39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40 #define WIN32_LEAN_AND_MEAN 1
48 #define APIENTRYP APIENTRY *
59 #define GL_GLEXT_VERSION 39
61 #ifndef GL_VERSION_1_2
62 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
63 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
64 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
65 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
66 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
67 #define GL_RESCALE_NORMAL 0x803A
68 #define GL_TEXTURE_BINDING_3D 0x806A
69 #define GL_PACK_SKIP_IMAGES 0x806B
70 #define GL_PACK_IMAGE_HEIGHT 0x806C
71 #define GL_UNPACK_SKIP_IMAGES 0x806D
72 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
73 #define GL_TEXTURE_3D 0x806F
74 #define GL_PROXY_TEXTURE_3D 0x8070
75 #define GL_TEXTURE_DEPTH 0x8071
76 #define GL_TEXTURE_WRAP_R 0x8072
77 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
78 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
79 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
80 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
81 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
82 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
83 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
84 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
86 #define GL_BGRA 0x80E1
87 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
88 #define GL_MAX_ELEMENTS_INDICES 0x80E9
89 #define GL_CLAMP_TO_EDGE 0x812F
90 #define GL_TEXTURE_MIN_LOD 0x813A
91 #define GL_TEXTURE_MAX_LOD 0x813B
92 #define GL_TEXTURE_BASE_LEVEL 0x813C
93 #define GL_TEXTURE_MAX_LEVEL 0x813D
94 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
95 #define GL_SINGLE_COLOR 0x81F9
96 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
97 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
98 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
99 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
100 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
101 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
102 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
105 #ifndef GL_ARB_imaging
106 #define GL_CONSTANT_COLOR 0x8001
107 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
108 #define GL_CONSTANT_ALPHA 0x8003
109 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
110 #define GL_BLEND_COLOR 0x8005
111 #define GL_FUNC_ADD 0x8006
112 #define GL_MIN 0x8007
113 #define GL_MAX 0x8008
114 #define GL_BLEND_EQUATION 0x8009
115 #define GL_FUNC_SUBTRACT 0x800A
116 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
117 #define GL_CONVOLUTION_1D 0x8010
118 #define GL_CONVOLUTION_2D 0x8011
119 #define GL_SEPARABLE_2D 0x8012
120 #define GL_CONVOLUTION_BORDER_MODE 0x8013
121 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
122 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
123 #define GL_REDUCE 0x8016
124 #define GL_CONVOLUTION_FORMAT 0x8017
125 #define GL_CONVOLUTION_WIDTH 0x8018
126 #define GL_CONVOLUTION_HEIGHT 0x8019
127 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
128 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
129 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
130 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
131 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
132 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
133 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
134 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
135 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
136 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
137 #define GL_HISTOGRAM 0x8024
138 #define GL_PROXY_HISTOGRAM 0x8025
139 #define GL_HISTOGRAM_WIDTH 0x8026
140 #define GL_HISTOGRAM_FORMAT 0x8027
141 #define GL_HISTOGRAM_RED_SIZE 0x8028
142 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
143 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
144 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
145 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
146 #define GL_HISTOGRAM_SINK 0x802D
147 #define GL_MINMAX 0x802E
148 #define GL_MINMAX_FORMAT 0x802F
149 #define GL_MINMAX_SINK 0x8030
150 #define GL_TABLE_TOO_LARGE 0x8031
151 #define GL_COLOR_MATRIX 0x80B1
152 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
153 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
154 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
155 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
156 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
157 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
158 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
159 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
160 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
161 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
162 #define GL_COLOR_TABLE 0x80D0
163 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
164 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
165 #define GL_PROXY_COLOR_TABLE 0x80D3
166 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
167 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
168 #define GL_COLOR_TABLE_SCALE 0x80D6
169 #define GL_COLOR_TABLE_BIAS 0x80D7
170 #define GL_COLOR_TABLE_FORMAT 0x80D8
171 #define GL_COLOR_TABLE_WIDTH 0x80D9
172 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
173 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
174 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
175 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
176 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
177 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
178 #define GL_CONSTANT_BORDER 0x8151
179 #define GL_REPLICATE_BORDER 0x8153
180 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
183 #ifndef GL_VERSION_1_3
184 #define GL_TEXTURE0 0x84C0
185 #define GL_TEXTURE1 0x84C1
186 #define GL_TEXTURE2 0x84C2
187 #define GL_TEXTURE3 0x84C3
188 #define GL_TEXTURE4 0x84C4
189 #define GL_TEXTURE5 0x84C5
190 #define GL_TEXTURE6 0x84C6
191 #define GL_TEXTURE7 0x84C7
192 #define GL_TEXTURE8 0x84C8
193 #define GL_TEXTURE9 0x84C9
194 #define GL_TEXTURE10 0x84CA
195 #define GL_TEXTURE11 0x84CB
196 #define GL_TEXTURE12 0x84CC
197 #define GL_TEXTURE13 0x84CD
198 #define GL_TEXTURE14 0x84CE
199 #define GL_TEXTURE15 0x84CF
200 #define GL_TEXTURE16 0x84D0
201 #define GL_TEXTURE17 0x84D1
202 #define GL_TEXTURE18 0x84D2
203 #define GL_TEXTURE19 0x84D3
204 #define GL_TEXTURE20 0x84D4
205 #define GL_TEXTURE21 0x84D5
206 #define GL_TEXTURE22 0x84D6
207 #define GL_TEXTURE23 0x84D7
208 #define GL_TEXTURE24 0x84D8
209 #define GL_TEXTURE25 0x84D9
210 #define GL_TEXTURE26 0x84DA
211 #define GL_TEXTURE27 0x84DB
212 #define GL_TEXTURE28 0x84DC
213 #define GL_TEXTURE29 0x84DD
214 #define GL_TEXTURE30 0x84DE
215 #define GL_TEXTURE31 0x84DF
216 #define GL_ACTIVE_TEXTURE 0x84E0
217 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
218 #define GL_MAX_TEXTURE_UNITS 0x84E2
219 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
220 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
221 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
222 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
223 #define GL_MULTISAMPLE 0x809D
224 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
225 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
226 #define GL_SAMPLE_COVERAGE 0x80A0
227 #define GL_SAMPLE_BUFFERS 0x80A8
228 #define GL_SAMPLES 0x80A9
229 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
230 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
231 #define GL_MULTISAMPLE_BIT 0x20000000
232 #define GL_NORMAL_MAP 0x8511
233 #define GL_REFLECTION_MAP 0x8512
234 #define GL_TEXTURE_CUBE_MAP 0x8513
235 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
236 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
237 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
238 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
239 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
240 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
241 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
242 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
243 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
244 #define GL_COMPRESSED_ALPHA 0x84E9
245 #define GL_COMPRESSED_LUMINANCE 0x84EA
246 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
247 #define GL_COMPRESSED_INTENSITY 0x84EC
248 #define GL_COMPRESSED_RGB 0x84ED
249 #define GL_COMPRESSED_RGBA 0x84EE
250 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
251 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
252 #define GL_TEXTURE_COMPRESSED 0x86A1
253 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
254 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
255 #define GL_CLAMP_TO_BORDER 0x812D
256 #define GL_COMBINE 0x8570
257 #define GL_COMBINE_RGB 0x8571
258 #define GL_COMBINE_ALPHA 0x8572
259 #define GL_SOURCE0_RGB 0x8580
260 #define GL_SOURCE1_RGB 0x8581
261 #define GL_SOURCE2_RGB 0x8582
262 #define GL_SOURCE0_ALPHA 0x8588
263 #define GL_SOURCE1_ALPHA 0x8589
264 #define GL_SOURCE2_ALPHA 0x858A
265 #define GL_OPERAND0_RGB 0x8590
266 #define GL_OPERAND1_RGB 0x8591
267 #define GL_OPERAND2_RGB 0x8592
268 #define GL_OPERAND0_ALPHA 0x8598
269 #define GL_OPERAND1_ALPHA 0x8599
270 #define GL_OPERAND2_ALPHA 0x859A
271 #define GL_RGB_SCALE 0x8573
272 #define GL_ADD_SIGNED 0x8574
273 #define GL_INTERPOLATE 0x8575
274 #define GL_SUBTRACT 0x84E7
275 #define GL_CONSTANT 0x8576
276 #define GL_PRIMARY_COLOR 0x8577
277 #define GL_PREVIOUS 0x8578
278 #define GL_DOT3_RGB 0x86AE
279 #define GL_DOT3_RGBA 0x86AF
282 #ifndef GL_VERSION_1_4
283 #define GL_BLEND_DST_RGB 0x80C8
284 #define GL_BLEND_SRC_RGB 0x80C9
285 #define GL_BLEND_DST_ALPHA 0x80CA
286 #define GL_BLEND_SRC_ALPHA 0x80CB
287 #define GL_POINT_SIZE_MIN 0x8126
288 #define GL_POINT_SIZE_MAX 0x8127
289 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
290 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
291 #define GL_GENERATE_MIPMAP 0x8191
292 #define GL_GENERATE_MIPMAP_HINT 0x8192
293 #define GL_DEPTH_COMPONENT16 0x81A5
294 #define GL_DEPTH_COMPONENT24 0x81A6
295 #define GL_DEPTH_COMPONENT32 0x81A7
296 #define GL_MIRRORED_REPEAT 0x8370
297 #define GL_FOG_COORDINATE_SOURCE 0x8450
298 #define GL_FOG_COORDINATE 0x8451
299 #define GL_FRAGMENT_DEPTH 0x8452
300 #define GL_CURRENT_FOG_COORDINATE 0x8453
301 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
302 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
303 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
304 #define GL_FOG_COORDINATE_ARRAY 0x8457
305 #define GL_COLOR_SUM 0x8458
306 #define GL_CURRENT_SECONDARY_COLOR 0x8459
307 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
308 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
309 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
310 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
311 #define GL_SECONDARY_COLOR_ARRAY 0x845E
312 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
313 #define GL_TEXTURE_FILTER_CONTROL 0x8500
314 #define GL_TEXTURE_LOD_BIAS 0x8501
315 #define GL_INCR_WRAP 0x8507
316 #define GL_DECR_WRAP 0x8508
317 #define GL_TEXTURE_DEPTH_SIZE 0x884A
318 #define GL_DEPTH_TEXTURE_MODE 0x884B
319 #define GL_TEXTURE_COMPARE_MODE 0x884C
320 #define GL_TEXTURE_COMPARE_FUNC 0x884D
321 #define GL_COMPARE_R_TO_TEXTURE 0x884E
324 #ifndef GL_VERSION_1_5
325 #define GL_BUFFER_SIZE 0x8764
326 #define GL_BUFFER_USAGE 0x8765
327 #define GL_QUERY_COUNTER_BITS 0x8864
328 #define GL_CURRENT_QUERY 0x8865
329 #define GL_QUERY_RESULT 0x8866
330 #define GL_QUERY_RESULT_AVAILABLE 0x8867
331 #define GL_ARRAY_BUFFER 0x8892
332 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
333 #define GL_ARRAY_BUFFER_BINDING 0x8894
334 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
335 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
336 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
337 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
338 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
339 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
340 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
341 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
342 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
343 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
344 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
345 #define GL_READ_ONLY 0x88B8
346 #define GL_WRITE_ONLY 0x88B9
347 #define GL_READ_WRITE 0x88BA
348 #define GL_BUFFER_ACCESS 0x88BB
349 #define GL_BUFFER_MAPPED 0x88BC
350 #define GL_BUFFER_MAP_POINTER 0x88BD
351 #define GL_STREAM_DRAW 0x88E0
352 #define GL_STREAM_READ 0x88E1
353 #define GL_STREAM_COPY 0x88E2
354 #define GL_STATIC_DRAW 0x88E4
355 #define GL_STATIC_READ 0x88E5
356 #define GL_STATIC_COPY 0x88E6
357 #define GL_DYNAMIC_DRAW 0x88E8
358 #define GL_DYNAMIC_READ 0x88E9
359 #define GL_DYNAMIC_COPY 0x88EA
360 #define GL_SAMPLES_PASSED 0x8914
361 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
362 #define GL_FOG_COORD GL_FOG_COORDINATE
363 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
364 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
365 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
366 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
367 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
368 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
369 #define GL_SRC0_RGB GL_SOURCE0_RGB
370 #define GL_SRC1_RGB GL_SOURCE1_RGB
371 #define GL_SRC2_RGB GL_SOURCE2_RGB
372 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
373 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
374 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
377 #ifndef GL_VERSION_2_0
378 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
379 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
380 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
381 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
382 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
383 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
384 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
385 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
386 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
387 #define GL_STENCIL_BACK_FUNC 0x8800
388 #define GL_STENCIL_BACK_FAIL 0x8801
389 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
390 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
391 #define GL_MAX_DRAW_BUFFERS 0x8824
392 #define GL_DRAW_BUFFER0 0x8825
393 #define GL_DRAW_BUFFER1 0x8826
394 #define GL_DRAW_BUFFER2 0x8827
395 #define GL_DRAW_BUFFER3 0x8828
396 #define GL_DRAW_BUFFER4 0x8829
397 #define GL_DRAW_BUFFER5 0x882A
398 #define GL_DRAW_BUFFER6 0x882B
399 #define GL_DRAW_BUFFER7 0x882C
400 #define GL_DRAW_BUFFER8 0x882D
401 #define GL_DRAW_BUFFER9 0x882E
402 #define GL_DRAW_BUFFER10 0x882F
403 #define GL_DRAW_BUFFER11 0x8830
404 #define GL_DRAW_BUFFER12 0x8831
405 #define GL_DRAW_BUFFER13 0x8832
406 #define GL_DRAW_BUFFER14 0x8833
407 #define GL_DRAW_BUFFER15 0x8834
408 #define GL_BLEND_EQUATION_ALPHA 0x883D
409 #define GL_POINT_SPRITE 0x8861
410 #define GL_COORD_REPLACE 0x8862
411 #define GL_MAX_VERTEX_ATTRIBS 0x8869
412 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
413 #define GL_MAX_TEXTURE_COORDS 0x8871
414 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
415 #define GL_FRAGMENT_SHADER 0x8B30
416 #define GL_VERTEX_SHADER 0x8B31
417 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
418 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
419 #define GL_MAX_VARYING_FLOATS 0x8B4B
420 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
421 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
422 #define GL_SHADER_TYPE 0x8B4F
423 #define GL_FLOAT_VEC2 0x8B50
424 #define GL_FLOAT_VEC3 0x8B51
425 #define GL_FLOAT_VEC4 0x8B52
426 #define GL_INT_VEC2 0x8B53
427 #define GL_INT_VEC3 0x8B54
428 #define GL_INT_VEC4 0x8B55
429 #define GL_BOOL 0x8B56
430 #define GL_BOOL_VEC2 0x8B57
431 #define GL_BOOL_VEC3 0x8B58
432 #define GL_BOOL_VEC4 0x8B59
433 #define GL_FLOAT_MAT2 0x8B5A
434 #define GL_FLOAT_MAT3 0x8B5B
435 #define GL_FLOAT_MAT4 0x8B5C
436 #define GL_SAMPLER_1D 0x8B5D
437 #define GL_SAMPLER_2D 0x8B5E
438 #define GL_SAMPLER_3D 0x8B5F
439 #define GL_SAMPLER_CUBE 0x8B60
440 #define GL_SAMPLER_1D_SHADOW 0x8B61
441 #define GL_SAMPLER_2D_SHADOW 0x8B62
442 #define GL_DELETE_STATUS 0x8B80
443 #define GL_COMPILE_STATUS 0x8B81
444 #define GL_LINK_STATUS 0x8B82
445 #define GL_VALIDATE_STATUS 0x8B83
446 #define GL_INFO_LOG_LENGTH 0x8B84
447 #define GL_ATTACHED_SHADERS 0x8B85
448 #define GL_ACTIVE_UNIFORMS 0x8B86
449 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
450 #define GL_SHADER_SOURCE_LENGTH 0x8B88
451 #define GL_ACTIVE_ATTRIBUTES 0x8B89
452 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
453 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
454 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
455 #define GL_CURRENT_PROGRAM 0x8B8D
456 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
457 #define GL_LOWER_LEFT 0x8CA1
458 #define GL_UPPER_LEFT 0x8CA2
459 #define GL_STENCIL_BACK_REF 0x8CA3
460 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
461 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
464 #ifndef GL_VERSION_2_1
465 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
466 #define GL_PIXEL_PACK_BUFFER 0x88EB
467 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
468 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
469 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
470 #define GL_FLOAT_MAT2x3 0x8B65
471 #define GL_FLOAT_MAT2x4 0x8B66
472 #define GL_FLOAT_MAT3x2 0x8B67
473 #define GL_FLOAT_MAT3x4 0x8B68
474 #define GL_FLOAT_MAT4x2 0x8B69
475 #define GL_FLOAT_MAT4x3 0x8B6A
476 #define GL_SRGB 0x8C40
477 #define GL_SRGB8 0x8C41
478 #define GL_SRGB_ALPHA 0x8C42
479 #define GL_SRGB8_ALPHA8 0x8C43
480 #define GL_SLUMINANCE_ALPHA 0x8C44
481 #define GL_SLUMINANCE8_ALPHA8 0x8C45
482 #define GL_SLUMINANCE 0x8C46
483 #define GL_SLUMINANCE8 0x8C47
484 #define GL_COMPRESSED_SRGB 0x8C48
485 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
486 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
487 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
490 #ifndef GL_ARB_multitexture
491 #define GL_TEXTURE0_ARB 0x84C0
492 #define GL_TEXTURE1_ARB 0x84C1
493 #define GL_TEXTURE2_ARB 0x84C2
494 #define GL_TEXTURE3_ARB 0x84C3
495 #define GL_TEXTURE4_ARB 0x84C4
496 #define GL_TEXTURE5_ARB 0x84C5
497 #define GL_TEXTURE6_ARB 0x84C6
498 #define GL_TEXTURE7_ARB 0x84C7
499 #define GL_TEXTURE8_ARB 0x84C8
500 #define GL_TEXTURE9_ARB 0x84C9
501 #define GL_TEXTURE10_ARB 0x84CA
502 #define GL_TEXTURE11_ARB 0x84CB
503 #define GL_TEXTURE12_ARB 0x84CC
504 #define GL_TEXTURE13_ARB 0x84CD
505 #define GL_TEXTURE14_ARB 0x84CE
506 #define GL_TEXTURE15_ARB 0x84CF
507 #define GL_TEXTURE16_ARB 0x84D0
508 #define GL_TEXTURE17_ARB 0x84D1
509 #define GL_TEXTURE18_ARB 0x84D2
510 #define GL_TEXTURE19_ARB 0x84D3
511 #define GL_TEXTURE20_ARB 0x84D4
512 #define GL_TEXTURE21_ARB 0x84D5
513 #define GL_TEXTURE22_ARB 0x84D6
514 #define GL_TEXTURE23_ARB 0x84D7
515 #define GL_TEXTURE24_ARB 0x84D8
516 #define GL_TEXTURE25_ARB 0x84D9
517 #define GL_TEXTURE26_ARB 0x84DA
518 #define GL_TEXTURE27_ARB 0x84DB
519 #define GL_TEXTURE28_ARB 0x84DC
520 #define GL_TEXTURE29_ARB 0x84DD
521 #define GL_TEXTURE30_ARB 0x84DE
522 #define GL_TEXTURE31_ARB 0x84DF
523 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
524 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
525 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
528 #ifndef GL_ARB_transpose_matrix
529 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
530 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
531 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
532 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
535 #ifndef GL_ARB_multisample
536 #define GL_MULTISAMPLE_ARB 0x809D
537 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
538 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
539 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
540 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
541 #define GL_SAMPLES_ARB 0x80A9
542 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
543 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
544 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
547 #ifndef GL_ARB_texture_env_add
550 #ifndef GL_ARB_texture_cube_map
551 #define GL_NORMAL_MAP_ARB 0x8511
552 #define GL_REFLECTION_MAP_ARB 0x8512
553 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
554 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
555 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
556 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
557 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
558 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
559 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
560 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
561 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
562 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
565 #ifndef GL_ARB_texture_compression
566 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
567 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
568 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
569 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
570 #define GL_COMPRESSED_RGB_ARB 0x84ED
571 #define GL_COMPRESSED_RGBA_ARB 0x84EE
572 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
573 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
574 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
575 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
576 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
579 #ifndef GL_ARB_texture_border_clamp
580 #define GL_CLAMP_TO_BORDER_ARB 0x812D
583 #ifndef GL_ARB_point_parameters
584 #define GL_POINT_SIZE_MIN_ARB 0x8126
585 #define GL_POINT_SIZE_MAX_ARB 0x8127
586 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
587 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
590 #ifndef GL_ARB_vertex_blend
591 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
592 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
593 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
594 #define GL_VERTEX_BLEND_ARB 0x86A7
595 #define GL_CURRENT_WEIGHT_ARB 0x86A8
596 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
597 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
598 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
599 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
600 #define GL_WEIGHT_ARRAY_ARB 0x86AD
601 #define GL_MODELVIEW0_ARB 0x1700
602 #define GL_MODELVIEW1_ARB 0x850A
603 #define GL_MODELVIEW2_ARB 0x8722
604 #define GL_MODELVIEW3_ARB 0x8723
605 #define GL_MODELVIEW4_ARB 0x8724
606 #define GL_MODELVIEW5_ARB 0x8725
607 #define GL_MODELVIEW6_ARB 0x8726
608 #define GL_MODELVIEW7_ARB 0x8727
609 #define GL_MODELVIEW8_ARB 0x8728
610 #define GL_MODELVIEW9_ARB 0x8729
611 #define GL_MODELVIEW10_ARB 0x872A
612 #define GL_MODELVIEW11_ARB 0x872B
613 #define GL_MODELVIEW12_ARB 0x872C
614 #define GL_MODELVIEW13_ARB 0x872D
615 #define GL_MODELVIEW14_ARB 0x872E
616 #define GL_MODELVIEW15_ARB 0x872F
617 #define GL_MODELVIEW16_ARB 0x8730
618 #define GL_MODELVIEW17_ARB 0x8731
619 #define GL_MODELVIEW18_ARB 0x8732
620 #define GL_MODELVIEW19_ARB 0x8733
621 #define GL_MODELVIEW20_ARB 0x8734
622 #define GL_MODELVIEW21_ARB 0x8735
623 #define GL_MODELVIEW22_ARB 0x8736
624 #define GL_MODELVIEW23_ARB 0x8737
625 #define GL_MODELVIEW24_ARB 0x8738
626 #define GL_MODELVIEW25_ARB 0x8739
627 #define GL_MODELVIEW26_ARB 0x873A
628 #define GL_MODELVIEW27_ARB 0x873B
629 #define GL_MODELVIEW28_ARB 0x873C
630 #define GL_MODELVIEW29_ARB 0x873D
631 #define GL_MODELVIEW30_ARB 0x873E
632 #define GL_MODELVIEW31_ARB 0x873F
635 #ifndef GL_ARB_matrix_palette
636 #define GL_MATRIX_PALETTE_ARB 0x8840
637 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
638 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
639 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
640 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
641 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
642 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
643 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
644 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
645 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
648 #ifndef GL_ARB_texture_env_combine
649 #define GL_COMBINE_ARB 0x8570
650 #define GL_COMBINE_RGB_ARB 0x8571
651 #define GL_COMBINE_ALPHA_ARB 0x8572
652 #define GL_SOURCE0_RGB_ARB 0x8580
653 #define GL_SOURCE1_RGB_ARB 0x8581
654 #define GL_SOURCE2_RGB_ARB 0x8582
655 #define GL_SOURCE0_ALPHA_ARB 0x8588
656 #define GL_SOURCE1_ALPHA_ARB 0x8589
657 #define GL_SOURCE2_ALPHA_ARB 0x858A
658 #define GL_OPERAND0_RGB_ARB 0x8590
659 #define GL_OPERAND1_RGB_ARB 0x8591
660 #define GL_OPERAND2_RGB_ARB 0x8592
661 #define GL_OPERAND0_ALPHA_ARB 0x8598
662 #define GL_OPERAND1_ALPHA_ARB 0x8599
663 #define GL_OPERAND2_ALPHA_ARB 0x859A
664 #define GL_RGB_SCALE_ARB 0x8573
665 #define GL_ADD_SIGNED_ARB 0x8574
666 #define GL_INTERPOLATE_ARB 0x8575
667 #define GL_SUBTRACT_ARB 0x84E7
668 #define GL_CONSTANT_ARB 0x8576
669 #define GL_PRIMARY_COLOR_ARB 0x8577
670 #define GL_PREVIOUS_ARB 0x8578
673 #ifndef GL_ARB_texture_env_crossbar
676 #ifndef GL_ARB_texture_env_dot3
677 #define GL_DOT3_RGB_ARB 0x86AE
678 #define GL_DOT3_RGBA_ARB 0x86AF
681 #ifndef GL_ARB_texture_mirrored_repeat
682 #define GL_MIRRORED_REPEAT_ARB 0x8370
685 #ifndef GL_ARB_depth_texture
686 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
687 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
688 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
689 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
690 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
693 #ifndef GL_ARB_shadow
694 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
695 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
696 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
699 #ifndef GL_ARB_shadow_ambient
700 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
703 #ifndef GL_ARB_window_pos
706 #ifndef GL_ARB_vertex_program
707 #define GL_COLOR_SUM_ARB 0x8458
708 #define GL_VERTEX_PROGRAM_ARB 0x8620
709 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
710 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
711 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
712 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
713 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
714 #define GL_PROGRAM_LENGTH_ARB 0x8627
715 #define GL_PROGRAM_STRING_ARB 0x8628
716 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
717 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
718 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
719 #define GL_CURRENT_MATRIX_ARB 0x8641
720 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
721 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
722 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
723 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
724 #define GL_PROGRAM_BINDING_ARB 0x8677
725 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
726 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
727 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
728 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
729 #define GL_PROGRAM_FORMAT_ARB 0x8876
730 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
731 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
732 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
733 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
734 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
735 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
736 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
737 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
738 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
