #define GL_RENDERBUFFER 0x8D41
2660 #define GL_RENDERBUFFER_WIDTH 0x8D42
2661 #define GL_RENDERBUFFER_HEIGHT 0x8D43
2662 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
2663 #define GL_STENCIL_INDEX1 0x8D46
2664 #define GL_STENCIL_INDEX4 0x8D47
2665 #define GL_STENCIL_INDEX8 0x8D48
2666 #define GL_STENCIL_INDEX16 0x8D49
2667 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
2668 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
2669 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
2670 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
2671 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
2672 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
2673 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
2674 #define GL_MAX_SAMPLES 0x8D57
2697 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
2698 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
2699 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
2700 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
2701 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
2702 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
2703 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
2704 #define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer)
2705 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
2706 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
2707 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
2708 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
2709 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
2710 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
2711 #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
2712 #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
2713 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
2714 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
2715 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
2716 #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
2718 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
2724 #ifndef GL_ARB_framebuffer_sRGB
2725 #define GL_ARB_framebuffer_sRGB 1
2727 #define GL_FRAMEBUFFER_SRGB 0x8DB9
2729 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
2735 #ifndef GL_ARB_geometry_shader4
2736 #define GL_ARB_geometry_shader4 1
2738 #define GL_LINES_ADJACENCY_ARB 0xA
2739 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB
2740 #define GL_TRIANGLES_ADJACENCY_ARB 0xC
2741 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
2742 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
2743 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
2744 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
2745 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
2746 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
2747 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
2748 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
2749 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
2750 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
2751 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
2752 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
2753 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
2754 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
2755 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
2756 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
2763 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
2764 #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
2765 #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
2766 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
2768 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
2774 #ifndef GL_ARB_half_float_pixel
2775 #define GL_ARB_half_float_pixel 1
2777 #define GL_HALF_FLOAT_ARB 0x140B
2779 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
2785 #ifndef GL_ARB_half_float_vertex
2786 #define GL_ARB_half_float_vertex 1
2788 #define GL_HALF_FLOAT 0x140B
2790 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
2796 #ifndef GL_ARB_imaging
2797 #define GL_ARB_imaging 1
2799 #define GL_CONSTANT_COLOR 0x8001
2800 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
2801 #define GL_CONSTANT_ALPHA 0x8003
2802 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
2803 #define GL_BLEND_COLOR 0x8005
2804 #define GL_FUNC_ADD 0x8006
2805 #define GL_MIN 0x8007
2806 #define GL_MAX 0x8008
2807 #define GL_BLEND_EQUATION 0x8009
2808 #define GL_FUNC_SUBTRACT 0x800A
2809 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
2810 #define GL_CONVOLUTION_1D 0x8010
2811 #define GL_CONVOLUTION_2D 0x8011
2812 #define GL_SEPARABLE_2D 0x8012
2813 #define GL_CONVOLUTION_BORDER_MODE 0x8013
2814 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
2815 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
2816 #define GL_REDUCE 0x8016
2817 #define GL_CONVOLUTION_FORMAT 0x8017
2818 #define GL_CONVOLUTION_WIDTH 0x8018
2819 #define GL_CONVOLUTION_HEIGHT 0x8019
2820 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
2821 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
2822 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
2823 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
2824 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
2825 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
2826 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
2827 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
2828 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
2829 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
2830 #define GL_HISTOGRAM 0x8024
2831 #define GL_PROXY_HISTOGRAM 0x8025
2832 #define GL_HISTOGRAM_WIDTH 0x8026
2833 #define GL_HISTOGRAM_FORMAT 0x8027
2834 #define GL_HISTOGRAM_RED_SIZE 0x8028
2835 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
2836 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
2837 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
2838 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
2839 #define GL_HISTOGRAM_SINK 0x802D
2840 #define GL_MINMAX 0x802E
2841 #define GL_MINMAX_FORMAT 0x802F
2842 #define GL_MINMAX_SINK 0x8030
2843 #define GL_TABLE_TOO_LARGE 0x8031
2844 #define GL_COLOR_MATRIX 0x80B1
2845 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
2846 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
2847 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
2848 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
2849 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
2850 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
2851 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
2852 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
2853 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
2854 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
2855 #define GL_COLOR_TABLE 0x80D0
2856 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
2857 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
2858 #define GL_PROXY_COLOR_TABLE 0x80D3
2859 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
2860 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
2861 #define GL_COLOR_TABLE_SCALE 0x80D6
2862 #define GL_COLOR_TABLE_BIAS 0x80D7
2863 #define GL_COLOR_TABLE_FORMAT 0x80D8
2864 #define GL_COLOR_TABLE_WIDTH 0x80D9
2865 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
2866 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
2867 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
2868 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
2869 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
2870 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
2871 #define GL_IGNORE_BORDER 0x8150
2872 #define GL_CONSTANT_BORDER 0x8151
2873 #define GL_WRAP_BORDER 0x8152
2874 #define GL_REPLICATE_BORDER 0x8153
2875 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
2910 #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
2911 #define glColorTable GLEW_GET_FUN(__glewColorTable)
2912 #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
2913 #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
2914 #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
2915 #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
2916 #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
2917 #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
2918 #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
2919 #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
2920 #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
2921 #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
2922 #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
2923 #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
2924 #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
2925 #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
2926 #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
2927 #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
2928 #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
2929 #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
2930 #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
2931 #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
2932 #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
2933 #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
2934 #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
2935 #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
2936 #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
2937 #define glHistogram GLEW_GET_FUN(__glewHistogram)
2938 #define glMinmax GLEW_GET_FUN(__glewMinmax)
2939 #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
2940 #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
2941 #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
2943 #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
2949 #ifndef GL_ARB_instanced_arrays
2950 #define GL_ARB_instanced_arrays 1
2952 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
2956 #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
2958 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
2964 #ifndef GL_ARB_map_buffer_range
2965 #define GL_ARB_map_buffer_range 1
2967 #define GL_MAP_READ_BIT 0x0001
2968 #define GL_MAP_WRITE_BIT 0x0002
2969 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
2970 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
2971 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
2972 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
2977 #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
2978 #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
2980 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
2986 #ifndef GL_ARB_matrix_palette
2987 #define GL_ARB_matrix_palette 1
2989 #define GL_MATRIX_PALETTE_ARB 0x8840
2990 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
2991 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
2992 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
2993 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
2994 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
2995 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
2996 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
2997 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
2998 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3006 #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
3007 #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
3008 #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
3009 #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
3010 #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
3012 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
3018 #ifndef GL_ARB_multisample
3019 #define GL_ARB_multisample 1
3021 #define GL_MULTISAMPLE_ARB 0x809D
3022 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3023 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3024 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
3025 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
3026 #define GL_SAMPLES_ARB 0x80A9
3027 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3028 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3029 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
3033 #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
3035 #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
3041 #ifndef GL_ARB_multitexture
3042 #define GL_ARB_multitexture 1
3044 #define GL_TEXTURE0_ARB 0x84C0
3045 #define GL_TEXTURE1_ARB 0x84C1
3046 #define GL_TEXTURE2_ARB 0x84C2
3047 #define GL_TEXTURE3_ARB 0x84C3
3048 #define GL_TEXTURE4_ARB 0x84C4
3049 #define GL_TEXTURE5_ARB 0x84C5
3050 #define GL_TEXTURE6_ARB 0x84C6
3051 #define GL_TEXTURE7_ARB 0x84C7
3052 #define GL_TEXTURE8_ARB 0x84C8
3053 #define GL_TEXTURE9_ARB 0x84C9
3054 #define GL_TEXTURE10_ARB 0x84CA
3055 #define GL_TEXTURE11_ARB 0x84CB
3056 #define GL_TEXTURE12_ARB 0x84CC
3057 #define GL_TEXTURE13_ARB 0x84CD
3058 #define GL_TEXTURE14_ARB 0x84CE
3059 #define GL_TEXTURE15_ARB 0x84CF
3060 #define GL_TEXTURE16_ARB 0x84D0
3061 #define GL_TEXTURE17_ARB 0x84D1
3062 #define GL_TEXTURE18_ARB 0x84D2
3063 #define GL_TEXTURE19_ARB 0x84D3
3064 #define GL_TEXTURE20_ARB 0x84D4
3065 #define GL_TEXTURE21_ARB 0x84D5
3066 #define GL_TEXTURE22_ARB 0x84D6
3067 #define GL_TEXTURE23_ARB 0x84D7
3068 #define GL_TEXTURE24_ARB 0x84D8
3069 #define GL_TEXTURE25_ARB 0x84D9
3070 #define GL_TEXTURE26_ARB 0x84DA
3071 #define GL_TEXTURE27_ARB 0x84DB
3072 #define GL_TEXTURE28_ARB 0x84DC
3073 #define GL_TEXTURE29_ARB 0x84DD
3074 #define GL_TEXTURE30_ARB 0x84DE
3075 #define GL_TEXTURE31_ARB 0x84DF
3076 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
3077 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3078 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3115 #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
3116 #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
3117 #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
3118 #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
3119 #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
3120 #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
3121 #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
3122 #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
3123 #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
3124 #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
3125 #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
3126 #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
3127 #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
3128 #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
3129 #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
3130 #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
3131 #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
3132 #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
3133 #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
3134 #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
3135 #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
3136 #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
3137 #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
3138 #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
3139 #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
3140 #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
3141 #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
3142 #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
3143 #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
3144 #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
3145 #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
3146 #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
3147 #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
3148 #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
3150 #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
3156 #ifndef GL_ARB_occlusion_query
3157 #define GL_ARB_occlusion_query 1
3159 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
3160 #define GL_CURRENT_QUERY_ARB 0x8865
3161 #define GL_QUERY_RESULT_ARB 0x8866
3162 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3163 #define GL_SAMPLES_PASSED_ARB 0x8914
3174 #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
3175 #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
3176 #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
3177 #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
3178 #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
3179 #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
3180 #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
3181 #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
3183 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
3189 #ifndef GL_ARB_pixel_buffer_object
3190 #define GL_ARB_pixel_buffer_object 1
3192 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3193 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3194 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3195 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3197 #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
3203 #ifndef GL_ARB_point_parameters
3204 #define GL_ARB_point_parameters 1
3206 #define GL_POINT_SIZE_MIN_ARB 0x8126
3207 #define GL_POINT_SIZE_MAX_ARB 0x8127
3208 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3209 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3214 #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
3215 #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
3217 #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
3223 #ifndef GL_ARB_point_sprite
3224 #define GL_ARB_point_sprite 1
3226 #define GL_POINT_SPRITE_ARB 0x8861
3227 #define GL_COORD_REPLACE_ARB 0x8862
3229 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
3235 #ifndef GL_ARB_shader_objects
3236 #define GL_ARB_shader_objects 1
3238 #define GL_PROGRAM_OBJECT_ARB 0x8B40
3239 #define GL_SHADER_OBJECT_ARB 0x8B48
3240 #define GL_OBJECT_TYPE_ARB 0x8B4E
3241 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
3242 #define GL_FLOAT_VEC2_ARB 0x8B50
3243 #define GL_FLOAT_VEC3_ARB 0x8B51
3244 #define GL_FLOAT_VEC4_ARB 0x8B52
3245 #define GL_INT_VEC2_ARB 0x8B53
3246 #define GL_INT_VEC3_ARB 0x8B54
3247 #define GL_INT_VEC4_ARB 0x8B55
3248 #define GL_BOOL_ARB 0x8B56
3249 #define GL_BOOL_VEC2_ARB 0x8B57
3250 #define GL_BOOL_VEC3_ARB 0x8B58
3251 #define GL_BOOL_VEC4_ARB 0x8B59
3252 #define GL_FLOAT_MAT2_ARB 0x8B5A
3253 #define GL_FLOAT_MAT3_ARB 0x8B5B
3254 #define GL_FLOAT_MAT4_ARB 0x8B5C
3255 #define GL_SAMPLER_1D_ARB 0x8B5D
3256 #define GL_SAMPLER_2D_ARB 0x8B5E
3257 #define GL_SAMPLER_3D_ARB 0x8B5F
3258 #define GL_SAMPLER_CUBE_ARB 0x8B60
3259 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
3260 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
3261 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
3262 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3263 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
3264 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
3265 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
3266 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
3267 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
3268 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
3269 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3270 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3271 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3316 #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
3317 #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
3318 #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
3319 #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
3320 #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
3321 #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
3322 #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
3323 #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
3324 #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
3325 #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
3326 #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
3327 #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
3328 #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
3329 #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
3330 #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
3331 #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
3332 #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
3333 #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
3334 #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
3335 #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
3336 #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
3337 #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
3338 #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
3339 #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
3340 #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
3341 #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
3342 #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
3343 #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
3344 #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
3345 #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
3346 #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
3347 #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
3348 #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
3349 #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
3350 #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
3351 #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
3352 #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
3353 #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
3354 #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
3356 #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
3362 #ifndef GL_ARB_shading_language_100
3363 #define GL_ARB_shading_language_100 1
3365 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3367 #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
3373 #ifndef GL_ARB_shadow
3374 #define GL_ARB_shadow 1
3376 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
3377 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
3378 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
3380 #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
3386 #ifndef GL_ARB_shadow_ambient
3387 #define GL_ARB_shadow_ambient 1
3389 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
3391 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
3397 #ifndef GL_ARB_texture_border_clamp
3398 #define GL_ARB_texture_border_clamp 1
3400 #define GL_CLAMP_TO_BORDER_ARB 0x812D
3402 #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
3408 #ifndef GL_ARB_texture_buffer_object
3409 #define GL_ARB_texture_buffer_object 1
3411 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
3412 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3413 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3414 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3415 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3419 #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
3421 #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
3427 #ifndef GL_ARB_texture_compression
3428 #define GL_ARB_texture_compression 1
3430 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
3431 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
3432 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
3433 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
3434 #define GL_COMPRESSED_RGB_ARB 0x84ED
3435 #define GL_COMPRESSED_RGBA_ARB 0x84EE
3436 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
3437 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
3438 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
3439 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
3440 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
3447 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
data);
3450 #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
3451 #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
3452 #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
3453 #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
3454 #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
3455 #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
3456 #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
3458 #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
3464 #ifndef GL_ARB_texture_compression_rgtc
3465 #define GL_ARB_texture_compression_rgtc 1
3467 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
3468 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
3469 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
3470 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
3472 #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
3478 #ifndef GL_ARB_texture_cube_map
3479 #define GL_ARB_texture_cube_map 1
3481 #define GL_NORMAL_MAP_ARB 0x8511
3482 #define GL_REFLECTION_MAP_ARB 0x8512
3483 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
3484 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
3485 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
3486 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
3487 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
3488 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
3489 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
3490 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
3491 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
3492 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
3494 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
3500 #ifndef GL_ARB_texture_env_add
3501 #define GL_ARB_texture_env_add 1
3503 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
3509 #ifndef GL_ARB_texture_env_combine
3510 #define GL_ARB_texture_env_combine 1
3512 #define GL_SUBTRACT_ARB 0x84E7
3513 #define GL_COMBINE_ARB 0x8570
3514 #define GL_COMBINE_RGB_ARB 0x8571
3515 #define GL_COMBINE_ALPHA_ARB 0x8572
3516 #define GL_RGB_SCALE_ARB 0x8573
3517 #define GL_ADD_SIGNED_ARB 0x8574
3518 #define GL_INTERPOLATE_ARB 0x8575
3519 #define GL_CONSTANT_ARB 0x8576
3520 #define GL_PRIMARY_COLOR_ARB 0x8577
3521 #define GL_PREVIOUS_ARB 0x8578
3522 #define GL_SOURCE0_RGB_ARB 0x8580
3523 #define GL_SOURCE1_RGB_ARB 0x8581
3524 #define GL_SOURCE2_RGB_ARB 0x8582
3525 #define GL_SOURCE0_ALPHA_ARB 0x8588
3526 #define GL_SOURCE1_ALPHA_ARB 0x8589
3527 #define GL_SOURCE2_ALPHA_ARB 0x858A
3528 #define GL_OPERAND0_RGB_ARB 0x8590
3529 #define GL_OPERAND1_RGB_ARB 0x8591
3530 #define GL_OPERAND2_RGB_ARB 0x8592
3531 #define GL_OPERAND0_ALPHA_ARB 0x8598
3532 #define GL_OPERAND1_ALPHA_ARB 0x8599
3533 #define GL_OPERAND2_ALPHA_ARB 0x859A
3535 #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
3541 #ifndef GL_ARB_texture_env_crossbar
3542 #define GL_ARB_texture_env_crossbar 1
3544 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
3550 #ifndef GL_ARB_texture_env_dot3
3551 #define GL_ARB_texture_env_dot3 1
3553 #define GL_DOT3_RGB_ARB 0x86AE
3554 #define GL_DOT3_RGBA_ARB 0x86AF
3556 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
3562 #ifndef GL_ARB_texture_float
3563 #define GL_ARB_texture_float 1
3565 #define GL_RGBA32F_ARB 0x8814
3566 #define GL_RGB32F_ARB 0x8815
3567 #define GL_ALPHA32F_ARB 0x8816
3568 #define GL_INTENSITY32F_ARB 0x8817
3569 #define GL_LUMINANCE32F_ARB 0x8818
3570 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
3571 #define GL_RGBA16F_ARB 0x881A
3572 #define GL_RGB16F_ARB 0x881B
3573 #define GL_ALPHA16F_ARB 0x881C
3574 #define GL_INTENSITY16F_ARB 0x881D
3575 #define GL_LUMINANCE16F_ARB 0x881E
3576 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
3577 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
3578 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
3579 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
3580 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
3581 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
3582 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
3583 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
3584 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
3586 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
3592 #ifndef GL_ARB_texture_mirrored_repeat
3593 #define GL_ARB_texture_mirrored_repeat 1
3595 #define GL_MIRRORED_REPEAT_ARB 0x8370
3597 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
3603 #ifndef GL_ARB_texture_non_power_of_two
3604 #define GL_ARB_texture_non_power_of_two 1
3606 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
3612 #ifndef GL_ARB_texture_rectangle
3613 #define GL_ARB_texture_rectangle 1
3615 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
3616 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
3617 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
3618 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
3619 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
3620 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3622 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
3628 #ifndef GL_ARB_texture_rg
3629 #define GL_ARB_texture_rg 1
3631 #define GL_RED 0x1903
3632 #define GL_RG 0x8227
3633 #define GL_RG_INTEGER 0x8228
3634 #define GL_R8 0x8229
3635 #define GL_R16 0x822A
3636 #define GL_RG8 0x822B
3637 #define GL_RG16 0x822C
3638 #define GL_R16F 0x822D
3639 #define GL_R32F 0x822E
3640 #define GL_RG16F 0x822F
3641 #define GL_RG32F 0x8230
3642 #define GL_R8I 0x8231
3643 #define GL_R8UI 0x8232
3644 #define GL_R16I 0x8233
3645 #define GL_R16UI 0x8234
3646 #define GL_R32I 0x8235
3647 #define GL_R32UI 0x8236
3648 #define GL_RG8I 0x8237
3649 #define GL_RG8UI 0x8238
3650 #define GL_RG16I 0x8239
3651 #define GL_RG16UI 0x823A
3652 #define GL_RG32I 0x823B
3653 #define GL_RG32UI 0x823C
3655 #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
3661 #ifndef GL_ARB_transpose_matrix
3662 #define GL_ARB_transpose_matrix 1
3664 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
3665 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
3666 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
3667 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
3674 #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
3675 #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
3676 #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
3677 #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
3679 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
3685 #ifndef GL_ARB_vertex_array_object
3686 #define GL_ARB_vertex_array_object 1
3688 #define GL_VERTEX_ARRAY_BINDING 0x85B5
3695 #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
3696 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
3697 #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
3698 #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
3700 #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
3706 #ifndef GL_ARB_vertex_blend
3707 #define GL_ARB_vertex_blend 1
3709 #define GL_MODELVIEW0_ARB 0x1700
3710 #define GL_MODELVIEW1_ARB 0x850A
3711 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
3712 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
3713 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
3714 #define GL_VERTEX_BLEND_ARB 0x86A7
3715 #define GL_CURRENT_WEIGHT_ARB 0x86A8
3716 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
3717 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
3718 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
3719 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
3720 #define GL_WEIGHT_ARRAY_ARB 0x86AD
3721 #define GL_MODELVIEW2_ARB 0x8722
3722 #define GL_MODELVIEW3_ARB 0x8723
3723 #define GL_MODELVIEW4_ARB 0x8724
3724 #define GL_MODELVIEW5_ARB 0x8725
3725 #define GL_MODELVIEW6_ARB 0x8726
3726 #define GL_MODELVIEW7_ARB 0x8727
3727 #define GL_MODELVIEW8_ARB 0x8728
3728 #define GL_MODELVIEW9_ARB 0x8729
3729 #define GL_MODELVIEW10_ARB 0x872A
3730 #define GL_MODELVIEW11_ARB 0x872B
3731 #define GL_MODELVIEW12_ARB 0x872C
3732 #define GL_MODELVIEW13_ARB 0x872D
3733 #define GL_MODELVIEW14_ARB 0x872E
3734 #define GL_MODELVIEW15_ARB 0x872F
3735 #define GL_MODELVIEW16_ARB 0x8730
3736 #define GL_MODELVIEW17_ARB 0x8731
3737 #define GL_MODELVIEW18_ARB 0x8732
3738 #define GL_MODELVIEW19_ARB 0x8733
3739 #define GL_MODELVIEW20_ARB 0x8734
3740 #define GL_MODELVIEW21_ARB 0x8735
3741 #define GL_MODELVIEW22_ARB 0x8736
3742 #define GL_MODELVIEW23_ARB 0x8737
3743 #define GL_MODELVIEW24_ARB 0x8738
3744 #define GL_MODELVIEW25_ARB 0x8739
3745 #define GL_MODELVIEW26_ARB 0x873A
3746 #define GL_MODELVIEW27_ARB 0x873B
3747 #define GL_MODELVIEW28_ARB 0x873C
3748 #define GL_MODELVIEW29_ARB 0x873D
3749 #define GL_MODELVIEW30_ARB 0x873E
3750 #define GL_MODELVIEW31_ARB 0x873F
3763 #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
3764 #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
3765 #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
3766 #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
