MRPT  1.9.9
CRenderizable.cpp
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1 /* +------------------------------------------------------------------------+
2  | Mobile Robot Programming Toolkit (MRPT) |
3  | http://www.mrpt.org/ |
4  | |
5  | Copyright (c) 2005-2018, Individual contributors, see AUTHORS file |
6  | See: http://www.mrpt.org/Authors - All rights reserved. |
7  | Released under BSD License. See details in http://www.mrpt.org/License |
8  +------------------------------------------------------------------------+ */
9 
10 #include "opengl-precomp.h" // Precompiled header
11 
12 #include <mrpt/opengl/CRenderizable.h> // Include these before windows.h!!
13 #include <mrpt/opengl/gl_utils.h>
14 #include <mrpt/math/utils.h>
15 #include <mrpt/poses/CPoint3D.h>
16 #include <mrpt/poses/CPoint2D.h>
17 #include <mrpt/poses/CPose3D.h>
19 
20 #include <mutex>
21 
22 #include "opengl_internals.h"
23 
24 using namespace std;
25 using namespace mrpt;
26 using namespace mrpt::opengl;
27 
29 
30 #define MAX_GL_TEXTURE_IDS 0x10000
31 #define MAX_GL_TEXTURE_IDS_MASK 0x0FFFF
32 
34 {
35  private:
37  : freeTextureNames(MAX_GL_TEXTURE_IDS, false),
38  next_free_texture(1) // 0 is a reserved number!!
39  {
40  }
41 
42  public:
43  std::vector<bool> freeTextureNames;
44  unsigned int next_free_texture;
45  std::recursive_mutex cs;
46 
48  {
49  static TOpenGLNameBooker dat;
50  return dat;
51  }
52 };
53 
54 // Default constructor:
55 CRenderizable::CRenderizable()
56  : m_name(),
57  m_show_name(false),
58  m_color(255, 255, 255, 255),
59  m_pose(),
60  m_scale_x(1),
61  m_scale_y(1),
62  m_scale_z(1),
63  m_visible(true)
64 {
65 }
66 
67 // Destructor:
69 /** Returns the lowest, free texture name.
70  */
72 {
74 
76 
77  std::lock_guard<std::recursive_mutex> lock(booker.cs);
78 
79  unsigned int ret = booker.next_free_texture;
80  unsigned int tries = 0;
81  while (ret != 0 && booker.freeTextureNames[ret])
82  {
83  ret++;
84  ret = ret % MAX_GL_TEXTURE_IDS_MASK;
85 
86  if (++tries >= MAX_GL_TEXTURE_IDS)
88  "Maximum number of textures (%u) excedeed! (are you deleting "
89  "them?)",
90  (unsigned int)MAX_GL_TEXTURE_IDS);
91  }
92 
93  booker.freeTextureNames[ret] = true; // mark as used.
94  booker.next_free_texture = ret + 1;
95  return ret;
96  MRPT_END
97 }
98 
100 {
102  std::lock_guard<std::recursive_mutex> lock(booker.cs);
103  booker.freeTextureNames[i] = false;
104  if (i < booker.next_free_texture)
105  booker.next_free_texture = i; // try to reuse texture numbers.
106  // "glDeleteTextures" seems not to be neeeded, since we do the reservation
107  // of texture names by our own.
108 }
109 
112 {
113  // MRPT 0.9.5 svn 2774 (Dec 14th 2011):
114  // Added support of versioning at this level of serialization too.
115  // Should have been done from the beginning, terrible mistake on my part.
116  // Now, the only solution is something as ugly as this:
117  //
118  // For reference: In the past this started as:
119  // out << m_name << (float)(m_color.R) << (float)(m_color.G) <<
120  // (float)(m_color.B) << (float)(m_color.A);
121  // ...
122 
123  const uint8_t serialization_version =
124  0; // can't be >31 (but it would be mad geting to that situation!)