739 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
740 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
741 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
742 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
743 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
744 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
745 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
746 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
747 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
748 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
749 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
750 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
751 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
752 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
753 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
754 #define GL_MATRIX0_ARB 0x88C0
755 #define GL_MATRIX1_ARB 0x88C1
756 #define GL_MATRIX2_ARB 0x88C2
757 #define GL_MATRIX3_ARB 0x88C3
758 #define GL_MATRIX4_ARB 0x88C4
759 #define GL_MATRIX5_ARB 0x88C5
760 #define GL_MATRIX6_ARB 0x88C6
761 #define GL_MATRIX7_ARB 0x88C7
762 #define GL_MATRIX8_ARB 0x88C8
763 #define GL_MATRIX9_ARB 0x88C9
764 #define GL_MATRIX10_ARB 0x88CA
765 #define GL_MATRIX11_ARB 0x88CB
766 #define GL_MATRIX12_ARB 0x88CC
767 #define GL_MATRIX13_ARB 0x88CD
768 #define GL_MATRIX14_ARB 0x88CE
769 #define GL_MATRIX15_ARB 0x88CF
770 #define GL_MATRIX16_ARB 0x88D0
771 #define GL_MATRIX17_ARB 0x88D1
772 #define GL_MATRIX18_ARB 0x88D2
773 #define GL_MATRIX19_ARB 0x88D3
774 #define GL_MATRIX20_ARB 0x88D4
775 #define GL_MATRIX21_ARB 0x88D5
776 #define GL_MATRIX22_ARB 0x88D6
777 #define GL_MATRIX23_ARB 0x88D7
778 #define GL_MATRIX24_ARB 0x88D8
779 #define GL_MATRIX25_ARB 0x88D9
780 #define GL_MATRIX26_ARB 0x88DA
781 #define GL_MATRIX27_ARB 0x88DB
782 #define GL_MATRIX28_ARB 0x88DC
783 #define GL_MATRIX29_ARB 0x88DD
784 #define GL_MATRIX30_ARB 0x88DE
785 #define GL_MATRIX31_ARB 0x88DF
788 #ifndef GL_ARB_fragment_program
789 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
790 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
791 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
792 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
793 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
794 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
795 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
796 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
797 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
798 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
799 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
800 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
801 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
802 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
803 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
806 #ifndef GL_ARB_vertex_buffer_object
807 #define GL_BUFFER_SIZE_ARB 0x8764
808 #define GL_BUFFER_USAGE_ARB 0x8765
809 #define GL_ARRAY_BUFFER_ARB 0x8892
810 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
811 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
812 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
813 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
814 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
815 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
816 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
817 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
818 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
819 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
820 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
821 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
822 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
823 #define GL_READ_ONLY_ARB 0x88B8
824 #define GL_WRITE_ONLY_ARB 0x88B9
825 #define GL_READ_WRITE_ARB 0x88BA
826 #define GL_BUFFER_ACCESS_ARB 0x88BB
827 #define GL_BUFFER_MAPPED_ARB 0x88BC
828 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
829 #define GL_STREAM_DRAW_ARB 0x88E0
830 #define GL_STREAM_READ_ARB 0x88E1
831 #define GL_STREAM_COPY_ARB 0x88E2
832 #define GL_STATIC_DRAW_ARB 0x88E4
833 #define GL_STATIC_READ_ARB 0x88E5
834 #define GL_STATIC_COPY_ARB 0x88E6
835 #define GL_DYNAMIC_DRAW_ARB 0x88E8
836 #define GL_DYNAMIC_READ_ARB 0x88E9
837 #define GL_DYNAMIC_COPY_ARB 0x88EA
840 #ifndef GL_ARB_occlusion_query
841 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
842 #define GL_CURRENT_QUERY_ARB 0x8865
843 #define GL_QUERY_RESULT_ARB 0x8866
844 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
845 #define GL_SAMPLES_PASSED_ARB 0x8914
848 #ifndef GL_ARB_shader_objects
849 #define GL_PROGRAM_OBJECT_ARB 0x8B40
850 #define GL_SHADER_OBJECT_ARB 0x8B48
851 #define GL_OBJECT_TYPE_ARB 0x8B4E
852 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
853 #define GL_FLOAT_VEC2_ARB 0x8B50
854 #define GL_FLOAT_VEC3_ARB 0x8B51
855 #define GL_FLOAT_VEC4_ARB 0x8B52
856 #define GL_INT_VEC2_ARB 0x8B53
857 #define GL_INT_VEC3_ARB 0x8B54
858 #define GL_INT_VEC4_ARB 0x8B55
859 #define GL_BOOL_ARB 0x8B56
860 #define GL_BOOL_VEC2_ARB 0x8B57
861 #define GL_BOOL_VEC3_ARB 0x8B58
862 #define GL_BOOL_VEC4_ARB 0x8B59
863 #define GL_FLOAT_MAT2_ARB 0x8B5A
864 #define GL_FLOAT_MAT3_ARB 0x8B5B
865 #define GL_FLOAT_MAT4_ARB 0x8B5C
866 #define GL_SAMPLER_1D_ARB 0x8B5D
867 #define GL_SAMPLER_2D_ARB 0x8B5E
868 #define GL_SAMPLER_3D_ARB 0x8B5F
869 #define GL_SAMPLER_CUBE_ARB 0x8B60
870 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
871 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
872 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
873 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
874 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
875 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
876 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
877 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
878 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
879 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
880 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
881 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
882 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
885 #ifndef GL_ARB_vertex_shader
886 #define GL_VERTEX_SHADER_ARB 0x8B31
887 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
888 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
889 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
890 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
891 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
892 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
895 #ifndef GL_ARB_fragment_shader
896 #define GL_FRAGMENT_SHADER_ARB 0x8B30
897 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
898 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
901 #ifndef GL_ARB_shading_language_100
902 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
905 #ifndef GL_ARB_texture_non_power_of_two
908 #ifndef GL_ARB_point_sprite
909 #define GL_POINT_SPRITE_ARB 0x8861
910 #define GL_COORD_REPLACE_ARB 0x8862
913 #ifndef GL_ARB_fragment_program_shadow
916 #ifndef GL_ARB_draw_buffers
917 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
918 #define GL_DRAW_BUFFER0_ARB 0x8825
919 #define GL_DRAW_BUFFER1_ARB 0x8826
920 #define GL_DRAW_BUFFER2_ARB 0x8827
921 #define GL_DRAW_BUFFER3_ARB 0x8828
922 #define GL_DRAW_BUFFER4_ARB 0x8829
923 #define GL_DRAW_BUFFER5_ARB 0x882A
924 #define GL_DRAW_BUFFER6_ARB 0x882B
925 #define GL_DRAW_BUFFER7_ARB 0x882C
926 #define GL_DRAW_BUFFER8_ARB 0x882D
927 #define GL_DRAW_BUFFER9_ARB 0x882E
928 #define GL_DRAW_BUFFER10_ARB 0x882F
929 #define GL_DRAW_BUFFER11_ARB 0x8830
930 #define GL_DRAW_BUFFER12_ARB 0x8831
931 #define GL_DRAW_BUFFER13_ARB 0x8832
932 #define GL_DRAW_BUFFER14_ARB 0x8833
933 #define GL_DRAW_BUFFER15_ARB 0x8834
936 #ifndef GL_ARB_texture_rectangle
937 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
938 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
939 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
940 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
943 #ifndef GL_ARB_color_buffer_float
944 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
945 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
946 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
947 #define GL_CLAMP_READ_COLOR_ARB 0x891C
948 #define GL_FIXED_ONLY_ARB 0x891D
951 #ifndef GL_ARB_half_float_pixel
952 #define GL_HALF_FLOAT_ARB 0x140B
955 #ifndef GL_ARB_texture_float
956 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
957 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
958 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
959 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
960 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
961 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
962 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
963 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
964 #define GL_RGBA32F_ARB 0x8814
965 #define GL_RGB32F_ARB 0x8815
966 #define GL_ALPHA32F_ARB 0x8816
967 #define GL_INTENSITY32F_ARB 0x8817
968 #define GL_LUMINANCE32F_ARB 0x8818
969 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
970 #define GL_RGBA16F_ARB 0x881A
971 #define GL_RGB16F_ARB 0x881B
972 #define GL_ALPHA16F_ARB 0x881C
973 #define GL_INTENSITY16F_ARB 0x881D
974 #define GL_LUMINANCE16F_ARB 0x881E
975 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
978 #ifndef GL_ARB_pixel_buffer_object
979 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
980 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
981 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
982 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
986 #define GL_ABGR_EXT 0x8000
989 #ifndef GL_EXT_blend_color
990 #define GL_CONSTANT_COLOR_EXT 0x8001
991 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
992 #define GL_CONSTANT_ALPHA_EXT 0x8003
993 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
994 #define GL_BLEND_COLOR_EXT 0x8005
997 #ifndef GL_EXT_polygon_offset
998 #define GL_POLYGON_OFFSET_EXT 0x8037
999 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1000 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1003 #ifndef GL_EXT_texture
1004 #define GL_ALPHA4_EXT 0x803B
1005 #define GL_ALPHA8_EXT 0x803C
1006 #define GL_ALPHA12_EXT 0x803D
1007 #define GL_ALPHA16_EXT 0x803E
1008 #define GL_LUMINANCE4_EXT 0x803F
1009 #define GL_LUMINANCE8_EXT 0x8040
1010 #define GL_LUMINANCE12_EXT 0x8041
1011 #define GL_LUMINANCE16_EXT 0x8042
1012 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1013 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1014 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1015 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1016 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1017 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1018 #define GL_INTENSITY_EXT 0x8049
1019 #define GL_INTENSITY4_EXT 0x804A
1020 #define GL_INTENSITY8_EXT 0x804B
1021 #define GL_INTENSITY12_EXT 0x804C
1022 #define GL_INTENSITY16_EXT 0x804D
1023 #define GL_RGB2_EXT 0x804E
1024 #define GL_RGB4_EXT 0x804F
1025 #define GL_RGB5_EXT 0x8050
1026 #define GL_RGB8_EXT 0x8051
1027 #define GL_RGB10_EXT 0x8052
1028 #define GL_RGB12_EXT 0x8053
1029 #define GL_RGB16_EXT 0x8054
1030 #define GL_RGBA2_EXT 0x8055
1031 #define GL_RGBA4_EXT 0x8056
1032 #define GL_RGB5_A1_EXT 0x8057
1033 #define GL_RGBA8_EXT 0x8058
1034 #define GL_RGB10_A2_EXT 0x8059
1035 #define GL_RGBA12_EXT 0x805A
1036 #define GL_RGBA16_EXT 0x805B
1037 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
1038 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1039 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1040 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1041 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1042 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1043 #define GL_REPLACE_EXT 0x8062
1044 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
1045 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
1046 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1049 #ifndef GL_EXT_texture3D
1050 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1051 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1052 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1053 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1054 #define GL_TEXTURE_3D_EXT 0x806F
1055 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1056 #define GL_TEXTURE_DEPTH_EXT 0x8071
1057 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1058 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1061 #ifndef GL_SGIS_texture_filter4
1062 #define GL_FILTER4_SGIS 0x8146
1063 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
1066 #ifndef GL_EXT_subtexture
1069 #ifndef GL_EXT_copy_texture
1072 #ifndef GL_EXT_histogram
1073 #define GL_HISTOGRAM_EXT 0x8024
1074 #define GL_PROXY_HISTOGRAM_EXT 0x8025
1075 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
1076 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
1077 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1078 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1079 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1080 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1081 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1082 #define GL_HISTOGRAM_SINK_EXT 0x802D
1083 #define GL_MINMAX_EXT 0x802E
1084 #define GL_MINMAX_FORMAT_EXT 0x802F
1085 #define GL_MINMAX_SINK_EXT 0x8030
1086 #define GL_TABLE_TOO_LARGE_EXT 0x8031
1089 #ifndef GL_EXT_convolution
1090 #define GL_CONVOLUTION_1D_EXT 0x8010
1091 #define GL_CONVOLUTION_2D_EXT 0x8011
1092 #define GL_SEPARABLE_2D_EXT 0x8012
1093 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1094 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1095 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1096 #define GL_REDUCE_EXT 0x8016
1097 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
1098 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
1099 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1100 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1101 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1102 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1103 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1104 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1105 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1106 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1107 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1108 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1109 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1112 #ifndef GL_SGI_color_matrix
1113 #define GL_COLOR_MATRIX_SGI 0x80B1
1114 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
1115 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
1116 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
1117 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
1118 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
1119 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
1120 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
1121 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
1122 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
1123 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
1126 #ifndef GL_SGI_color_table
1127 #define GL_COLOR_TABLE_SGI 0x80D0
1128 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
1129 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
1130 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
1131 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
1132 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
1133 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
1134 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
1135 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
1136 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
1137 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
1138 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
1139 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
1140 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
1141 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
1142 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
1145 #ifndef GL_SGIS_pixel_texture
1146 #define GL_PIXEL_TEXTURE_SGIS 0x8353
1147 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
1148 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
1149 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
1152 #ifndef GL_SGIX_pixel_texture
1153 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
1154 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
1157 #ifndef GL_SGIS_texture4D
1158 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
1159 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
1160 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
1161 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
1162 #define GL_TEXTURE_4D_SGIS 0x8134
1163 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
1164 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
1165 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
1166 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
1167 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
1170 #ifndef GL_SGI_texture_color_table
1171 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
1172 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
1175 #ifndef GL_EXT_cmyka
1176 #define GL_CMYK_EXT 0x800C
1177 #define GL_CMYKA_EXT 0x800D
1178 #define GL_PACK_CMYK_HINT_EXT 0x800E
1179 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
1182 #ifndef GL_EXT_texture_object
1183 #define GL_TEXTURE_PRIORITY_EXT 0x8066
1184 #define GL_TEXTURE_RESIDENT_EXT 0x8067
1185 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
1186 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
1187 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
1190 #ifndef GL_SGIS_detail_texture
1191 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
1192 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
1193 #define GL_LINEAR_DETAIL_SGIS 0x8097
1194 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
1195 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
1196 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
1197 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
1198 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
1201 #ifndef GL_SGIS_sharpen_texture
1202 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
1203 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
1204 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
1205 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
1208 #ifndef GL_EXT_packed_pixels
1209 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1210 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1211 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1212 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1213 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1216 #ifndef GL_SGIS_texture_lod
1217 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
1218 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
1219 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
1220 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
1223 #ifndef GL_SGIS_multisample
1224 #define GL_MULTISAMPLE_SGIS 0x809D
1225 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
1226 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
1227 #define GL_SAMPLE_MASK_SGIS 0x80A0
1228 #define GL_1PASS_SGIS 0x80A1
1229 #define GL_2PASS_0_SGIS 0x80A2
1230 #define GL_2PASS_1_SGIS 0x80A3
1231 #define GL_4PASS_0_SGIS 0x80A4
1232 #define GL_4PASS_1_SGIS 0x80A5
1233 #define GL_4PASS_2_SGIS 0x80A6
1234 #define GL_4PASS_3_SGIS 0x80A7
1235 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
1236 #define GL_SAMPLES_SGIS 0x80A9
1237 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
1238 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
1239 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
1242 #ifndef GL_EXT_rescale_normal
1243 #define GL_RESCALE_NORMAL_EXT 0x803A
1246 #ifndef GL_EXT_vertex_array
1247 #define GL_VERTEX_ARRAY_EXT 0x8074
1248 #define GL_NORMAL_ARRAY_EXT 0x8075
1249 #define GL_COLOR_ARRAY_EXT 0x8076
1250 #define GL_INDEX_ARRAY_EXT 0x8077
1251 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1252 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1253 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1254 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1255 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1256 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1257 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1258 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1259 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1260 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1261 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1262 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1263 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1264 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1265 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1266 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1267 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1268 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1269 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1270 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1271 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1272 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1273 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1274 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1275 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1276 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1277 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1278 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1281 #ifndef GL_EXT_misc_attribute
1284 #ifndef GL_SGIS_generate_mipmap
1285 #define GL_GENERATE_MIPMAP_SGIS 0x8191
1286 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1289 #ifndef GL_SGIX_clipmap
1290 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
1291 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
1292 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
1293 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
1294 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
1295 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
1296 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
1297 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
1298 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
1299 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
1300 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
1301 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
1304 #ifndef GL_SGIX_shadow
1305 #define GL_TEXTURE_COMPARE_SGIX 0x819A
1306 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
1307 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
1308 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
1311 #ifndef GL_SGIS_texture_edge_clamp
1312 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
1315 #ifndef GL_SGIS_texture_border_clamp
1316 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
1319 #ifndef GL_EXT_blend_minmax
1320 #define GL_FUNC_ADD_EXT 0x8006
1321 #define GL_MIN_EXT 0x8007
1322 #define GL_MAX_EXT 0x8008
1323 #define GL_BLEND_EQUATION_EXT 0x8009
1326 #ifndef GL_EXT_blend_subtract
1327 #define GL_FUNC_SUBTRACT_EXT 0x800A
1328 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1331 #ifndef GL_EXT_blend_logic_op
1334 #ifndef GL_SGIX_interlace
1335 #define GL_INTERLACE_SGIX 0x8094
1338 #ifndef GL_SGIX_pixel_tiles
1339 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
1340 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
1341 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
1342 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
1343 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
1344 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
1345 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
1346 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
1349 #ifndef GL_SGIS_texture_select
1350 #define GL_DUAL_ALPHA4_SGIS 0x8110
1351 #define GL_DUAL_ALPHA8_SGIS 0x8111
1352 #define GL_DUAL_ALPHA12_SGIS 0x8112
1353 #define GL_DUAL_ALPHA16_SGIS 0x8113
1354 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
1355 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
1356 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
1357 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
1358 #define GL_DUAL_INTENSITY4_SGIS 0x8118
1359 #define GL_DUAL_INTENSITY8_SGIS 0x8119
1360 #define GL_DUAL_INTENSITY12_SGIS 0x811A
1361 #define GL_DUAL_INTENSITY16_SGIS 0x811B
1362 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
1363 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
1364 #define GL_QUAD_ALPHA4_SGIS 0x811E
1365 #define GL_QUAD_ALPHA8_SGIS 0x811F
1366 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
1367 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
1368 #define GL_QUAD_INTENSITY4_SGIS 0x8122
1369 #define GL_QUAD_INTENSITY8_SGIS 0x8123
1370 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
1371 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
1374 #ifndef GL_SGIX_sprite
1375 #define GL_SPRITE_SGIX 0x8148
1376 #define GL_SPRITE_MODE_SGIX 0x8149
1377 #define GL_SPRITE_AXIS_SGIX 0x814A
1378 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
1379 #define GL_SPRITE_AXIAL_SGIX 0x814C
1380 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
1381 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
1384 #ifndef GL_SGIX_texture_multi_buffer
1385 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
1388 #ifndef GL_EXT_point_parameters
1389 #define GL_POINT_SIZE_MIN_EXT 0x8126
1390 #define GL_POINT_SIZE_MAX_EXT 0x8127
1391 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1392 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1395 #ifndef GL_SGIS_point_parameters
1396 #define GL_POINT_SIZE_MIN_SGIS 0x8126
1397 #define GL_POINT_SIZE_MAX_SGIS 0x8127
1398 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
1399 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
1402 #ifndef GL_SGIX_instruments
1403 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
1404 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
1407 #ifndef GL_SGIX_texture_scale_bias
1408 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
1409 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
1410 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
1411 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
1414 #ifndef GL_SGIX_framezoom
1415 #define GL_FRAMEZOOM_SGIX 0x818B
1416 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
1417 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
1420 #ifndef GL_SGIX_tag_sample_buffer
1423 #ifndef GL_FfdMaskSGIX
1424 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
1425 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
1428 #ifndef GL_SGIX_polynomial_ffd
1429 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
1430 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
1431 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
1432 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
1435 #ifndef GL_SGIX_reference_plane
1436 #define GL_REFERENCE_PLANE_SGIX 0x817D
1437 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
1440 #ifndef GL_SGIX_flush_raster
1443 #ifndef GL_SGIX_depth_texture
1444 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
1445 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
1446 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
1449 #ifndef GL_SGIS_fog_function
1450 #define GL_FOG_FUNC_SGIS 0x812A
1451 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
1452 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