3767 #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
3768 #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
3769 #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
3770 #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
3771 #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
3772 #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
3774 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
3780 #ifndef GL_ARB_vertex_buffer_object
3781 #define GL_ARB_vertex_buffer_object 1
3783 #define GL_BUFFER_SIZE_ARB 0x8764
3784 #define GL_BUFFER_USAGE_ARB 0x8765
3785 #define GL_ARRAY_BUFFER_ARB 0x8892
3786 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
3787 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
3788 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
3789 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
3790 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
3791 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
3792 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
3793 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
3794 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
3795 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
3796 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
3797 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
3798 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
3799 #define GL_READ_ONLY_ARB 0x88B8
3800 #define GL_WRITE_ONLY_ARB 0x88B9
3801 #define GL_READ_WRITE_ARB 0x88BA
3802 #define GL_BUFFER_ACCESS_ARB 0x88BB
3803 #define GL_BUFFER_MAPPED_ARB 0x88BC
3804 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
3805 #define GL_STREAM_DRAW_ARB 0x88E0
3806 #define GL_STREAM_READ_ARB 0x88E1
3807 #define GL_STREAM_COPY_ARB 0x88E2
3808 #define GL_STATIC_DRAW_ARB 0x88E4
3809 #define GL_STATIC_READ_ARB 0x88E5
3810 #define GL_STATIC_COPY_ARB 0x88E6
3811 #define GL_DYNAMIC_DRAW_ARB 0x88E8
3812 #define GL_DYNAMIC_READ_ARB 0x88E9
3813 #define GL_DYNAMIC_COPY_ARB 0x88EA
3830 #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
3831 #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
3832 #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
3833 #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
3834 #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
3835 #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
3836 #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
3837 #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
3838 #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
3839 #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
3840 #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
3842 #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
3848 #ifndef GL_ARB_vertex_program
3849 #define GL_ARB_vertex_program 1
3851 #define GL_COLOR_SUM_ARB 0x8458
3852 #define GL_VERTEX_PROGRAM_ARB 0x8620
3853 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
3854 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
3855 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
3856 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
3857 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
3858 #define GL_PROGRAM_LENGTH_ARB 0x8627
3859 #define GL_PROGRAM_STRING_ARB 0x8628
3860 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
3861 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
3862 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
3863 #define GL_CURRENT_MATRIX_ARB 0x8641
3864 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
3865 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
3866 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
3867 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
3868 #define GL_PROGRAM_BINDING_ARB 0x8677
3869 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
3870 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
3871 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
3872 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
3873 #define GL_PROGRAM_FORMAT_ARB 0x8876
3874 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
3875 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
3876 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
3877 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
3878 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
3879 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
3880 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
3881 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
3882 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
3883 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
3884 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
3885 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
3886 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
3887 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
3888 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
3889 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
3890 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
3891 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
3892 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
3893 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
3894 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
3895 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
3896 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
3897 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
3898 #define GL_MATRIX0_ARB 0x88C0
3899 #define GL_MATRIX1_ARB 0x88C1
3900 #define GL_MATRIX2_ARB 0x88C2
3901 #define GL_MATRIX3_ARB 0x88C3
3902 #define GL_MATRIX4_ARB 0x88C4
3903 #define GL_MATRIX5_ARB 0x88C5
3904 #define GL_MATRIX6_ARB 0x88C6
3905 #define GL_MATRIX7_ARB 0x88C7
3906 #define GL_MATRIX8_ARB 0x88C8
3907 #define GL_MATRIX9_ARB 0x88C9
3908 #define GL_MATRIX10_ARB 0x88CA
3909 #define GL_MATRIX11_ARB 0x88CB
3910 #define GL_MATRIX12_ARB 0x88CC
3911 #define GL_MATRIX13_ARB 0x88CD
3912 #define GL_MATRIX14_ARB 0x88CE
3913 #define GL_MATRIX15_ARB 0x88CF
3914 #define GL_MATRIX16_ARB 0x88D0
3915 #define GL_MATRIX17_ARB 0x88D1
3916 #define GL_MATRIX18_ARB 0x88D2
3917 #define GL_MATRIX19_ARB 0x88D3
3918 #define GL_MATRIX20_ARB 0x88D4
3919 #define GL_MATRIX21_ARB 0x88D5
3920 #define GL_MATRIX22_ARB 0x88D6
3921 #define GL_MATRIX23_ARB 0x88D7
3922 #define GL_MATRIX24_ARB 0x88D8
3923 #define GL_MATRIX25_ARB 0x88D9
3924 #define GL_MATRIX26_ARB 0x88DA
3925 #define GL_MATRIX27_ARB 0x88DB
3926 #define GL_MATRIX28_ARB 0x88DC
3927 #define GL_MATRIX29_ARB 0x88DD
3928 #define GL_MATRIX30_ARB 0x88DE
3929 #define GL_MATRIX31_ARB 0x88DF
3994 #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
3995 #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
3996 #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
3997 #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
3998 #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
3999 #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
4000 #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
4001 #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
4002 #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
4003 #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
4004 #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
4005 #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
4006 #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
4007 #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
4008 #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
4009 #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
4010 #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
4011 #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
4012 #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
4013 #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
4014 #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
4015 #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
4016 #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
4017 #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
4018 #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
4019 #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
4020 #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
4021 #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
4022 #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
4023 #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
4024 #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
4025 #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
4026 #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
4027 #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
4028 #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
4029 #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
4030 #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
4031 #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
4032 #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
4033 #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
4034 #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
4035 #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
4036 #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
4037 #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
4038 #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
4039 #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
4040 #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
4041 #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
4042 #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
4043 #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
4044 #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
4045 #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
4046 #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
4047 #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
4048 #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
4049 #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
4050 #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
4051 #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
4052 #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
4053 #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
4054 #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
4055 #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
4057 #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
4063 #ifndef GL_ARB_vertex_shader
4064 #define GL_ARB_vertex_shader 1
4066 #define GL_VERTEX_SHADER_ARB 0x8B31
4067 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
4068 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
4069 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
4070 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
4071 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
4072 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
4078 #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
4079 #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
4080 #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
4082 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
4088 #ifndef GL_ARB_window_pos
4089 #define GL_ARB_window_pos 1
4108 #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
4109 #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
4110 #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
4111 #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
4112 #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
4113 #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
4114 #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
4115 #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
4116 #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
4117 #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
4118 #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
4119 #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
4120 #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
4121 #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
4122 #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
4123 #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
4125 #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
4131 #ifndef GL_ATIX_point_sprites
4132 #define GL_ATIX_point_sprites 1
4134 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
4135 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
4136 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
4137 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
4138 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
4139 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
4141 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
4147 #ifndef GL_ATIX_texture_env_combine3
4148 #define GL_ATIX_texture_env_combine3 1
4150 #define GL_MODULATE_ADD_ATIX 0x8744
4151 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
4152 #define GL_MODULATE_SUBTRACT_ATIX 0x8746
4154 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
4160 #ifndef GL_ATIX_texture_env_route
4161 #define GL_ATIX_texture_env_route 1
4163 #define GL_SECONDARY_COLOR_ATIX 0x8747
4164 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
4165 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
4167 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
4173 #ifndef GL_ATIX_vertex_shader_output_point_size
4174 #define GL_ATIX_vertex_shader_output_point_size 1
4176 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
4178 #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
4184 #ifndef GL_ATI_draw_buffers
4185 #define GL_ATI_draw_buffers 1
4187 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4188 #define GL_DRAW_BUFFER0_ATI 0x8825
4189 #define GL_DRAW_BUFFER1_ATI 0x8826
4190 #define GL_DRAW_BUFFER2_ATI 0x8827
4191 #define GL_DRAW_BUFFER3_ATI 0x8828
4192 #define GL_DRAW_BUFFER4_ATI 0x8829
4193 #define GL_DRAW_BUFFER5_ATI 0x882A
4194 #define GL_DRAW_BUFFER6_ATI 0x882B
4195 #define GL_DRAW_BUFFER7_ATI 0x882C
4196 #define GL_DRAW_BUFFER8_ATI 0x882D
4197 #define GL_DRAW_BUFFER9_ATI 0x882E
4198 #define GL_DRAW_BUFFER10_ATI 0x882F
4199 #define GL_DRAW_BUFFER11_ATI 0x8830
4200 #define GL_DRAW_BUFFER12_ATI 0x8831
4201 #define GL_DRAW_BUFFER13_ATI 0x8832
4202 #define GL_DRAW_BUFFER14_ATI 0x8833
4203 #define GL_DRAW_BUFFER15_ATI 0x8834
4207 #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
4209 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
4215 #ifndef GL_ATI_element_array
4216 #define GL_ATI_element_array 1
4218 #define GL_ELEMENT_ARRAY_ATI 0x8768
4219 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
4220 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
4226 #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
4227 #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
4228 #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
4230 #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
4236 #ifndef GL_ATI_envmap_bumpmap
4237 #define GL_ATI_envmap_bumpmap 1
4239 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
4240 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
4241 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
4242 #define GL_BUMP_TEX_UNITS_ATI 0x8778
4243 #define GL_DUDV_ATI 0x8779
4244 #define GL_DU8DV8_ATI 0x877A
4245 #define GL_BUMP_ENVMAP_ATI 0x877B
4246 #define GL_BUMP_TARGET_ATI 0x877C
4253 #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
4254 #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
4255 #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
4256 #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
4258 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
4264 #ifndef GL_ATI_fragment_shader
4265 #define GL_ATI_fragment_shader 1
4267 #define GL_RED_BIT_ATI 0x00000001
4268 #define GL_2X_BIT_ATI 0x00000001
4269 #define GL_4X_BIT_ATI 0x00000002
4270 #define GL_GREEN_BIT_ATI 0x00000002
4271 #define GL_COMP_BIT_ATI 0x00000002
4272 #define GL_BLUE_BIT_ATI 0x00000004
4273 #define GL_8X_BIT_ATI 0x00000004
4274 #define GL_NEGATE_BIT_ATI 0x00000004
4275 #define GL_BIAS_BIT_ATI 0x00000008
4276 #define GL_HALF_BIT_ATI 0x00000008
4277 #define GL_QUARTER_BIT_ATI 0x00000010
4278 #define GL_EIGHTH_BIT_ATI 0x00000020
4279 #define GL_SATURATE_BIT_ATI 0x00000040
4280 #define GL_FRAGMENT_SHADER_ATI 0x8920
4281 #define GL_REG_0_ATI 0x8921
4282 #define GL_REG_1_ATI 0x8922
4283 #define GL_REG_2_ATI 0x8923
4284 #define GL_REG_3_ATI 0x8924
4285 #define GL_REG_4_ATI 0x8925
4286 #define GL_REG_5_ATI 0x8926
4287 #define GL_CON_0_ATI 0x8941
4288 #define GL_CON_1_ATI 0x8942
4289 #define GL_CON_2_ATI 0x8943
4290 #define GL_CON_3_ATI 0x8944
4291 #define GL_CON_4_ATI 0x8945
4292 #define GL_CON_5_ATI 0x8946
4293 #define GL_CON_6_ATI 0x8947
4294 #define GL_CON_7_ATI 0x8948
4295 #define GL_MOV_ATI 0x8961
4296 #define GL_ADD_ATI 0x8963
4297 #define GL_MUL_ATI 0x8964
4298 #define GL_SUB_ATI 0x8965
4299 #define GL_DOT3_ATI 0x8966
4300 #define GL_DOT4_ATI 0x8967
4301 #define GL_MAD_ATI 0x8968
4302 #define GL_LERP_ATI 0x8969
4303 #define GL_CND_ATI 0x896A
4304 #define GL_CND0_ATI 0x896B
4305 #define GL_DOT2_ADD_ATI 0x896C
4306 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
4307 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
4308 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
4309 #define GL_NUM_PASSES_ATI 0x8970
4310 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
4311 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
4312 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
4313 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
4314 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
4315 #define GL_SWIZZLE_STR_ATI 0x8976
4316 #define GL_SWIZZLE_STQ_ATI 0x8977
4317 #define GL_SWIZZLE_STR_DR_ATI 0x8978
4318 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
4319 #define GL_SWIZZLE_STRQ_ATI 0x897A
4320 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
4324 typedef void (
GLAPIENTRY *
PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
4329 typedef void (
GLAPIENTRY *
PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
4337 #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
4338 #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
4339 #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
4340 #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
4341 #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
4342 #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
4343 #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
4344 #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
4345 #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
4346 #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
4347 #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
4348 #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
4349 #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
4350 #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
4352 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
4358 #ifndef GL_ATI_map_object_buffer
4359 #define GL_ATI_map_object_buffer 1
4364 #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
4365 #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
4367 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
4373 #ifndef GL_ATI_pn_triangles
4374 #define GL_ATI_pn_triangles 1
4376 #define GL_PN_TRIANGLES_ATI 0x87F0
4377 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
4378 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
4379 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
4380 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
4381 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
4382 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
4383 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
4384 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
4389 #define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
4390 #define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
4392 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
4398 #ifndef GL_ATI_separate_stencil
4399 #define GL_ATI_separate_stencil 1
4401 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4402 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4403 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4404 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4409 #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
4410 #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
4412 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
4418 #ifndef GL_ATI_shader_texture_lod
4419 #define GL_ATI_shader_texture_lod 1
4421 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
4427 #ifndef GL_ATI_text_fragment_shader
4428 #define GL_ATI_text_fragment_shader 1
4430 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4432 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
4438 #ifndef GL_ATI_texture_compression_3dc
4439 #define GL_ATI_texture_compression_3dc 1
4441 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
4443 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
4449 #ifndef GL_ATI_texture_env_combine3
4450 #define GL_ATI_texture_env_combine3 1
4452 #define GL_MODULATE_ADD_ATI 0x8744
4453 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4454 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4456 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
4462 #ifndef GL_ATI_texture_float
4463 #define GL_ATI_texture_float 1
4465 #define GL_RGBA_FLOAT32_ATI 0x8814
4466 #define GL_RGB_FLOAT32_ATI 0x8815
4467 #define GL_ALPHA_FLOAT32_ATI 0x8816
4468 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4469 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4470 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4471 #define GL_RGBA_FLOAT16_ATI 0x881A
4472 #define GL_RGB_FLOAT16_ATI 0x881B
4473 #define GL_ALPHA_FLOAT16_ATI 0x881C
4474 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4475 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4476 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4478 #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
4484 #ifndef GL_ATI_texture_mirror_once
4485 #define GL_ATI_texture_mirror_once 1
4487 #define GL_MIRROR_CLAMP_ATI 0x8742
4488 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
4490 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
4496 #ifndef GL_ATI_vertex_array_object
4497 #define GL_ATI_vertex_array_object 1
4499 #define GL_STATIC_ATI 0x8760
4500 #define GL_DYNAMIC_ATI 0x8761
4501 #define GL_PRESERVE_ATI 0x8762
4502 #define GL_DISCARD_ATI 0x8763
4503 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
4504 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
4505 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
4506 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
4521 #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
4522 #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
4523 #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
4524 #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
4525 #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
4526 #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
4527 #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
4528 #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
4529 #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
4530 #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
4531 #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
4532 #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
4534 #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
4540 #ifndef GL_ATI_vertex_attrib_array_object
4541 #define GL_ATI_vertex_attrib_array_object 1
4547 #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
4548 #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
4549 #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
4551 #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
4557 #ifndef GL_ATI_vertex_streams
4558 #define GL_ATI_vertex_streams 1
4560 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
4561 #define GL_VERTEX_SOURCE_ATI 0x876C
4562 #define GL_VERTEX_STREAM0_ATI 0x876D
4563 #define GL_VERTEX_STREAM1_ATI 0x876E
4564 #define GL_VERTEX_STREAM2_ATI 0x876F
4565 #define GL_VERTEX_STREAM3_ATI 0x8770
4566 #define GL_VERTEX_STREAM4_ATI 0x8771
4567 #define GL_VERTEX_STREAM5_ATI 0x8772
4568 #define GL_VERTEX_STREAM6_ATI 0x8773
4569 #define GL_VERTEX_STREAM7_ATI 0x8774
4609 #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
4610 #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
4611 #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
4612 #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
4613 #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
4614 #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
4615 #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
4616 #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
4617 #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
4618 #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
4619 #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
4620 #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
4621 #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
4622 #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
4623 #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
4624 #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
4625 #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
4626 #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
4627 #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
4628 #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
4629 #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
4630 #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
4631 #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
4632 #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
4633 #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
4634 #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
4635 #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
4636 #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
4637 #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
4638 #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
4639 #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
4640 #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
4641 #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
4642 #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
4643 #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
4644 #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
4645 #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
4647 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
4653 #ifndef GL_EXT_422_pixels
4654 #define GL_EXT_422_pixels 1
4656 #define GL_422_EXT 0x80CC
4657 #define GL_422_REV_EXT 0x80CD
4658 #define GL_422_AVERAGE_EXT 0x80CE
4659 #define GL_422_REV_AVERAGE_EXT 0x80CF
4661 #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
4667 #ifndef GL_EXT_Cg_shader
4668 #define GL_EXT_Cg_shader 1
4670 #define GL_CG_VERTEX_SHADER_EXT 0x890E
4671 #define GL_CG_FRAGMENT_SHADER_EXT 0x890F
4673 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
4680 #define GL_EXT_abgr 1
4682 #define GL_ABGR_EXT 0x8000
4684 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
4691 #define GL_EXT_bgra 1
4693 #define GL_BGR_EXT 0x80E0
4694 #define GL_BGRA_EXT 0x80E1
4696 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
4702 #ifndef GL_EXT_bindable_uniform
4703 #define GL_EXT_bindable_uniform 1
4705 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4706 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4707 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4708 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4709 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
4710 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4716 #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
4717 #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
4718 #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
4720 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
4726 #ifndef GL_EXT_blend_color
4727 #define GL_EXT_blend_color 1
4729 #define GL_CONSTANT_COLOR_EXT 0x8001
4730 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
4731 #define GL_CONSTANT_ALPHA_EXT 0x8003
4732 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
4733 #define GL_BLEND_COLOR_EXT 0x8005
4737 #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
4739 #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
4745 #ifndef GL_EXT_blend_equation_separate
4746 #define GL_EXT_blend_equation_separate 1
4748 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4749 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4753 #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
4755 #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
4761 #ifndef GL_EXT_blend_func_separate
4762 #define GL_EXT_blend_func_separate 1
4764 #define GL_BLEND_DST_RGB_EXT 0x80C8
4765 #define GL_BLEND_SRC_RGB_EXT 0x80C9
4766 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
4767 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
4771 #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
4773 #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
4779 #ifndef GL_EXT_blend_logic_op
4780 #define GL_EXT_blend_logic_op 1
4782 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
4788 #ifndef GL_EXT_blend_minmax
4789 #define GL_EXT_blend_minmax 1
4791 #define GL_FUNC_ADD_EXT 0x8006
4792 #define GL_MIN_EXT 0x8007
4793 #define GL_MAX_EXT 0x8008
4794 #define GL_BLEND_EQUATION_EXT 0x8009
4798 #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
4800 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
4806 #ifndef GL_EXT_blend_subtract
4807 #define GL_EXT_blend_subtract 1
4809 #define GL_FUNC_SUBTRACT_EXT 0x800A
4810 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
4812 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
4818 #ifndef GL_EXT_clip_volume_hint
4819 #define GL_EXT_clip_volume_hint 1
4821 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
4823 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
4829 #ifndef GL_EXT_cmyka
4830 #define GL_EXT_cmyka 1
4832 #define GL_CMYK_EXT 0x800C
4833 #define GL_CMYKA_EXT 0x800D
4834 #define GL_PACK_CMYK_HINT_EXT 0x800E
4835 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
4837 #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
4843 #ifndef GL_EXT_color_subtable
4844 #define GL_EXT_color_subtable 1
4849 #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
4850 #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
4852 #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
4858 #ifndef GL_EXT_compiled_vertex_array
4859 #define GL_EXT_compiled_vertex_array 1
4861 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
4862 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
4867 #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
4868 #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
4870 #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
4876 #ifndef GL_EXT_convolution
4877 #define GL_EXT_convolution 1
4879 #define GL_CONVOLUTION_1D_EXT 0x8010
4880 #define GL_CONVOLUTION_2D_EXT 0x8011
4881 #define GL_SEPARABLE_2D_EXT 0x8012
4882 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
4883 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
4884 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
4885 #define GL_REDUCE_EXT 0x8016
4886 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
4887 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
4888 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
4889 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
4890 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
4891 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
4892 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
4893 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
4894 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
4895 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
4896 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
4897 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
4898 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
4914 #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
4915 #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
4916 #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
4917 #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
4918 #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
4919 #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
4920 #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
4921 #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
4922 #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
4923 #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
4924 #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
4925 #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
4926 #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
4928 #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
4934 #ifndef GL_EXT_coordinate_frame
4935 #define GL_EXT_coordinate_frame 1
4937 #define GL_TANGENT_ARRAY_EXT 0x8439
4938 #define GL_BINORMAL_ARRAY_EXT 0x843A
4939 #define GL_CURRENT_TANGENT_EXT 0x843B
4940 #define GL_CURRENT_BINORMAL_EXT 0x843C
4941 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
4942 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
4943 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
4944 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
4945 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
4946 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
4947 #define GL_MAP1_TANGENT_EXT 0x8444
4948 #define GL_MAP2_TANGENT_EXT 0x8445
4949 #define GL_MAP1_BINORMAL_EXT 0x8446
4950 #define GL_MAP2_BINORMAL_EXT 0x8447
4955 #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
4956 #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
4958 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
4964 #ifndef GL_EXT_copy_texture
4965 #define GL_EXT_copy_texture 1
4973 #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
4974 #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
4975 #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
4976 #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
4977 #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
4979 #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
4985 #ifndef GL_EXT_cull_vertex
4986 #define GL_EXT_cull_vertex 1
4991 #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
4992 #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
4994 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
5000 #ifndef GL_EXT_depth_bounds_test
5001 #define GL_EXT_depth_bounds_test 1
5003 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
5004 #define GL_DEPTH_BOUNDS_EXT 0x8891
5008 #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
5010 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
5016 #ifndef GL_EXT_direct_state_access
5017 #define GL_EXT_direct_state_access 1
5019 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
5020 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
5021 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
5031 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
data);
5037 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
data);
5125 typedef void (
GLAPIENTRY *
PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void*
pixels);
5135 typedef void (
GLAPIENTRY *
PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
5197 typedef void (
GLAPIENTRY *
PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void*
pixels);
5207 typedef void (
GLAPIENTRY *
PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
5210 #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
5211 #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
5212 #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
5213 #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
5214 #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
5215 #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
5216 #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
5217 #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
5218 #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
5219 #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
5220 #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
5221 #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
5222 #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
5223 #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
5224 #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
5225 #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
5226 #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
5227 #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
5228 #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
5229 #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
5230 #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
5231 #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
5232 #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
5233 #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
5234 #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
5235 #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
5236 #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
5237 #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
5238 #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
5239 #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
5240 #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
5241 #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
5242 #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
5243 #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
5244 #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
5245 #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
5246 #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
5247 #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
5248 #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
5249 #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
5250 #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
5251 #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
5252 #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
5253 #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
5254 #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
5255 #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
5256 #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
5257 #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
5258 #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
5259 #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
5260 #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
5261 #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
5262 #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
5263 #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
5264 #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
5265 #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
5266 #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
5267 #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
5268 #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
5269 #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
5270 #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
5271 #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
5272 #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
5273 #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
5274 #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
5275 #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
5276 #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
5277 #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
5278 #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
5279 #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
5280 #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
5281 #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
5282 #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
5283 #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
5284 #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
5285 #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
5286 #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
5287 #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
5288 #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
5289 #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
5290 #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
5291 #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
5292 #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
5293 #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
5294 #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
5295 #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
5296 #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
5297 #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
5298 #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
5299 #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
5300 #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
5301 #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
5302 #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
5303 #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
5304 #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
5305 #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
5306 #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
5307 #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
5308 #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
5309 #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
5310 #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
5311 #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
5312 #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
5313 #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
5314 #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
5315 #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
5316 #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
5317 #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
5318 #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
5319 #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
5320 #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
5321 #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
5322 #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
5323 #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
5324 #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
5325 #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
5326 #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
5327 #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
5328 #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
5329 #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
5330 #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
5331 #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
5332 #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
5333 #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
5334 #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
5335 #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
5336 #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
5337 #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
5338 #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
5339 #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
5340 #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
5341 #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
5342 #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
5343 #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
5344 #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
5345 #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
5346 #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
5347 #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
5348 #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
5349 #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
5350 #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
5351 #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
5352 #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
5353 #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
5354 #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
5355 #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
5356 #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
5357 #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
5358 #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
5359 #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
5360 #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
5361 #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
5362 #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
5363 #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
5364 #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
5365 #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
5366 #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
5367 #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
5368 #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
5369 #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
5370 #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
5371 #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
5372 #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
5373 #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
5374 #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
5375 #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
5376 #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
5377 #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
5378 #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
5379 #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
5380 #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
5381 #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
5382 #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
5383 #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
5384 #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
5385 #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
5386 #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
5387 #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
5388 #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
5389 #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
5390 #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
5391 #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
5392 #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
5393 #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
5394 #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
5395 #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
5397 #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
5403 #ifndef GL_EXT_draw_buffers2
5404 #define GL_EXT_draw_buffers2 1
5413 #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
5414 #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
5415 #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
5416 #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
5417 #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
5418 #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
5420 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
5426 #ifndef GL_EXT_draw_instanced
5427 #define GL_EXT_draw_instanced 1
5432 #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
5433 #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
5435 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
5441 #ifndef GL_EXT_draw_range_elements
5442 #define GL_EXT_draw_range_elements 1
5444 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
5445 #define GL_MAX_ELEMENTS_INDICES 0x80E9
5449 #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
5451 #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
5457 #ifndef GL_EXT_fog_coord
5458 #define GL_EXT_fog_coord 1
5460 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
5461 #define GL_FOG_COORDINATE_EXT 0x8451
5462 #define GL_FRAGMENT_DEPTH_EXT 0x8452
5463 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
5464 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
5465 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
5466 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
5467 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
5475 #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
5476 #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
5477 #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
5478 #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
5479 #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
5481 #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
5487 #ifndef GL_EXT_fragment_lighting
5488 #define GL_EXT_fragment_lighting 1
5490 #define GL_FRAGMENT_LIGHTING_EXT 0x8400
5491 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
5492 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
5493 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
5494 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
5495 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
5496 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
5497 #define GL_LIGHT_ENV_MODE_EXT 0x8407
5498 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
5499 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
5500 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
5501 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
5502 #define GL_FRAGMENT_LIGHT0_EXT 0x840C
5503 #define GL_FRAGMENT_LIGHT7_EXT 0x8413
5524 #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
5525 #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
5526 #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
5527 #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
5528 #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
5529 #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
5530 #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
5531 #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
5532 #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
5533 #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
5534 #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
5535 #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
5536 #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
5537 #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
5538 #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
5539 #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
5540 #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
5541 #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
5543 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
5549 #ifndef GL_EXT_framebuffer_blit
5550 #define GL_EXT_framebuffer_blit 1
5552 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
5553 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
5554 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
5555 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
5559 #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
5561 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
5567 #ifndef GL_EXT_framebuffer_multisample
5568 #define GL_EXT_framebuffer_multisample 1
5570 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
5571 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
5572 #define GL_MAX_SAMPLES_EXT 0x8D57
5576 #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
5578 #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
5584 #ifndef GL_EXT_framebuffer_object
5585 #define GL_EXT_framebuffer_object 1
5587 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
5588 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
5589 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
5590 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
5591 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
5592 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
5593 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
5594 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
5595 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
5596 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
5597 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
5598 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
5599 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
5600 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
5601 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
5602 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
5603 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
5604 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
5605 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
5606 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
5607 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
5608 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
5609 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
5610 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
5611 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
5612 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
5613 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
5614 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
5615 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
5616 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
5617 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
5618 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
5619 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
5620 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
5621 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
5622 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
5623 #define GL_FRAMEBUFFER_EXT 0x8D40
5624 #define GL_RENDERBUFFER_EXT 0x8D41
5625 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
5626 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
5627 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
5628 #define GL_STENCIL_INDEX1_EXT 0x8D46
5629 #define GL_STENCIL_INDEX4_EXT 0x8D47
5630 #define GL_STENCIL_INDEX8_EXT 0x8D48
5631 #define GL_STENCIL_INDEX16_EXT 0x8D49
5632 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
5633 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
5634 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
5635 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
5636 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
5637 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
5657 #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
5658 #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
5659 #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
5660 #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
5661 #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
5662 #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
5663 #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
5664 #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
5665 #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
5666 #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
5667 #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
5668 #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
5669 #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
5670 #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
5671 #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
5672 #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
5673 #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
5675 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
5681 #ifndef GL_EXT_framebuffer_sRGB
5682 #define GL_EXT_framebuffer_sRGB 1
5684 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
5685 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
5687 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
5693 #ifndef GL_EXT_geometry_shader4
5694 #define GL_EXT_geometry_shader4 1
5696 #define GL_LINES_ADJACENCY_EXT 0xA
5697 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB
5698 #define GL_TRIANGLES_ADJACENCY_EXT 0xC
5699 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
5700 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
5701 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
5702 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
5703 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
5704 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
5705 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
5706 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
5707 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
5708 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
5709 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
5710 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
5711 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
5712 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
5713 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
5714 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
5715 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
5722 #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
5723 #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
5724 #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
5725 #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
5727 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
5733 #ifndef GL_EXT_gpu_program_parameters
5734 #define GL_EXT_gpu_program_parameters 1
5739 #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
5740 #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
5742 #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
5748 #ifndef GL_EXT_gpu_shader4
5749 #define GL_EXT_gpu_shader4 1
5751 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
5752 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
5753 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
5754 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
5755 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
5756 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
5757 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
5758 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
5759 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
5760 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
5761 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
5762 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
5763 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
5764 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
5765 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
5766 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
5767 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
5768 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
5769 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
5770 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
5771 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
5772 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
5773 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
5774 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
5775 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
5776 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
5813 #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
5814 #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
5815 #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
5816 #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
5817 #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
5818 #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
5819 #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
5820 #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
5821 #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
5822 #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
5823 #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
5824 #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
5825 #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
5826 #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
5827 #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
5828 #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
5829 #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
5830 #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
5831 #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
5832 #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
5833 #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
5834 #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
5835 #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
5836 #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
5837 #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
5838 #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
5839 #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
5840 #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
5841 #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
5842 #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
5843 #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
5844 #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
5845 #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
5846 #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
5848 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
5854 #ifndef GL_EXT_histogram
5855 #define GL_EXT_histogram 1
5857 #define GL_HISTOGRAM_EXT 0x8024
5858 #define GL_PROXY_HISTOGRAM_EXT 0x8025
5859 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
5860 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
5861 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
5862 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
5863 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
5864 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
5865 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
5866 #define GL_HISTOGRAM_SINK_EXT 0x802D
5867 #define GL_MINMAX_EXT 0x802E
5868 #define GL_MINMAX_FORMAT_EXT 0x802F
5869 #define GL_MINMAX_SINK_EXT 0x8030
5882 #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
5883 #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
5884 #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
5885 #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
5886 #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
5887 #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
5888 #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
5889 #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
5890 #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
5891 #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
5893 #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
5899 #ifndef GL_EXT_index_array_formats
5900 #define GL_EXT_index_array_formats 1
5902 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
5908 #ifndef GL_EXT_index_func
5909 #define GL_EXT_index_func 1
5913 #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
5915 #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
5921 #ifndef GL_EXT_index_material
5922 #define GL_EXT_index_material 1
5926 #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
5928 #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
5934 #ifndef GL_EXT_index_texture
5935 #define GL_EXT_index_texture 1
5937 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
5943 #ifndef GL_EXT_light_texture
5944 #define GL_EXT_light_texture 1
5946 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
5947 #define GL_FRAGMENT_NORMAL_EXT 0x834A
5948 #define GL_FRAGMENT_COLOR_EXT 0x834C
5949 #define GL_ATTENUATION_EXT 0x834D
5950 #define GL_SHADOW_ATTENUATION_EXT 0x834E
5951 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
5952 #define GL_TEXTURE_LIGHT_EXT 0x8350
5953 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
5954 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
5955 #define GL_FRAGMENT_DEPTH_EXT 0x8452
5961 #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
5962 #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
5963 #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
5965 #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
5971 #ifndef GL_EXT_misc_attribute
5972 #define GL_EXT_misc_attribute 1
5974 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
5980 #ifndef GL_EXT_multi_draw_arrays
5981 #define GL_EXT_multi_draw_arrays 1
5986 #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
5987 #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
5989 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
5995 #ifndef GL_EXT_multisample
5996 #define GL_EXT_multisample 1
5998 #define GL_MULTISAMPLE_EXT 0x809D
5999 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
6000 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
6001 #define GL_SAMPLE_MASK_EXT 0x80A0
6002 #define GL_1PASS_EXT 0x80A1
6003 #define GL_2PASS_0_EXT 0x80A2
6004 #define GL_2PASS_1_EXT 0x80A3
6005 #define GL_4PASS_0_EXT 0x80A4
6006 #define GL_4PASS_1_EXT 0x80A5
6007 #define GL_4PASS_2_EXT 0x80A6
6008 #define GL_4PASS_3_EXT 0x80A7
6009 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
6010 #define GL_SAMPLES_EXT 0x80A9
6011 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
6012 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
6013 #define GL_SAMPLE_PATTERN_EXT 0x80AC
6014 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
6019 #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
6020 #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
6022 #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
6028 #ifndef GL_EXT_packed_depth_stencil
6029 #define GL_EXT_packed_depth_stencil 1