1455 #ifndef GL_SGIX_fog_offset
1456 #define GL_FOG_OFFSET_SGIX 0x8198
1457 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
1460 #ifndef GL_HP_image_transform
1461 #define GL_IMAGE_SCALE_X_HP 0x8155
1462 #define GL_IMAGE_SCALE_Y_HP 0x8156
1463 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
1464 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
1465 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
1466 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
1467 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
1468 #define GL_IMAGE_MAG_FILTER_HP 0x815C
1469 #define GL_IMAGE_MIN_FILTER_HP 0x815D
1470 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
1471 #define GL_CUBIC_HP 0x815F
1472 #define GL_AVERAGE_HP 0x8160
1473 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
1474 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
1475 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
1478 #ifndef GL_HP_convolution_border_modes
1479 #define GL_IGNORE_BORDER_HP 0x8150
1480 #define GL_CONSTANT_BORDER_HP 0x8151
1481 #define GL_REPLICATE_BORDER_HP 0x8153
1482 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
1485 #ifndef GL_INGR_palette_buffer
1488 #ifndef GL_SGIX_texture_add_env
1489 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
1492 #ifndef GL_EXT_color_subtable
1495 #ifndef GL_PGI_vertex_hints
1496 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
1497 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
1498 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
1499 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
1500 #define GL_COLOR3_BIT_PGI 0x00010000
1501 #define GL_COLOR4_BIT_PGI 0x00020000
1502 #define GL_EDGEFLAG_BIT_PGI 0x00040000
1503 #define GL_INDEX_BIT_PGI 0x00080000
1504 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
1505 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
1506 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
1507 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
1508 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
1509 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
1510 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
1511 #define GL_NORMAL_BIT_PGI 0x08000000
1512 #define GL_TEXCOORD1_BIT_PGI 0x10000000
1513 #define GL_TEXCOORD2_BIT_PGI 0x20000000
1514 #define GL_TEXCOORD3_BIT_PGI 0x40000000
1515 #define GL_TEXCOORD4_BIT_PGI 0x80000000
1516 #define GL_VERTEX23_BIT_PGI 0x00000004
1517 #define GL_VERTEX4_BIT_PGI 0x00000008
1520 #ifndef GL_PGI_misc_hints
1521 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
1522 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
1523 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
1524 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
1525 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
1526 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
1527 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
1528 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
1529 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
1530 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
1531 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
1532 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
1533 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
1534 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
1535 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
1536 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
1537 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
1538 #define GL_CLIP_FAR_HINT_PGI 0x1A221
1539 #define GL_WIDE_LINE_HINT_PGI 0x1A222
1540 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
1543 #ifndef GL_EXT_paletted_texture
1544 #define GL_COLOR_INDEX1_EXT 0x80E2
1545 #define GL_COLOR_INDEX2_EXT 0x80E3
1546 #define GL_COLOR_INDEX4_EXT 0x80E4
1547 #define GL_COLOR_INDEX8_EXT 0x80E5
1548 #define GL_COLOR_INDEX12_EXT 0x80E6
1549 #define GL_COLOR_INDEX16_EXT 0x80E7
1550 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1553 #ifndef GL_EXT_clip_volume_hint
1554 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1557 #ifndef GL_SGIX_list_priority
1558 #define GL_LIST_PRIORITY_SGIX 0x8182
1561 #ifndef GL_SGIX_ir_instrument1
1562 #define GL_IR_INSTRUMENT1_SGIX 0x817F
1565 #ifndef GL_SGIX_calligraphic_fragment
1566 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
1569 #ifndef GL_SGIX_texture_lod_bias
1570 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
1571 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
1572 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
1575 #ifndef GL_SGIX_shadow_ambient
1576 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
1579 #ifndef GL_EXT_index_texture
1582 #ifndef GL_EXT_index_material
1583 #define GL_INDEX_MATERIAL_EXT 0x81B8
1584 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1585 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1588 #ifndef GL_EXT_index_func
1589 #define GL_INDEX_TEST_EXT 0x81B5
1590 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
1591 #define GL_INDEX_TEST_REF_EXT 0x81B7
1594 #ifndef GL_EXT_index_array_formats
1595 #define GL_IUI_V2F_EXT 0x81AD
1596 #define GL_IUI_V3F_EXT 0x81AE
1597 #define GL_IUI_N3F_V2F_EXT 0x81AF
1598 #define GL_IUI_N3F_V3F_EXT 0x81B0
1599 #define GL_T2F_IUI_V2F_EXT 0x81B1
1600 #define GL_T2F_IUI_V3F_EXT 0x81B2
1601 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1602 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1605 #ifndef GL_EXT_compiled_vertex_array
1606 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1607 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1610 #ifndef GL_EXT_cull_vertex
1611 #define GL_CULL_VERTEX_EXT 0x81AA
1612 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1613 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1616 #ifndef GL_SGIX_ycrcb
1617 #define GL_YCRCB_422_SGIX 0x81BB
1618 #define GL_YCRCB_444_SGIX 0x81BC
1621 #ifndef GL_SGIX_fragment_lighting
1622 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
1623 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
1624 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
1625 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
1626 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
1627 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
1628 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
1629 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
1630 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
1631 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
1632 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
1633 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
1634 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
1635 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
1636 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
1637 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
1638 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
1639 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
1640 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
1641 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
1644 #ifndef GL_IBM_rasterpos_clip
1645 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
1648 #ifndef GL_HP_texture_lighting
1649 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
1650 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
1651 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
1654 #ifndef GL_EXT_draw_range_elements
1655 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1656 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1659 #ifndef GL_WIN_phong_shading
1660 #define GL_PHONG_WIN 0x80EA
1661 #define GL_PHONG_HINT_WIN 0x80EB
1664 #ifndef GL_WIN_specular_fog
1665 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1668 #ifndef GL_EXT_light_texture
1669 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
1670 #define GL_FRAGMENT_NORMAL_EXT 0x834A
1671 #define GL_FRAGMENT_COLOR_EXT 0x834C
1672 #define GL_ATTENUATION_EXT 0x834D
1673 #define GL_SHADOW_ATTENUATION_EXT 0x834E
1674 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
1675 #define GL_TEXTURE_LIGHT_EXT 0x8350
1676 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
1677 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
1681 #ifndef GL_SGIX_blend_alpha_minmax
1682 #define GL_ALPHA_MIN_SGIX 0x8320
1683 #define GL_ALPHA_MAX_SGIX 0x8321
1686 #ifndef GL_SGIX_impact_pixel_texture
1687 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
1688 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
1689 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
1690 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
1691 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
1692 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
1693 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
1697 #define GL_BGR_EXT 0x80E0
1698 #define GL_BGRA_EXT 0x80E1
1701 #ifndef GL_SGIX_async
1702 #define GL_ASYNC_MARKER_SGIX 0x8329
1705 #ifndef GL_SGIX_async_pixel
1706 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
1707 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
1708 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
1709 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
1710 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
1711 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
1714 #ifndef GL_SGIX_async_histogram
1715 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
1716 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
1719 #ifndef GL_INTEL_texture_scissor
1722 #ifndef GL_INTEL_parallel_arrays
1723 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
1724 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
1725 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
1726 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
1727 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
1730 #ifndef GL_HP_occlusion_test
1731 #define GL_OCCLUSION_TEST_HP 0x8165
1732 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
1735 #ifndef GL_EXT_pixel_transform
1736 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
1737 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
1738 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
1739 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
1740 #define GL_CUBIC_EXT 0x8334
1741 #define GL_AVERAGE_EXT 0x8335
1742 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
1743 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
1744 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
1747 #ifndef GL_EXT_pixel_transform_color_table
1750 #ifndef GL_EXT_shared_texture_palette
1751 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1754 #ifndef GL_EXT_separate_specular_color
1755 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1756 #define GL_SINGLE_COLOR_EXT 0x81F9
1757 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1760 #ifndef GL_EXT_secondary_color
1761 #define GL_COLOR_SUM_EXT 0x8458
1762 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1763 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1764 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1765 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1766 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1767 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1770 #ifndef GL_EXT_texture_perturb_normal
1771 #define GL_PERTURB_EXT 0x85AE
1772 #define GL_TEXTURE_NORMAL_EXT 0x85AF
1775 #ifndef GL_EXT_multi_draw_arrays
1778 #ifndef GL_EXT_fog_coord
1779 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
1780 #define GL_FOG_COORDINATE_EXT 0x8451
1781 #define GL_FRAGMENT_DEPTH_EXT 0x8452
1782 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
1783 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
1784 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
1785 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
1786 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
1789 #ifndef GL_REND_screen_coordinates
1790 #define GL_SCREEN_COORDINATES_REND 0x8490
1791 #define GL_INVERTED_SCREEN_W_REND 0x8491
1794 #ifndef GL_EXT_coordinate_frame
1795 #define GL_TANGENT_ARRAY_EXT 0x8439
1796 #define GL_BINORMAL_ARRAY_EXT 0x843A
1797 #define GL_CURRENT_TANGENT_EXT 0x843B
1798 #define GL_CURRENT_BINORMAL_EXT 0x843C
1799 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
1800 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
1801 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
1802 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
1803 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
1804 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
1805 #define GL_MAP1_TANGENT_EXT 0x8444
1806 #define GL_MAP2_TANGENT_EXT 0x8445
1807 #define GL_MAP1_BINORMAL_EXT 0x8446
1808 #define GL_MAP2_BINORMAL_EXT 0x8447
1811 #ifndef GL_EXT_texture_env_combine
1812 #define GL_COMBINE_EXT 0x8570
1813 #define GL_COMBINE_RGB_EXT 0x8571
1814 #define GL_COMBINE_ALPHA_EXT 0x8572
1815 #define GL_RGB_SCALE_EXT 0x8573
1816 #define GL_ADD_SIGNED_EXT 0x8574
1817 #define GL_INTERPOLATE_EXT 0x8575
1818 #define GL_CONSTANT_EXT 0x8576
1819 #define GL_PRIMARY_COLOR_EXT 0x8577
1820 #define GL_PREVIOUS_EXT 0x8578
1821 #define GL_SOURCE0_RGB_EXT 0x8580
1822 #define GL_SOURCE1_RGB_EXT 0x8581
1823 #define GL_SOURCE2_RGB_EXT 0x8582
1824 #define GL_SOURCE0_ALPHA_EXT 0x8588
1825 #define GL_SOURCE1_ALPHA_EXT 0x8589
1826 #define GL_SOURCE2_ALPHA_EXT 0x858A
1827 #define GL_OPERAND0_RGB_EXT 0x8590
1828 #define GL_OPERAND1_RGB_EXT 0x8591
1829 #define GL_OPERAND2_RGB_EXT 0x8592
1830 #define GL_OPERAND0_ALPHA_EXT 0x8598
1831 #define GL_OPERAND1_ALPHA_EXT 0x8599
1832 #define GL_OPERAND2_ALPHA_EXT 0x859A
1835 #ifndef GL_APPLE_specular_vector
1836 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
1839 #ifndef GL_APPLE_transform_hint
1840 #define GL_TRANSFORM_HINT_APPLE 0x85B1
1843 #ifndef GL_SGIX_fog_scale
1844 #define GL_FOG_SCALE_SGIX 0x81FC
1845 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
1848 #ifndef GL_SUNX_constant_data
1849 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
1850 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
1853 #ifndef GL_SUN_global_alpha
1854 #define GL_GLOBAL_ALPHA_SUN 0x81D9
1855 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
1858 #ifndef GL_SUN_triangle_list
1859 #define GL_RESTART_SUN 0x0001
1860 #define GL_REPLACE_MIDDLE_SUN 0x0002
1861 #define GL_REPLACE_OLDEST_SUN 0x0003
1862 #define GL_TRIANGLE_LIST_SUN 0x81D7
1863 #define GL_REPLACEMENT_CODE_SUN 0x81D8
1864 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
1865 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
1866 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
1867 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
1868 #define GL_R1UI_V3F_SUN 0x85C4
1869 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
1870 #define GL_R1UI_C3F_V3F_SUN 0x85C6
1871 #define GL_R1UI_N3F_V3F_SUN 0x85C7
1872 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
1873 #define GL_R1UI_T2F_V3F_SUN 0x85C9
1874 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
1875 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
1878 #ifndef GL_SUN_vertex
1881 #ifndef GL_EXT_blend_func_separate
1882 #define GL_BLEND_DST_RGB_EXT 0x80C8
1883 #define GL_BLEND_SRC_RGB_EXT 0x80C9
1884 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
1885 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1888 #ifndef GL_INGR_color_clamp
1889 #define GL_RED_MIN_CLAMP_INGR 0x8560
1890 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
1891 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
1892 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
1893 #define GL_RED_MAX_CLAMP_INGR 0x8564
1894 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
1895 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
1896 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
1899 #ifndef GL_INGR_interlace_read
1900 #define GL_INTERLACE_READ_INGR 0x8568
1903 #ifndef GL_EXT_stencil_wrap
1904 #define GL_INCR_WRAP_EXT 0x8507
1905 #define GL_DECR_WRAP_EXT 0x8508
1908 #ifndef GL_EXT_422_pixels
1909 #define GL_422_EXT 0x80CC
1910 #define GL_422_REV_EXT 0x80CD
1911 #define GL_422_AVERAGE_EXT 0x80CE
1912 #define GL_422_REV_AVERAGE_EXT 0x80CF
1915 #ifndef GL_NV_texgen_reflection
1916 #define GL_NORMAL_MAP_NV 0x8511
1917 #define GL_REFLECTION_MAP_NV 0x8512
1920 #ifndef GL_EXT_texture_cube_map
1921 #define GL_NORMAL_MAP_EXT 0x8511
1922 #define GL_REFLECTION_MAP_EXT 0x8512
1923 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
1924 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
1925 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
1926 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
1927 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
1928 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
1929 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
1930 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
1931 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
1932 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
1935 #ifndef GL_SUN_convolution_border_modes
1936 #define GL_WRAP_BORDER_SUN 0x81D4
1939 #ifndef GL_EXT_texture_env_add
1942 #ifndef GL_EXT_texture_lod_bias
1943 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
1944 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
1945 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
1948 #ifndef GL_EXT_texture_filter_anisotropic
1949 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1950 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1953 #ifndef GL_EXT_vertex_weighting
1954 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
1955 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
1956 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
1957 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
1958 #define GL_VERTEX_WEIGHTING_EXT 0x8509
1959 #define GL_MODELVIEW0_EXT GL_MODELVIEW
1960 #define GL_MODELVIEW1_EXT 0x850A
1961 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
1962 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
1963 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
1964 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
1965 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
1966 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
1969 #ifndef GL_NV_light_max_exponent
1970 #define GL_MAX_SHININESS_NV 0x8504
1971 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
1974 #ifndef GL_NV_vertex_array_range
1975 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
1976 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
1977 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
1978 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
1979 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
1982 #ifndef GL_NV_register_combiners
1983 #define GL_REGISTER_COMBINERS_NV 0x8522
1984 #define GL_VARIABLE_A_NV 0x8523
1985 #define GL_VARIABLE_B_NV 0x8524
1986 #define GL_VARIABLE_C_NV 0x8525
1987 #define GL_VARIABLE_D_NV 0x8526
1988 #define GL_VARIABLE_E_NV 0x8527
1989 #define GL_VARIABLE_F_NV 0x8528
1990 #define GL_VARIABLE_G_NV 0x8529
1991 #define GL_CONSTANT_COLOR0_NV 0x852A
1992 #define GL_CONSTANT_COLOR1_NV 0x852B
1993 #define GL_PRIMARY_COLOR_NV 0x852C
1994 #define GL_SECONDARY_COLOR_NV 0x852D
1995 #define GL_SPARE0_NV 0x852E
1996 #define GL_SPARE1_NV 0x852F
1997 #define GL_DISCARD_NV 0x8530
1998 #define GL_E_TIMES_F_NV 0x8531
1999 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2000 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2001 #define GL_UNSIGNED_INVERT_NV 0x8537
2002 #define GL_EXPAND_NORMAL_NV 0x8538
2003 #define GL_EXPAND_NEGATE_NV 0x8539
2004 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2005 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2006 #define GL_SIGNED_IDENTITY_NV 0x853C
2007 #define GL_SIGNED_NEGATE_NV 0x853D
2008 #define GL_SCALE_BY_TWO_NV 0x853E
2009 #define GL_SCALE_BY_FOUR_NV 0x853F
2010 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2011 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2012 #define GL_COMBINER_INPUT_NV 0x8542
2013 #define GL_COMBINER_MAPPING_NV 0x8543
2014 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2015 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2016 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2017 #define GL_COMBINER_MUX_SUM_NV 0x8547
2018 #define GL_COMBINER_SCALE_NV 0x8548
2019 #define GL_COMBINER_BIAS_NV 0x8549
2020 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2021 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2022 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2023 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2024 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2025 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2026 #define GL_COMBINER0_NV 0x8550
2027 #define GL_COMBINER1_NV 0x8551
2028 #define GL_COMBINER2_NV 0x8552
2029 #define GL_COMBINER3_NV 0x8553
2030 #define GL_COMBINER4_NV 0x8554
2031 #define GL_COMBINER5_NV 0x8555
2032 #define GL_COMBINER6_NV 0x8556
2033 #define GL_COMBINER7_NV 0x8557
2041 #ifndef GL_NV_fog_distance
2042 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2043 #define GL_EYE_RADIAL_NV 0x855B
2044 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2048 #ifndef GL_NV_texgen_emboss
2049 #define GL_EMBOSS_LIGHT_NV 0x855D
2050 #define GL_EMBOSS_CONSTANT_NV 0x855E
2051 #define GL_EMBOSS_MAP_NV 0x855F
2054 #ifndef GL_NV_blend_square
2057 #ifndef GL_NV_texture_env_combine4
2058 #define GL_COMBINE4_NV 0x8503
2059 #define GL_SOURCE3_RGB_NV 0x8583
2060 #define GL_SOURCE3_ALPHA_NV 0x858B
2061 #define GL_OPERAND3_RGB_NV 0x8593
2062 #define GL_OPERAND3_ALPHA_NV 0x859B
2065 #ifndef GL_MESA_resize_buffers
2068 #ifndef GL_MESA_window_pos
2071 #ifndef GL_EXT_texture_compression_s3tc
2072 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2073 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2074 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2075 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2078 #ifndef GL_IBM_cull_vertex
2079 #define GL_CULL_VERTEX_IBM 103050
2082 #ifndef GL_IBM_multimode_draw_arrays
2085 #ifndef GL_IBM_vertex_array_lists
2086 #define GL_VERTEX_ARRAY_LIST_IBM 103070
2087 #define GL_NORMAL_ARRAY_LIST_IBM 103071
2088 #define GL_COLOR_ARRAY_LIST_IBM 103072
2089 #define GL_INDEX_ARRAY_LIST_IBM 103073
2090 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
2091 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
2092 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
2093 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
2094 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
2095 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
2096 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
2097 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
2098 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
2099 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
2100 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
2101 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
2104 #ifndef GL_SGIX_subsample
2105 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
2106 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
2107 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
2108 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
2109 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
2112 #ifndef GL_SGIX_ycrcb_subsample
2115 #ifndef GL_SGIX_ycrcba
2116 #define GL_YCRCB_SGIX 0x8318
2117 #define GL_YCRCBA_SGIX 0x8319
2120 #ifndef GL_SGI_depth_pass_instrument
2121 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
2122 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
2123 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
2126 #ifndef GL_3DFX_texture_compression_FXT1
2127 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2128 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2131 #ifndef GL_3DFX_multisample
2132 #define GL_MULTISAMPLE_3DFX 0x86B2
2133 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2134 #define GL_SAMPLES_3DFX 0x86B4
2135 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2138 #ifndef GL_3DFX_tbuffer
2141 #ifndef GL_EXT_multisample
2142 #define GL_MULTISAMPLE_EXT 0x809D
2143 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
2144 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
2145 #define GL_SAMPLE_MASK_EXT 0x80A0
2146 #define GL_1PASS_EXT 0x80A1
2147 #define GL_2PASS_0_EXT 0x80A2
2148 #define GL_2PASS_1_EXT 0x80A3
2149 #define GL_4PASS_0_EXT 0x80A4
2150 #define GL_4PASS_1_EXT 0x80A5
2151 #define GL_4PASS_2_EXT 0x80A6
2152 #define GL_4PASS_3_EXT 0x80A7
2153 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
2154 #define GL_SAMPLES_EXT 0x80A9
2155 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
2156 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
2157 #define GL_SAMPLE_PATTERN_EXT 0x80AC
2158 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
2161 #ifndef GL_SGIX_vertex_preclip
2162 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
2163 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
2166 #ifndef GL_SGIX_convolution_accuracy
2167 #define GL_CONVOLUTION_HINT_SGIX 0x8316
2170 #ifndef GL_SGIX_resample
2171 #define GL_PACK_RESAMPLE_SGIX 0x842C
2172 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
2173 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
2174 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
2175 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
2178 #ifndef GL_SGIS_point_line_texgen
2179 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
2180 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
2181 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
2182 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
2183 #define GL_EYE_POINT_SGIS 0x81F4
2184 #define GL_OBJECT_POINT_SGIS 0x81F5
2185 #define GL_EYE_LINE_SGIS 0x81F6
2186 #define GL_OBJECT_LINE_SGIS 0x81F7
2189 #ifndef GL_SGIS_texture_color_mask
2190 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
2193 #ifndef GL_EXT_texture_env_dot3
2194 #define GL_DOT3_RGB_EXT 0x8740
2195 #define GL_DOT3_RGBA_EXT 0x8741
2198 #ifndef GL_ATI_texture_mirror_once
2199 #define GL_MIRROR_CLAMP_ATI 0x8742
2200 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2204 #define GL_ALL_COMPLETED_NV 0x84F2
2205 #define GL_FENCE_STATUS_NV 0x84F3
2206 #define GL_FENCE_CONDITION_NV 0x84F4
2209 #ifndef GL_IBM_texture_mirrored_repeat
2210 #define GL_MIRRORED_REPEAT_IBM 0x8370
2213 #ifndef GL_NV_evaluators
2214 #define GL_EVAL_2D_NV 0x86C0
2215 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2216 #define GL_MAP_TESSELLATION_NV 0x86C2
2217 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2218 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2219 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2220 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2221 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2222 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2223 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2224 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2225 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2226 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2227 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2228 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2229 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2230 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2231 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2232 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2233 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2234 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2235 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2236 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2237 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2240 #ifndef GL_NV_packed_depth_stencil
2241 #define GL_DEPTH_STENCIL_NV 0x84F9
2242 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
2245 #ifndef GL_NV_register_combiners2
2246 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2249 #ifndef GL_NV_texture_compression_vtc
2252 #ifndef GL_NV_texture_rectangle
2253 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
2254 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2255 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2256 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2259 #ifndef GL_NV_texture_shader
2260 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2261 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2262 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2263 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2264 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2265 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2266 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2267 #define GL_SHADER_CONSISTENT_NV 0x86DD
2268 #define GL_TEXTURE_SHADER_NV 0x86DE
2269 #define GL_SHADER_OPERATION_NV 0x86DF
2270 #define GL_CULL_MODES_NV 0x86E0
2271 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2272 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2273 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2274 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2275 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2276 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2277 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2278 #define GL_CONST_EYE_NV 0x86E5
2279 #define GL_PASS_THROUGH_NV 0x86E6
2280 #define GL_CULL_FRAGMENT_NV 0x86E7
2281 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2282 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2283 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2284 #define GL_DOT_PRODUCT_NV 0x86EC
2285 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2286 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2287 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2288 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2289 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2290 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2291 #define GL_HILO_NV 0x86F4
2292 #define GL_DSDT_NV 0x86F5
2293 #define GL_DSDT_MAG_NV 0x86F6
2294 #define GL_DSDT_MAG_VIB_NV 0x86F7
2295 #define GL_HILO16_NV 0x86F8
2296 #define GL_SIGNED_HILO_NV 0x86F9
2297 #define GL_SIGNED_HILO16_NV 0x86FA
2298 #define GL_SIGNED_RGBA_NV 0x86FB
2299 #define GL_SIGNED_RGBA8_NV 0x86FC
2300 #define GL_SIGNED_RGB_NV 0x86FE
2301 #define GL_SIGNED_RGB8_NV 0x86FF
2302 #define GL_SIGNED_LUMINANCE_NV 0x8701
2303 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2304 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2305 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2306 #define GL_SIGNED_ALPHA_NV 0x8705
2307 #define GL_SIGNED_ALPHA8_NV 0x8706
2308 #define GL_SIGNED_INTENSITY_NV 0x8707
2309 #define GL_SIGNED_INTENSITY8_NV 0x8708
2310 #define GL_DSDT8_NV 0x8709
2311 #define GL_DSDT8_MAG8_NV 0x870A
2312 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2313 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2314 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2315 #define GL_HI_SCALE_NV 0x870E
2316 #define GL_LO_SCALE_NV 0x870F
2317 #define GL_DS_SCALE_NV 0x8710
2318 #define GL_DT_SCALE_NV 0x8711
2319 #define GL_MAGNITUDE_SCALE_NV 0x8712
2320 #define GL_VIBRANCE_SCALE_NV 0x8713
2321 #define GL_HI_BIAS_NV 0x8714
2322 #define GL_LO_BIAS_NV 0x8715
2323 #define GL_DS_BIAS_NV 0x8716
2324 #define GL_DT_BIAS_NV 0x8717
2325 #define GL_MAGNITUDE_BIAS_NV 0x8718
2326 #define GL_VIBRANCE_BIAS_NV 0x8719
2327 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2328 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2329 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2330 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2331 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2332 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2335 #ifndef GL_NV_texture_shader2
2336 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2339 #ifndef GL_NV_vertex_array_range2
2340 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2343 #ifndef GL_NV_vertex_program
2344 #define GL_VERTEX_PROGRAM_NV 0x8620
2345 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2346 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2347 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2348 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2349 #define GL_CURRENT_ATTRIB_NV 0x8626
2350 #define GL_PROGRAM_LENGTH_NV 0x8627
2351 #define GL_PROGRAM_STRING_NV 0x8628
2352 #define GL_MODELVIEW_PROJECTION_NV 0x8629
2353 #define GL_IDENTITY_NV 0x862A
2354 #define GL_INVERSE_NV 0x862B
2355 #define GL_TRANSPOSE_NV 0x862C
2356 #define GL_INVERSE_TRANSPOSE_NV 0x862D
2357 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2358 #define GL_MAX_TRACK_MATRICES_NV 0x862F
2359 #define GL_MATRIX0_NV 0x8630
2360 #define GL_MATRIX1_NV 0x8631
2361 #define GL_MATRIX2_NV 0x8632
2362 #define GL_MATRIX3_NV 0x8633
2363 #define GL_MATRIX4_NV 0x8634
2364 #define GL_MATRIX5_NV 0x8635
2365 #define GL_MATRIX6_NV 0x8636
2366 #define GL_MATRIX7_NV 0x8637
2367 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2368 #define GL_CURRENT_MATRIX_NV 0x8641
2369 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2370 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2371 #define GL_PROGRAM_PARAMETER_NV 0x8644
2372 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2373 #define GL_PROGRAM_TARGET_NV 0x8646
2374 #define GL_PROGRAM_RESIDENT_NV 0x8647
2375 #define GL_TRACK_MATRIX_NV 0x8648
2376 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2377 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2378 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2379 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2380 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2381 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2382 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2383 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2384 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2385 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2386 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2387 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2388 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2389 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2390 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2391 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2392 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2393 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2394 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2395 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2396 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2397 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2398 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2399 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2400 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2401 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2402 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2403 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2404 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2405 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2406 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2407 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2408 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2409 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2410 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2411 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2412 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2413 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2414 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2415 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2416 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2417 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2418 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2419 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2420 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2421 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2422 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2423 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2424 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2425 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2426 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2429 #ifndef GL_SGIX_texture_coordinate_clamp
2430 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
2431 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
2432 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
2435 #ifndef GL_SGIX_scalebias_hint
2436 #define GL_SCALEBIAS_HINT_SGIX 0x8322
2439 #ifndef GL_OML_interlace
2440 #define GL_INTERLACE_OML 0x8980
2441 #define GL_INTERLACE_READ_OML 0x8981
2444 #ifndef GL_OML_subsample
2445 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
2446 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
2449 #ifndef GL_OML_resample
2450 #define GL_PACK_RESAMPLE_OML 0x8984
2451 #define GL_UNPACK_RESAMPLE_OML 0x8985
2452 #define GL_RESAMPLE_REPLICATE_OML 0x8986
2453 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
2454 #define GL_RESAMPLE_AVERAGE_OML 0x8988
2455 #define GL_RESAMPLE_DECIMATE_OML 0x8989
2458 #ifndef GL_NV_copy_depth_to_color
2459 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
2460 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
2463 #ifndef GL_ATI_envmap_bumpmap
2464 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
2465 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
2466 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
2467 #define GL_BUMP_TEX_UNITS_ATI 0x8778
2468 #define GL_DUDV_ATI 0x8779
2469 #define GL_DU8DV8_ATI 0x877A
2470 #define GL_BUMP_ENVMAP_ATI 0x877B
2471 #define GL_BUMP_TARGET_ATI 0x877C
2474 #ifndef GL_ATI_fragment_shader
2475 #define GL_FRAGMENT_SHADER_ATI 0x8920
2476 #define GL_REG_0_ATI 0x8921
2477 #define GL_REG_1_ATI 0x8922
2478 #define GL_REG_2_ATI 0x8923
2479 #define GL_REG_3_ATI 0x8924
2480 #define GL_REG_4_ATI 0x8925
2481 #define GL_REG_5_ATI 0x8926
2482 #define GL_REG_6_ATI 0x8927
2483 #define GL_REG_7_ATI 0x8928
2484 #define GL_REG_8_ATI 0x8929
2485 #define GL_REG_9_ATI 0x892A
2486 #define GL_REG_10_ATI 0x892B
2487 #define GL_REG_11_ATI 0x892C
2488 #define GL_REG_12_ATI 0x892D
2489 #define GL_REG_13_ATI 0x892E
2490 #define GL_REG_14_ATI 0x892F
2491 #define GL_REG_15_ATI 0x8930
2492 #define GL_REG_16_ATI 0x8931
2493 #define GL_REG_17_ATI 0x8932
2494 #define GL_REG_18_ATI 0x8933
2495 #define GL_REG_19_ATI 0x8934
2496 #define GL_REG_20_ATI 0x8935
2497 #define GL_REG_21_ATI 0x8936
2498 #define GL_REG_22_ATI 0x8937
2499 #define GL_REG_23_ATI 0x8938
2500 #define GL_REG_24_ATI 0x8939
2501 #define GL_REG_25_ATI 0x893A
2502 #define GL_REG_26_ATI 0x893B
2503 #define GL_REG_27_ATI 0x893C
2504 #define GL_REG_28_ATI 0x893D
2505 #define GL_REG_29_ATI 0x893E
2506 #define GL_REG_30_ATI 0x893F
2507 #define GL_REG_31_ATI 0x8940
2508 #define GL_CON_0_ATI 0x8941
2509 #define GL_CON_1_ATI 0x8942
2510 #define GL_CON_2_ATI 0x8943
2511 #define GL_CON_3_ATI 0x8944
2512 #define GL_CON_4_ATI 0x8945
2513 #define GL_CON_5_ATI 0x8946
2514 #define GL_CON_6_ATI 0x8947
2515 #define GL_CON_7_ATI 0x8948
2516 #define GL_CON_8_ATI 0x8949
2517 #define GL_CON_9_ATI 0x894A
2518 #define GL_CON_10_ATI 0x894B
2519 #define GL_CON_11_ATI 0x894C
2520 #define GL_CON_12_ATI 0x894D
2521 #define GL_CON_13_ATI 0x894E
2522 #define GL_CON_14_ATI 0x894F
2523 #define GL_CON_15_ATI 0x8950
2524 #define GL_CON_16_ATI 0x8951
2525 #define GL_CON_17_ATI 0x8952
2526 #define GL_CON_18_ATI 0x8953
2527 #define GL_CON_19_ATI 0x8954
2528 #define GL_CON_20_ATI 0x8955
2529 #define GL_CON_21_ATI 0x8956
2530 #define GL_CON_22_ATI 0x8957
2531 #define GL_CON_23_ATI 0x8958
2532 #define GL_CON_24_ATI 0x8959
2533 #define GL_CON_25_ATI 0x895A
2534 #define GL_CON_26_ATI 0x895B
2535 #define GL_CON_27_ATI 0x895C
2536 #define GL_CON_28_ATI 0x895D
2537 #define GL_CON_29_ATI 0x895E
2538 #define GL_CON_30_ATI 0x895F
2539 #define GL_CON_31_ATI 0x8960
2540 #define GL_MOV_ATI 0x8961
2541 #define GL_ADD_ATI 0x8963
2542 #define GL_MUL_ATI 0x8964
2543 #define GL_SUB_ATI 0x8965
2544 #define GL_DOT3_ATI 0x8966
2545 #define GL_DOT4_ATI 0x8967
2546 #define GL_MAD_ATI 0x8968
2547 #define GL_LERP_ATI 0x8969
2548 #define GL_CND_ATI 0x896A
2549 #define GL_CND0_ATI 0x896B
2550 #define GL_DOT2_ADD_ATI 0x896C
2551 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
2552 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
2553 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
2554 #define GL_NUM_PASSES_ATI 0x8970
2555 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
2556 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
2557 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
2558 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
2559 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
2560 #define GL_SWIZZLE_STR_ATI 0x8976
2561 #define GL_SWIZZLE_STQ_ATI 0x8977
2562 #define GL_SWIZZLE_STR_DR_ATI 0x8978
2563 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2564 #define GL_SWIZZLE_STRQ_ATI 0x897A
2565 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
2566 #define GL_RED_BIT_ATI 0x00000001
2567 #define GL_GREEN_BIT_ATI 0x00000002
2568 #define GL_BLUE_BIT_ATI 0x00000004
2569 #define GL_2X_BIT_ATI 0x00000001
2570 #define GL_4X_BIT_ATI 0x00000002
2571 #define GL_8X_BIT_ATI 0x00000004
2572 #define GL_HALF_BIT_ATI 0x00000008
2573 #define GL_QUARTER_BIT_ATI 0x00000010
2574 #define GL_EIGHTH_BIT_ATI 0x00000020
2575 #define GL_SATURATE_BIT_ATI 0x00000040
2576 #define GL_COMP_BIT_ATI 0x00000002
2577 #define GL_NEGATE_BIT_ATI 0x00000004
2578 #define GL_BIAS_BIT_ATI 0x00000008
2581 #ifndef GL_ATI_pn_triangles
2582 #define GL_PN_TRIANGLES_ATI 0x87F0
2583 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
2584 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
2585 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
2586 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
2587 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
2588 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
2589 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
2590 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
2593 #ifndef GL_ATI_vertex_array_object
2594 #define GL_STATIC_ATI 0x8760
2595 #define GL_DYNAMIC_ATI 0x8761
2596 #define GL_PRESERVE_ATI 0x8762
2597 #define GL_DISCARD_ATI 0x8763
2598 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
2599 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
2600 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
2601 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
2604 #ifndef GL_EXT_vertex_shader
2605 #define GL_VERTEX_SHADER_EXT 0x8780
2606 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2607 #define GL_OP_INDEX_EXT 0x8782
2608 #define GL_OP_NEGATE_EXT 0x8783
2609 #define GL_OP_DOT3_EXT 0x8784
2610 #define GL_OP_DOT4_EXT 0x8785
2611 #define GL_OP_MUL_EXT 0x8786
2612 #define GL_OP_ADD_EXT 0x8787
2613 #define GL_OP_MADD_EXT 0x8788
2614 #define GL_OP_FRAC_EXT 0x8789
2615 #define GL_OP_MAX_EXT 0x878A
2616 #define GL_OP_MIN_EXT 0x878B
2617 #define GL_OP_SET_GE_EXT 0x878C
2618 #define GL_OP_SET_LT_EXT 0x878D
2619 #define GL_OP_CLAMP_EXT 0x878E
2620 #define GL_OP_FLOOR_EXT 0x878F
2621 #define GL_OP_ROUND_EXT 0x8790
2622 #define GL_OP_EXP_BASE_2_EXT 0x8791
2623 #define GL_OP_LOG_BASE_2_EXT 0x8792
2624 #define GL_OP_POWER_EXT 0x8793
2625 #define GL_OP_RECIP_EXT 0x8794
2626 #define GL_OP_RECIP_SQRT_EXT 0x8795
2627 #define GL_OP_SUB_EXT 0x8796
2628 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
2629 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2630 #define GL_OP_MOV_EXT 0x8799
2631 #define GL_OUTPUT_VERTEX_EXT 0x879A
2632 #define GL_OUTPUT_COLOR0_EXT 0x879B
2633 #define GL_OUTPUT_COLOR1_EXT 0x879C
2634 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2635 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2636 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2637 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2638 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2639 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2640 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2641 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2642 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2643 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2644 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2645 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2646 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2647 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2648 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2649 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2650 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2651 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2652 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2653 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2654 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2655 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2656 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2657 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2658 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2659 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2660 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2661 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2662 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2663 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2664 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2665 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2666 #define GL_OUTPUT_FOG_EXT 0x87BD
2667 #define GL_SCALAR_EXT 0x87BE
2668 #define GL_VECTOR_EXT 0x87BF
2669 #define GL_MATRIX_EXT 0x87C0
2670 #define GL_VARIANT_EXT 0x87C1
2671 #define GL_INVARIANT_EXT 0x87C2
2672 #define GL_LOCAL_CONSTANT_EXT 0x87C3
2673 #define GL_LOCAL_EXT 0x87C4
2674 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2675 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2676 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2677 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2678 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2679 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2680 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2681 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2682 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2683 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2684 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2685 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2686 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2687 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2688 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2689 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2690 #define GL_X_EXT 0x87D5
2691 #define GL_Y_EXT 0x87D6
2692 #define GL_Z_EXT 0x87D7
2693 #define GL_W_EXT 0x87D8
2694 #define GL_NEGATIVE_X_EXT 0x87D9
2695 #define GL_NEGATIVE_Y_EXT 0x87DA
2696 #define GL_NEGATIVE_Z_EXT 0x87DB
2697 #define GL_NEGATIVE_W_EXT 0x87DC
2698 #define GL_ZERO_EXT 0x87DD
2699 #define GL_ONE_EXT 0x87DE
2700 #define GL_NEGATIVE_ONE_EXT 0x87DF
2701 #define GL_NORMALIZED_RANGE_EXT 0x87E0
2702 #define GL_FULL_RANGE_EXT 0x87E1
2703 #define GL_CURRENT_VERTEX_EXT 0x87E2
2704 #define GL_MVP_MATRIX_EXT 0x87E3
2705 #define GL_VARIANT_VALUE_EXT 0x87E4
2706 #define GL_VARIANT_DATATYPE_EXT 0x87E5
2707 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2708 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2709 #define GL_VARIANT_ARRAY_EXT 0x87E8
2710 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2711 #define GL_INVARIANT_VALUE_EXT 0x87EA
2712 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
2713 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2714 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2717 #ifndef GL_ATI_vertex_streams
2718 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
2719 #define GL_VERTEX_STREAM0_ATI 0x876C
2720 #define GL_VERTEX_STREAM1_ATI 0x876D
2721 #define GL_VERTEX_STREAM2_ATI 0x876E
2722 #define GL_VERTEX_STREAM3_ATI 0x876F
2723 #define GL_VERTEX_STREAM4_ATI 0x8770
2724 #define GL_VERTEX_STREAM5_ATI 0x8771
2725 #define GL_VERTEX_STREAM6_ATI 0x8772
2726 #define GL_VERTEX_STREAM7_ATI 0x8773
2727 #define GL_VERTEX_SOURCE_ATI 0x8774
2730 #ifndef GL_ATI_element_array
2731 #define GL_ELEMENT_ARRAY_ATI 0x8768
2732 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
2733 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
2736 #ifndef GL_SUN_mesh_array
2737 #define GL_QUAD_MESH_SUN 0x8614
2738 #define GL_TRIANGLE_MESH_SUN 0x8615
2741 #ifndef GL_SUN_slice_accum
2742 #define GL_SLICE_ACCUM_SUN 0x85CC
2745 #ifndef GL_NV_multisample_filter_hint
2746 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2749 #ifndef GL_NV_depth_clamp
2750 #define GL_DEPTH_CLAMP_NV 0x864F
2753 #ifndef GL_NV_occlusion_query
2754 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
2755 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2756 #define GL_PIXEL_COUNT_NV 0x8866
2757 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2760 #ifndef GL_NV_point_sprite
2761 #define GL_POINT_SPRITE_NV 0x8861
2762 #define GL_COORD_REPLACE_NV 0x8862
2763 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
2766 #ifndef GL_NV_texture_shader3
2767 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2768 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2769 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2770 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2771 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2772 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2773 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2774 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2775 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2776 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2777 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2778 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2779 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2780 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2781 #define GL_HILO8_NV 0x885E
2782 #define GL_SIGNED_HILO8_NV 0x885F
2783 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2786 #ifndef GL_NV_vertex_program1_1
2789 #ifndef GL_EXT_shadow_funcs
2792 #ifndef GL_EXT_stencil_two_side
2793 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2794 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2797 #ifndef GL_ATI_text_fragment_shader
2798 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
2801 #ifndef GL_APPLE_client_storage
2802 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2805 #ifndef GL_APPLE_element_array
2806 #define GL_ELEMENT_ARRAY_APPLE 0x8768
2807 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
2808 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
2811 #ifndef GL_APPLE_fence
2812 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2813 #define GL_FENCE_APPLE 0x8A0B
2816 #ifndef GL_APPLE_vertex_array_object
2817 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2820 #ifndef GL_APPLE_vertex_array_range
2821 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2822 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2823 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2824 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2825 #define GL_STORAGE_CACHED_APPLE 0x85BE
2826 #define GL_STORAGE_SHARED_APPLE 0x85BF
2829 #ifndef GL_APPLE_ycbcr_422
2830 #define GL_YCBCR_422_APPLE 0x85B9
2831 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2832 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2836 #define GL_RGB_S3TC 0x83A0
2837 #define GL_RGB4_S3TC 0x83A1
2838 #define GL_RGBA_S3TC 0x83A2
2839 #define GL_RGBA4_S3TC 0x83A3
2842 #ifndef GL_ATI_draw_buffers
2843 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
2844 #define GL_DRAW_BUFFER0_ATI 0x8825
2845 #define GL_DRAW_BUFFER1_ATI 0x8826
2846 #define GL_DRAW_BUFFER2_ATI 0x8827
2847 #define GL_DRAW_BUFFER3_ATI 0x8828
2848 #define GL_DRAW_BUFFER4_ATI 0x8829
2849 #define GL_DRAW_BUFFER5_ATI 0x882A
2850 #define GL_DRAW_BUFFER6_ATI 0x882B
2851 #define GL_DRAW_BUFFER7_ATI 0x882C
2852 #define GL_DRAW_BUFFER8_ATI 0x882D
2853 #define GL_DRAW_BUFFER9_ATI 0x882E
2854 #define GL_DRAW_BUFFER10_ATI 0x882F
2855 #define GL_DRAW_BUFFER11_ATI 0x8830
2856 #define GL_DRAW_BUFFER12_ATI 0x8831
2857 #define GL_DRAW_BUFFER13_ATI 0x8832
2858 #define GL_DRAW_BUFFER14_ATI 0x8833
2859 #define GL_DRAW_BUFFER15_ATI 0x8834
2862 #ifndef GL_ATI_pixel_format_float
2863 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
2864 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
2867 #ifndef GL_ATI_texture_env_combine3
2868 #define GL_MODULATE_ADD_ATI 0x8744
2869 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2870 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2873 #ifndef GL_ATI_texture_float
2874 #define GL_RGBA_FLOAT32_ATI 0x8814
2875 #define GL_RGB_FLOAT32_ATI 0x8815
2876 #define GL_ALPHA_FLOAT32_ATI 0x8816
2877 #define GL_INTENSITY_FLOAT32_ATI 0x8817
2878 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
2879 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
2880 #define GL_RGBA_FLOAT16_ATI 0x881A
2881 #define GL_RGB_FLOAT16_ATI 0x881B
2882 #define GL_ALPHA_FLOAT16_ATI 0x881C
2883 #define GL_INTENSITY_FLOAT16_ATI 0x881D
2884 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
2885 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
2888 #ifndef GL_NV_float_buffer
2889 #define GL_FLOAT_R_NV 0x8880
2890 #define GL_FLOAT_RG_NV 0x8881
2891 #define GL_FLOAT_RGB_NV 0x8882
2892 #define GL_FLOAT_RGBA_NV 0x8883
2893 #define GL_FLOAT_R16_NV 0x8884
2894 #define GL_FLOAT_R32_NV 0x8885
2895 #define GL_FLOAT_RG16_NV 0x8886
2896 #define GL_FLOAT_RG32_NV 0x8887
2897 #define GL_FLOAT_RGB16_NV 0x8888
2898 #define GL_FLOAT_RGB32_NV 0x8889
2899 #define GL_FLOAT_RGBA16_NV 0x888A
2900 #define GL_FLOAT_RGBA32_NV 0x888B
2901 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
2902 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
2903 #define GL_FLOAT_RGBA_MODE_NV 0x888E
2906 #ifndef GL_NV_fragment_program
2907 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
2908 #define GL_FRAGMENT_PROGRAM_NV 0x8870
2909 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
2910 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
2911 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
2912 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
2915 #ifndef GL_NV_half_float
2916 #define GL_HALF_FLOAT_NV 0x140B
2919 #ifndef GL_NV_pixel_data_range
2920 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
2921 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
2922 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
2923 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
2924 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
2925 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
2928 #ifndef GL_NV_primitive_restart
2929 #define GL_PRIMITIVE_RESTART_NV 0x8558
2930 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2933 #ifndef GL_NV_texture_expand_normal
2934 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
2937 #ifndef GL_NV_vertex_program2
2940 #ifndef GL_ATI_map_object_buffer
2943 #ifndef GL_ATI_separate_stencil
2944 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2945 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2946 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2947 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2950 #ifndef GL_ATI_vertex_attrib_array_object
2953 #ifndef GL_OES_read_format
2954 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