6031 #define GL_DEPTH_STENCIL_EXT 0x84F9
6032 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
6033 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
6034 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
6036 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
6042 #ifndef GL_EXT_packed_float
6043 #define GL_EXT_packed_float 1
6045 #define GL_R11F_G11F_B10F_EXT 0x8C3A
6046 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
6047 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
6049 #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
6055 #ifndef GL_EXT_packed_pixels
6056 #define GL_EXT_packed_pixels 1
6058 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
6059 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
6060 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
6061 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
6062 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
6064 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
6070 #ifndef GL_EXT_paletted_texture
6071 #define GL_EXT_paletted_texture 1
6073 #define GL_TEXTURE_1D 0x0DE0
6074 #define GL_TEXTURE_2D 0x0DE1
6075 #define GL_PROXY_TEXTURE_1D 0x8063
6076 #define GL_PROXY_TEXTURE_2D 0x8064
6077 #define GL_TEXTURE_3D_EXT 0x806F
6078 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
6079 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
6080 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
6081 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
6082 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
6083 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
6084 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
6085 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
6086 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
6087 #define GL_COLOR_INDEX1_EXT 0x80E2
6088 #define GL_COLOR_INDEX2_EXT 0x80E3
6089 #define GL_COLOR_INDEX4_EXT 0x80E4
6090 #define GL_COLOR_INDEX8_EXT 0x80E5
6091 #define GL_COLOR_INDEX12_EXT 0x80E6
6092 #define GL_COLOR_INDEX16_EXT 0x80E7
6093 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
6094 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
6095 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
6102 #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
6103 #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
6104 #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
6105 #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
6107 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
6113 #ifndef GL_EXT_pixel_buffer_object
6114 #define GL_EXT_pixel_buffer_object 1
6116 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
6117 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
6118 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
6119 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
6121 #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
6127 #ifndef GL_EXT_pixel_transform
6128 #define GL_EXT_pixel_transform 1
6130 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
6131 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
6132 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
6133 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
6134 #define GL_CUBIC_EXT 0x8334
6135 #define GL_AVERAGE_EXT 0x8335
6136 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
6137 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
6138 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
6147 #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
6148 #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
6149 #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
6150 #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
6151 #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
6152 #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
6154 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
6160 #ifndef GL_EXT_pixel_transform_color_table
6161 #define GL_EXT_pixel_transform_color_table 1
6163 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
6169 #ifndef GL_EXT_point_parameters
6170 #define GL_EXT_point_parameters 1
6172 #define GL_POINT_SIZE_MIN_EXT 0x8126
6173 #define GL_POINT_SIZE_MAX_EXT 0x8127
6174 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
6175 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
6180 #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
6181 #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
6183 #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
6189 #ifndef GL_EXT_polygon_offset
6190 #define GL_EXT_polygon_offset 1
6192 #define GL_POLYGON_OFFSET_EXT 0x8037
6193 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
6194 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
6198 #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
6200 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
6206 #ifndef GL_EXT_rescale_normal
6207 #define GL_EXT_rescale_normal 1
6209 #define GL_RESCALE_NORMAL_EXT 0x803A
6211 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
6217 #ifndef GL_EXT_scene_marker
6218 #define GL_EXT_scene_marker 1
6223 #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
6224 #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
6226 #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
6232 #ifndef GL_EXT_secondary_color
6233 #define GL_EXT_secondary_color 1
6235 #define GL_COLOR_SUM_EXT 0x8458
6236 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
6237 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
6238 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
6239 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
6240 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
6241 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
6261 #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
6262 #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
6263 #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
6264 #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
6265 #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
6266 #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
6267 #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
6268 #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
6269 #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
6270 #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
6271 #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
6272 #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
6273 #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
6274 #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
6275 #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
6276 #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
6277 #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
6279 #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
6285 #ifndef GL_EXT_separate_specular_color
6286 #define GL_EXT_separate_specular_color 1
6288 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
6289 #define GL_SINGLE_COLOR_EXT 0x81F9
6290 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
6292 #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
6298 #ifndef GL_EXT_shadow_funcs
6299 #define GL_EXT_shadow_funcs 1
6301 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
6307 #ifndef GL_EXT_shared_texture_palette
6308 #define GL_EXT_shared_texture_palette 1
6310 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
6312 #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
6318 #ifndef GL_EXT_stencil_clear_tag
6319 #define GL_EXT_stencil_clear_tag 1
6321 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
6322 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
6324 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
6330 #ifndef GL_EXT_stencil_two_side
6331 #define GL_EXT_stencil_two_side 1
6333 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
6334 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
6338 #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
6340 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
6346 #ifndef GL_EXT_stencil_wrap
6347 #define GL_EXT_stencil_wrap 1
6349 #define GL_INCR_WRAP_EXT 0x8507
6350 #define GL_DECR_WRAP_EXT 0x8508
6352 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
6358 #ifndef GL_EXT_subtexture
6359 #define GL_EXT_subtexture 1
6363 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
6365 #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
6366 #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
6367 #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
6369 #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
6375 #ifndef GL_EXT_texture
6376 #define GL_EXT_texture 1
6378 #define GL_ALPHA4_EXT 0x803B
6379 #define GL_ALPHA8_EXT 0x803C
6380 #define GL_ALPHA12_EXT 0x803D
6381 #define GL_ALPHA16_EXT 0x803E
6382 #define GL_LUMINANCE4_EXT 0x803F
6383 #define GL_LUMINANCE8_EXT 0x8040
6384 #define GL_LUMINANCE12_EXT 0x8041
6385 #define GL_LUMINANCE16_EXT 0x8042
6386 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
6387 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
6388 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
6389 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
6390 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
6391 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
6392 #define GL_INTENSITY_EXT 0x8049
6393 #define GL_INTENSITY4_EXT 0x804A
6394 #define GL_INTENSITY8_EXT 0x804B
6395 #define GL_INTENSITY12_EXT 0x804C
6396 #define GL_INTENSITY16_EXT 0x804D
6397 #define GL_RGB2_EXT 0x804E
6398 #define GL_RGB4_EXT 0x804F
6399 #define GL_RGB5_EXT 0x8050
6400 #define GL_RGB8_EXT 0x8051
6401 #define GL_RGB10_EXT 0x8052
6402 #define GL_RGB12_EXT 0x8053
6403 #define GL_RGB16_EXT 0x8054
6404 #define GL_RGBA2_EXT 0x8055
6405 #define GL_RGBA4_EXT 0x8056
6406 #define GL_RGB5_A1_EXT 0x8057
6407 #define GL_RGBA8_EXT 0x8058
6408 #define GL_RGB10_A2_EXT 0x8059
6409 #define GL_RGBA12_EXT 0x805A
6410 #define GL_RGBA16_EXT 0x805B
6411 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
6412 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
6413 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
6414 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
6415 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
6416 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
6417 #define GL_REPLACE_EXT 0x8062
6418 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
6419 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
6421 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
6427 #ifndef GL_EXT_texture3D
6428 #define GL_EXT_texture3D 1
6430 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
6431 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
6432 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
6433 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
6434 #define GL_TEXTURE_3D_EXT 0x806F
6435 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
6436 #define GL_TEXTURE_DEPTH_EXT 0x8071
6437 #define GL_TEXTURE_WRAP_R_EXT 0x8072
6438 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
6442 #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
6444 #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
6450 #ifndef GL_EXT_texture_array
6451 #define GL_EXT_texture_array 1
6453 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
6454 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
6455 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
6456 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
6457 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
6458 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
6459 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
6460 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
6462 #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
6468 #ifndef GL_EXT_texture_buffer_object
6469 #define GL_EXT_texture_buffer_object 1
6471 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
6472 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
6473 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
6474 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
6475 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
6479 #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
6481 #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
6487 #ifndef GL_EXT_texture_compression_dxt1
6488 #define GL_EXT_texture_compression_dxt1 1
6490 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
6491 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
6493 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
6499 #ifndef GL_EXT_texture_compression_latc
6500 #define GL_EXT_texture_compression_latc 1
6502 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
6503 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
6504 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
6505 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
6507 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
6513 #ifndef GL_EXT_texture_compression_rgtc
6514 #define GL_EXT_texture_compression_rgtc 1
6516 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
6517 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
6518 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
6519 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
6521 #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
6527 #ifndef GL_EXT_texture_compression_s3tc
6528 #define GL_EXT_texture_compression_s3tc 1
6530 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
6531 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
6532 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
6533 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
6535 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
6541 #ifndef GL_EXT_texture_cube_map
6542 #define GL_EXT_texture_cube_map 1
6544 #define GL_NORMAL_MAP_EXT 0x8511
6545 #define GL_REFLECTION_MAP_EXT 0x8512
6546 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
6547 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
6548 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
6549 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
6550 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
6551 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
6552 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
6553 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
6554 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
6555 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
6557 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
6563 #ifndef GL_EXT_texture_edge_clamp
6564 #define GL_EXT_texture_edge_clamp 1
6566 #define GL_CLAMP_TO_EDGE_EXT 0x812F
6568 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
6574 #ifndef GL_EXT_texture_env
6575 #define GL_EXT_texture_env 1
6577 #define GL_TEXTURE_ENV0_EXT 0
6578 #define GL_ENV_BLEND_EXT 0
6579 #define GL_TEXTURE_ENV_SHIFT_EXT 0
6580 #define GL_ENV_REPLACE_EXT 0
6581 #define GL_ENV_ADD_EXT 0
6582 #define GL_ENV_SUBTRACT_EXT 0
6583 #define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
6584 #define GL_ENV_REVERSE_SUBTRACT_EXT 0
6585 #define GL_ENV_REVERSE_BLEND_EXT 0
6586 #define GL_ENV_COPY_EXT 0
6587 #define GL_ENV_MODULATE_EXT 0
6589 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
6595 #ifndef GL_EXT_texture_env_add
6596 #define GL_EXT_texture_env_add 1
6598 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
6604 #ifndef GL_EXT_texture_env_combine
6605 #define GL_EXT_texture_env_combine 1
6607 #define GL_COMBINE_EXT 0x8570
6608 #define GL_COMBINE_RGB_EXT 0x8571
6609 #define GL_COMBINE_ALPHA_EXT 0x8572
6610 #define GL_RGB_SCALE_EXT 0x8573
6611 #define GL_ADD_SIGNED_EXT 0x8574
6612 #define GL_INTERPOLATE_EXT 0x8575
6613 #define GL_CONSTANT_EXT 0x8576
6614 #define GL_PRIMARY_COLOR_EXT 0x8577
6615 #define GL_PREVIOUS_EXT 0x8578
6616 #define GL_SOURCE0_RGB_EXT 0x8580
6617 #define GL_SOURCE1_RGB_EXT 0x8581
6618 #define GL_SOURCE2_RGB_EXT 0x8582
6619 #define GL_SOURCE0_ALPHA_EXT 0x8588
6620 #define GL_SOURCE1_ALPHA_EXT 0x8589
6621 #define GL_SOURCE2_ALPHA_EXT 0x858A
6622 #define GL_OPERAND0_RGB_EXT 0x8590
6623 #define GL_OPERAND1_RGB_EXT 0x8591
6624 #define GL_OPERAND2_RGB_EXT 0x8592
6625 #define GL_OPERAND0_ALPHA_EXT 0x8598
6626 #define GL_OPERAND1_ALPHA_EXT 0x8599
6627 #define GL_OPERAND2_ALPHA_EXT 0x859A
6629 #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
6635 #ifndef GL_EXT_texture_env_dot3
6636 #define GL_EXT_texture_env_dot3 1
6638 #define GL_DOT3_RGB_EXT 0x8740
6639 #define GL_DOT3_RGBA_EXT 0x8741
6641 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
6647 #ifndef GL_EXT_texture_filter_anisotropic
6648 #define GL_EXT_texture_filter_anisotropic 1
6650 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
6651 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
6653 #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
6659 #ifndef GL_EXT_texture_integer
6660 #define GL_EXT_texture_integer 1
6662 #define GL_RGBA32UI_EXT 0x8D70
6663 #define GL_RGB32UI_EXT 0x8D71
6664 #define GL_ALPHA32UI_EXT 0x8D72
6665 #define GL_INTENSITY32UI_EXT 0x8D73
6666 #define GL_LUMINANCE32UI_EXT 0x8D74
6667 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
6668 #define GL_RGBA16UI_EXT 0x8D76
6669 #define GL_RGB16UI_EXT 0x8D77
6670 #define GL_ALPHA16UI_EXT 0x8D78
6671 #define GL_INTENSITY16UI_EXT 0x8D79
6672 #define GL_LUMINANCE16UI_EXT 0x8D7A
6673 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
6674 #define GL_RGBA8UI_EXT 0x8D7C
6675 #define GL_RGB8UI_EXT 0x8D7D
6676 #define GL_ALPHA8UI_EXT 0x8D7E
6677 #define GL_INTENSITY8UI_EXT 0x8D7F
6678 #define GL_LUMINANCE8UI_EXT 0x8D80
6679 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
6680 #define GL_RGBA32I_EXT 0x8D82
6681 #define GL_RGB32I_EXT 0x8D83
6682 #define GL_ALPHA32I_EXT 0x8D84
6683 #define GL_INTENSITY32I_EXT 0x8D85
6684 #define GL_LUMINANCE32I_EXT 0x8D86
6685 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
6686 #define GL_RGBA16I_EXT 0x8D88
6687 #define GL_RGB16I_EXT 0x8D89
6688 #define GL_ALPHA16I_EXT 0x8D8A
6689 #define GL_INTENSITY16I_EXT 0x8D8B
6690 #define GL_LUMINANCE16I_EXT 0x8D8C
6691 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
6692 #define GL_RGBA8I_EXT 0x8D8E
6693 #define GL_RGB8I_EXT 0x8D8F
6694 #define GL_ALPHA8I_EXT 0x8D90
6695 #define GL_INTENSITY8I_EXT 0x8D91
6696 #define GL_LUMINANCE8I_EXT 0x8D92
6697 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
6698 #define GL_RED_INTEGER_EXT 0x8D94
6699 #define GL_GREEN_INTEGER_EXT 0x8D95
6700 #define GL_BLUE_INTEGER_EXT 0x8D96
6701 #define GL_ALPHA_INTEGER_EXT 0x8D97
6702 #define GL_RGB_INTEGER_EXT 0x8D98
6703 #define GL_RGBA_INTEGER_EXT 0x8D99
6704 #define GL_BGR_INTEGER_EXT 0x8D9A
6705 #define GL_BGRA_INTEGER_EXT 0x8D9B
6706 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
6707 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
6708 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
6717 #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
6718 #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
6719 #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
6720 #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
6721 #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
6722 #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
6724 #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
6730 #ifndef GL_EXT_texture_lod_bias
6731 #define GL_EXT_texture_lod_bias 1
6733 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
6734 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
6735 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
6737 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
6743 #ifndef GL_EXT_texture_mirror_clamp
6744 #define GL_EXT_texture_mirror_clamp 1
6746 #define GL_MIRROR_CLAMP_EXT 0x8742
6747 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
6748 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
6750 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
6756 #ifndef GL_EXT_texture_object
6757 #define GL_EXT_texture_object 1
6759 #define GL_TEXTURE_PRIORITY_EXT 0x8066
6760 #define GL_TEXTURE_RESIDENT_EXT 0x8067
6761 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
6762 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
6763 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
6772 #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
6773 #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
6774 #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
6775 #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
6776 #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
6777 #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
6779 #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
6785 #ifndef GL_EXT_texture_perturb_normal
6786 #define GL_EXT_texture_perturb_normal 1
6788 #define GL_PERTURB_EXT 0x85AE
6789 #define GL_TEXTURE_NORMAL_EXT 0x85AF
6793 #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
6795 #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
6801 #ifndef GL_EXT_texture_rectangle
6802 #define GL_EXT_texture_rectangle 1
6804 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5
6805 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
6806 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
6807 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
6809 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
6815 #ifndef GL_EXT_texture_sRGB
6816 #define GL_EXT_texture_sRGB 1
6818 #define GL_SRGB_EXT 0x8C40
6819 #define GL_SRGB8_EXT 0x8C41
6820 #define GL_SRGB_ALPHA_EXT 0x8C42
6821 #define GL_SRGB8_ALPHA8_EXT 0x8C43
6822 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
6823 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
6824 #define GL_SLUMINANCE_EXT 0x8C46
6825 #define GL_SLUMINANCE8_EXT 0x8C47
6826 #define GL_COMPRESSED_SRGB_EXT 0x8C48
6827 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
6828 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
6829 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
6830 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
6831 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
6832 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
6833 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
6835 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
6841 #ifndef GL_EXT_texture_shared_exponent
6842 #define GL_EXT_texture_shared_exponent 1
6844 #define GL_RGB9_E5_EXT 0x8C3D
6845 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
6846 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
6848 #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
6854 #ifndef GL_EXT_texture_swizzle
6855 #define GL_EXT_texture_swizzle 1
6857 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
6858 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
6859 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
6860 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
6861 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
6863 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
6869 #ifndef GL_EXT_timer_query
6870 #define GL_EXT_timer_query 1
6872 #define GL_TIME_ELAPSED_EXT 0x88BF
6877 #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
6878 #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
6880 #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
6886 #ifndef GL_EXT_transform_feedback
6887 #define GL_EXT_transform_feedback 1
6889 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
6890 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
6891 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
6892 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
6893 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
6894 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
6895 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
6896 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
6897 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
6898 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
6899 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
6900 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
6901 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
6902 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
6903 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
6913 #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
6914 #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
6915 #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
6916 #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
6917 #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
6918 #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
6919 #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
6921 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
6927 #ifndef GL_EXT_vertex_array
6928 #define GL_EXT_vertex_array 1
6930 #define GL_DOUBLE_EXT 0x140A
6931 #define GL_VERTEX_ARRAY_EXT 0x8074
6932 #define GL_NORMAL_ARRAY_EXT 0x8075
6933 #define GL_COLOR_ARRAY_EXT 0x8076
6934 #define GL_INDEX_ARRAY_EXT 0x8077
6935 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
6936 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
6937 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
6938 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
6939 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
6940 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
6941 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
6942 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
6943 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
6944 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
6945 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
6946 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
6947 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
6948 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
6949 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
6950 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
6951 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
6952 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
6953 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
6954 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
6955 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
6956 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
6957 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
6958 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
6959 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
6960 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
6961 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
6962 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
6974 #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
6975 #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
6976 #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
6977 #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
6978 #define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT)
6979 #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
6980 #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
6981 #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
6982 #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
6984 #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
6990 #ifndef GL_EXT_vertex_array_bgra
6991 #define GL_EXT_vertex_array_bgra 1
6993 #define GL_BGRA 0x80E1
6995 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
7001 #ifndef GL_EXT_vertex_shader
7002 #define GL_EXT_vertex_shader 1
7004 #define GL_VERTEX_SHADER_EXT 0x8780
7005 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
7006 #define GL_OP_INDEX_EXT 0x8782
7007 #define GL_OP_NEGATE_EXT 0x8783
7008 #define GL_OP_DOT3_EXT 0x8784
7009 #define GL_OP_DOT4_EXT 0x8785
7010 #define GL_OP_MUL_EXT 0x8786
7011 #define GL_OP_ADD_EXT 0x8787
7012 #define GL_OP_MADD_EXT 0x8788
7013 #define GL_OP_FRAC_EXT 0x8789
7014 #define GL_OP_MAX_EXT 0x878A
7015 #define GL_OP_MIN_EXT 0x878B
7016 #define GL_OP_SET_GE_EXT 0x878C
7017 #define GL_OP_SET_LT_EXT 0x878D
7018 #define GL_OP_CLAMP_EXT 0x878E
7019 #define GL_OP_FLOOR_EXT 0x878F
7020 #define GL_OP_ROUND_EXT 0x8790
7021 #define GL_OP_EXP_BASE_2_EXT 0x8791
7022 #define GL_OP_LOG_BASE_2_EXT 0x8792
7023 #define GL_OP_POWER_EXT 0x8793
7024 #define GL_OP_RECIP_EXT 0x8794
7025 #define GL_OP_RECIP_SQRT_EXT 0x8795
7026 #define GL_OP_SUB_EXT 0x8796
7027 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
7028 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
7029 #define GL_OP_MOV_EXT 0x8799
7030 #define GL_OUTPUT_VERTEX_EXT 0x879A
7031 #define GL_OUTPUT_COLOR0_EXT 0x879B
7032 #define GL_OUTPUT_COLOR1_EXT 0x879C
7033 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
7034 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
7035 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
7036 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
7037 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
7038 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
7039 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
7040 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
7041 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
7042 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
7043 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
7044 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
7045 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
7046 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
7047 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
7048 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
7049 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
7050 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
7051 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
7052 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
7053 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
7054 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
7055 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
7056 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
7057 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
7058 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
7059 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
7060 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
7061 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
7062 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
7063 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
7064 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
7065 #define GL_OUTPUT_FOG_EXT 0x87BD
7066 #define GL_SCALAR_EXT 0x87BE
7067 #define GL_VECTOR_EXT 0x87BF
7068 #define GL_MATRIX_EXT 0x87C0
7069 #define GL_VARIANT_EXT 0x87C1
7070 #define GL_INVARIANT_EXT 0x87C2
7071 #define GL_LOCAL_CONSTANT_EXT 0x87C3
7072 #define GL_LOCAL_EXT 0x87C4
7073 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
7074 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
7075 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
7076 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
7077 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
7078 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
7079 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
7080 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
7081 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
7082 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
7083 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
7084 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
7085 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
7086 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
7087 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
7088 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
7089 #define GL_X_EXT 0x87D5
7090 #define GL_Y_EXT 0x87D6
7091 #define GL_Z_EXT 0x87D7
7092 #define GL_W_EXT 0x87D8
7093 #define GL_NEGATIVE_X_EXT 0x87D9
7094 #define GL_NEGATIVE_Y_EXT 0x87DA
7095 #define GL_NEGATIVE_Z_EXT 0x87DB
7096 #define GL_NEGATIVE_W_EXT 0x87DC
7097 #define GL_ZERO_EXT 0x87DD
7098 #define GL_ONE_EXT 0x87DE
7099 #define GL_NEGATIVE_ONE_EXT 0x87DF
7100 #define GL_NORMALIZED_RANGE_EXT 0x87E0
7101 #define GL_FULL_RANGE_EXT 0x87E1
7102 #define GL_CURRENT_VERTEX_EXT 0x87E2
7103 #define GL_MVP_MATRIX_EXT 0x87E3
7104 #define GL_VARIANT_VALUE_EXT 0x87E4
7105 #define GL_VARIANT_DATATYPE_EXT 0x87E5
7106 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
7107 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
7108 #define GL_VARIANT_ARRAY_EXT 0x87E8
7109 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
7110 #define GL_INVARIANT_VALUE_EXT 0x87EA
7111 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
7112 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
7113 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
7158 #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