2955 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
2958 #ifndef GL_EXT_depth_bounds_test
2959 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
2960 #define GL_DEPTH_BOUNDS_EXT 0x8891
2963 #ifndef GL_EXT_texture_mirror_clamp
2964 #define GL_MIRROR_CLAMP_EXT 0x8742
2965 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2966 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
2969 #ifndef GL_EXT_blend_equation_separate
2970 #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
2971 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
2974 #ifndef GL_MESA_pack_invert
2975 #define GL_PACK_INVERT_MESA 0x8758
2978 #ifndef GL_MESA_ycbcr_texture
2979 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
2980 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
2981 #define GL_YCBCR_MESA 0x8757
2984 #ifndef GL_EXT_pixel_buffer_object
2985 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
2986 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
2987 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
2988 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
2991 #ifndef GL_NV_fragment_program_option
2994 #ifndef GL_NV_fragment_program2
2995 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
2996 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
2997 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
2998 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
2999 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
3002 #ifndef GL_NV_vertex_program2_option
3007 #ifndef GL_NV_vertex_program3
3011 #ifndef GL_EXT_framebuffer_object
3012 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
3013 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
3014 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
3015 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
3016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
3017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
3018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
3019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
3020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
3021 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
3022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
3023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
3024 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
3025 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
3026 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
3027 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
3028 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
3029 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
3030 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
3031 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
3032 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
3033 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
3034 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
3035 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
3036 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
3037 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
3038 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
3039 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
3040 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
3041 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
3042 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
3043 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
3044 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
3045 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
3046 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
3047 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
3048 #define GL_FRAMEBUFFER_EXT 0x8D40
3049 #define GL_RENDERBUFFER_EXT 0x8D41
3050 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
3051 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
3052 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
3053 #define GL_STENCIL_INDEX1_EXT 0x8D46
3054 #define GL_STENCIL_INDEX4_EXT 0x8D47
3055 #define GL_STENCIL_INDEX8_EXT 0x8D48
3056 #define GL_STENCIL_INDEX16_EXT 0x8D49
3057 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
3058 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
3059 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
3060 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
3061 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
3062 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
3065 #ifndef GL_GREMEDY_string_marker
3068 #ifndef GL_EXT_packed_depth_stencil
3069 #define GL_DEPTH_STENCIL_EXT 0x84F9
3070 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
3071 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
3072 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
3075 #ifndef GL_EXT_stencil_clear_tag
3076 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
3077 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
3080 #ifndef GL_EXT_texture_sRGB
3081 #define GL_SRGB_EXT 0x8C40
3082 #define GL_SRGB8_EXT 0x8C41
3083 #define GL_SRGB_ALPHA_EXT 0x8C42
3084 #define GL_SRGB8_ALPHA8_EXT 0x8C43
3085 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
3086 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
3087 #define GL_SLUMINANCE_EXT 0x8C46
3088 #define GL_SLUMINANCE8_EXT 0x8C47
3089 #define GL_COMPRESSED_SRGB_EXT 0x8C48
3090 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
3091 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
3092 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
3093 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
3094 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
3095 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
3096 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
3099 #ifndef GL_EXT_framebuffer_blit
3100 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
3101 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
3102 #define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
3103 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA
3106 #ifndef GL_EXT_framebuffer_multisample
3107 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
3108 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
3109 #define GL_MAX_SAMPLES_EXT 0x8D57
3112 #ifndef GL_MESAX_texture_stack
3113 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
3114 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
3115 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
3116 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
3117 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
3118 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
3121 #ifndef GL_EXT_timer_query
3122 #define GL_TIME_ELAPSED_EXT 0x88BF
3125 #ifndef GL_EXT_gpu_program_parameters
3128 #ifndef GL_APPLE_flush_buffer_range
3129 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3130 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3133 #ifndef GL_NV_gpu_program4
3134 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
3135 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
3136 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
3137 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
3138 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
3139 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
3140 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
3141 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
3144 #ifndef GL_NV_geometry_program4
3145 #define GL_LINES_ADJACENCY_EXT 0x000A
3146 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
3147 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
3148 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
3149 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
3150 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
3151 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
3152 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
3153 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
3154 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
3155 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
3156 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
3157 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
3158 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
3159 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
3160 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
3163 #ifndef GL_EXT_geometry_shader4
3164 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
3169 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
3170 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
3171 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
3172 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
3173 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
3174 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
3186 #ifndef GL_NV_vertex_program4
3187 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
3190 #ifndef GL_EXT_gpu_shader4
3191 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
3192 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
3193 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
3194 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
3195 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
3196 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
3197 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
3198 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
3199 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
3200 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
3201 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
3202 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
3203 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
3204 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
3205 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
3206 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
3207 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
3208 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
3209 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
3210 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
3211 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
3212 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
3213 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
3214 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
3215 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
3218 #ifndef GL_EXT_draw_instanced
3221 #ifndef GL_EXT_packed_float
3222 #define GL_R11F_G11F_B10F_EXT 0x8C3A
3223 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
3224 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
3227 #ifndef GL_EXT_texture_array
3228 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
3229 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
3230 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
3231 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
3232 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
3233 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
3234 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
3235 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
3239 #ifndef GL_EXT_texture_buffer_object
3240 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
3241 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
3242 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
3243 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
3244 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
3247 #ifndef GL_EXT_texture_compression_latc
3248 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
3249 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
3250 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
3251 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
3254 #ifndef GL_EXT_texture_compression_rgtc
3255 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3256 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3257 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3258 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3261 #ifndef GL_EXT_texture_shared_exponent
3262 #define GL_RGB9_E5_EXT 0x8C3D
3263 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
3264 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
3267 #ifndef GL_NV_depth_buffer_float
3268 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
3269 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
3270 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
3271 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
3274 #ifndef GL_NV_fragment_program4
3277 #ifndef GL_NV_framebuffer_multisample_coverage
3278 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
3279 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
3280 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
3281 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
3284 #ifndef GL_EXT_framebuffer_sRGB
3285 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
3286 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
3289 #ifndef GL_NV_geometry_shader4
3292 #ifndef GL_NV_parameter_buffer_object
3293 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
3294 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
3295 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
3296 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
3297 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
3300 #ifndef GL_EXT_draw_buffers2
3303 #ifndef GL_NV_transform_feedback
3304 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
3305 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
3306 #define GL_TEXTURE_COORD_NV 0x8C79
3307 #define GL_CLIP_DISTANCE_NV 0x8C7A
3308 #define GL_VERTEX_ID_NV 0x8C7B
3309 #define GL_PRIMITIVE_ID_NV 0x8C7C
3310 #define GL_GENERIC_ATTRIB_NV 0x8C7D
3311 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
3312 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
3313 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
3314 #define GL_ACTIVE_VARYINGS_NV 0x8C81
3315 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
3316 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
3317 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
3318 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
3319 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
3320 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
3321 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
3322 #define GL_RASTERIZER_DISCARD_NV 0x8C89
3323 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
3324 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
3325 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
3326 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
3327 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
3328 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
3331 #ifndef GL_EXT_bindable_uniform
3332 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
3333 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
3334 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
3335 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
3336 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
3337 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
3340 #ifndef GL_EXT_texture_integer
3341 #define GL_RGBA32UI_EXT 0x8D70
3342 #define GL_RGB32UI_EXT 0x8D71
3343 #define GL_ALPHA32UI_EXT 0x8D72
3344 #define GL_INTENSITY32UI_EXT 0x8D73
3345 #define GL_LUMINANCE32UI_EXT 0x8D74
3346 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
3347 #define GL_RGBA16UI_EXT 0x8D76
3348 #define GL_RGB16UI_EXT 0x8D77
3349 #define GL_ALPHA16UI_EXT 0x8D78
3350 #define GL_INTENSITY16UI_EXT 0x8D79
3351 #define GL_LUMINANCE16UI_EXT 0x8D7A
3352 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
3353 #define GL_RGBA8UI_EXT 0x8D7C
3354 #define GL_RGB8UI_EXT 0x8D7D
3355 #define GL_ALPHA8UI_EXT 0x8D7E
3356 #define GL_INTENSITY8UI_EXT 0x8D7F
3357 #define GL_LUMINANCE8UI_EXT 0x8D80
3358 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
3359 #define GL_RGBA32I_EXT 0x8D82
3360 #define GL_RGB32I_EXT 0x8D83
3361 #define GL_ALPHA32I_EXT 0x8D84
3362 #define GL_INTENSITY32I_EXT 0x8D85
3363 #define GL_LUMINANCE32I_EXT 0x8D86
3364 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
3365 #define GL_RGBA16I_EXT 0x8D88
3366 #define GL_RGB16I_EXT 0x8D89
3367 #define GL_ALPHA16I_EXT 0x8D8A
3368 #define GL_INTENSITY16I_EXT 0x8D8B
3369 #define GL_LUMINANCE16I_EXT 0x8D8C
3370 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
3371 #define GL_RGBA8I_EXT 0x8D8E
3372 #define GL_RGB8I_EXT 0x8D8F
3373 #define GL_ALPHA8I_EXT 0x8D90
3374 #define GL_INTENSITY8I_EXT 0x8D91
3375 #define GL_LUMINANCE8I_EXT 0x8D92
3376 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
3377 #define GL_RED_INTEGER_EXT 0x8D94
3378 #define GL_GREEN_INTEGER_EXT 0x8D95
3379 #define GL_BLUE_INTEGER_EXT 0x8D96
3380 #define GL_ALPHA_INTEGER_EXT 0x8D97
3381 #define GL_RGB_INTEGER_EXT 0x8D98
3382 #define GL_RGBA_INTEGER_EXT 0x8D99
3383 #define GL_BGR_INTEGER_EXT 0x8D9A
3384 #define GL_BGRA_INTEGER_EXT 0x8D9B
3385 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
3386 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
3387 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
3394 #ifndef GL_VERSION_2_0
3399 #ifndef GL_VERSION_1_5
3405 #ifndef GL_ARB_vertex_buffer_object
3411 #ifndef GL_ARB_shader_objects
3418 #ifndef GL_ARB_half_float_pixel
3422 #ifndef GL_NV_half_float
3426 #ifndef GLEXT_64_TYPES_DEFINED
3428 #define GLEXT_64_TYPES_DEFINED
3431 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
3432 #include <inttypes.h>
3433 #elif defined(__sun__)
3434 #include <inttypes.h>
3435 #if defined(__STDC__)
3436 #if defined(__arch64__)
3438 typedef unsigned long int uint64_t;
3440 typedef long long int int64_t;
3441 typedef unsigned long long int uint64_t;
3444 #elif defined( __VMS )
3445 #include <inttypes.h>
3446 #elif defined(__SCO__) || defined(__USLC__)
3448 #elif defined(__UNIXOS2__) || defined(__SOL64__)
3450 typedef long long int int64_t;
3451 typedef unsigned long long int uint64_t;
3452 #elif defined(_WIN32) && defined(__GNUC__)
3454 #elif defined(_WIN32)
3459 #include <inttypes.h>
3463 #ifndef GL_EXT_timer_query
3468 #ifndef GL_VERSION_1_2
3469 #define GL_VERSION_1_2 1
3470 #ifdef GL_GLEXT_PROTOTYPES
3507 GLAPI void APIENTRY glTexSubImage3D (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
const GLvoid *);
3546 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
3550 #ifndef GL_VERSION_1_3
3551 #define GL_VERSION_1_3 1
3552 #ifdef GL_GLEXT_PROTOTYPES
3595 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLsizei,
const GLvoid *);
3642 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
3648 #ifndef GL_VERSION_1_4
3649 #define GL_VERSION_1_4 1
3650 #ifdef GL_GLEXT_PROTOTYPES
3744 #ifndef GL_VERSION_1_5
3745 #define GL_VERSION_1_5 1
3746 #ifdef GL_GLEXT_PROTOTYPES
3788 #ifndef GL_VERSION_2_0
3789 #define GL_VERSION_2_0 1
3790 #ifdef GL_GLEXT_PROTOTYPES
3980 #ifndef GL_VERSION_2_1
3981 #define GL_VERSION_2_1 1
3982 #ifdef GL_GLEXT_PROTOTYPES
3998 #ifndef GL_ARB_multitexture
3999 #define GL_ARB_multitexture 1
4000 #ifdef GL_GLEXT_PROTOTYPES
4072 #ifndef GL_ARB_transpose_matrix
4073 #define GL_ARB_transpose_matrix 1
4074 #ifdef GL_GLEXT_PROTOTYPES
4086 #ifndef GL_ARB_multisample
4087 #define GL_ARB_multisample 1
4088 #ifdef GL_GLEXT_PROTOTYPES
4094 #ifndef GL_ARB_texture_env_add
4095 #define GL_ARB_texture_env_add 1
4098 #ifndef GL_ARB_texture_cube_map
4099 #define GL_ARB_texture_cube_map 1
4102 #ifndef GL_ARB_texture_compression
4103 #define GL_ARB_texture_compression 1
4104 #ifdef GL_GLEXT_PROTOTYPES
4108 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLsizei,
const GLvoid *);
4116 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
4122 #ifndef GL_ARB_texture_border_clamp
4123 #define GL_ARB_texture_border_clamp 1
4126 #ifndef GL_ARB_point_parameters
4127 #define GL_ARB_point_parameters 1
4128 #ifdef GL_GLEXT_PROTOTYPES
4136 #ifndef GL_ARB_vertex_blend
4137 #define GL_ARB_vertex_blend 1
4138 #ifdef GL_GLEXT_PROTOTYPES
4162 #ifndef GL_ARB_matrix_palette
4163 #define GL_ARB_matrix_palette 1
4164 #ifdef GL_GLEXT_PROTOTYPES
4178 #ifndef GL_ARB_texture_env_combine
4179 #define GL_ARB_texture_env_combine 1
4182 #ifndef GL_ARB_texture_env_crossbar
4183 #define GL_ARB_texture_env_crossbar 1
4186 #ifndef GL_ARB_texture_env_dot3
4187 #define GL_ARB_texture_env_dot3 1
4190 #ifndef GL_ARB_texture_mirrored_repeat
4191 #define GL_ARB_texture_mirrored_repeat 1
4194 #ifndef GL_ARB_depth_texture
4195 #define GL_ARB_depth_texture 1
4198 #ifndef GL_ARB_shadow
4199 #define GL_ARB_shadow 1
4202 #ifndef GL_ARB_shadow_ambient
4203 #define GL_ARB_shadow_ambient 1
4206 #ifndef GL_ARB_window_pos
4207 #define GL_ARB_window_pos 1
4208 #ifdef GL_GLEXT_PROTOTYPES
4244 #ifndef GL_ARB_vertex_program
4245 #define GL_ARB_vertex_program 1
4246 #ifdef GL_GLEXT_PROTOTYPES
4374 #ifndef GL_ARB_fragment_program
4375 #define GL_ARB_fragment_program 1
4379 #ifndef GL_ARB_vertex_buffer_object
4380 #define GL_ARB_vertex_buffer_object 1
4381 #ifdef GL_GLEXT_PROTOTYPES
4407 #ifndef GL_ARB_occlusion_query
4408 #define GL_ARB_occlusion_query 1
4409 #ifdef GL_GLEXT_PROTOTYPES
4429 #ifndef GL_ARB_shader_objects
4430 #define GL_ARB_shader_objects 1
4431 #ifdef GL_GLEXT_PROTOTYPES
4513 #ifndef GL_ARB_vertex_shader
4514 #define GL_ARB_vertex_shader 1
4515 #ifdef GL_GLEXT_PROTOTYPES
4525 #ifndef GL_ARB_fragment_shader
4526 #define GL_ARB_fragment_shader 1
4529 #ifndef GL_ARB_shading_language_100
4530 #define GL_ARB_shading_language_100 1
4533 #ifndef GL_ARB_texture_non_power_of_two
4534 #define GL_ARB_texture_non_power_of_two 1
4537 #ifndef GL_ARB_point_sprite
4538 #define GL_ARB_point_sprite 1
4541 #ifndef GL_ARB_fragment_program_shadow
4542 #define GL_ARB_fragment_program_shadow 1
4545 #ifndef GL_ARB_draw_buffers
4546 #define GL_ARB_draw_buffers 1
4547 #ifdef GL_GLEXT_PROTOTYPES
4553 #ifndef GL_ARB_texture_rectangle
4554 #define GL_ARB_texture_rectangle 1
4557 #ifndef GL_ARB_color_buffer_float
4558 #define GL_ARB_color_buffer_float 1
4559 #ifdef GL_GLEXT_PROTOTYPES
4565 #ifndef GL_ARB_half_float_pixel
4566 #define GL_ARB_half_float_pixel 1
4569 #ifndef GL_ARB_texture_float
4570 #define GL_ARB_texture_float 1
4573 #ifndef GL_ARB_pixel_buffer_object
4574 #define GL_ARB_pixel_buffer_object 1
4578 #define GL_EXT_abgr 1
4581 #ifndef GL_EXT_blend_color
4582 #define GL_EXT_blend_color 1
4583 #ifdef GL_GLEXT_PROTOTYPES
4589 #ifndef GL_EXT_polygon_offset
4590 #define GL_EXT_polygon_offset 1
4591 #ifdef GL_GLEXT_PROTOTYPES
4597 #ifndef GL_EXT_texture
4598 #define GL_EXT_texture 1
4601 #ifndef GL_EXT_texture3D
4602 #define GL_EXT_texture3D 1
4603 #ifdef GL_GLEXT_PROTOTYPES
4605 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
const GLvoid *);
4608 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
4611 #ifndef GL_SGIS_texture_filter4
4612 #define GL_SGIS_texture_filter4 1
4613 #ifdef GL_GLEXT_PROTOTYPES
4621 #ifndef GL_EXT_subtexture
4622 #define GL_EXT_subtexture 1
4623 #ifdef GL_GLEXT_PROTOTYPES
4631 #ifndef GL_EXT_copy_texture
4632 #define GL_EXT_copy_texture 1
4633 #ifdef GL_GLEXT_PROTOTYPES
4647 #ifndef GL_EXT_histogram
4648 #define GL_EXT_histogram 1
4649 #ifdef GL_GLEXT_PROTOTYPES
4673 #ifndef GL_EXT_convolution
4674 #define GL_EXT_convolution 1
4675 #ifdef GL_GLEXT_PROTOTYPES
4705 #ifndef GL_SGI_color_matrix
4706 #define GL_SGI_color_matrix 1
4709 #ifndef GL_SGI_color_table
4710 #define GL_SGI_color_table 1
4711 #ifdef GL_GLEXT_PROTOTYPES
4729 #ifndef GL_SGIX_pixel_texture
4730 #define GL_SGIX_pixel_texture 1
4731 #ifdef GL_GLEXT_PROTOTYPES
4737 #ifndef GL_SGIS_pixel_texture
4738 #define GL_SGIS_pixel_texture 1
4739 #ifdef GL_GLEXT_PROTOTYPES
4755 #ifndef GL_SGIS_texture4D
4756 #define GL_SGIS_texture4D 1
4757 #ifdef GL_GLEXT_PROTOTYPES
4758 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum,
GLint,
GLenum,
GLsizei,
GLsizei,
GLsizei,
GLsizei,
GLint,
GLenum,
GLenum,
const GLvoid *);
4759 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
const GLvoid *);
4761 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
4762 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
4765 #ifndef GL_SGI_texture_color_table
4766 #define GL_SGI_texture_color_table 1
4769 #ifndef GL_EXT_cmyka
4770 #define GL_EXT_cmyka 1
4773 #ifndef GL_EXT_texture_object
4774 #define GL_EXT_texture_object 1
4775 #ifdef GL_GLEXT_PROTOTYPES
4791 #ifndef GL_SGIS_detail_texture
4792 #define GL_SGIS_detail_texture 1
4793 #ifdef GL_GLEXT_PROTOTYPES
4801 #ifndef GL_SGIS_sharpen_texture
4802 #define GL_SGIS_sharpen_texture 1
4803 #ifdef GL_GLEXT_PROTOTYPES
4811 #ifndef GL_EXT_packed_pixels
4812 #define GL_EXT_packed_pixels 1
4815 #ifndef GL_SGIS_texture_lod
4816 #define GL_SGIS_texture_lod 1
4819 #ifndef GL_SGIS_multisample
4820 #define GL_SGIS_multisample 1
4821 #ifdef GL_GLEXT_PROTOTYPES
4829 #ifndef GL_EXT_rescale_normal
4830 #define GL_EXT_rescale_normal 1
4833 #ifndef GL_EXT_vertex_array
4834 #define GL_EXT_vertex_array 1
4835 #ifdef GL_GLEXT_PROTOTYPES
4857 #ifndef GL_EXT_misc_attribute
4858 #define GL_EXT_misc_attribute 1
4861 #ifndef GL_SGIS_generate_mipmap
4862 #define GL_SGIS_generate_mipmap 1
4865 #ifndef GL_SGIX_clipmap
4866 #define GL_SGIX_clipmap 1
4869 #ifndef GL_SGIX_shadow
4870 #define GL_SGIX_shadow 1
4873 #ifndef GL_SGIS_texture_edge_clamp
4874 #define GL_SGIS_texture_edge_clamp 1
4877 #ifndef GL_SGIS_texture_border_clamp
4878 #define GL_SGIS_texture_border_clamp 1
4881 #ifndef GL_EXT_blend_minmax
4882 #define GL_EXT_blend_minmax 1
4883 #ifdef GL_GLEXT_PROTOTYPES
4889 #ifndef GL_EXT_blend_subtract
4890 #define GL_EXT_blend_subtract 1
4893 #ifndef GL_EXT_blend_logic_op
4894 #define GL_EXT_blend_logic_op 1
4897 #ifndef GL_SGIX_interlace
4898 #define GL_SGIX_interlace 1
4901 #ifndef GL_SGIX_pixel_tiles
4902 #define GL_SGIX_pixel_tiles 1
4905 #ifndef GL_SGIX_texture_select
4906 #define GL_SGIX_texture_select 1
4909 #ifndef GL_SGIX_sprite
4910 #define GL_SGIX_sprite 1
4911 #ifdef GL_GLEXT_PROTOTYPES
4923 #ifndef GL_SGIX_texture_multi_buffer
4924 #define GL_SGIX_texture_multi_buffer 1
4927 #ifndef GL_EXT_point_parameters
4928 #define GL_EXT_point_parameters 1
4929 #ifdef GL_GLEXT_PROTOTYPES
4937 #ifndef GL_SGIS_point_parameters
4938 #define GL_SGIS_point_parameters 1
4939 #ifdef GL_GLEXT_PROTOTYPES
4947 #ifndef GL_SGIX_instruments
4948 #define GL_SGIX_instruments 1
4949 #ifdef GL_GLEXT_PROTOTYPES
4965 #ifndef GL_SGIX_texture_scale_bias
4966 #define GL_SGIX_texture_scale_bias 1
4969 #ifndef GL_SGIX_framezoom
4970 #define GL_SGIX_framezoom 1
4971 #ifdef GL_GLEXT_PROTOTYPES
4977 #ifndef GL_SGIX_tag_sample_buffer
4978 #define GL_SGIX_tag_sample_buffer 1
4979 #ifdef GL_GLEXT_PROTOTYPES
4985 #ifndef GL_SGIX_polynomial_ffd
4986 #define GL_SGIX_polynomial_ffd 1
4987 #ifdef GL_GLEXT_PROTOTYPES
4988 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum,
GLdouble,
GLdouble,
GLint,
GLint,
GLdouble,
GLdouble,
GLint,
GLint,
GLdouble,
GLdouble,
GLint,
GLint,
const GLdouble *);
4989 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum,
GLfloat,
GLfloat,
GLint,
GLint,
GLfloat,
GLfloat,
GLint,
GLint,
GLfloat,
GLfloat,
GLint,
GLint,
const GLfloat *);
4993 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
4994 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
4999 #ifndef GL_SGIX_reference_plane
5000 #define GL_SGIX_reference_plane 1
5001 #ifdef GL_GLEXT_PROTOTYPES
5007 #ifndef GL_SGIX_flush_raster
5008 #define GL_SGIX_flush_raster 1
5009 #ifdef GL_GLEXT_PROTOTYPES
5015 #ifndef GL_SGIX_depth_texture
5016 #define GL_SGIX_depth_texture 1
5019 #ifndef GL_SGIS_fog_function
5020 #define GL_SGIS_fog_function 1
5021 #ifdef GL_GLEXT_PROTOTYPES
5029 #ifndef GL_SGIX_fog_offset
5030 #define GL_SGIX_fog_offset 1
5033 #ifndef GL_HP_image_transform
5034 #define GL_HP_image_transform 1
5035 #ifdef GL_GLEXT_PROTOTYPES
5051 #ifndef GL_HP_convolution_border_modes
5052 #define GL_HP_convolution_border_modes 1
5055 #ifndef GL_SGIX_texture_add_env
5056 #define GL_SGIX_texture_add_env 1
5059 #ifndef GL_EXT_color_subtable
5060 #define GL_EXT_color_subtable 1
5061 #ifdef GL_GLEXT_PROTOTYPES
5069 #ifndef GL_PGI_vertex_hints
5070 #define GL_PGI_vertex_hints 1
5073 #ifndef GL_PGI_misc_hints
5074 #define GL_PGI_misc_hints 1
5075 #ifdef GL_GLEXT_PROTOTYPES
5081 #ifndef GL_EXT_paletted_texture
5082 #define GL_EXT_paletted_texture 1
5083 #ifdef GL_GLEXT_PROTOTYPES
5095 #ifndef GL_EXT_clip_volume_hint
5096 #define GL_EXT_clip_volume_hint 1
5099 #ifndef GL_SGIX_list_priority
5100 #define GL_SGIX_list_priority 1
5101 #ifdef GL_GLEXT_PROTOTYPES
5117 #ifndef GL_SGIX_ir_instrument1
5118 #define GL_SGIX_ir_instrument1 1
5121 #ifndef GL_SGIX_calligraphic_fragment
5122 #define GL_SGIX_calligraphic_fragment 1
5125 #ifndef GL_SGIX_texture_lod_bias
5126 #define GL_SGIX_texture_lod_bias 1
5129 #ifndef GL_SGIX_shadow_ambient
5130 #define GL_SGIX_shadow_ambient 1
5133 #ifndef GL_EXT_index_texture
5134 #define GL_EXT_index_texture 1
5137 #ifndef GL_EXT_index_material
5138 #define GL_EXT_index_material 1
5139 #ifdef GL_GLEXT_PROTOTYPES
5145 #ifndef GL_EXT_index_func
5146 #define GL_EXT_index_func 1
5147 #ifdef GL_GLEXT_PROTOTYPES
5153 #ifndef GL_EXT_index_array_formats
5154 #define GL_EXT_index_array_formats 1
5157 #ifndef GL_EXT_compiled_vertex_array
5158 #define GL_EXT_compiled_vertex_array 1
5159 #ifdef GL_GLEXT_PROTOTYPES
5167 #ifndef GL_EXT_cull_vertex
5168 #define GL_EXT_cull_vertex 1
5169 #ifdef GL_GLEXT_PROTOTYPES
5177 #ifndef GL_SGIX_ycrcb
5178 #define GL_SGIX_ycrcb 1
5181 #ifndef GL_SGIX_fragment_lighting
5182 #define GL_SGIX_fragment_lighting 1
5183 #ifdef GL_GLEXT_PROTOTYPES
5223 #ifndef GL_IBM_rasterpos_clip
5224 #define GL_IBM_rasterpos_clip 1
5227 #ifndef GL_HP_texture_lighting
5228 #define GL_HP_texture_lighting 1
5231 #ifndef GL_EXT_draw_range_elements
5232 #define GL_EXT_draw_range_elements 1
5233 #ifdef GL_GLEXT_PROTOTYPES
5239 #ifndef GL_WIN_phong_shading
5240 #define GL_WIN_phong_shading 1
5243 #ifndef GL_WIN_specular_fog
5244 #define GL_WIN_specular_fog 1
5247 #ifndef GL_EXT_light_texture
5248 #define GL_EXT_light_texture 1
5249 #ifdef GL_GLEXT_PROTOTYPES
5259 #ifndef GL_SGIX_blend_alpha_minmax
5260 #define GL_SGIX_blend_alpha_minmax 1
5264 #define GL_EXT_bgra 1
5267 #ifndef GL_SGIX_async
5268 #define GL_SGIX_async 1
5269 #ifdef GL_GLEXT_PROTOTYPES
5285 #ifndef GL_SGIX_async_pixel
5286 #define GL_SGIX_async_pixel 1
5289 #ifndef GL_SGIX_async_histogram
5290 #define GL_SGIX_async_histogram 1
5293 #ifndef GL_INTEL_parallel_arrays
5294 #define GL_INTEL_parallel_arrays 1
5295 #ifdef GL_GLEXT_PROTOTYPES
5307 #ifndef GL_HP_occlusion_test
5308 #define GL_HP_occlusion_test 1
5311 #ifndef GL_EXT_pixel_transform
5312 #define GL_EXT_pixel_transform 1
5313 #ifdef GL_GLEXT_PROTOTYPES
5325 #ifndef GL_EXT_pixel_transform_color_table
5326 #define GL_EXT_pixel_transform_color_table 1
5329 #ifndef GL_EXT_shared_texture_palette
5330 #define GL_EXT_shared_texture_palette 1
5333 #ifndef GL_EXT_separate_specular_color
5334 #define GL_EXT_separate_specular_color 1
5337 #ifndef GL_EXT_secondary_color
5338 #define GL_EXT_secondary_color 1
5339 #ifdef GL_GLEXT_PROTOTYPES
5377 #ifndef GL_EXT_texture_perturb_normal
5378 #define GL_EXT_texture_perturb_normal 1
5379 #ifdef GL_GLEXT_PROTOTYPES
5385 #ifndef GL_EXT_multi_draw_arrays
5386 #define GL_EXT_multi_draw_arrays 1
5387 #ifdef GL_GLEXT_PROTOTYPES
5395 #ifndef GL_EXT_fog_coord
5396 #define GL_EXT_fog_coord 1
5397 #ifdef GL_GLEXT_PROTOTYPES
5411 #ifndef GL_REND_screen_coordinates
5412 #define GL_REND_screen_coordinates 1
5415 #ifndef GL_EXT_coordinate_frame
5416 #define GL_EXT_coordinate_frame 1
5417 #ifdef GL_GLEXT_PROTOTYPES
5465 #ifndef GL_EXT_texture_env_combine
5466 #define GL_EXT_texture_env_combine 1
5469 #ifndef GL_APPLE_specular_vector
5470 #define GL_APPLE_specular_vector 1
5473 #ifndef GL_APPLE_transform_hint
5474 #define GL_APPLE_transform_hint 1
5477 #ifndef GL_SGIX_fog_scale
5478 #define GL_SGIX_fog_scale 1
5481 #ifndef GL_SUNX_constant_data
5482 #define GL_SUNX_constant_data 1
5483 #ifdef GL_GLEXT_PROTOTYPES
5489 #ifndef GL_SUN_global_alpha
5490 #define GL_SUN_global_alpha 1
5491 #ifdef GL_GLEXT_PROTOTYPES
5511 #ifndef GL_SUN_triangle_list
5512 #define GL_SUN_triangle_list 1
5513 #ifdef GL_GLEXT_PROTOTYPES
5531 #ifndef GL_SUN_vertex
5532 #define GL_SUN_vertex 1
5533 #ifdef GL_GLEXT_PROTOTYPES
5554 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat);
5556 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat);
5566 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat);
5572 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat,
GLfloat);
5595 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
5597 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
5607 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
5613 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
5617 #ifndef GL_EXT_blend_func_separate
5618 #define GL_EXT_blend_func_separate 1
5619 #ifdef GL_GLEXT_PROTOTYPES
5625 #ifndef GL_INGR_blend_func_separate
5626 #define GL_INGR_blend_func_separate 1
5627 #ifdef GL_GLEXT_PROTOTYPES
5633 #ifndef GL_INGR_color_clamp
5634 #define GL_INGR_color_clamp 1
5637 #ifndef GL_INGR_interlace_read
5638 #define GL_INGR_interlace_read 1
5641 #ifndef GL_EXT_stencil_wrap
5642 #define GL_EXT_stencil_wrap 1
5645 #ifndef GL_EXT_422_pixels
5646 #define GL_EXT_422_pixels 1
5649 #ifndef GL_NV_texgen_reflection
5650 #define GL_NV_texgen_reflection 1
5653 #ifndef GL_SUN_convolution_border_modes
5654 #define GL_SUN_convolution_border_modes 1
5657 #ifndef GL_EXT_texture_env_add
5658 #define GL_EXT_texture_env_add 1
5661 #ifndef GL_EXT_texture_lod_bias
5662 #define GL_EXT_texture_lod_bias 1
5665 #ifndef GL_EXT_texture_filter_anisotropic
5666 #define GL_EXT_texture_filter_anisotropic 1
5669 #ifndef GL_EXT_vertex_weighting
5670 #define GL_EXT_vertex_weighting 1
5671 #ifdef GL_GLEXT_PROTOTYPES
5681 #ifndef GL_NV_light_max_exponent
5682 #define GL_NV_light_max_exponent 1
5685 #ifndef GL_NV_vertex_array_range
5686 #define GL_NV_vertex_array_range 1
5687 #ifdef GL_GLEXT_PROTOTYPES
5695 #ifndef GL_NV_register_combiners
5696 #define GL_NV_register_combiners 1
5697 #ifdef GL_GLEXT_PROTOTYPES
5727 #ifndef GL_NV_fog_distance
5728 #define GL_NV_fog_distance 1
5731 #ifndef GL_NV_texgen_emboss
5732 #define GL_NV_texgen_emboss 1
5735 #ifndef GL_NV_blend_square
5736 #define GL_NV_blend_square 1
5739 #ifndef GL_NV_texture_env_combine4
5740 #define GL_NV_texture_env_combine4 1
5743 #ifndef GL_MESA_resize_buffers
5744 #define GL_MESA_resize_buffers 1
5745 #ifdef GL_GLEXT_PROTOTYPES
5751 #ifndef GL_MESA_window_pos
5752 #define GL_MESA_window_pos 1
5753 #ifdef GL_GLEXT_PROTOTYPES
5805 #ifndef GL_IBM_cull_vertex
5806 #define GL_IBM_cull_vertex 1
5809 #ifndef GL_IBM_multimode_draw_arrays
5810 #define GL_IBM_multimode_draw_arrays 1
5811 #ifdef GL_GLEXT_PROTOTYPES
5819 #ifndef GL_IBM_vertex_array_lists
5820 #define GL_IBM_vertex_array_lists 1
5821 #ifdef GL_GLEXT_PROTOTYPES
5841 #ifndef GL_SGIX_subsample
5842 #define GL_SGIX_subsample 1
5845 #ifndef GL_SGIX_ycrcba
5846 #define GL_SGIX_ycrcba 1
5849 #ifndef GL_SGIX_ycrcb_subsample
5850 #define GL_SGIX_ycrcb_subsample 1
5853 #ifndef GL_SGIX_depth_pass_instrument
5854 #define GL_SGIX_depth_pass_instrument 1
5857 #ifndef GL_3DFX_texture_compression_FXT1
5858 #define GL_3DFX_texture_compression_FXT1 1
5861 #ifndef GL_3DFX_multisample
5862 #define GL_3DFX_multisample 1
5865 #ifndef GL_3DFX_tbuffer
5866 #define GL_3DFX_tbuffer 1
5867 #ifdef GL_GLEXT_PROTOTYPES
5873 #ifndef GL_EXT_multisample
5874 #define GL_EXT_multisample 1
5875 #ifdef GL_GLEXT_PROTOTYPES
5883 #ifndef GL_SGIX_vertex_preclip
5884 #define GL_SGIX_vertex_preclip 1
5887 #ifndef GL_SGIX_convolution_accuracy
5888 #define GL_SGIX_convolution_accuracy 1
5891 #ifndef GL_SGIX_resample
5892 #define GL_SGIX_resample 1
5895 #ifndef GL_SGIS_point_line_texgen
5896 #define GL_SGIS_point_line_texgen 1
5899 #ifndef GL_SGIS_texture_color_mask
5900 #define GL_SGIS_texture_color_mask 1
5901 #ifdef GL_GLEXT_PROTOTYPES
5907 #ifndef GL_SGIX_igloo_interface
5908 #define GL_SGIX_igloo_interface 1
5909 #ifdef GL_GLEXT_PROTOTYPES
5915 #ifndef GL_EXT_texture_env_dot3
5916 #define GL_EXT_texture_env_dot3 1
5919 #ifndef GL_ATI_texture_mirror_once
5920 #define GL_ATI_texture_mirror_once 1
5924 #define GL_NV_fence 1
5925 #ifdef GL_GLEXT_PROTOTYPES
5943 #ifndef GL_NV_evaluators
5944 #define GL_NV_evaluators 1
5945 #ifdef GL_GLEXT_PROTOTYPES
5967 #ifndef GL_NV_packed_depth_stencil
5968 #define GL_NV_packed_depth_stencil 1
5971 #ifndef GL_NV_register_combiners2
5972 #define GL_NV_register_combiners2 1
5973 #ifdef GL_GLEXT_PROTOTYPES
5981 #ifndef GL_NV_texture_compression_vtc
5982 #define GL_NV_texture_compression_vtc 1
5985 #ifndef GL_NV_texture_rectangle
5986 #define GL_NV_texture_rectangle 1
5989 #ifndef GL_NV_texture_shader
5990 #define GL_NV_texture_shader 1
5993 #ifndef GL_NV_texture_shader2
5994 #define GL_NV_texture_shader2 1
5997 #ifndef GL_NV_vertex_array_range2
5998 #define GL_NV_vertex_array_range2 1
6001 #ifndef GL_NV_vertex_program
6002 #define GL_NV_vertex_program 1
6003 #ifdef GL_GLEXT_PROTOTYPES
6135 #ifndef GL_SGIX_texture_coordinate_clamp
6136 #define GL_SGIX_texture_coordinate_clamp 1
6139 #ifndef GL_SGIX_scalebias_hint
6140 #define GL_SGIX_scalebias_hint 1
6143 #ifndef GL_OML_interlace
6144 #define GL_OML_interlace 1
6147 #ifndef GL_OML_subsample
6148 #define GL_OML_subsample 1
6151 #ifndef GL_OML_resample
6152 #define GL_OML_resample 1
6155 #ifndef GL_NV_copy_depth_to_color
6156 #define GL_NV_copy_depth_to_color 1
6159 #ifndef GL_ATI_envmap_bumpmap
6160 #define GL_ATI_envmap_bumpmap 1
6161 #ifdef GL_GLEXT_PROTOTYPES
6173 #ifndef GL_ATI_fragment_shader
6174 #define GL_ATI_fragment_shader 1
6175 #ifdef GL_GLEXT_PROTOTYPES
6185 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint);
6188 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint);
6200 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6203 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6207 #ifndef GL_ATI_pn_triangles
6208 #define GL_ATI_pn_triangles 1
6209 #ifdef GL_GLEXT_PROTOTYPES
6217 #ifndef GL_ATI_vertex_array_object
6218 #define GL_ATI_vertex_array_object 1
6219 #ifdef GL_GLEXT_PROTOTYPES
6247 #ifndef GL_EXT_vertex_shader
6248 #define GL_EXT_vertex_shader 1
6249 #ifdef GL_GLEXT_PROTOTYPES
6337 #ifndef GL_ATI_vertex_streams
6338 #define GL_ATI_vertex_streams 1
6339 #ifdef GL_GLEXT_PROTOTYPES
6433 #ifndef GL_ATI_element_array
6434 #define GL_ATI_element_array 1
6435 #ifdef GL_GLEXT_PROTOTYPES
6445 #ifndef GL_SUN_mesh_array
6446 #define GL_SUN_mesh_array 1
6447 #ifdef GL_GLEXT_PROTOTYPES
6453 #ifndef GL_SUN_slice_accum
6454 #define GL_SUN_slice_accum 1
6457 #ifndef GL_NV_multisample_filter_hint
6458 #define GL_NV_multisample_filter_hint 1
6461 #ifndef GL_NV_depth_clamp
6462 #define GL_NV_depth_clamp 1
6465 #ifndef GL_NV_occlusion_query
6466 #define GL_NV_occlusion_query 1
6467 #ifdef GL_GLEXT_PROTOTYPES
6485 #ifndef GL_NV_point_sprite
6486 #define GL_NV_point_sprite 1
6487 #ifdef GL_GLEXT_PROTOTYPES
6495 #ifndef GL_NV_texture_shader3
6496 #define GL_NV_texture_shader3 1
6499 #ifndef GL_NV_vertex_program1_1
6500 #define GL_NV_vertex_program1_1 1
6503 #ifndef GL_EXT_shadow_funcs
6504 #define GL_EXT_shadow_funcs 1
6507 #ifndef GL_EXT_stencil_two_side
6508 #define GL_EXT_stencil_two_side 1
6509 #ifdef GL_GLEXT_PROTOTYPES
6515 #ifndef GL_ATI_text_fragment_shader
6516 #define GL_ATI_text_fragment_shader 1
6519 #ifndef GL_APPLE_client_storage
6520 #define GL_APPLE_client_storage 1
6523 #ifndef GL_APPLE_element_array
6524 #define GL_APPLE_element_array 1
6525 #ifdef GL_GLEXT_PROTOTYPES
6539 #ifndef GL_APPLE_fence
6540 #define GL_APPLE_fence 1
6541 #ifdef GL_GLEXT_PROTOTYPES
6561 #ifndef GL_APPLE_vertex_array_object
6562 #define GL_APPLE_vertex_array_object 1
6563 #ifdef GL_GLEXT_PROTOTYPES
6575 #ifndef GL_APPLE_vertex_array_range
6576 #define GL_APPLE_vertex_array_range 1
6577 #ifdef GL_GLEXT_PROTOTYPES
6587 #ifndef GL_APPLE_ycbcr_422
6588 #define GL_APPLE_ycbcr_422 1
6592 #define GL_S3_s3tc 1
6595 #ifndef GL_ATI_draw_buffers
6596 #define GL_ATI_draw_buffers 1
6597 #ifdef GL_GLEXT_PROTOTYPES
6603 #ifndef GL_ATI_pixel_format_float
6604 #define GL_ATI_pixel_format_float 1
6610 #ifndef GL_ATI_texture_env_combine3
6611 #define GL_ATI_texture_env_combine3 1
6614 #ifndef GL_ATI_texture_float
6615 #define GL_ATI_texture_float 1
6618 #ifndef GL_NV_float_buffer
6619 #define GL_NV_float_buffer 1
6622 #ifndef GL_NV_fragment_program
6623 #define GL_NV_fragment_program 1
6625 #ifdef GL_GLEXT_PROTOTYPES
6641 #ifndef GL_NV_half_float
6642 #define GL_NV_half_float 1
6643 #ifdef GL_GLEXT_PROTOTYPES
6739 #ifndef GL_NV_pixel_data_range
6740 #define GL_NV_pixel_data_range 1
6741 #ifdef GL_GLEXT_PROTOTYPES
6749 #ifndef GL_NV_primitive_restart
6750 #define GL_NV_primitive_restart 1
6751 #ifdef GL_GLEXT_PROTOTYPES
6759 #ifndef GL_NV_texture_expand_normal
6760 #define GL_NV_texture_expand_normal 1
6763 #ifndef GL_NV_vertex_program2
6764 #define GL_NV_vertex_program2 1
6767 #ifndef GL_ATI_map_object_buffer
6768 #define GL_ATI_map_object_buffer 1
6769 #ifdef GL_GLEXT_PROTOTYPES
6777 #ifndef GL_ATI_separate_stencil
6778 #define GL_ATI_separate_stencil 1
6779 #ifdef GL_GLEXT_PROTOTYPES
6787 #ifndef GL_ATI_vertex_attrib_array_object
6788 #define GL_ATI_vertex_attrib_array_object 1
6789 #ifdef GL_GLEXT_PROTOTYPES
6799 #ifndef GL_OES_read_format
6800 #define GL_OES_read_format 1
6803 #ifndef GL_EXT_depth_bounds_test
6804 #define GL_EXT_depth_bounds_test 1
6805 #ifdef GL_GLEXT_PROTOTYPES
6811 #ifndef GL_EXT_texture_mirror_clamp
6812 #define GL_EXT_texture_mirror_clamp 1
6815 #ifndef GL_EXT_blend_equation_separate
6816 #define GL_EXT_blend_equation_separate 1
6817 #ifdef GL_GLEXT_PROTOTYPES
6823 #ifndef GL_MESA_pack_invert
6824 #define GL_MESA_pack_invert 1
6827 #ifndef GL_MESA_ycbcr_texture
6828 #define GL_MESA_ycbcr_texture 1
6831 #ifndef GL_EXT_pixel_buffer_object
6832 #define GL_EXT_pixel_buffer_object 1
6835 #ifndef GL_NV_fragment_program_option
6836 #define GL_NV_fragment_program_option 1
6839 #ifndef GL_NV_fragment_program2
6840 #define GL_NV_fragment_program2 1
6843 #ifndef GL_NV_vertex_program2_option
6844 #define GL_NV_vertex_program2_option 1
6847 #ifndef GL_NV_vertex_program3
6848 #define GL_NV_vertex_program3 1
6851 #ifndef GL_EXT_framebuffer_object
6852 #define GL_EXT_framebuffer_object 1
6853 #ifdef GL_GLEXT_PROTOTYPES
6891 #ifndef GL_GREMEDY_string_marker
6892 #define GL_GREMEDY_string_marker 1
6893 #ifdef GL_GLEXT_PROTOTYPES
6899 #ifndef GL_EXT_packed_depth_stencil
6900 #define GL_EXT_packed_depth_stencil 1
6903 #ifndef GL_EXT_stencil_clear_tag
6904 #define GL_EXT_stencil_clear_tag 1
6905 #ifdef GL_GLEXT_PROTOTYPES
6911 #ifndef GL_EXT_texture_sRGB
6912 #define GL_EXT_texture_sRGB 1
6915 #ifndef GL_EXT_framebuffer_blit
6916 #define GL_EXT_framebuffer_blit 1
6917 #ifdef GL_GLEXT_PROTOTYPES
6923 #ifndef GL_EXT_framebuffer_multisample
6924 #define GL_EXT_framebuffer_multisample 1
6925 #ifdef GL_GLEXT_PROTOTYPES
6931 #ifndef GL_MESAX_texture_stack
6932 #define GL_MESAX_texture_stack 1
6935 #ifndef GL_EXT_timer_query
6936 #define GL_EXT_timer_query 1
6937 #ifdef GL_GLEXT_PROTOTYPES
6945 #ifndef GL_EXT_gpu_program_parameters
6946 #define GL_EXT_gpu_program_parameters 1
6947 #ifdef GL_GLEXT_PROTOTYPES
6955 #ifndef GL_APPLE_flush_buffer_range
6956 #define GL_APPLE_flush_buffer_range 1
6957 #ifdef GL_GLEXT_PROTOTYPES
6965 #ifndef GL_NV_gpu_program4
6966 #define GL_NV_gpu_program4 1
6967 #ifdef GL_GLEXT_PROTOTYPES
7003 #ifndef GL_NV_geometry_program4
7004 #define GL_NV_geometry_program4 1
7005 #ifdef GL_GLEXT_PROTOTYPES
7017 #ifndef GL_EXT_geometry_shader4
7018 #define GL_EXT_geometry_shader4 1
7019 #ifdef GL_GLEXT_PROTOTYPES
7025 #ifndef GL_NV_vertex_program4
7026 #define GL_NV_vertex_program4 1
7027 #ifdef GL_GLEXT_PROTOTYPES
7077 #ifndef GL_EXT_gpu_shader4
7078 #define GL_EXT_gpu_shader4 1
7079 #ifdef GL_GLEXT_PROTOTYPES
7105 #ifndef GL_EXT_draw_instanced
7106 #define GL_EXT_draw_instanced 1
7107 #ifdef GL_GLEXT_PROTOTYPES
7115 #ifndef GL_EXT_packed_float
7116 #define GL_EXT_packed_float 1
7119 #ifndef GL_EXT_texture_array
7120 #define GL_EXT_texture_array 1
7123 #ifndef GL_EXT_texture_buffer_object
7124 #define GL_EXT_texture_buffer_object 1
7125 #ifdef GL_GLEXT_PROTOTYPES
7131 #ifndef GL_EXT_texture_compression_latc
7132 #define GL_EXT_texture_compression_latc 1
7135 #ifndef GL_EXT_texture_compression_rgtc
7136 #define GL_EXT_texture_compression_rgtc 1
7139 #ifndef GL_EXT_texture_shared_exponent
7140 #define GL_EXT_texture_shared_exponent 1
7143 #ifndef GL_NV_depth_buffer_float
7144 #define GL_NV_depth_buffer_float 1
7145 #ifdef GL_GLEXT_PROTOTYPES
7155 #ifndef GL_NV_fragment_program4
7156 #define GL_NV_fragment_program4 1
7159 #ifndef GL_NV_framebuffer_multisample_coverage
7160 #define GL_NV_framebuffer_multisample_coverage 1
7161 #ifdef GL_GLEXT_PROTOTYPES
7167 #ifndef GL_EXT_framebuffer_sRGB
7168 #define GL_EXT_framebuffer_sRGB 1
7171 #ifndef GL_NV_geometry_shader4
7172 #define GL_NV_geometry_shader4 1
7175 #ifndef GL_NV_parameter_buffer_object
7176 #define GL_NV_parameter_buffer_object 1
7177 #ifdef GL_GLEXT_PROTOTYPES
7187 #ifndef GL_EXT_draw_buffers2
7188 #define GL_EXT_draw_buffers2 1
7189 #ifdef GL_GLEXT_PROTOTYPES
7205 #ifndef GL_NV_transform_feedback
7206 #define GL_NV_transform_feedback 1
7207 #ifdef GL_GLEXT_PROTOTYPES
7233 #ifndef GL_EXT_bindable_uniform
7234 #define GL_EXT_bindable_uniform 1
7235 #ifdef GL_GLEXT_PROTOTYPES
7245 #ifndef GL_EXT_texture_integer
7246 #define GL_EXT_texture_integer 1
7247 #ifdef GL_GLEXT_PROTOTYPES
EIGEN_STRONG_INLINE void unit(const size_t nRows, const Scalar diag_vals)
Make the matrix an identity matrix (the diagonal values can be 1.0 or any other value)
#define glMultiTexCoord2s
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
#define glReferencePlaneSGIX
void(GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
#define glVertexAttribs4dvNV
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
#define glWindowPos4iMESA
#define glSeparableFilter2D
#define glTexCoord2fColor4ubVertex3fvSUN
#define glCopyConvolutionFilter1D
#define glUniformBufferEXT
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
#define glGetVariantFloatvEXT
void(GLAPIENTRY * PFNGLUSEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
#define glGetQueryObjectivARB
#define glPointParameterfARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
#define glColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLBLENDEQUATIONPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
#define glGetVaryingLocationNV
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPROC)(GLuint program)
#define glGetUniformuivEXT
#define glIsOcclusionQueryNV
void(GLAPIENTRY * PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
#define glCopyTexSubImage3DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
void(GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
#define glGetVertexAttribiv
#define glDeleteFramebuffersEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
#define glUniformMatrix2x3fv
#define glGetColorTableParameterfvEXT
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
#define glGlobalAlphaFactorubSUN
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
void(GLAPIENTRY * PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
#define glGetProgramParameterdvNV
#define glMultiTexCoord4ivARB
#define glGetFinalCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
#define glFragmentMaterialfvSGIX
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
#define glGetActiveVaryingNV
#define glSecondaryColor3uiv
#define glMultiTexCoord1fvARB
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
#define glBindFragmentShaderATI
void(GLAPIENTRY * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
#define glGetVariantPointervEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
#define glGetColorTableParameteriv
#define glGetVertexAttribdvNV
void(GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
#define glDisableVertexAttribArray
#define glExtractComponentEXT
#define glEndFragmentShaderATI
#define glVertexAttribI4uivEXT
#define glVertexAttrib4NbvARB
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glNormalStream3ivATI
void(GLAPIENTRY * PFNGLTEXCOORD1HNVPROC)(GLhalf s)
#define glBindBufferBaseNV
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
#define glMultiTexCoord3s
#define glPixelTransformParameterfEXT
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p)
#define glVertexStream4svATI
#define glGetVertexAttribdv
#define glGetMinmaxParameterfvEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
void(GLAPIENTRY * PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
#define glUniformMatrix3x4fv
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
#define glVertexAttrib2sARB
void(GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMARBPROC)(GLuint program)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
GLuint(GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
void(GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
#define glProgramNamedParameter4fvNV
#define glMultiTexCoord3sARB
#define glVertexAttrib4dNV
#define glCopyColorTableSGI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
#define glPixelTransformParameterfvEXT
#define glFinishAsyncSGIX
void(GLAPIENTRY * PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
#define glGetUniformLocation
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
void(GLAPIENTRY * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
#define glMultTransposeMatrixfARB
#define glColorFragmentOp1ATI
#define glGetAttachedObjectsARB
#define glFragmentLightModelfSGIX
#define glGetFragmentLightfvSGIX
GLint(GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
#define glVertexStream4sATI
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
#define glColor4ubVertex3fvSUN
#define glGetObjectParameterfvARB
void(GLAPIENTRY * PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
#define glReplacementCodeuivSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
#define glSecondaryColor3bEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
#define glDrawRangeElementArrayATI
void(GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
#define glVertexPointerEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
#define glVertexAttrib4ivARB
#define glMultiTexCoord3svARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLFOGCOORDHNVPROC)(GLhalf fog)
void(GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image)
#define glReplacementCodeuiVertex3fvSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
#define glBufferSubDataARB
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
#define glSpriteParameterfSGIX
void(GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint num, const GLfloat *params)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
#define glVertexStream4fvATI
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
#define glApplyTextureEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *v)
#define glVertexAttrib2dvNV
void(GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
void(GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
#define glBindTexGenParameterEXT
#define glActiveVaryingNV
#define glGetArrayObjectfvATI
#define glVertexAttribs1dvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
#define glWindowPos3sMESA
#define glPassTexCoordATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights)
#define glGetConvolutionParameterivEXT
#define glFogCoordPointerListIBM
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
#define glGetSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
#define glMultiTexCoord2dvARB
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
#define glConvolutionParameteri
#define glVertexAttribs1fvNV
void(GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
#define glMapObjectBufferATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
#define glWindowPos2dvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
GLboolean(GLAPIENTRY * PFNGLISQUERYPROC)(GLuint id)
void(GLAPIENTRY * PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glCompressedTexSubImage2D
GLboolean(GLAPIENTRY * PFNGLISBUFFERPROC)(GLuint buffer)
#define glGetVertexAttribPointervNV
#define glMultTransposeMatrixf
#define glUniformMatrix4fv
#define glTextureNormalEXT
#define glMultiTexCoord1dARB
#define glPointParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
#define glProgramEnvParametersI4uivNV
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
#define glGetVertexAttribPointerv
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
#define glSecondaryColor3iEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
#define glMultiTexCoord1dvARB
void(GLAPIENTRY * PFNGLRESETMINMAXEXTPROC)(GLenum target)
GLuint(GLAPIENTRY * PFNGLCREATEPROGRAMPROC)(void)
#define glGetObjectParameterivARB
void(GLAPIENTRY * PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
void(GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices)
#define glIndexPointerEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
#define glGetActiveAttrib
void(GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p)
#define glVertexAttribI2uivEXT
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glVertexAttrib4iv
#define glPointParameteriNV
#define glGetAttribLocation
void(GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
#define glMultiTexCoord2sARB
#define glFragmentMaterialivSGIX
void(GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
#define glMultiTexCoord2sv
#define glCreateShaderObjectARB
#define glClientActiveTexture
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p)
#define glBlendFuncSeparate
void(GLAPIENTRY * PFNGLVERTEX4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVPROC)(const GLdouble *p)
GLhandleARB(GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
#define glVertexStream4dATI
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
#define glMultiTexCoord1hNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
void(GLAPIENTRY * PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
#define glVertexAttrib4fNV
#define glVertexAttrib4dv
GLboolean(GLAPIENTRY * PFNGLISTEXTUREEXTPROC)(GLuint texture)
#define glGetVertexAttribfvNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
#define glBindParameterEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
#define glColorTableParameterfv
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
#define glFlushMappedBufferRangeAPPLE
#define glGetFinalCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
#define glExecuteProgramNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
#define glStencilOpSeparate
#define glVertexAttrib4dvARB
#define glCheckFramebufferStatusEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr)
#define glSecondaryColor3usvEXT
void(GLAPIENTRY * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glGetHistogramEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
#define glGetProgramivARB
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
#define glVertexAttrib4sNV
#define glFragmentLightiSGIX
#define glSpriteParameterfvSGIX
#define glMultiTexCoord1d
#define glNewObjectBufferATI
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
#define glDetailTexFuncSGIS
#define glBufferParameteriAPPLE
#define glGetTexBumpParameterivATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *v)
#define glGetProgramStringNV
void(GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v)
#define glGetVertexAttribPointervARB
void(GLAPIENTRY * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
#define glSecondaryColor3fv
#define glMapParameterivNV
void(GLAPIENTRY * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
#define glCombinerInputNV
void(GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
#define glMultiTexCoord2hNV
#define glMultiTexCoord1iARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
#define glBinormalPointerEXT