7159 #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
7160 #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
7161 #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
7162 #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
7163 #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
7164 #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
7165 #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
7166 #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
7167 #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
7168 #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
7169 #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
7170 #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
7171 #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
7172 #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
7173 #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
7174 #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
7175 #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
7176 #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
7177 #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
7178 #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
7179 #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
7180 #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
7181 #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
7182 #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
7183 #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
7184 #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
7185 #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
7186 #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
7187 #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
7188 #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
7189 #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
7190 #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
7191 #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
7192 #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
7193 #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
7194 #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
7195 #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
7196 #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
7197 #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
7198 #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
7199 #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
7201 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
7207 #ifndef GL_EXT_vertex_weighting
7208 #define GL_EXT_vertex_weighting 1
7210 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
7211 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
7212 #define GL_MODELVIEW0_EXT 0x1700
7213 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
7214 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
7215 #define GL_VERTEX_WEIGHTING_EXT 0x8509
7216 #define GL_MODELVIEW1_EXT 0x850A
7217 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
7218 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
7219 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
7220 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
7221 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
7222 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
7228 #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
7229 #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
7230 #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
7232 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
7238 #ifndef GL_GREMEDY_frame_terminator
7239 #define GL_GREMEDY_frame_terminator 1
7243 #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
7245 #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
7251 #ifndef GL_GREMEDY_string_marker
7252 #define GL_GREMEDY_string_marker 1
7256 #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
7258 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
7264 #ifndef GL_HP_convolution_border_modes
7265 #define GL_HP_convolution_border_modes 1
7267 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
7273 #ifndef GL_HP_image_transform
7274 #define GL_HP_image_transform 1
7283 #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
7284 #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
7285 #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
7286 #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
7287 #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
7288 #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
7290 #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
7296 #ifndef GL_HP_occlusion_test
7297 #define GL_HP_occlusion_test 1
7299 #define GL_OCCLUSION_TEST_HP 0x8165
7300 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
7302 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
7308 #ifndef GL_HP_texture_lighting
7309 #define GL_HP_texture_lighting 1
7311 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
7317 #ifndef GL_IBM_cull_vertex
7318 #define GL_IBM_cull_vertex 1
7320 #define GL_CULL_VERTEX_IBM 103050
7322 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
7328 #ifndef GL_IBM_multimode_draw_arrays
7329 #define GL_IBM_multimode_draw_arrays 1
7334 #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
7335 #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
7337 #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
7343 #ifndef GL_IBM_rasterpos_clip
7344 #define GL_IBM_rasterpos_clip 1
7346 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
7348 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
7354 #ifndef GL_IBM_static_data
7355 #define GL_IBM_static_data 1
7357 #define GL_ALL_STATIC_DATA_IBM 103060
7358 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
7360 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
7366 #ifndef GL_IBM_texture_mirrored_repeat
7367 #define GL_IBM_texture_mirrored_repeat 1
7369 #define GL_MIRRORED_REPEAT_IBM 0x8370
7371 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
7377 #ifndef GL_IBM_vertex_array_lists
7378 #define GL_IBM_vertex_array_lists 1
7380 #define GL_VERTEX_ARRAY_LIST_IBM 103070
7381 #define GL_NORMAL_ARRAY_LIST_IBM 103071
7382 #define GL_COLOR_ARRAY_LIST_IBM 103072
7383 #define GL_INDEX_ARRAY_LIST_IBM 103073
7384 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
7385 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
7386 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
7387 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
7388 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
7389 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
7390 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
7391 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
7392 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
7393 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
7394 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
7395 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
7406 #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
7407 #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
7408 #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
7409 #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
7410 #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
7411 #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
7412 #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
7413 #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
7415 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
7421 #ifndef GL_INGR_color_clamp
7422 #define GL_INGR_color_clamp 1
7424 #define GL_RED_MIN_CLAMP_INGR 0x8560
7425 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
7426 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
7427 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
7428 #define GL_RED_MAX_CLAMP_INGR 0x8564
7429 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
7430 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
7431 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
7433 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
7439 #ifndef GL_INGR_interlace_read
7440 #define GL_INGR_interlace_read 1
7442 #define GL_INTERLACE_READ_INGR 0x8568
7444 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
7450 #ifndef GL_INTEL_parallel_arrays
7451 #define GL_INTEL_parallel_arrays 1
7453 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
7454 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
7455 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
7456 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
7457 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
7464 #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
7465 #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
7466 #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
7467 #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
7469 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
7475 #ifndef GL_INTEL_texture_scissor
7476 #define GL_INTEL_texture_scissor 1
7481 #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
7482 #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
7484 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
7490 #ifndef GL_KTX_buffer_region
7491 #define GL_KTX_buffer_region 1
7493 #define GL_KTX_FRONT_REGION 0x0
7494 #define GL_KTX_BACK_REGION 0x1
7495 #define GL_KTX_Z_REGION 0x2
7496 #define GL_KTX_STENCIL_REGION 0x3
7504 #define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
7505 #define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
7506 #define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
7507 #define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
7508 #define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
7510 #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
7516 #ifndef GL_MESAX_texture_stack
7517 #define GL_MESAX_texture_stack 1
7519 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
7520 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
7521 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
7522 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
7523 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
7524 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
7526 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
7532 #ifndef GL_MESA_pack_invert
7533 #define GL_MESA_pack_invert 1
7535 #define GL_PACK_INVERT_MESA 0x8758
7537 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
7543 #ifndef GL_MESA_resize_buffers
7544 #define GL_MESA_resize_buffers 1
7548 #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
7550 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
7556 #ifndef GL_MESA_window_pos
7557 #define GL_MESA_window_pos 1
7584 #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
7585 #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
7586 #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
7587 #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
7588 #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
7589 #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
7590 #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
7591 #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
7592 #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
7593 #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
7594 #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
7595 #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
7596 #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
7597 #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
7598 #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
7599 #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
7600 #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
7601 #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
7602 #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
7603 #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
7604 #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
7605 #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
7606 #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
7607 #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
7609 #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
7615 #ifndef GL_MESA_ycbcr_texture
7616 #define GL_MESA_ycbcr_texture 1
7618 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
7619 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
7620 #define GL_YCBCR_MESA 0x8757
7622 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
7628 #ifndef GL_NV_blend_square
7629 #define GL_NV_blend_square 1
7631 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
7637 #ifndef GL_NV_conditional_render
7638 #define GL_NV_conditional_render 1
7640 #define GL_QUERY_WAIT_NV 0x8E13
7641 #define GL_QUERY_NO_WAIT_NV 0x8E14
7642 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
7643 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
7648 #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
7649 #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
7651 #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
7657 #ifndef GL_NV_copy_depth_to_color
7658 #define GL_NV_copy_depth_to_color 1
7660 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
7661 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
7663 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
7669 #ifndef GL_NV_depth_buffer_float
7670 #define GL_NV_depth_buffer_float 1
7672 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
7673 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
7674 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
7675 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
7681 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
7682 #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
7683 #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
7685 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
7691 #ifndef GL_NV_depth_clamp
7692 #define GL_NV_depth_clamp 1
7694 #define GL_DEPTH_CLAMP_NV 0x864F
7696 #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
7702 #ifndef GL_NV_depth_range_unclamped
7703 #define GL_NV_depth_range_unclamped 1
7705 #define GL_SAMPLE_COUNT_BITS_NV 0x8864
7706 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
7707 #define GL_QUERY_RESULT_NV 0x8866
7708 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
7709 #define GL_SAMPLE_COUNT_NV 0x8914
7711 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
7717 #ifndef GL_NV_evaluators
7718 #define GL_NV_evaluators 1
7720 #define GL_EVAL_2D_NV 0x86C0
7721 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
7722 #define GL_MAP_TESSELLATION_NV 0x86C2
7723 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
7724 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
7725 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
7726 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
7727 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
7728 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
7729 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
7730 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
7731 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
7732 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
7733 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
7734 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
7735 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
7736 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
7737 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
7738 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
7739 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
7740 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
7741 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
7742 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
7743 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
7755 #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
7756 #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
7757 #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
7758 #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
7759 #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
7760 #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
7761 #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
7762 #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
7763 #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
7765 #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
7771 #ifndef GL_NV_explicit_multisample
7772 #define GL_NV_explicit_multisample 1
7774 #define GL_SAMPLE_POSITION_NV 0x8E50
7775 #define GL_SAMPLE_MASK_NV 0x8E51
7776 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
7777 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
7778 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
7779 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
7780 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
7781 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
7782 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
7783 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
7789 #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
7790 #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
7791 #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
7793 #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
7800 #define GL_NV_fence 1
7802 #define GL_ALL_COMPLETED_NV 0x84F2
7803 #define GL_FENCE_STATUS_NV 0x84F3
7804 #define GL_FENCE_CONDITION_NV 0x84F4
7814 #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
7815 #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
7816 #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
7817 #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
7818 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
7819 #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
7820 #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
7822 #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
7828 #ifndef GL_NV_float_buffer
7829 #define GL_NV_float_buffer 1
7831 #define GL_FLOAT_R_NV 0x8880
7832 #define GL_FLOAT_RG_NV 0x8881
7833 #define GL_FLOAT_RGB_NV 0x8882
7834 #define GL_FLOAT_RGBA_NV 0x8883
7835 #define GL_FLOAT_R16_NV 0x8884
7836 #define GL_FLOAT_R32_NV 0x8885
7837 #define GL_FLOAT_RG16_NV 0x8886
7838 #define GL_FLOAT_RG32_NV 0x8887
7839 #define GL_FLOAT_RGB16_NV 0x8888
7840 #define GL_FLOAT_RGB32_NV 0x8889
7841 #define GL_FLOAT_RGBA16_NV 0x888A
7842 #define GL_FLOAT_RGBA32_NV 0x888B
7843 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
7844 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
7845 #define GL_FLOAT_RGBA_MODE_NV 0x888E
7847 #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
7853 #ifndef GL_NV_fog_distance
7854 #define GL_NV_fog_distance 1
7856 #define GL_FOG_DISTANCE_MODE_NV 0x855A
7857 #define GL_EYE_RADIAL_NV 0x855B
7858 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
7860 #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
7866 #ifndef GL_NV_fragment_program
7867 #define GL_NV_fragment_program 1
7869 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
7870 #define GL_FRAGMENT_PROGRAM_NV 0x8870
7871 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
7872 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
7873 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
7874 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
7883 #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
7884 #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
7885 #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
7886 #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
7887 #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
7888 #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
7890 #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
7896 #ifndef GL_NV_fragment_program2
7897 #define GL_NV_fragment_program2 1
7899 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
7900 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
7901 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
7902 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
7903 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
7905 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
7911 #ifndef GL_NV_fragment_program4
7912 #define GL_NV_fragment_program4 1
7914 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
7920 #ifndef GL_NV_fragment_program_option
7921 #define GL_NV_fragment_program_option 1
7923 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
7929 #ifndef GL_NV_framebuffer_multisample_coverage
7930 #define GL_NV_framebuffer_multisample_coverage 1
7932 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
7933 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
7934 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
7935 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
7939 #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
7941 #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
7947 #ifndef GL_NV_geometry_program4
7948 #define GL_NV_geometry_program4 1
7950 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
7951 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
7952 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
7956 #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
7958 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
7964 #ifndef GL_NV_geometry_shader4
7965 #define GL_NV_geometry_shader4 1
7967 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
7973 #ifndef GL_NV_gpu_program4
7974 #define GL_NV_gpu_program4 1
7976 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
7977 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
7978 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
7979 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
7980 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
7981 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
7982 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
7983 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
7998 #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
7999 #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
8000 #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
8001 #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
8002 #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
8003 #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
8004 #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
8005 #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
8006 #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
8007 #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
8008 #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
8009 #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
8011 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
8017 #ifndef GL_NV_half_float
8018 #define GL_NV_half_float 1
8020 #define GL_HALF_FLOAT_NV 0x140B
8071 #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
8072 #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
8073 #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
8074 #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
8075 #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
8076 #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
8077 #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
8078 #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
8079 #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
8080 #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
8081 #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
8082 #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
8083 #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
8084 #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
8085 #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
8086 #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
8087 #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
8088 #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
8089 #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
8090 #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
8091 #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
8092 #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
8093 #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
8094 #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
8095 #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
8096 #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
8097 #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
8098 #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
8099 #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
8100 #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
8101 #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
8102 #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
8103 #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
8104 #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
8105 #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
8106 #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
8107 #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
8108 #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
8109 #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
8110 #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
8111 #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
8112 #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
8113 #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
8114 #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
8115 #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
8116 #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
8118 #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
8124 #ifndef GL_NV_light_max_exponent
8125 #define GL_NV_light_max_exponent 1
8127 #define GL_MAX_SHININESS_NV 0x8504
8128 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
8130 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
8136 #ifndef GL_NV_multisample_filter_hint
8137 #define GL_NV_multisample_filter_hint 1
8139 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
8141 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
8147 #ifndef GL_NV_occlusion_query
8148 #define GL_NV_occlusion_query 1
8150 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
8151 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
8152 #define GL_PIXEL_COUNT_NV 0x8866
8153 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
8163 #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
8164 #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
8165 #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
8166 #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
8167 #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
8168 #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
8169 #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
8171 #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
8177 #ifndef GL_NV_packed_depth_stencil
8178 #define GL_NV_packed_depth_stencil 1
8180 #define GL_DEPTH_STENCIL_NV 0x84F9
8181 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
8183 #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
8189 #ifndef GL_NV_parameter_buffer_object
8190 #define GL_NV_parameter_buffer_object 1
8192 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
8193 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
8194 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
8195 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
8196 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
8202 #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
8203 #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
8204 #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
8206 #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
8212 #ifndef GL_NV_pixel_data_range
8213 #define GL_NV_pixel_data_range 1
8215 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
8216 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
8217 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
8218 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
8219 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
8220 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
8225 #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
8226 #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
8228 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
8234 #ifndef GL_NV_point_sprite
8235 #define GL_NV_point_sprite 1
8237 #define GL_POINT_SPRITE_NV 0x8861
8238 #define GL_COORD_REPLACE_NV 0x8862
8239 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
8244 #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
8245 #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
8247 #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
8253 #ifndef GL_NV_present_video
8254 #define GL_NV_present_video 1
8256 #define GL_FRAME_NV 0x8E26
8257 #define GL_FIELDS_NV 0x8E27
8258 #define GL_CURRENT_TIME_NV 0x8E28
8259 #define GL_NUM_FILL_STREAMS_NV 0x8E29
8260 #define GL_PRESENT_TIME_NV 0x8E2A
8261 #define GL_PRESENT_DURATION_NV 0x8E2B
8267 typedef void (
GLAPIENTRY *
PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
8268 typedef void (
GLAPIENTRY *
PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
8271 #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
8272 #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
8273 #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
8274 #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
8275 #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
8276 #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
8277 #define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV)
8279 #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
8285 #ifndef GL_NV_primitive_restart
8286 #define GL_NV_primitive_restart 1
8288 #define GL_PRIMITIVE_RESTART_NV 0x8558
8289 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
8294 #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
8295 #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
8297 #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
8303 #ifndef GL_NV_register_combiners
8304 #define GL_NV_register_combiners 1
8306 #define GL_REGISTER_COMBINERS_NV 0x8522
8307 #define GL_VARIABLE_A_NV 0x8523
8308 #define GL_VARIABLE_B_NV 0x8524
8309 #define GL_VARIABLE_C_NV 0x8525
8310 #define GL_VARIABLE_D_NV 0x8526
8311 #define GL_VARIABLE_E_NV 0x8527
8312 #define GL_VARIABLE_F_NV 0x8528
8313 #define GL_VARIABLE_G_NV 0x8529
8314 #define GL_CONSTANT_COLOR0_NV 0x852A
8315 #define GL_CONSTANT_COLOR1_NV 0x852B
8316 #define GL_PRIMARY_COLOR_NV 0x852C
8317 #define GL_SECONDARY_COLOR_NV 0x852D
8318 #define GL_SPARE0_NV 0x852E
8319 #define GL_SPARE1_NV 0x852F
8320 #define GL_DISCARD_NV 0x8530
8321 #define GL_E_TIMES_F_NV 0x8531
8322 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
8323 #define GL_UNSIGNED_IDENTITY_NV 0x8536
8324 #define GL_UNSIGNED_INVERT_NV 0x8537
8325 #define GL_EXPAND_NORMAL_NV 0x8538
8326 #define GL_EXPAND_NEGATE_NV 0x8539
8327 #define GL_HALF_BIAS_NORMAL_NV 0x853A
8328 #define GL_HALF_BIAS_NEGATE_NV 0x853B
8329 #define GL_SIGNED_IDENTITY_NV 0x853C
8330 #define GL_SIGNED_NEGATE_NV 0x853D
8331 #define GL_SCALE_BY_TWO_NV 0x853E
8332 #define GL_SCALE_BY_FOUR_NV 0x853F
8333 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
8334 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
8335 #define GL_COMBINER_INPUT_NV 0x8542
8336 #define GL_COMBINER_MAPPING_NV 0x8543
8337 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
8338 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
8339 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
8340 #define GL_COMBINER_MUX_SUM_NV 0x8547
8341 #define GL_COMBINER_SCALE_NV 0x8548
8342 #define GL_COMBINER_BIAS_NV 0x8549
8343 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
8344 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
8345 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
8346 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
8347 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
8348 #define GL_COLOR_SUM_CLAMP_NV 0x854F
8349 #define GL_COMBINER0_NV 0x8550
8350 #define GL_COMBINER1_NV 0x8551
8351 #define GL_COMBINER2_NV 0x8552
8352 #define GL_COMBINER3_NV 0x8553
8353 #define GL_COMBINER4_NV 0x8554
8354 #define GL_COMBINER5_NV 0x8555
8355 #define GL_COMBINER6_NV 0x8556
8356 #define GL_COMBINER7_NV 0x8557
8372 #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
8373 #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
8374 #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
8375 #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
8376 #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
8377 #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
8378 #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
8379 #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