void(GLAPIENTRY * PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
void(GLAPIENTRY * PFNGLENDQUERYARBPROC)(GLenum target)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
#define glSetFragmentShaderConstantATI
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params)
#define glMultiTexCoord2fARB
void(GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
#define glGetUniformivARB
#define glBeginVertexShaderEXT
#define glVertexStream4ivATI
#define glVertexAttrib1svNV
#define glVertexBlendEnvfATI
#define glMultiTexCoord1svARB
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
#define glEndVertexShaderEXT
#define glGetVertexAttribIuivEXT
#define glGetFragmentLightivSGIX
#define glValidateProgram
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
void(GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
#define glWindowPos2fvARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glValidateProgramARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
#define glVertexArrayParameteriAPPLE
void(GLAPIENTRY * PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
#define glCullParameterfvEXT
#define glVertexAttribIPointerEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
#define glGetCombinerInputParameterfvNV
GLhandleARB(GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
void(GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLNORMAL3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
#define glSecondaryColor3b
#define glSecondaryColor3hNV
#define glVertexAttrib3svARB
#define glWindowPos3iMESA
#define glBindLightParameterEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
void(GLAPIENTRY * PFNGLSETFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
#define glSecondaryColor3uiEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
#define glGetShaderInfoLog
#define glTexParameterIivEXT
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
#define glVertexBlendEnviATI
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
#define glNormalPointerListIBM
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
#define glMultiTexCoord4i
#define glTextureMaterialEXT
#define glVertexAttrib1sv
void(GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p)
#define glGetOcclusionQueryuivNV
#define glGetQueryObjectui64vEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC)(void)
GLhandleARB(GLAPIENTRY * PFNGLGETHANDLEARBPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glVertexAttrib3dARB
void(GLAPIENTRY * PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
#define glGetLocalConstantFloatvEXT
void(GLAPIENTRY * PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
#define glTransformFeedbackVaryingsNV
void(GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
#define glGetSeparableFilterEXT
#define glVertexAttrib4bvARB
void(GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
#define glUseProgramObjectARB
#define glFragmentLightModelivSGIX
void(GLAPIENTRY * PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights)
#define glSetInvariantEXT
void(GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
#define glBindMaterialParameterEXT
#define glGetBufferPointerv
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVPROC)(const GLdouble *p)
#define glProgramStringARB
#define glGetShaderSource
void(GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
#define glFragmentLightModelfvSGIX
void(GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
#define glProgramLocalParameterI4ivNV
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
#define glCombinerParameterivNV
#define glVariantArrayObjectATI
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
#define glMultiTexCoord3d
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
#define glCopyTexImage2DEXT
#define glGetBufferParameterivARB
void(GLAPIENTRY * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
#define glVertexAttrib4Nsv
void(GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC)(void)
#define glDeleteQueriesARB
void(GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
#define glProgramParameteriEXT
#define glMultiTexCoord4hvNV
#define glMultiTexCoord3dARB
void(GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
#define glVertexAttrib4ubNV
void(GLAPIENTRY * PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
#define glVertexAttribArrayObjectATI
#define glGetColorTableEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
#define glBindBufferRangeNV
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(GLAPIENTRY * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
#define glTexSubImage1DEXT
void(GLAPIENTRY * PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
#define glRenderbufferStorageMultisampleEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
#define glProgramParameter4fvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
#define glGetCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
#define glGetColorTableParameterivSGI
#define glGetFramebufferAttachmentParameterivEXT
void(GLAPIENTRY * PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
#define glVertexStream3dATI
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
void(GLAPIENTRY * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
#define glFramebufferTexture3DEXT
#define glCompressedTexImage3D
void(GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
#define glTbufferMask3DFX
#define glVertexAttrib3dv
#define glSecondaryColor3svEXT
#define glGetVariantBooleanvEXT
#define glGetMapParameterivNV
#define glGetCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string)
void(GLAPIENTRY * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
void(GLAPIENTRY * PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table)
#define glCompressedTexImage1DARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
#define glSecondaryColor3f
#define glMultiDrawElements
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
#define glWindowPos2dMESA
#define glVertexStream3ivATI
#define glVertexAttrib4Nbv
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr)
void(GLAPIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
#define glProgramEnvParameters4fvEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
#define glCompressedTexImage2DARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
#define glLoadTransposeMatrixdARB
#define glClientActiveTextureARB
#define glColorPointerEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
#define glVertexAttrib3fvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
#define glIsVariantEnabledEXT
void(GLAPIENTRY * PFNGLDELETESHADERPROC)(GLuint shader)
#define glSecondaryColor3dEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
#define glSecondaryColor3iv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
#define glTexCoord4fColor4fNormal3fVertex4fvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
#define glVertexAttrib3fNV
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMNVPROC)(GLuint id)
#define glReplacementCodeuiColor4ubVertex3fvSUN
#define glMultiTexCoord1ivARB
#define glGetCompressedTexImageARB
void(GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
#define glGetHistogramParameterivEXT
#define glVertexAttribs2hvNV
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
GLboolean(GLAPIENTRY * PFNGLISBUFFERARBPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z)
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
void(GLAPIENTRY * PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
#define glVertexStream2fvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
#define glTexCoordPointerListIBM
void(GLAPIENTRY * PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr)
void(GLAPIENTRY * PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights)
#define glCurrentPaletteMatrixARB
void(GLAPIENTRY * PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
#define glVertexAttrib4usvARB
void(GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glCompressedTexImage3DARB
#define glSecondaryColor3dv
#define glVertexStream3dvATI
void(GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
#define glCombinerParameteriNV
#define glVertexAttribI4usvEXT
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
#define glGetHistogramParameterfvEXT
#define glVertexAttrib4ubvNV
#define glVertexStream3iATI
#define glGlobalAlphaFactorbSUN
#define glDeleteOcclusionQueriesNV
#define glProgramEnvParameter4dvARB
#define glSpriteParameterivSGIX
void(GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
void(GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
#define glTexCoord2fColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
GLuint(GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC)(GLenum value)
void(GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string)
#define glGetMapAttribParameterfvNV
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
#define glBeginFragmentShaderATI
#define glVertexAttribI4uiEXT
#define glVertexAttrib4fv
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
void(GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
#define glSecondaryColor3fEXT
void(GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
#define glMultiTexCoord4dARB
void(GLAPIENTRY * PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
#define glMultiTexCoord4iARB
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
#define glSecondaryColor3bv
#define glWindowPos3svMESA
#define glReplacementCodeuiSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
#define glCompressedTexSubImage2DARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
void(GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p)
#define glMultiTexCoord4fv
void(GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
#define glTexCoord2fColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
#define glVertexStream2iATI
#define glColorFragmentOp2ATI
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXBLENDARBPROC)(GLint count)
#define glVertexAttrib2svARB
#define glVertexAttrib4dARB
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum)
#define glWindowPos3fMESA
GLuint(GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
#define glPointParameterfv
void(GLAPIENTRY * PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
#define glMultiTexCoord3f
#define glIsRenderbufferEXT
void(GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC)(GLint i)
void(GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer)
GLint(GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
#define glMultiDrawElementsEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
#define glTestObjectAPPLE
#define glDeleteBuffersARB
#define glGetCombinerOutputParameterfvNV
#define glVertexStream3fATI
#define glMultiTexCoord1sARB
void(GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
void(GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
#define glIsObjectBufferATI
#define glFramebufferTexture1DEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
#define glWindowPos4svMESA
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
#define glVertexAttrib4Nub
#define glVertexAttrib3dNV
GLuint(GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
void(GLAPIENTRY * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
#define glGetHistogramParameterfv
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glTextureLightEXT
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
#define glNormalStream3bvATI
#define glVertexAttrib4svNV
void(GLAPIENTRY * PFNGLWINDOWPOS2IVPROC)(const GLint *p)
#define glVertexWeightPointerEXT
void(GLAPIENTRY * PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
#define glUpdateObjectBufferATI
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
#define glMultiDrawArrays
#define glVertexAttrib1hvNV
#define glDeleteVertexShaderEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
#define glBindFramebufferEXT
void(GLAPIENTRY * PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
#define glBlendFuncSeparateEXT
#define glCopyTexSubImage3D
#define glGetTrackMatrixivNV
#define glEndTransformFeedbackNV
#define glVertexStream3fvATI
#define glWindowPos2svMESA
#define glColorMaskIndexedEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
#define glGetInvariantFloatvEXT
#define glCompileShaderARB
void(GLAPIENTRY * PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
#define glVertexArrayRangeAPPLE
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid *)
#define glReplacementCodePointerSUN
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glMultiTexCoord1dv
void(GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
void(GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
#define glPointParameteri
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
#define glMultiTexCoord1fv
void(GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
#define glTexCoord4fVertex4fSUN
#define glGetMapAttribParameterivNV
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data)
#define glGetActiveUniformARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
#define glVertexAttribI1ivEXT
#define glGetVertexAttribfvARB
void(GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEPROC)(GLint obj, GLsizei maxLength, GLsizei *length, GLchar *source)
#define glTexCoord2fVertex3fSUN
#define glMultiModeDrawElementsIBM
#define glGetTexFilterFuncSGIS
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glConvolutionParameteriEXT
#define glLoadTransposeMatrixd
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
#define glEnableVariantClientStateEXT
void(GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
void(GLAPIENTRY * PFNGLDELETEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
#define glVertexAttribI2iEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
#define glVertexAttrib3sARB
#define glColor4ubVertex2fSUN
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
#define glCompressedTexSubImage3DARB
#define glVertexAttrib4dvNV
#define glVertexStream4fATI
void(GLAPIENTRY * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r)
#define glGetBooleanIndexedvEXT
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
#define glVertexAttrib4fvNV
void(GLAPIENTRY * PFNGLWINDOWPOS2SVPROC)(const GLshort *p)
#define glActiveStencilFaceEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p)
#define glCopyConvolutionFilter1DEXT
#define glVertexAttrib4NivARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
GLboolean(GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
#define glProgramParameter4dNV
#define glCompressedTexSubImage3D
#define glGetVariantArrayObjectivATI
void(GLAPIENTRY * PFNGLLINKPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer)
#define glProgramNamedParameter4dNV
void(GLAPIENTRY * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint)
#define glGetCompressedTexImage
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *v)
#define glVertexAttribI3uivEXT
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
void(GLAPIENTRY * PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
#define glImageTransformParameterfHP
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
void(GLAPIENTRY * PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights)
#define glProgramLocalParametersI4uivNV
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
#define glVertexAttribs3fvNV
#define glGetColorTableParameterfv
#define glTexSubImage4DSGIS
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
#define glMultTransposeMatrixd
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
#define glProgramParameters4fvNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAPIENTRY * PFNGLRESETHISTOGRAMPROC)(GLenum target)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
#define glVertexAttribI1uivEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
#define glReplacementCodeuiColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
#define glVertexAttribPointerARB
void(GLAPIENTRY * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
#define glVertexAttribI1uiEXT
#define glUniformMatrix2fvARB
#define glProgramLocalParameter4fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
void(GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
#define glGetMapControlPointsNV
void(GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
#define glGetOcclusionQueryivNV
#define glSecondaryColorPointerEXT
#define glGetConvolutionParameterfvEXT
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
void(GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
#define glCopyTexImage1DEXT
#define glGetHistogramParameteriv
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
#define glMultiTexCoord4dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
#define glNormalPointerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
#define glVertexAttrib1fv
#define glTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
#define glVertexAttribs2dvNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
#define glVertexWeighthvNV
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
#define glVertexAttrib3hvNV
#define glVertexAttrib4usv
#define glGetInvariantIntegervEXT
#define glWeightPointerARB
void(GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data)
void(GLAPIENTRY * PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
#define glGetQueryObjectuiv
#define glCullParameterdvEXT
#define glClearColorIuiEXT
#define glCombinerParameterfvNV
#define glVertexAttrib1fARB
#define glVertexAttrib3dvARB
void(GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
#define glMultiDrawArraysEXT
#define glTexSubImage3DEXT
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
#define glMultiTexCoord2iARB
#define glGetMapParameterfvNV
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLboolean(GLAPIENTRY * PFNGLISFENCEAPPLEPROC)(GLuint fence)
#define glSeparableFilter2DEXT
#define glWindowPos2fMESA
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
#define glGetUniformLocationARB
GLboolean(GLAPIENTRY * PFNGLISSHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r)
#define glEnableVertexAttribArray
#define glGenFramebuffersEXT
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
#define glVertexAttribI3uiEXT
void(GLAPIENTRY * PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz)
#define glDeleteProgramsNV
void(GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
#define glGetConvolutionParameteriv
GLboolean(GLAPIENTRY * PFNGLISFENCENVPROC)(GLuint fence)
#define glCompressedTexImage1D
#define glStencilFuncSeparate
void(GLAPIENTRY * PFNGLVERTEX3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
#define glSecondaryColor3s
void(GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
#define glVertexAttribI4iEXT
#define glWindowPos2svARB
#define glEdgeFlagPointerEXT
void(GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
#define glVertexAttribs1svNV
#define glVertexAttrib1fvARB
#define glCopyTexSubImage1DEXT
#define glConvolutionParameterf
#define glGetRenderbufferParameterivEXT
void(GLAPIENTRY * PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
#define glVertexStream4dvATI
#define glWindowPos3ivMESA
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
#define glVertexAttrib2hvNV
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
#define glProgramParameter4fNV
#define glVertexAttrib1dNV
void(GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
#define glVertexAttrib4hNV
#define glGetUniformOffsetEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x)
#define glReplacementCodeuiNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLWINDOWPOS3FVPROC)(const GLfloat *p)
#define glWindowPos4dMESA
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
GLint(GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
#define glMultiTexCoord1s
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
#define glDrawRangeElementsEXT
void(GLAPIENTRY * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
#define glUnmapObjectBufferATI
#define glVertexAttrib4ubv
void(GLAPIENTRY * PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
#define glVertexAttrib4NusvARB
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
void(GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
void(GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
#define glMatrixIndexusvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
#define glNormalStream3fATI
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
#define glGetSeparableFilter
#define glVertexAttrib4hvNV
#define glGetFragDataLocationEXT
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *v)
#define glProgramLocalParameter4dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
#define glEnableVertexAttribArrayARB
void(GLAPIENTRY * PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glMultiTexCoord1hvNV
#define glGetBufferSubData
#define glGetProgramEnvParameterdvARB
void(GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
#define glVertexAttribs3dvNV
#define glProgramLocalParameterI4iNV
#define glVertexAttrib1dARB
#define glColorTableParameterfvSGI
#define glPointParameterivNV
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
#define glImageTransformParameteriHP
GLuint(GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights)
void(GLAPIENTRY * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
#define glSecondaryColor3us
#define glReplacementCodeubSUN
#define glGetConvolutionParameterfv
#define glFragmentMaterialfSGIX
#define glMultiDrawElementArrayAPPLE
#define glTagSampleBufferSGIX
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
#define glSecondaryColor3bvEXT
#define glDeleteVertexArraysAPPLE
void(GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
#define glGetImageTransformParameterivHP
void(GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p)
#define glReplacementCodeuiNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLCOLOR4HVNVPROC)(const GLhalf *v)
#define glMultiTexCoord4sARB
void(GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
#define glNormalStream3bATI
#define glBeginOcclusionQueryNV
void(GLAPIENTRY * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glGetQueryObjectiv
void(GLAPIENTRY * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
#define glVertexAttribs3svNV
void(GLAPIENTRY * PFNGLWINDOWPOS3SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
#define glProgramNamedParameter4dvNV
#define glDrawRangeElements
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[])
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr)
#define glImageTransformParameterivHP
void(GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
#define glVertexAttrib4Nuiv
void(GLAPIENTRY * PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights)
#define glWindowPos2sMESA
#define glEndOcclusionQueryNV
#define glVertexAttrib3sNV
#define glMultiTexCoord3fvARB
GLuint(GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *)
#define glVertexStream4iATI
#define glFlushVertexArrayRangeAPPLE
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glReplacementCodeubvSUN
#define glWindowPos3ivARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params)
#define glVertexAttrib4NuivARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
#define glVertexAttrib2fvNV
void(GLAPIENTRY * PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
void(GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC)(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
#define glUniformMatrix4fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
#define glTexCoord2fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
#define glUniformMatrix3fv
#define glPointParameterf
#define glVertexAttrib1fvNV
#define glGetVertexAttribfv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
#define glDrawElementArrayATI
#define glTangentPointerEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
GLboolean(GLAPIENTRY * PFNGLTESTFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
#define glCompressedTexSubImage1D
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
#define glMultiDrawRangeElementArrayAPPLE
#define glGetBufferParameteriv
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
#define glDrawArraysInstancedEXT
void(GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
#define glSecondaryColor3d
void(GLAPIENTRY * PFNGLCOLOR3HVNVPROC)(const GLhalf *v)
#define glBindAttribLocationARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y)
#define glMultiTexCoord2ivARB
#define glPolygonOffsetEXT
#define glPNTrianglesiATI
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
void(GLAPIENTRY * PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
#define glBlendEquationSeparateEXT
void(GLAPIENTRY * PFNGLRESETMINMAXPROC)(GLenum target)
#define glResetHistogramEXT
#define glPixelTransformParameteriEXT
GLuint(GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
GLintptr(GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
#define glGlobalAlphaFactorfSUN
void(GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
#define glPixelTransformParameterivEXT
#define glVertexAttribPointer
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
void(GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
#define glVertexAttribI2ivEXT
#define glConvolutionFilter1D
void(GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
void(GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
#define glPrimitiveRestartNV
#define glSecondaryColor3ub
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
#define glVertexAttrib3fv
void(GLAPIENTRY * PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
void(GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
#define glGetProgramNamedParameterdvNV
#define glProgramEnvParameterI4iNV
#define glMultiTexCoord1fARB
#define glGetFragmentMaterialivSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
#define glFogCoordPointer
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
#define glWindowPos4ivMESA
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
#define glFragmentLightivSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
#define glGetProgramParameterfvNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
#define glGetVertexAttribivARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
#define glIsEnabledIndexedEXT
void(GLAPIENTRY * PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
#define glMultiTexCoord1i
#define glEnableIndexedEXT
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
#define glWindowPos2dvMESA
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
#define glVertexAttrib2fv
#define glAreTexturesResidentEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
#define glStencilFuncSeparateATI
void(GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
#define glTexCoord2fVertex3fvSUN
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
#define glVertexStream2ivATI
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
#define glSecondaryColor3dvEXT
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z)
#define glConvolutionParameterfv
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
#define glNormal3fVertex3fvSUN
#define glNormalPointervINTEL
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v)
#define glGetDetailTexFuncSGIS
#define glWindowPos3dMESA
#define glBindTextureUnitParameterEXT
void(GLAPIENTRY * PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
#define glNormalStream3iATI
#define glClientActiveVertexStreamATI
#define glGetVertexAttribArrayObjectfvATI
#define glMapControlPointsNV
void(GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
#define glVertexAttribI3ivEXT
#define glMultiTexCoord4fvARB
#define glTexCoord2fColor4fNormal3fVertex3fvSUN
#define glSecondaryColor3usv
#define glWindowPos3fvARB
#define glSetLocalConstantEXT
#define glFramebufferTexture2DEXT
void(GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
#define glLoadTransposeMatrixfARB
void(GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
#define glConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glGetArrayObjectivATI
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