8380 #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
8381 #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
8382 #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
8383 #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
8384 #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
8386 #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
8392 #ifndef GL_NV_register_combiners2
8393 #define GL_NV_register_combiners2 1
8395 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
8400 #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
8401 #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
8403 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
8409 #ifndef GL_NV_texgen_emboss
8410 #define GL_NV_texgen_emboss 1
8412 #define GL_EMBOSS_LIGHT_NV 0x855D
8413 #define GL_EMBOSS_CONSTANT_NV 0x855E
8414 #define GL_EMBOSS_MAP_NV 0x855F
8416 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
8422 #ifndef GL_NV_texgen_reflection
8423 #define GL_NV_texgen_reflection 1
8425 #define GL_NORMAL_MAP_NV 0x8511
8426 #define GL_REFLECTION_MAP_NV 0x8512
8428 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
8434 #ifndef GL_NV_texture_compression_vtc
8435 #define GL_NV_texture_compression_vtc 1
8437 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
8443 #ifndef GL_NV_texture_env_combine4
8444 #define GL_NV_texture_env_combine4 1
8446 #define GL_COMBINE4_NV 0x8503
8447 #define GL_SOURCE3_RGB_NV 0x8583
8448 #define GL_SOURCE3_ALPHA_NV 0x858B
8449 #define GL_OPERAND3_RGB_NV 0x8593
8450 #define GL_OPERAND3_ALPHA_NV 0x859B
8452 #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
8458 #ifndef GL_NV_texture_expand_normal
8459 #define GL_NV_texture_expand_normal 1
8461 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
8463 #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
8469 #ifndef GL_NV_texture_rectangle
8470 #define GL_NV_texture_rectangle 1
8472 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
8473 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
8474 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
8475 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
8477 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
8483 #ifndef GL_NV_texture_shader
8484 #define GL_NV_texture_shader 1
8486 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
8487 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
8488 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
8489 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
8490 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
8491 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
8492 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
8493 #define GL_SHADER_CONSISTENT_NV 0x86DD
8494 #define GL_TEXTURE_SHADER_NV 0x86DE
8495 #define GL_SHADER_OPERATION_NV 0x86DF
8496 #define GL_CULL_MODES_NV 0x86E0
8497 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
8498 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
8499 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
8500 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
8501 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
8502 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
8503 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
8504 #define GL_CONST_EYE_NV 0x86E5
8505 #define GL_PASS_THROUGH_NV 0x86E6
8506 #define GL_CULL_FRAGMENT_NV 0x86E7
8507 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
8508 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
8509 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
8510 #define GL_DOT_PRODUCT_NV 0x86EC
8511 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
8512 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
8513 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
8514 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
8515 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
8516 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
8517 #define GL_HILO_NV 0x86F4
8518 #define GL_DSDT_NV 0x86F5
8519 #define GL_DSDT_MAG_NV 0x86F6
8520 #define GL_DSDT_MAG_VIB_NV 0x86F7
8521 #define GL_HILO16_NV 0x86F8
8522 #define GL_SIGNED_HILO_NV 0x86F9
8523 #define GL_SIGNED_HILO16_NV 0x86FA
8524 #define GL_SIGNED_RGBA_NV 0x86FB
8525 #define GL_SIGNED_RGBA8_NV 0x86FC
8526 #define GL_SIGNED_RGB_NV 0x86FE
8527 #define GL_SIGNED_RGB8_NV 0x86FF
8528 #define GL_SIGNED_LUMINANCE_NV 0x8701
8529 #define GL_SIGNED_LUMINANCE8_NV 0x8702
8530 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
8531 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
8532 #define GL_SIGNED_ALPHA_NV 0x8705
8533 #define GL_SIGNED_ALPHA8_NV 0x8706
8534 #define GL_SIGNED_INTENSITY_NV 0x8707
8535 #define GL_SIGNED_INTENSITY8_NV 0x8708
8536 #define GL_DSDT8_NV 0x8709
8537 #define GL_DSDT8_MAG8_NV 0x870A
8538 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
8539 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
8540 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
8541 #define GL_HI_SCALE_NV 0x870E
8542 #define GL_LO_SCALE_NV 0x870F
8543 #define GL_DS_SCALE_NV 0x8710
8544 #define GL_DT_SCALE_NV 0x8711
8545 #define GL_MAGNITUDE_SCALE_NV 0x8712
8546 #define GL_VIBRANCE_SCALE_NV 0x8713
8547 #define GL_HI_BIAS_NV 0x8714
8548 #define GL_LO_BIAS_NV 0x8715
8549 #define GL_DS_BIAS_NV 0x8716
8550 #define GL_DT_BIAS_NV 0x8717
8551 #define GL_MAGNITUDE_BIAS_NV 0x8718
8552 #define GL_VIBRANCE_BIAS_NV 0x8719
8553 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
8554 #define GL_TEXTURE_HI_SIZE_NV 0x871B
8555 #define GL_TEXTURE_LO_SIZE_NV 0x871C
8556 #define GL_TEXTURE_DS_SIZE_NV 0x871D
8557 #define GL_TEXTURE_DT_SIZE_NV 0x871E
8558 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
8560 #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
8566 #ifndef GL_NV_texture_shader2
8567 #define GL_NV_texture_shader2 1
8569 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
8570 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
8571 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
8572 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
8573 #define GL_HILO_NV 0x86F4
8574 #define GL_DSDT_NV 0x86F5
8575 #define GL_DSDT_MAG_NV 0x86F6
8576 #define GL_DSDT_MAG_VIB_NV 0x86F7
8577 #define GL_HILO16_NV 0x86F8
8578 #define GL_SIGNED_HILO_NV 0x86F9
8579 #define GL_SIGNED_HILO16_NV 0x86FA
8580 #define GL_SIGNED_RGBA_NV 0x86FB
8581 #define GL_SIGNED_RGBA8_NV 0x86FC
8582 #define GL_SIGNED_RGB_NV 0x86FE
8583 #define GL_SIGNED_RGB8_NV 0x86FF
8584 #define GL_SIGNED_LUMINANCE_NV 0x8701
8585 #define GL_SIGNED_LUMINANCE8_NV 0x8702
8586 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
8587 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
8588 #define GL_SIGNED_ALPHA_NV 0x8705
8589 #define GL_SIGNED_ALPHA8_NV 0x8706
8590 #define GL_SIGNED_INTENSITY_NV 0x8707
8591 #define GL_SIGNED_INTENSITY8_NV 0x8708
8592 #define GL_DSDT8_NV 0x8709
8593 #define GL_DSDT8_MAG8_NV 0x870A
8594 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
8595 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
8596 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
8598 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
8604 #ifndef GL_NV_texture_shader3
8605 #define GL_NV_texture_shader3 1
8607 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
8608 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
8609 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
8610 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
8611 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
8612 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
8613 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
8614 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
8615 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
8616 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
8617 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
8618 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
8619 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
8620 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
8621 #define GL_HILO8_NV 0x885E
8622 #define GL_SIGNED_HILO8_NV 0x885F
8623 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
8625 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
8631 #ifndef GL_NV_transform_feedback
8632 #define GL_NV_transform_feedback 1
8634 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
8635 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
8636 #define GL_TEXTURE_COORD_NV 0x8C79
8637 #define GL_CLIP_DISTANCE_NV 0x8C7A
8638 #define GL_VERTEX_ID_NV 0x8C7B
8639 #define GL_PRIMITIVE_ID_NV 0x8C7C
8640 #define GL_GENERIC_ATTRIB_NV 0x8C7D
8641 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
8642 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
8643 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
8644 #define GL_ACTIVE_VARYINGS_NV 0x8C81
8645 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
8646 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
8647 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
8648 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
8649 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
8650 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
8651 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
8652 #define GL_RASTERIZER_DISCARD_NV 0x8C89
8653 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
8654 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
8655 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
8656 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
8657 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
8658 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
8672 #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
8673 #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
8674 #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
8675 #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
8676 #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
8677 #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
8678 #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
8679 #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
8680 #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
8681 #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
8682 #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
8684 #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
8690 #ifndef GL_NV_vertex_array_range
8691 #define GL_NV_vertex_array_range 1
8693 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
8694 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
8695 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
8696 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
8697 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
8702 #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
8703 #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
8705 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
8711 #ifndef GL_NV_vertex_array_range2
8712 #define GL_NV_vertex_array_range2 1
8714 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
8716 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
8722 #ifndef GL_NV_vertex_program
8723 #define GL_NV_vertex_program 1
8725 #define GL_VERTEX_PROGRAM_NV 0x8620
8726 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
8727 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
8728 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
8729 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
8730 #define GL_CURRENT_ATTRIB_NV 0x8626
8731 #define GL_PROGRAM_LENGTH_NV 0x8627
8732 #define GL_PROGRAM_STRING_NV 0x8628
8733 #define GL_MODELVIEW_PROJECTION_NV 0x8629
8734 #define GL_IDENTITY_NV 0x862A
8735 #define GL_INVERSE_NV 0x862B
8736 #define GL_TRANSPOSE_NV 0x862C
8737 #define GL_INVERSE_TRANSPOSE_NV 0x862D
8738 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
8739 #define GL_MAX_TRACK_MATRICES_NV 0x862F
8740 #define GL_MATRIX0_NV 0x8630
8741 #define GL_MATRIX1_NV 0x8631
8742 #define GL_MATRIX2_NV 0x8632
8743 #define GL_MATRIX3_NV 0x8633
8744 #define GL_MATRIX4_NV 0x8634
8745 #define GL_MATRIX5_NV 0x8635
8746 #define GL_MATRIX6_NV 0x8636
8747 #define GL_MATRIX7_NV 0x8637
8748 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
8749 #define GL_CURRENT_MATRIX_NV 0x8641
8750 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
8751 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
8752 #define GL_PROGRAM_PARAMETER_NV 0x8644
8753 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
8754 #define GL_PROGRAM_TARGET_NV 0x8646
8755 #define GL_PROGRAM_RESIDENT_NV 0x8647
8756 #define GL_TRACK_MATRIX_NV 0x8648
8757 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
8758 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
8759 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
8760 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
8761 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
8762 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
8763 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
8764 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
8765 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
8766 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
8767 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
8768 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
8769 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
8770 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
8771 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
8772 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
8773 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
8774 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
8775 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
8776 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
8777 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
8778 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
8779 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
8780 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
8781 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
8782 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
8783 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
8784 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
8785 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
8786 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
8787 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
8788 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
8789 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
8790 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
8791 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
8792 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
8793 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
8794 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
8795 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
8796 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
8797 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
8798 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
8799 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
8800 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
8801 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
8802 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
8803 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
8804 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
8805 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
8806 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
8807 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
8874 #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
8875 #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
8876 #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
8877 #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
8878 #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
8879 #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
8880 #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
8881 #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
8882 #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
8883 #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
8884 #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
8885 #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
8886 #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
8887 #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
8888 #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
8889 #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
8890 #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
8891 #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
8892 #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
8893 #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
8894 #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
8895 #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
8896 #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
8897 #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
8898 #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
8899 #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
8900 #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
8901 #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
8902 #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
8903 #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
8904 #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
8905 #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
8906 #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
8907 #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
8908 #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
8909 #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
8910 #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
8911 #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
8912 #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
8913 #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
8914 #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
8915 #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
8916 #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
8917 #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
8918 #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
8919 #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
8920 #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
8921 #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
8922 #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
8923 #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
8924 #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
8925 #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
8926 #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
8927 #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
8928 #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
8929 #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
8930 #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
8931 #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
8932 #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
8933 #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
8934 #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
8935 #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
8936 #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
8937 #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
8939 #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
8945 #ifndef GL_NV_vertex_program1_1
8946 #define GL_NV_vertex_program1_1 1
8948 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
8954 #ifndef GL_NV_vertex_program2
8955 #define GL_NV_vertex_program2 1
8957 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
8963 #ifndef GL_NV_vertex_program2_option
8964 #define GL_NV_vertex_program2_option 1
8966 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
8967 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
8969 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
8975 #ifndef GL_NV_vertex_program3
8976 #define GL_NV_vertex_program3 1
8978 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
8980 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
8986 #ifndef GL_NV_vertex_program4
8987 #define GL_NV_vertex_program4 1
8989 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
8995 #ifndef GL_OES_byte_coordinates
8996 #define GL_OES_byte_coordinates 1
8998 #define GL_BYTE 0x1400
9000 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
9006 #ifndef GL_OES_compressed_paletted_texture
9007 #define GL_OES_compressed_paletted_texture 1
9009 #define GL_PALETTE4_RGB8_OES 0x8B90
9010 #define GL_PALETTE4_RGBA8_OES 0x8B91
9011 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
9012 #define GL_PALETTE4_RGBA4_OES 0x8B93
9013 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
9014 #define GL_PALETTE8_RGB8_OES 0x8B95
9015 #define GL_PALETTE8_RGBA8_OES 0x8B96
9016 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
9017 #define GL_PALETTE8_RGBA4_OES 0x8B98
9018 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
9020 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
9026 #ifndef GL_OES_read_format
9027 #define GL_OES_read_format 1
9029 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
9030 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
9032 #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
9038 #ifndef GL_OES_single_precision
9039 #define GL_OES_single_precision 1
9048 #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
9049 #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
9050 #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
9051 #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
9052 #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
9053 #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
9055 #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
9061 #ifndef GL_OML_interlace
9062 #define GL_OML_interlace 1
9064 #define GL_INTERLACE_OML 0x8980
9065 #define GL_INTERLACE_READ_OML 0x8981
9067 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
9073 #ifndef GL_OML_resample
9074 #define GL_OML_resample 1
9076 #define GL_PACK_RESAMPLE_OML 0x8984
9077 #define GL_UNPACK_RESAMPLE_OML 0x8985
9078 #define GL_RESAMPLE_REPLICATE_OML 0x8986
9079 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
9080 #define GL_RESAMPLE_AVERAGE_OML 0x8988
9081 #define GL_RESAMPLE_DECIMATE_OML 0x8989
9083 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
9089 #ifndef GL_OML_subsample
9090 #define GL_OML_subsample 1
9092 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
9093 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
9095 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
9101 #ifndef GL_PGI_misc_hints
9102 #define GL_PGI_misc_hints 1
9104 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
9105 #define GL_CONSERVE_MEMORY_HINT_PGI 107005
9106 #define GL_RECLAIM_MEMORY_HINT_PGI 107006
9107 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
9108 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
9109 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
9110 #define GL_ALWAYS_FAST_HINT_PGI 107020
9111 #define GL_ALWAYS_SOFT_HINT_PGI 107021
9112 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
9113 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
9114 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
9115 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
9116 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
9117 #define GL_STRICT_LIGHTING_HINT_PGI 107031
9118 #define GL_STRICT_SCISSOR_HINT_PGI 107032
9119 #define GL_FULL_STIPPLE_HINT_PGI 107033
9120 #define GL_CLIP_NEAR_HINT_PGI 107040
9121 #define GL_CLIP_FAR_HINT_PGI 107041
9122 #define GL_WIDE_LINE_HINT_PGI 107042
9123 #define GL_BACK_NORMALS_HINT_PGI 107043
9125 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
9131 #ifndef GL_PGI_vertex_hints
9132 #define GL_PGI_vertex_hints 1
9134 #define GL_VERTEX23_BIT_PGI 0x00000004
9135 #define GL_VERTEX4_BIT_PGI 0x00000008
9136 #define GL_COLOR3_BIT_PGI 0x00010000
9137 #define GL_COLOR4_BIT_PGI 0x00020000
9138 #define GL_EDGEFLAG_BIT_PGI 0x00040000
9139 #define GL_INDEX_BIT_PGI 0x00080000
9140 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
9141 #define GL_VERTEX_DATA_HINT_PGI 107050
9142 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051
9143 #define GL_MATERIAL_SIDE_HINT_PGI 107052
9144 #define GL_MAX_VERTEX_HINT_PGI 107053
9145 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
9146 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
9147 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
9148 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
9149 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
9150 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
9151 #define GL_NORMAL_BIT_PGI 0x08000000
9152 #define GL_TEXCOORD1_BIT_PGI 0x10000000
9153 #define GL_TEXCOORD2_BIT_PGI 0x20000000
9154 #define GL_TEXCOORD3_BIT_PGI 0x40000000
9155 #define GL_TEXCOORD4_BIT_PGI 0x80000000
9157 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
9163 #ifndef GL_REND_screen_coordinates
9164 #define GL_REND_screen_coordinates 1
9166 #define GL_SCREEN_COORDINATES_REND 0x8490
9167 #define GL_INVERTED_SCREEN_W_REND 0x8491
9169 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
9176 #define GL_S3_s3tc 1
9178 #define GL_RGB_S3TC 0x83A0
9179 #define GL_RGB4_S3TC 0x83A1
9180 #define GL_RGBA_S3TC 0x83A2
9181 #define GL_RGBA4_S3TC 0x83A3
9182 #define GL_RGBA_DXT5_S3TC 0x83A4
9183 #define GL_RGBA4_DXT5_S3TC 0x83A5
9185 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
9191 #ifndef GL_SGIS_color_range
9192 #define GL_SGIS_color_range 1
9194 #define GL_EXTENDED_RANGE_SGIS 0x85A5
9195 #define GL_MIN_RED_SGIS 0x85A6
9196 #define GL_MAX_RED_SGIS 0x85A7
9197 #define GL_MIN_GREEN_SGIS 0x85A8
9198 #define GL_MAX_GREEN_SGIS 0x85A9
9199 #define GL_MIN_BLUE_SGIS 0x85AA
9200 #define GL_MAX_BLUE_SGIS 0x85AB
9201 #define GL_MIN_ALPHA_SGIS 0x85AC
9202 #define GL_MAX_ALPHA_SGIS 0x85AD
9204 #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
9210 #ifndef GL_SGIS_detail_texture
9211 #define GL_SGIS_detail_texture 1
9216 #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
9217 #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
9219 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
9225 #ifndef GL_SGIS_fog_function
9226 #define GL_SGIS_fog_function 1
9231 #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
9232 #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
9234 #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
9240 #ifndef GL_SGIS_generate_mipmap
9241 #define GL_SGIS_generate_mipmap 1
9243 #define GL_GENERATE_MIPMAP_SGIS 0x8191
9244 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
9246 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
9252 #ifndef GL_SGIS_multisample
9253 #define GL_SGIS_multisample 1
9255 #define GL_MULTISAMPLE_SGIS 0x809D
9256 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
9257 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
9258 #define GL_SAMPLE_MASK_SGIS 0x80A0
9259 #define GL_1PASS_SGIS 0x80A1
9260 #define GL_2PASS_0_SGIS 0x80A2
9261 #define GL_2PASS_1_SGIS 0x80A3
9262 #define GL_4PASS_0_SGIS 0x80A4
9263 #define GL_4PASS_1_SGIS 0x80A5
9264 #define GL_4PASS_2_SGIS 0x80A6
9265 #define GL_4PASS_3_SGIS 0x80A7
9266 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
9267 #define GL_SAMPLES_SGIS 0x80A9
9268 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
9269 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
9270 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
9271 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
9276 #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
9277 #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
9279 #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
9285 #ifndef GL_SGIS_pixel_texture
9286 #define GL_SGIS_pixel_texture 1
9288 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
9294 #ifndef GL_SGIS_point_line_texgen
9295 #define GL_SGIS_point_line_texgen 1
9297 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
9298 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
9299 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
9300 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
9301 #define GL_EYE_POINT_SGIS 0x81F4
9302 #define GL_OBJECT_POINT_SGIS 0x81F5
9303 #define GL_EYE_LINE_SGIS 0x81F6
9304 #define GL_OBJECT_LINE_SGIS 0x81F7
9306 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
9312 #ifndef GL_SGIS_sharpen_texture
9313 #define GL_SGIS_sharpen_texture 1
9318 #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
9319 #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
9321 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
9327 #ifndef GL_SGIS_texture4D
9328 #define GL_SGIS_texture4D 1
9330 typedef void (
GLAPIENTRY *
PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei extent,
GLint border,
GLenum format,
GLenum type,
const void*
pixels);
9331 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei extent,
GLenum format,
GLenum type,
const void*
pixels);
9333 #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
9334 #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
9336 #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
9342 #ifndef GL_SGIS_texture_border_clamp
9343 #define GL_SGIS_texture_border_clamp 1
9345 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
9347 #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
9353 #ifndef GL_SGIS_texture_edge_clamp
9354 #define GL_SGIS_texture_edge_clamp 1
9356 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
9358 #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
9364 #ifndef GL_SGIS_texture_filter4
9365 #define GL_SGIS_texture_filter4 1
9370 #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
9371 #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
9373 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
9379 #ifndef GL_SGIS_texture_lod
9380 #define GL_SGIS_texture_lod 1
9382 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
9383 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
9384 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
9385 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
9387 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
9393 #ifndef GL_SGIS_texture_select
9394 #define GL_SGIS_texture_select 1
9396 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
9402 #ifndef GL_SGIX_async
9403 #define GL_SGIX_async 1
9405 #define GL_ASYNC_MARKER_SGIX 0x8329
9414 #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
9415 #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
9416 #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
9417 #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
9418 #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
9419 #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
9421 #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
9427 #ifndef GL_SGIX_async_histogram
9428 #define GL_SGIX_async_histogram 1
9430 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
9431 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
9433 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
9439 #ifndef GL_SGIX_async_pixel
9440 #define GL_SGIX_async_pixel 1
9442 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
9443 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
9444 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
9445 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
9446 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
9447 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
9449 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
9455 #ifndef GL_SGIX_blend_alpha_minmax
9456 #define GL_SGIX_blend_alpha_minmax 1
9458 #define GL_ALPHA_MIN_SGIX 0x8320
9459 #define GL_ALPHA_MAX_SGIX 0x8321
9461 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
9467 #ifndef GL_SGIX_clipmap
9468 #define GL_SGIX_clipmap 1
9470 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
9476 #ifndef GL_SGIX_convolution_accuracy
9477 #define GL_SGIX_convolution_accuracy 1
9479 #define GL_CONVOLUTION_HINT_SGIX 0x8316
9481 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
9487 #ifndef GL_SGIX_depth_texture
9488 #define GL_SGIX_depth_texture 1
9490 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
9491 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
9492 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
9494 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
9500 #ifndef GL_SGIX_flush_raster
9501 #define GL_SGIX_flush_raster 1
9505 #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
9507 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
9513 #ifndef GL_SGIX_fog_offset
9514 #define GL_SGIX_fog_offset 1
9516 #define GL_FOG_OFFSET_SGIX 0x8198