void(GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
#define glFlushRasterSGIX
#define glProgramEnvParameter4fARB
#define glGenVertexArraysAPPLE
#define glRequestResidentProgramsNV
#define glActiveTextureARB
#define glFramebufferTextureEXT
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble)
#define glFreeObjectBufferATI
#define glVertexStream3svATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
#define glBeginTransformFeedbackNV
void(GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
#define glVertexAttrib2dARB
#define glGetColorTableParameterivEXT
void(GLAPIENTRY * PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr)
#define glMultiTexCoord1sv
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
#define glGetProgramNamedParameterfvNV
#define glGenAsyncMarkersSGIX
#define glProgramBufferParametersIuivNV
void(GLAPIENTRY * PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glSecondaryColor3sv
void(GLAPIENTRY * PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
#define glConvolutionParameteriv
#define glNormalStream3dATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z)
void(GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
#define glMultiModeDrawArraysIBM
void(GLAPIENTRY * PFNGLCOMPILESHADERPROC)(GLuint shader)
#define glColor4ubVertex2fvSUN
#define glMultiTexCoord4dv
#define glGetAttachedShaders
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
#define glSecondaryColor3usEXT
#define glInsertComponentEXT
#define glNormalStream3fvATI
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
#define glWindowPos3fvMESA
#define glGetTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void *pointer)
#define glCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glVertexAttrib4svARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
#define glReplacementCodeuiColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr)
void(GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
#define glProgramLocalParameter4dARB
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
#define glSecondaryColor3ubvEXT
void(GLAPIENTRY * PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
#define glDisableVariantClientStateEXT
#define glVertexAttrib4NubARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
#define glDeleteObjectARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
#define glVertexWeighthNV
#define glVertexAttribI4bvEXT
#define glUnlockArraysEXT
#define glMultiTexCoord3dvARB
void(GLAPIENTRY * PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
#define glLoadTransposeMatrixf
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glVertexAttrib3dvNV
void(GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
#define glMultiTexCoord4s
#define glAsyncMarkerSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
#define glPixelDataRangeNV
#define glGetMinmaxParameteriv
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
#define glWindowPos4sMESA
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glUniformMatrix2fv
#define glDeleteFragmentShaderATI
#define glFinishFenceAPPLE
#define glVertexAttrib3sv
#define glColor4ubVertex3fSUN
#define glDrawElementsInstancedEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
#define glMultiTexCoord4fARB
#define glIndexMaterialEXT
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
#define glSecondaryColor3uivEXT
void(GLAPIENTRY * PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLboolean(GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glAlphaFragmentOp2ATI
#define glMultiTexCoord4iv
void(GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
#define glProgramVertexLimitNV
#define glCopyColorSubTableEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
#define glGenVertexShadersEXT
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
#define glMultiTexCoord4svARB
void(GLAPIENTRY * PFNGLVERTEX2HVNVPROC)(const GLhalf *v)
#define glWindowPos2iMESA
#define glMultiTexCoord3iv
#define glVertexAttrib2dv
#define glVertexAttribI1iEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
#define glGetVertexAttribIivEXT
#define glFinishTextureSUNX
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
#define glVertexAttrib3fARB
#define glGetTexParameterIuivEXT
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
#define glVertexAttribs4hvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
#define glRenderbufferStorageMultisampleCoverageNV
void(GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC)(const GLint *p)
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
#define glGetProgramLocalParameterdvARB
void(GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glCombinerOutputNV
#define glVertexAttrib4sARB
void(GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
#define glVertexAttribI3iEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
#define glCombinerParameterfNV
#define glRenderbufferStorageEXT
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
#define glVertexAttrib4sv
#define glTexCoordPointerEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
#define glGetVertexAttribivNV
#define glVertexAttribs4fvNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
#define glNormalStream3svATI
void(GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
#define glGenOcclusionQueriesNV
void(GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
#define glProgramNamedParameter4fNV
void(GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLboolean(GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
#define glVertexAttrib4bv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glMultiTexCoord2fvARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
#define glMultiTexCoord2fv
#define glGetColorTableParameterfvSGI
#define glVertexAttrib4NsvARB
#define glBindAttribLocation
#define glTexBumpParameterfvATI
#define glReplacementCodeuiColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glMultiTexCoord3ivARB
#define glStencilOpSeparateATI
#define glVertexAttrib3fvNV
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
#define glMultiTexCoord2i
#define glReplacementCodeuiVertex3fSUN
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glSecondaryColor3hvNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight)
#define glGlobalAlphaFactorusSUN
void(GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[])
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
#define glColorFragmentOp3ATI
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
#define glVertexAttrib4Niv
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
#define glAlphaFragmentOp3ATI
void(GLAPIENTRY * PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
#define glTexCoord2fColor3fVertex3fvSUN
#define glCopyConvolutionFilter2DEXT
#define glWindowPos3dvMESA
#define glVertexAttrib4ubvARB
void(GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
#define glVertexPointerListIBM
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
#define glGetObjectBufferfvATI
#define glWindowPos3dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
#define glFragmentLightModeliSGIX
void(GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
#define glGetFragmentMaterialfvSGIX
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img)
void(GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
#define glPointParameterfEXT
#define glVertexAttrib4uivARB
#define glVertexPointervINTEL
#define glGetConvolutionFilter
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
#define glWindowPos4fMESA
#define glVertexAttrib4NubvARB
#define glGlobalAlphaFactordSUN
#define glGetCombinerOutputParameterivNV
#define glTexCoord4fVertex4fvSUN
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s)
#define glCopyConvolutionFilter2D
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
#define glGetIntegerIndexedvEXT
#define glReplacementCodeusvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
#define glBindRenderbufferEXT
#define glDetachObjectARB
#define glMultiTexCoord4sv
#define glMatrixIndexPointerARB
#define glVertexAttribs4svNV
void(GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
#define glUniformMatrix4x2fv
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
void(GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
#define glVertexStream2dvATI
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROC)(GLenum type)
#define glBindFragDataLocationEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3IVPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
#define glResizeBuffersMESA
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
#define glWindowPos2ivMESA
#define glVertexAttrib4Nusv
#define glSamplePatternEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
GLboolean(GLAPIENTRY * PFNGLISQUERYARBPROC)(GLuint id)
void(GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
#define glBlitFramebufferEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
void(GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
#define glGetMinmaxParameterfv
#define glVertexAttrib3hNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string)
#define glGetTexParameterIivEXT
#define glTexBumpParameterivATI
#define glReplacementCodeuiTexCoord2fVertex3fSUN
void(GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
#define glReplacementCodeusSUN
#define glSecondaryColor3ubv
GLuint(GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
GLboolean(GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
#define glSecondaryColor3ui
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
#define glColorTableParameteriv
void(GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
#define glVertexAttrib1hNV
#define glMapParameterfvNV
void(GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
#define glProgramLocalParametersI4ivNV
void(GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
#define glBindVertexShaderEXT
#define glGetUniformBufferSizeEXT
#define glColor4fNormal3fVertex3fSUN
#define glGetColorTableSGI
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
#define glSecondaryColorPointerListIBM
void(GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
#define glMultiTexCoord2dv
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
#define glGetInvariantBooleanvEXT
void(GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
#define glGetVariantArrayObjectfvATI
#define glGetShaderSourceARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
void(GLAPIENTRY * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths)
#define glProgramEnvParameterI4ivNV
void(GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC)(const GLint *p)
#define glProgramEnvParameter4dARB
#define glMultiTexCoord3i
#define glGetAttribLocationARB
#define glFragmentMaterialiSGIX
#define glProgramEnvParameterI4uivNV
void(GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
#define glVertexAttribs4ubvNV
#define glCompressedTexSubImage1DARB
void(GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p)
#define glVertexAttrib4fvARB
#define glUniformMatrix4x3fv
#define glGetImageTransformParameterfvHP
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
#define glMultiTexCoord3iARB
#define glMultiTexCoord2dARB
#define glMultiTexCoord3sv
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
#define glWindowPos3svARB
void(GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint num, const GLdouble *params)
#define glVertexAttrib3svNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
#define glGenRenderbuffersEXT
void(GLAPIENTRY * PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *v)
#define glColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glDrawElementArrayAPPLE
#define glFlushPixelDataRangeNV
void(GLAPIENTRY * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v)
#define glUniformMatrix3x2fv
void(GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
#define glGetBufferSubDataARB
#define glSecondaryColor3sEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
#define glMultiTexCoord2f
#define glClearColorIiEXT
#define glProgramLocalParameter4fARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
#define glSecondaryColorPointer
#define glConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
#define glVertexAttrib1dvNV
#define glProgramEnvParameter4fvARB
#define glWindowPos2fvMESA
#define glVertexAttrib4uiv
#define glGetProgramInfoLog
void(GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
#define glSamplePatternSGIS
#define glPixelTexGenSGIX
#define glElementPointerAPPLE
#define glConvolutionFilter2D
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
#define glProgramBufferParametersfvNV
void(GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
#define glFramebufferRenderbufferEXT
#define glBindVertexArrayAPPLE
void(GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
#define glIndexPointerListIBM
void(GLAPIENTRY * PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y)
void(GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
#define glVertexAttrib2sNV
#define glFragmentLightfSGIX
#define glGetLocalConstantBooleanvEXT
#define glGetConvolutionFilterEXT
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
#define glConvolutionParameterivEXT
#define glElementPointerATI
#define glCreateProgramObjectARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
#define glVertexAttribI4ubvEXT
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN
#define glFinalCombinerInputNV
#define glFramebufferTextureLayerEXT
#define glShaderSourceARB
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
#define glSecondaryColor3i
GLuint(GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components)
#define glVertexAttrib1svARB
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
#define glUniformMatrix2x4fv
void(GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
#define glGetLocalConstantIntegervEXT
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
#define glPrioritizeTexturesEXT
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERPROC)(GLenum target)
#define glGetVariantIntegervEXT
#define glMultiTexCoord1f
#define glMultiTexCoord4hNV
#define glArrayElementEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
#define glCopyTexSubImage2DEXT
#define glVertexAttribs2fvNV
#define glMultiTexCoord4f
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v)
#define glTransformFeedbackAttribsNV
#define glDeleteFencesAPPLE
#define glPrimitiveRestartIndexNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
#define glVertexAttrib2dNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLFOGCOORDFPROC)(GLfloat coord)
#define glVertexAttrib1sARB
GLuint(GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
void(GLAPIENTRY * PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
#define glDeleteTexturesEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p)
#define glBindBufferOffsetNV
#define glWindowPos2ivARB
#define glSampleCoverageARB
void(GLAPIENTRY * PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
#define glImageTransformParameterfvHP
#define glVertexAttrib1sNV
void(GLAPIENTRY * PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
#define glDrawRangeElementArrayAPPLE
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
#define glConvolutionParameterfEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
#define glVariantPointerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
#define glMultiTexCoord3hvNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
#define glStringMarkerGREMEDY
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
#define glColorSubTableEXT
void(GLAPIENTRY * PFNGLFOGCOORDDPROC)(GLdouble coord)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
#define glDisableVertexAttribArrayARB
#define glVertexStream2dATI
#define glNormalStream3sATI
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
#define glMultiTexCoord1iv
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data)
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
#define glVertexStream2svATI
void(GLAPIENTRY * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
#define glGenerateMipmapEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
#define glVertexAttribPointerNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
#define glMultiTexCoord4d
void(GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC)(void)
void(GLAPIENTRY * PFNGLENDQUERYPROC)(GLenum target)
#define glReplacementCodeuiTexCoord2fVertex3fvSUN
#define glMultiTexCoord2svARB
#define glVertexAttrib1dv
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
#define glEdgeFlagPointerListIBM
GLboolean(GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void *img)
#define glGetProgramStringARB
#define glGlobalAlphaFactoriSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
void(GLAPIENTRY * PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
#define glVertexStream3sATI
void(GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
#define glBlendEquationEXT
void(GLAPIENTRY * PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
#define glProgramLocalParameterI4uivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glVertexAttribI4svEXT
void(GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glMatrixIndexuivARB
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
void(GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
#define glGetQueryObjectuivARB
#define glFlushVertexArrayRangeNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
#define glMultiTexCoord3fv
#define glGetMinmaxParameterivEXT
#define glVertexAttrib4Nubv
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
void(GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
#define glFogCoordPointerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
#define glMultiTexCoord2iv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
#define glVertexAttrib1dvARB
void(GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *v)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void *pointer)
#define glVertexAttrib2dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
#define glGetActiveAttribARB
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
#define glSharpenTexFuncSGIS
#define glProgramParameters4dvNV
void(GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
#define glColorPointerListIBM
void(GLAPIENTRY * PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights)
void(GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data)
GLboolean(GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
#define glMatrixIndexubvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLboolean(GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
#define glPNTrianglesfATI
#define glMultiTexCoord3fARB
#define glVertexAttrib2fNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
#define glColorTableParameterivSGI
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param)
#define glProgramLocalParameters4fvEXT
GLboolean(GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glColorPointervINTEL
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
#define glSecondaryColor3fvEXT
#define glIsAsyncMarkerSGIX
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
#define glVertexAttrib2fvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
#define glVertexAttrib2sv
#define glVertexAttribI4ivEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
#define glConvolutionParameterfvEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
#define glProgramParameter4dvNV
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params)
#define glVertexAttrib2hNV
void(GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr)
#define glAttachObjectARB
#define glVertexWeightfvEXT
#define glMultiTexCoord3dv
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glGetActiveUniform
#define glMultiTexCoord2hvNV
void(GLAPIENTRY * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
#define glGenFragmentShadersATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
#define glVertexArrayRangeNV
#define glTexSubImage2DEXT
#define glVertexAttribI2uiEXT
#define glBlendEquationSeparate
#define glGetProgramLocalParameterfvARB
void(GLAPIENTRY * PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
#define glProgramBufferParametersIivNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
#define glTexCoordPointervINTEL
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
#define glProgramEnvParameterI4uiNV
void(GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
#define glDeleteAsyncMarkersSGIX
void(GLAPIENTRY * PFNGLWINDOWPOS2FVPROC)(const GLfloat *p)
#define glSecondaryColor3ubEXT
#define glGlobalAlphaFactoruiSUN
#define glVertexAttrib4fARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
#define glSecondaryColor3ivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
#define glColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
#define glUniformMatrix3fvARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glVertexAttrib1fNV
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
#define glMultiTexCoord2d
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
#define glVertexAttrib2fARB
#define glVertexStream2fATI
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
#define glFinishObjectAPPLE
#define glGetObjectBufferivATI
void(GLAPIENTRY * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
#define glGetUniformfvARB
#define glAreProgramsResidentNV
#define glGetVertexAttribdvARB
void(GLAPIENTRY * PFNGLFINISHFENCENVPROC)(GLuint fence)
#define glNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
#define glDeleteProgramsARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
#define glFramebufferTextureFaceEXT
#define glPointParameterfvARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
#define glFragmentColorMaterialSGIX
void(GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
#define glGetBufferPointervARB
#define glProgramEnvParametersI4ivNV
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void *pointer)
#define glVertexAttribs2svNV
#define glStencilMaskSeparate
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
#define glTexFilterFuncSGIS
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v)
#define glSpriteParameteriSGIX
void(GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p)
#define glVertexAttribs3hvNV
#define glWindowPos4dvMESA
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
#define glFragmentLightfvSGIX
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
#define glMultiTexCoord3hNV
#define glDisableIndexedEXT
void(GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight)
#define glGetProgramEnvParameterfvARB
void(GLAPIENTRY * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
#define glIsFramebufferEXT
#define glProgramLocalParameterI4uiNV
void(GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
#define glVertexStream2sATI
#define glMultTransposeMatrixdARB
#define glCompressedTexImage2D
#define glVertexAttrib2svNV
void(GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
#define glCopyColorSubTable
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
#define glGetVertexAttribArrayObjectivATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
#define glTexCoord4fColor4fNormal3fVertex4fSUN
#define glVertexWeightfEXT
void(GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
#define glGetQueryObjecti64vEXT
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glVertexAttribs1hvNV
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
GLboolean(GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
#define glPointParameteriv
#define glTexParameterIuivEXT
GLint(GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
#define glGlobalAlphaFactorsSUN
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
#define glDeleteRenderbuffersEXT
#define glNormalStream3dvATI
#define glIsVertexArrayAPPLE
#define glTexCoord2fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
#define glWindowPos4fvMESA
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glAlphaFragmentOp1ATI
void(GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
#define glGetTransformFeedbackVaryingNV
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLenum GLenum GLenum dfactorAlpha
GLuint GLenum GLenum transform
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLsizei GLsizei GLuint * obj
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLenum GLenum GLvoid * row
GLenum GLenum sfactorAlpha
GLint GLint GLint GLint GLint GLint GLint dstY1
const GLuint GLboolean * residences
GLint GLint GLsizei GLsizei GLsizei depth
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLubyte GLubyte GLubyte GLubyte w
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLenum GLenum GLenum GLenum GLenum scale
GLsizei GLsizei GLenum GLenum const GLvoid * data
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
GLsizei const GLint * locations
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLboolean GLenum GLenum GLvoid * values
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLenum GLenum GLvoid GLvoid * column
GLuint GLsizei GLsizei * length
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLenum GLenum GLuint components
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
GLuint GLuint GLuint GLuint arg1
GLenum GLsizei GLenum GLenum const GLvoid * image
GLint GLsizei GLsizei primcount
GLsizei const GLvoid * pointer
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLclampf GLclampf GLclampf alpha
GLdouble GLdouble GLint GLint uorder
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLenum GLenum GLvoid GLvoid GLvoid * span
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint GLuint GLsizei count
GLenum GLsizei GLenum GLenum const GLvoid * table
GLsizei GLsizei GLchar * infoLog
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLint GLint GLint GLint GLint GLint dstX1
GLenum GLuint GLint GLenum face
GLuint GLuint GLsizei GLenum type
GLenum GLint const GLvoid GLint ptrstride
GLint GLint GLint yoffset
GLfloat GLfloat GLfloat GLfloat nx
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLint GLint GLint GLint GLint dstY0
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLuint GLenum GLenum GLenum outZ
const GLuint * framebuffers
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
const GLint const GLsizei GLsizei GLint modestride
GLuint GLenum GLenum GLenum GLenum outW
GLsizei GLenum GLboolean sink
GLint GLenum GLboolean normalized
GLenum const GLvoid * addr
GLfloat GLfloat GLfloat v2
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLdouble GLdouble GLint ustride
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
const GLuint * renderbuffers
const GLint GLenum bufferMode
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
GLenum GLenum GLenum GLenum mapping
GLenum GLenum GLenum GLenum sumOutput
GLenum GLenum GLenum cdOutput
GLuint GLsizei const GLvoid GLenum preserve
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLsizeiptr const GLvoid GLenum usage
GLuint GLenum GLenum outY
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
const GLuint const GLclampf * priorities
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLsizei GLboolean transpose
GLdouble GLdouble GLdouble r
GLenum GLenum GLenum dppass
GLubyte GLubyte GLubyte a
GLenum GLenum GLenum GLenum GLenum componentUsage
GLfloat GLfloat GLfloat GLfloat v3
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLenum GLenum GLenum input
GLenum GLenum renderbuffertarget
GLint GLint GLint GLint GLint woffset
GLuint const GLchar * name
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLenum GLsizei GLsizei height
GLenum const GLfloat * params
GLenum GLsizei GLenum format
GLsizei const GLfloat * value
GLsizei const GLfloat * points
GLenum GLuint GLint GLint layer
GLsizei const GLchar ** string
unsigned __int64 uint64_t
GLint GLint GLint GLint zoffset
GLint GLint GLint GLint dstX0
GLsizei GLsizei colorSamples
GLdouble GLdouble GLdouble GLdouble q
GLuint GLuint GLuint dstMod
GLsizei GLsizei GLchar * source
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
unsigned __int64 uint64_t