9517 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
9519 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
9525 #ifndef GL_SGIX_fog_texture
9526 #define GL_SGIX_fog_texture 1
9528 #define GL_TEXTURE_FOG_SGIX 0
9529 #define GL_FOG_PATCHY_FACTOR_SGIX 0
9530 #define GL_FRAGMENT_FOG_SGIX 0
9534 #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
9536 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
9542 #ifndef GL_SGIX_fragment_specular_lighting
9543 #define GL_SGIX_fragment_specular_lighting 1
9563 #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
9564 #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
9565 #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
9566 #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
9567 #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
9568 #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
9569 #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
9570 #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
9571 #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
9572 #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
9573 #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
9574 #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
9575 #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
9576 #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
9577 #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
9578 #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
9579 #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
9581 #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
9587 #ifndef GL_SGIX_framezoom
9588 #define GL_SGIX_framezoom 1
9592 #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
9594 #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
9600 #ifndef GL_SGIX_interlace
9601 #define GL_SGIX_interlace 1
9603 #define GL_INTERLACE_SGIX 0x8094
9605 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
9611 #ifndef GL_SGIX_ir_instrument1
9612 #define GL_SGIX_ir_instrument1 1
9614 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
9620 #ifndef GL_SGIX_list_priority
9621 #define GL_SGIX_list_priority 1
9623 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
9629 #ifndef GL_SGIX_pixel_texture
9630 #define GL_SGIX_pixel_texture 1
9634 #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
9636 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
9642 #ifndef GL_SGIX_pixel_texture_bits
9643 #define GL_SGIX_pixel_texture_bits 1
9645 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
9651 #ifndef GL_SGIX_reference_plane
9652 #define GL_SGIX_reference_plane 1
9656 #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
9658 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
9664 #ifndef GL_SGIX_resample
9665 #define GL_SGIX_resample 1
9667 #define GL_PACK_RESAMPLE_SGIX 0x842E
9668 #define GL_UNPACK_RESAMPLE_SGIX 0x842F
9669 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
9670 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433
9671 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
9673 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
9679 #ifndef GL_SGIX_shadow
9680 #define GL_SGIX_shadow 1
9682 #define GL_TEXTURE_COMPARE_SGIX 0x819A
9683 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
9684 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
9685 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
9687 #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
9693 #ifndef GL_SGIX_shadow_ambient
9694 #define GL_SGIX_shadow_ambient 1
9696 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
9698 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
9704 #ifndef GL_SGIX_sprite
9705 #define GL_SGIX_sprite 1
9712 #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
9713 #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
9714 #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
9715 #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
9717 #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
9723 #ifndef GL_SGIX_tag_sample_buffer
9724 #define GL_SGIX_tag_sample_buffer 1
9728 #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
9730 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
9736 #ifndef GL_SGIX_texture_add_env
9737 #define GL_SGIX_texture_add_env 1
9739 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
9745 #ifndef GL_SGIX_texture_coordinate_clamp
9746 #define GL_SGIX_texture_coordinate_clamp 1
9748 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
9749 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
9750 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
9752 #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
9758 #ifndef GL_SGIX_texture_lod_bias
9759 #define GL_SGIX_texture_lod_bias 1
9761 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
9767 #ifndef GL_SGIX_texture_multi_buffer
9768 #define GL_SGIX_texture_multi_buffer 1
9770 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
9772 #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
9778 #ifndef GL_SGIX_texture_range
9779 #define GL_SGIX_texture_range 1
9781 #define GL_RGB_SIGNED_SGIX 0x85E0
9782 #define GL_RGBA_SIGNED_SGIX 0x85E1
9783 #define GL_ALPHA_SIGNED_SGIX 0x85E2
9784 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3
9785 #define GL_INTENSITY_SIGNED_SGIX 0x85E4
9786 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
9787 #define GL_RGB16_SIGNED_SGIX 0x85E6
9788 #define GL_RGBA16_SIGNED_SGIX 0x85E7
9789 #define GL_ALPHA16_SIGNED_SGIX 0x85E8
9790 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
9791 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA
9792 #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
9793 #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
9794 #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
9795 #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
9796 #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
9797 #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
9798 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
9799 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
9800 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
9801 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
9802 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
9803 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
9804 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
9805 #define GL_MIN_LUMINANCE_SGIS 0x85F8
9806 #define GL_MAX_LUMINANCE_SGIS 0x85F9
9807 #define GL_MIN_INTENSITY_SGIS 0x85FA
9808 #define GL_MAX_INTENSITY_SGIS 0x85FB
9810 #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
9816 #ifndef GL_SGIX_texture_scale_bias
9817 #define GL_SGIX_texture_scale_bias 1
9819 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
9820 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
9821 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
9822 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
9824 #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
9830 #ifndef GL_SGIX_vertex_preclip
9831 #define GL_SGIX_vertex_preclip 1
9833 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
9834 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
9836 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
9842 #ifndef GL_SGIX_vertex_preclip_hint
9843 #define GL_SGIX_vertex_preclip_hint 1
9845 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
9846 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
9848 #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
9854 #ifndef GL_SGIX_ycrcb
9855 #define GL_SGIX_ycrcb 1
9857 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
9863 #ifndef GL_SGI_color_matrix
9864 #define GL_SGI_color_matrix 1
9866 #define GL_COLOR_MATRIX_SGI 0x80B1
9867 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
9868 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
9869 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
9870 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
9871 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
9872 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
9873 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
9874 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
9875 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
9876 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
9878 #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
9884 #ifndef GL_SGI_color_table
9885 #define GL_SGI_color_table 1
9887 #define GL_COLOR_TABLE_SGI 0x80D0
9888 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
9889 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
9890 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
9891 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
9892 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
9893 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
9894 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
9895 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
9896 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
9897 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
9898 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
9899 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
9900 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
9901 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
9902 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
9912 #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
9913 #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
9914 #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
9915 #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
9916 #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
9917 #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
9918 #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
9920 #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
9926 #ifndef GL_SGI_texture_color_table
9927 #define GL_SGI_texture_color_table 1
9929 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
9930 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
9932 #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
9938 #ifndef GL_SUNX_constant_data
9939 #define GL_SUNX_constant_data 1
9941 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
9942 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
9946 #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
9948 #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
9954 #ifndef GL_SUN_convolution_border_modes
9955 #define GL_SUN_convolution_border_modes 1
9957 #define GL_WRAP_BORDER_SUN 0x81D4
9959 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
9965 #ifndef GL_SUN_global_alpha
9966 #define GL_SUN_global_alpha 1
9968 #define GL_GLOBAL_ALPHA_SUN 0x81D9
9969 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
9980 #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
9981 #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
9982 #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
9983 #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
9984 #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
9985 #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
9986 #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
9987 #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
9989 #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
9995 #ifndef GL_SUN_mesh_array
9996 #define GL_SUN_mesh_array 1
9998 #define GL_QUAD_MESH_SUN 0x8614
9999 #define GL_TRIANGLE_MESH_SUN 0x8615
10001 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
10007 #ifndef GL_SUN_read_video_pixels
10008 #define GL_SUN_read_video_pixels 1
10012 #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
10014 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
10020 #ifndef GL_SUN_slice_accum
10021 #define GL_SUN_slice_accum 1
10023 #define GL_SLICE_ACCUM_SUN 0x85CC
10025 #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
10031 #ifndef GL_SUN_triangle_list
10032 #define GL_SUN_triangle_list 1
10034 #define GL_RESTART_SUN 0x01
10035 #define GL_REPLACE_MIDDLE_SUN 0x02
10036 #define GL_REPLACE_OLDEST_SUN 0x03
10037 #define GL_TRIANGLE_LIST_SUN 0x81D7
10038 #define GL_REPLACEMENT_CODE_SUN 0x81D8
10039 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
10040 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
10041 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
10042 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
10043 #define GL_R1UI_V3F_SUN 0x85C4
10044 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
10045 #define GL_R1UI_C3F_V3F_SUN 0x85C6
10046 #define GL_R1UI_N3F_V3F_SUN 0x85C7
10047 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
10048 #define GL_R1UI_T2F_V3F_SUN 0x85C9
10049 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
10050 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
10060 #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
10061 #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
10062 #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
10063 #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
10064 #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
10065 #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
10066 #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
10068 #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
10074 #ifndef GL_SUN_vertex
10075 #define GL_SUN_vertex 1
10089 typedef void (
GLAPIENTRY *
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
10095 typedef void (
GLAPIENTRY *
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
10105 typedef void (
GLAPIENTRY *
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
10113 typedef void (
GLAPIENTRY *
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
10118 #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
10119 #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
10120 #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
10121 #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
10122 #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
10123 #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
10124 #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
10125 #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
10126 #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
10127 #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
10128 #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
10129 #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
10130 #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
10131 #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
10132 #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
10133 #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
10134 #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
10135 #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
10136 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
10137 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
10138 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
10139 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
10140 #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
10141 #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
10142 #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
10143 #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
10144 #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
10145 #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
10146 #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
10147 #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
10148 #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
10149 #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
10150 #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
10151 #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
10152 #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
10153 #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
10154 #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
10155 #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
10156 #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
10157 #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
10159 #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
10165 #ifndef GL_WIN_phong_shading
10166 #define GL_WIN_phong_shading 1
10168 #define GL_PHONG_WIN 0x80EA
10169 #define GL_PHONG_HINT_WIN 0x80EB
10171 #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
10177 #ifndef GL_WIN_specular_fog
10178 #define GL_WIN_specular_fog 1
10180 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
10182 #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
10188 #ifndef GL_WIN_swap_hint
10189 #define GL_WIN_swap_hint 1
10193 #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
10195 #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
10201 #if defined(GLEW_MX) && defined(_WIN32)
10202 #define GLEW_FUN_EXPORT
10204 #define GLEW_FUN_EXPORT GLEWAPI
10207 #if defined(GLEW_MX)
10208 #define GLEW_VAR_EXPORT
10210 #define GLEW_VAR_EXPORT GLEWAPI
10213 #if defined(GLEW_MX) && defined(_WIN32)
10214 struct GLEWContextStruct
11834 #if defined(GLEW_MX) && !defined(_WIN32)
11835 struct GLEWContextStruct
12172 #define GLEW_NO_ERROR 0
12173 #define GLEW_ERROR_NO_GL_VERSION 1
12174 #define GLEW_ERROR_GL_VERSION_10_ONLY 2
12175 #define GLEW_ERROR_GLX_VERSION_11_ONLY 3
12178 #define GLEW_VERSION 1
12179 #define GLEW_VERSION_MAJOR 2
12180 #define GLEW_VERSION_MINOR 3
12181 #define GLEW_VERSION_MICRO 4
12186 typedef struct GLEWContextStruct GLEWContext;
12190 #define glewInit() glewContextInit(glewGetContext())
12191 #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
12192 #define glewIsExtensionSupported(x) glewIsSupported(x)
12194 #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
12196 # define GLEW_GET_FUN(x) glewGetContext()->x
12198 # define GLEW_GET_FUN(x) x
12205 #define glewIsExtensionSupported(x) glewIsSupported(x)
12207 #define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
12208 #define GLEW_GET_FUN(x) x
12221 #ifdef GLEW_APIENTRY_DEFINED
12222 #undef GLEW_APIENTRY_DEFINED
12227 #ifdef GLEW_CALLBACK_DEFINED
12228 #undef GLEW_CALLBACK_DEFINED
12232 #ifdef GLEW_WINGDIAPI_DEFINED
12233 #undef GLEW_WINGDIAPI_DEFINED
EIGEN_STRONG_INLINE void unit(const size_t nRows, const Scalar diag_vals)
Make the matrix an identity matrix (the diagonal values can be 1.0 or any other value)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array
void(GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLUSEPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f
void(GLAPIENTRY * PFNGLBLENDEQUATIONPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region
void(GLAPIENTRY * PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements
void(GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC)(void)
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
void(GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT
GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI
void(GLAPIENTRY * PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
void(GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV
GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV
void(GLAPIENTRY * PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLDISABLEIPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render
GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV
void(GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB
void(GLAPIENTRY * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv
GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint)
void(GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB
GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB
GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLTEXCOORD1HNVPROC)(GLhalf s)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT
GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object
void(GLAPIENTRY * PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod
GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT
void(GLAPIENTRY * PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB
void(GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader
void(GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC)(GLenum pname)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV
void(GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT
GLboolean(GLAPIENTRY * PFNGLISPROGRAMARBPROC)(GLuint program)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f
void(GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
GLuint(GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv
void(GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap
void(GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void(GLAPIENTRY * PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen
void(GLAPIENTRY * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB
GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLint(GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB
GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv
void(GLAPIENTRY * PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture
void(GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub
void(GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture
void(GLAPIENTRY * PFNGLFOGCOORDHNVPROC)(GLhalf fog)
GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI
void(GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv
GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE
GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette
GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX
GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX
GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video
void(GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
void(GLAPIENTRY * PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint num, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT
GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *)
void(GLAPIENTRY * PFNGLBEGINSCENEEXTPROC)(void)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *v)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT
void(GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT
void(GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram
void(GLAPIENTRY * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute
GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC)(void)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV
void(GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void(GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
GLAPI void GLAPIENTRY glEnable(GLenum cap)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
GLboolean(GLAPIENTRY * PFNGLISQUERYPROC)(GLuint id)
void(GLAPIENTRY * PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting
GLboolean(GLAPIENTRY * PFNGLISBUFFERPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv
GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLRESETMINMAXEXTPROC)(GLenum target)
GLuint(GLAPIENTRY * PFNGLCREATEPROGRAMPROC)(void)
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV
void(GLAPIENTRY * PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB
void(GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv
void(GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX
void(GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV
void(GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv
void(GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i
void(GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV
void(GLAPIENTRY * PFNGLVERTEX4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *)
GLhandleARB(GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT
GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
void(GLAPIENTRY * PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB
GLboolean(GLAPIENTRY * PFNGLISTEXTUREEXTPROC)(GLuint texture)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers
GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE
GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV
GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT
void(GLAPIENTRY * PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLint *)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f
GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI
void(GLAPIENTRY * PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i
void(GLAPIENTRY * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT
void(GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE
GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv
void(GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT
void(GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer
GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select
void(GLAPIENTRY * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
void(GLAPIENTRY * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT
void(GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI
void(GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT
void(GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT
void(GLAPIENTRY * PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV
void(GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
void(GLAPIENTRY * PFNGLENDQUERYARBPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT
GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv
void(GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV
GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI
GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
void(GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC)(void)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT
void(GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program
GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable
void(GLAPIENTRY * PFNGLCLAMPCOLORPROC)(GLenum, GLenum)
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB
GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT
void(GLAPIENTRY * PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
GLEWAPI const GLubyte * glewGetString(GLenum name)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range
GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd
GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery
GLhandleARB(GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
void(GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV
void(GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3
void(GLAPIENTRY * PFNGLNORMAL3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV
void(GLAPIENTRY * PFNGLSETFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp
void(GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture)
GLAPI void GLAPIENTRY glCallList(GLuint list)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string)
GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation)
void(GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC)(void)
GLhandleARB(GLAPIENTRY * PFNGLGETHANDLEARBPROC)(GLenum pname)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer
GLAPI void GLAPIENTRY glFinish(void)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT
void(GLAPIENTRY * PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT
void(GLAPIENTRY * PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX
void(GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param)
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
void(GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays
GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D
void(GLAPIENTRY * PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights)
void(GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT
GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D
void(GLAPIENTRY * PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv
GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB
void(GLAPIENTRY * PFNGLWINDOWPOS3DVPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle
void(GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *)
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp
void(GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC)(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil
GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC)(void)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB
void(GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void(GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT
void(GLAPIENTRY * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB
void(GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC)(void)
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
void(GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB
void(GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette
GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(GLAPIENTRY * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI
void(GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV
void(GLAPIENTRY * PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT
void(GLAPIENTRY * PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT
void(GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
void(GLAPIENTRY * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits
void(GLAPIENTRY * PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV
void(GLAPIENTRY * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *)
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag
GLEWAPI GLboolean glewGetExtension(const char *name)
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV
void(GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN
GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB
GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT
void(GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT
GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT
void(GLAPIENTRY * PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB
GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *v)
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub
void(GLAPIENTRY * PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
void(GLAPIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params)
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT
void(GLAPIENTRY * PFNGLDELETESHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i
GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMNVPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB
void(GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker
GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT
void(GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
GLboolean(GLAPIENTRY * PFNGLISBUFFERARBPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT
void(GLAPIENTRY * PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT
GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram
void(GLAPIENTRY * PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB
void(GLAPIENTRY * PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights)
void(GLAPIENTRY * PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT
GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT
void(GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, GLvoid *pointer)
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC)(GLuint array)
void(GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX
void(GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
void(GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
GLuint(GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC)(GLenum value)
void(GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
void(GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s
void(GLAPIENTRY * PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv
void(GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5
GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
void(GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB
void(GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *param)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT
void(GLAPIENTRY * PFNGLMATRIXPOPEXTPROC)(GLenum matrixMode)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3
void(GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray
GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV
GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB
void(GLAPIENTRY * PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB
void(GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv
void(GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXBLENDARBPROC)(GLint count)
void(GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI
GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal
GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation
GLuint(GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
GLAPI void GLAPIENTRY glIndexi(GLint c)
GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT
void(GLAPIENTRY * PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB
void(GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC)(GLint i)
GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays
GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT
void(GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer)
GLint(GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYPROC)(GLuint array)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture
void(GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA
void(GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB
GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT
void(GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange
GLuint(GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT
void(GLAPIENTRY * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB
GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
void(GLAPIENTRY * PFNGLWINDOWPOS2IVPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr
GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv
void(GLAPIENTRY * PFNGLENABLEIPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
void(GLAPIENTRY * PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params)
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh)
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI
GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT
void(GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV
void(GLAPIENTRY * PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid *)
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT
void(GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
void(GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB
GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data)
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEPROC)(GLint obj, GLsizei maxLength, GLsizei *length, GLchar *source)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT
GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB
GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV
void(GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB
void(GLAPIENTRY * PFNGLDELETEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
void(GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV
GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI
void(GLAPIENTRY * PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX
void(GLAPIENTRY * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
GLAPI void GLAPIENTRY glPushName(GLuint name)
GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void(GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float
void(GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT
GLboolean(GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample
void(GLAPIENTRY * PFNGLLINKPROGRAMPROC)(GLuint program)
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer)
void(GLAPIENTRY * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint)
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
void(GLAPIENTRY * PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
void(GLAPIENTRY * PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer
GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB
GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEWAPI GLenum glewInit()
void(GLAPIENTRY * PFNGLRESETHISTOGRAMPROC)(GLenum target)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT
GLuint(GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC)(void)
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, GLint *params)
GLenum(GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent
GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE
void(GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)
void(GLAPIENTRY * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying
void(GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV
void(GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
void(GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
GLAPI void GLAPIENTRY glPushMatrix(void)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX
void(GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLvoid **params)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
GLAPI void GLAPIENTRY glLoadIdentity(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint *)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data)
GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv
GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat
GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV
GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *param)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN
void(GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA
GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram
void(GLAPIENTRY * PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus
void(GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv
GLEWAPI const GLubyte * glewGetErrorString(GLenum error)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT
GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT
GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY
void(GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params)
void(GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB
GLboolean(GLAPIENTRY * PFNGLISFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLboolean(GLAPIENTRY * PFNGLISSHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *)
void(GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r)
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback
void(GLAPIENTRY * PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz)
void(GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
GLboolean(GLAPIENTRY * PFNGLISFENCENVPROC)(GLuint fence)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC)(void)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV
GLuint(GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC)(GLenum region)
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB
GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV
GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage
void(GLAPIENTRY * PFNGLVERTEX3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT
void(GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target)
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT
void(GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT
void(GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA
void(GLAPIENTRY * PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV
GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURLAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers
void *(GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x)
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB
void(GLAPIENTRY * PFNGLWINDOWPOS3FVPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB
GLint(GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection
void(GLAPIENTRY * PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s
void(GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT
void(GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV
GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT
void(GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f
void(GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil
void(GLAPIENTRY * PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp
void(GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT
void(GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *)
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT
GLAPI void GLAPIENTRY glLoadName(GLuint name)
GLuint(GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor)
GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv
GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT
void(GLAPIENTRY * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d
GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f
void(GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced
void(GLAPIENTRY * PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback
void(GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT
GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT
void(GLAPIENTRY * PFNGLCOLOR4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias
GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT
GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV
GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi
void(GLAPIENTRY * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB
void(GLAPIENTRY * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[])
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays
GLAPI void GLAPIENTRY glInitNames(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV
void(GLAPIENTRY * PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr)
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float
void(GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights)
GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
GLuint(GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT
void(GLAPIENTRY * PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *)
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param)
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1
void(GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX
GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glIndexs(GLshort c)
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB
void(GLAPIENTRY * PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
void(GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC)(void)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
void(GLAPIENTRY * PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
void(GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel
GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
GLboolean(GLAPIENTRY * PFNGLTESTFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate
GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT
void(GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, void *img)
void(GLAPIENTRY * PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT
void(GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT
void(GLAPIENTRY * PFNGLCOLOR3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y)
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI
GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT
void(GLAPIENTRY * PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d
GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT
void(GLAPIENTRY * PFNGLRESETMINMAXPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read
GLuint(GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
GLintptr(GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd
void(GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
void(GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT
GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects
void(GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT
GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT
void(GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer
GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA
void(GLAPIENTRY * PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *param)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4
GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB
void(GLAPIENTRY * PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
void(GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV
GLAPI void GLAPIENTRY glEnableClientState(GLenum array)
GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI
GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV
void(GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB
void(GLAPIENTRY * PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
const GLubyte *(GLAPIENTRY * PFNGLGETSTRINGIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB
GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB
GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS
GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX
GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV
void(GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX
void(GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0)
GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array
GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB
void(GLAPIENTRY * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss
GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param)
GLboolean(GLAPIENTRY * PFNGLISENABLEDIPROC)(GLenum, GLuint)
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access)
void(GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv
void(GLAPIENTRY * PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
void(GLAPIENTRY * PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z)
GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, GLfloat *params)
GLAPI GLenum GLAPIENTRY glGetError(void)
void(GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer)
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
void(GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv
void(GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting
void(GLAPIENTRY * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV
GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params)
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
void(GLAPIENTRY * PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT
void(GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC)(GLenum region)
void(GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT
GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color
void(GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE
void(GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE
void(GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT
GLAPI void GLAPIENTRY glEndList(void)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI
void(GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB
void(GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble)
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
GLAPI void GLAPIENTRY glPopMatrix(void)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object
void(GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource
GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB
GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL
void(GLAPIENTRY * PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT
void(GLAPIENTRY * PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV
GLvoid *(GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES
GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z)
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange
GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv
void(GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra
void(GLAPIENTRY * PFNGLCOMPILESHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum)
GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV
GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture
GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV
void(GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC)(GLuint video_slot, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4
void(GLAPIENTRY * PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLENDSCENEEXTPROC)(void)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex
void(GLAPIENTRY * PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr)
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA
void(GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
void(GLAPIENTRY * PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLUNIFORM1UIPROC)(GLint, GLuint)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite
void(GLAPIENTRY * PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint *)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv
void(GLAPIENTRY * PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT
void(GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle
GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX
GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC)(void)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *)
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV
void(GLAPIENTRY * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param)
GLEWAPI GLboolean glewIsSupported(const char *name)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB
void(GLAPIENTRY * PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI
GLboolean(GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0
void(GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui
void(GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(GLAPIENTRY * PFNGLVERTEX2HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB
GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM
void(GLAPIENTRY * PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv
void(GLAPIENTRY * PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT
void(GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC)(const GLint *p)
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i
void(GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D
void(GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB
GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture
GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf
void(GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLboolean(GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT
void(GLAPIENTRY * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB
void(GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators
GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT
GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS
GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight)
GLAPI void GLAPIENTRY glPopClientAttrib(void)
GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[])
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB
void(GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLint *, GLenum)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT
void(GLAPIENTRY * PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV
GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT
void(GLAPIENTRY * PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB
void(GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB
GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane
GLAPI void GLAPIENTRY glEnd(void)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT
void(GLAPIENTRY * PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB
void(GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img)
GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB
void(GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC)(GLenum matrixMode, const GLdouble *m)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT
void(GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s)
GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB
GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB
GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart
GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB
void(GLAPIENTRY * PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster
void(GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
void(GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROC)(GLenum type)
GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI
void(GLAPIENTRY * PFNGLWINDOWPOS3IVPROC)(const GLint *p)
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *)
void(GLAPIENTRY * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority
GLboolean(GLAPIENTRY * PFNGLISQUERYARBPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB
void(GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV
void(GLAPIENTRY * PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint *)
void(GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT
void(GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT
GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
void(GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT
GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB
GLuint(GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
GLboolean(GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint *)
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV
void(GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void(GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv
void(GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *)
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv
GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *param)
void(GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri
void(GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI
void(GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram
GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui
void(GLAPIENTRY * PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT
void(GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params)
GLAPI void GLAPIENTRY glPopAttrib(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting
GLAPI void GLAPIENTRY glListBase(GLuint base)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
void(GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint num, const GLdouble *params)
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV
GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2
GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT
void(GLAPIENTRY * PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI
GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI
GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV
void(GLAPIENTRY * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object
void(GLAPIENTRY * PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender
void(GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param)
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE
GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv
void(GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table
GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI
void(GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT
void(GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX
void(GLAPIENTRY * PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y)
void(GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB
GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV
GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program
void(GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint)
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV
void(GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM
GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM
void(GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc)
void(GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB
GLuint(GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB
void(GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4
GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *)
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT
void(GLAPIENTRY * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v)
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv
GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB
GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT
void(GLAPIENTRY * PFNGLFOGCOORDFPROC)(GLfloat coord)
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLuint(GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
void(GLAPIENTRY * PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader
void(GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT
GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function
void(GLAPIENTRY * PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data
GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle
void(GLAPIENTRY * PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA
GLEWAPI GLboolean glewExperimental
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *)
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS
void(GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
GLAPI void GLAPIENTRY glPopName(void)
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format
void(GLAPIENTRY * PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX
void(GLAPIENTRY * PFNGLFOGCOORDDPROC)(GLdouble coord)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *)
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT
GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV
void(GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT
void(GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV
GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC)(void)
void(GLAPIENTRY * PFNGLENDQUERYPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS
void(GLAPIENTRY * PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint)
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT
GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint)
GLboolean(GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void *img)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT
void(GLAPIENTRY * PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI
GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI
void(GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3
void(GLAPIENTRY * PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB
void(GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT
GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
void(GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv
GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI
GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT
GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
void(GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
void(GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample
void(GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC)(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode)
GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv
void(GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS
GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV
void(GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting
void(GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT
void(GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation)
void(GLAPIENTRY * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT
void(GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights)
void(GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data)
GLboolean(GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists
GLboolean(GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB
GLboolean(GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void)
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA
GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV
GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer
GLAPI void GLAPIENTRY glDisableClientState(GLenum array)
GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, void *img)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D
void(GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT
void(GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA
GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV
GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB
void(GLAPIENTRY * PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr)
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add
void(GLAPIENTRY * PFNGLGENERATEMIPMAPPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV
void(GLAPIENTRY * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC)(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB
void(GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT
GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI
void(GLAPIENTRY * PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLboolean(GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers
GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence
void(GLAPIENTRY * PFNGLWINDOWPOS2FVPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glClearStencil(GLint s)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer
GLAPI void GLAPIENTRY glArrayElement(GLint i)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader
void(GLAPIENTRY * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *)
void(GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC)(GLclampd depth)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision
void(GLAPIENTRY * PFNGLFINISHFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
void(GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params)
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP
GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint
GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc
void(GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX
void(GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT
void(GLAPIENTRY * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
void(GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates
GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once
void(GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glFlush(void)
GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv
void(GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access
void(GLAPIENTRY * PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT
GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
GLboolean(GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate
void(GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV
GLint(GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
void(GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos
void(GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
void(GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum pname, GLuint index, GLfloat *params)
GLenum GLenum GLenum dfactorAlpha
GLuint GLenum GLenum transform
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLsizei GLsizei GLuint * obj
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLenum GLenum GLvoid * row
GLenum GLenum sfactorAlpha
GLint GLint GLint GLint GLint GLint GLint dstY1
const GLuint GLboolean * residences
GLint GLint GLsizei GLsizei GLsizei depth
GLubyte GLubyte GLubyte GLubyte w
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLenum GLenum GLenum GLenum GLenum scale
GLsizei GLsizei GLenum GLenum const GLvoid * data
GLsizei const GLint * locations
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLboolean GLenum GLenum GLvoid * values
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLenum GLenum GLvoid GLvoid * column
GLuint GLsizei GLsizei * length
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
GLenum GLenum GLuint components
GLuint GLuint GLuint GLuint arg1
GLenum GLsizei GLenum GLenum const GLvoid * image
GLint GLsizei GLsizei primcount
GLsizei const GLvoid * pointer
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLclampf GLclampf GLclampf alpha
GLdouble GLdouble GLint GLint uorder
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLenum GLenum GLvoid GLvoid GLvoid * span
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint GLuint GLsizei count
GLenum GLsizei GLenum GLenum const GLvoid * table
GLsizei GLsizei GLchar * infoLog
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLint GLint GLint GLint GLint GLint dstX1
GLenum GLuint GLint GLenum face
GLuint GLuint GLsizei GLenum type
GLenum GLint const GLvoid GLint ptrstride
GLint GLint GLint yoffset
GLfloat GLfloat GLfloat GLfloat nx
GLint GLint GLint GLint GLint dstY0
GLuint GLenum GLenum GLenum outZ
const GLuint * framebuffers
const GLint const GLsizei GLsizei GLint modestride
GLuint GLenum GLenum GLenum GLenum outW
GLsizei GLenum GLboolean sink
GLint GLenum GLboolean normalized
GLenum const GLvoid * addr
GLfloat GLfloat GLfloat v2
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLdouble GLdouble GLint ustride
const GLuint * renderbuffers
const GLint GLenum bufferMode
GLenum GLenum GLenum GLenum mapping
GLenum GLenum GLenum GLenum sumOutput
GLenum GLenum GLenum cdOutput
GLuint GLsizei const GLvoid GLenum preserve
GLsizeiptr const GLvoid GLenum usage
GLuint GLenum GLenum outY
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
const GLuint const GLclampf * priorities
GLsizei GLboolean transpose
GLdouble GLdouble GLdouble r
GLenum GLenum GLenum dppass
GLubyte GLubyte GLubyte a
GLenum GLenum GLenum GLenum GLenum componentUsage
GLfloat GLfloat GLfloat GLfloat v3
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLenum GLenum GLenum input
GLenum GLenum renderbuffertarget
GLint GLint GLint GLint GLint woffset
GLuint const GLchar * name
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLenum GLsizei GLsizei height
GLenum const GLfloat * params
GLenum GLsizei GLenum format
GLsizei const GLfloat * value
GLsizei const GLfloat * points
GLenum GLuint GLint GLint layer
GLsizei const GLchar ** string
GLint GLint GLint GLint zoffset
GLint GLint GLint GLint dstX0
GLsizei GLsizei colorSamples
GLdouble GLdouble GLdouble GLdouble q
GLuint GLuint GLuint dstMod
GLsizei GLsizei GLchar * source
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
unsigned __int64 uint64_t