125 
126  const bool all_scales_equal =
128  const bool all_scales_unity = (all_scales_equal && m_scale_x == 1.0f);
129 
130  const uint8_t magic_signature[2] = {
131  0xFF,
132  // bit7: fixed to 1 to mark this new header format
133  // bit6: whether the 3 scale{x,y,z} are equal to 1.0
134  // bit5: whether the 3 scale{x,y,z} are equal to each other
135  static_cast<uint8_t>(
136  serialization_version |
137  (all_scales_unity ? 0xC0 : (all_scales_equal ? 0xA0 : 0x80)))};
138 
139  out << magic_signature[0] << magic_signature[1];
140 
141  // "m_name"
142  const uint16_t nameLen = static_cast<uint16_t>(m_name.size());
143  out << nameLen;
144  if (nameLen) out.WriteBuffer(m_name.c_str(), m_name.size());
145 
146  // Color, as u8:
147  out << m_color.R << m_color.G << m_color.B << m_color.A;
148 
149  // the rest of fields:
150  out << (float)m_pose.x() << (float)m_pose.y() << (float)m_pose.z()
151  << (float)m_pose.yaw() << (float)m_pose.pitch() << (float)m_pose.roll();
152 
153  if (!all_scales_unity)
154  {
155  if (all_scales_equal)
156  out << m_scale_x;
157  else
158  out << m_scale_x << m_scale_y << m_scale_z;
159  }
160 
161  out << m_show_name << m_visible;
162 }
163 
165 {
166  // MRPT 0.9.5 svn 2774 (Dec 14th 2011):
167  // See comments in CRenderizable::writeToStreamRender() for the employed
168  // serialization mechanism.
169  //
170 
171  // Read signature:
172  union {
173  uint8_t magic_signature[2 + 2]; // (the extra 4 bytes will be used only
174  // for the old format)
175  uint32_t magic_signature_uint32; // So we can interpret the 4bytes
176  // above as a 32bit number cleanly.
177  };
178 
179  in >> magic_signature[0] >> magic_signature[1];
180 
181  const bool is_new_format =
182  (magic_signature[0] == 0xFF) && ((magic_signature[1] & 0x80) != 0);
183 
184  if (is_new_format)
185  {
186  // NEW FORMAT:
187  uint8_t serialization_version = (magic_signature[1] & 0x1F);
188  const bool all_scales_unity = ((magic_signature[1] & 0x40) != 0);
189  const bool all_scales_equal_but_not_unity =
190  ((magic_signature[1] & 0x20) != 0);
191 
192  switch (serialization_version)
193  {
194  case 0:
195  {
196  // "m_name"
197  uint16_t nameLen;
198  in >> nameLen;
199  m_name.resize(nameLen);
200  if (nameLen) in.ReadBuffer((void*)(&m_name[0]), m_name.size());
201 
202  // Color, as u8:
203  in >> m_color.R >> m_color.G >> m_color.B >> m_color.A;
204 
205  // the rest of fields:
206  float x, y, z, yaw, pitch, roll;
207  in >> x >> y >> z >> yaw >> pitch >> roll;
208  m_pose.x(x);
209  m_pose.y(y);
210  m_pose.z(z);
212 
213  if (all_scales_unity)
214  m_scale_x = m_scale_y = m_scale_z = 1;
215  else
216  {
217  if (all_scales_equal_but_not_unity)
218  {
219  in >> m_scale_x;
221  }
222  else
223  in >> m_scale_x >> m_scale_y >> m_scale_z;
224  }
225 
226  in >> m_show_name >> m_visible;
227  }
228  break;
229  default:
231  "Can't parse CRenderizable standard data field: corrupt "
232  "data stream or format in a newer MRPT format? "
233  "(serialization version=%u)",
234  static_cast<unsigned int>(serialization_version))
235  };
236  }
237  else
238  {
239  // OLD FORMAT:
240  // Was: in >> m_name;
241  // We already read 2 bytes from the string uint32_t length:
242  in >> magic_signature[2] >> magic_signature[3];
243  {
244  const uint32_t nameLen =
245  magic_signature_uint32; // *reinterpret_cast<const
246  // uint32_t*>(&magic_signature[0]);
247  m_name.resize(nameLen);
248  if (nameLen) in.ReadBuffer((void*)(&m_name[0]), m_name.size());
249  }
250 
251  float f;
252  float yaw_deg, pitch_deg, roll_deg;
253 
254  mrpt::img::TColorf col;
255  in >> col.R >> col.G >> col.B >> col.A;
257  col.R / 255, col.G / 255, col.B / 255,
258  col.A / 255); // For some stupid reason, colors were saved
259  // multiplied by 255... (facepalm)
260 
261  in >> f;
262  m_pose.x(f);
263  in >> f;
264  m_pose.y(f);
265  in >> f;
266  m_pose.z(f);
267  in >> yaw_deg;
268  in >> pitch_deg;
269  in >> f;
270  roll_deg = f;
271  // Version 2: Add scale vars:
272  // JL: Yes, this is a crappy hack since I forgot to enable versions
273  // here...what? :-P
274  if (f != 16.0f && f != 17.0f)
275  {
276  // Old version:
277  // "roll_deg" is the actual roll.
278  in >> m_show_name;
279  m_scale_x = m_scale_y = m_scale_z = 1; // Default values
280  }
281  else
282  {
283  // New version >=v2:
284  in >> roll_deg;
285  in >> m_show_name;
286 
287  // Scale data:
288  in >> m_scale_x >> m_scale_y >> m_scale_z;
289 
290  if (f == 17.0f) // version>=v3
291  in >> m_visible;
292  else
293  m_visible = true; // Default
294  }
295 
297  DEG2RAD(yaw_deg), DEG2RAD(pitch_deg), DEG2RAD(roll_deg));
298  }
299 }
300 
302 {
304 }
305 
306 /*--------------------------------------------------------------
307  setPose
308  ---------------------------------------------------------------*/
310 {
311  m_pose = o;
312  return *this;
313 }
315 {
317  return *this;
318 }
320 {
322  return *this;
323 }
325 {
327  return *this;
328 }
329 
330 /** Set the 3D pose from a mrpt::poses::CPose3D object */
332 {
333  m_pose.setFromValues(o.x(), o.y(), o.z(), 0, 0, 0);
334  return *this;
335 }
336 /** Set the 3D pose from a mrpt::poses::CPose3D object */
338 {
339  m_pose.setFromValues(o.x(), o.y(), 0, 0, 0, 0);
340  return *this;
341 }
342 
345 {
346  return false;
347 }
348 
351 {
352  r->setPose(p + mrpt::poses::CPose3D(r->getPose()));
353  return r;
354 }
355 
357 {
358  m_color.R = c.R;
359  m_color.G = c.G;
360  m_color.B = c.B;
361  m_color.A = c.A;
362  return *this;
363 }
364 
365 /** This method is safe for calling from within ::render() methods \sa
366  * renderTextBitmap */
367 void CRenderizable::renderTextBitmap(const char* str, void* fontStyle)
368 {
369  gl_utils::renderTextBitmap(str, fontStyle);
370 }
371 
372 /** Return the exact width in pixels for a given string, as will be rendered by
373  * renderTextBitmap().
374  * \sa renderTextBitmap
375  */
377  const std::string& str, mrpt::opengl::TOpenGLFont font)
378 {
379  return gl_utils::textBitmapWidth(str, font);
380 }
void renderTextBitmap(const char *str, void *fontStyle)
This method is safe for calling from within ::render() methods.
Definition: gl_utils.cpp:258
mrpt::math::TPose3D asTPose() const
Definition: CPose3D.cpp:1043
static TOpenGLNameBooker & instance()
double x() const
Common members of all points & poses classes.
Definition: CPoseOrPoint.h:140
std::vector< bool > freeTextureNames
#define MRPT_START
Definition: exceptions.h:262
unsigned int next_free_texture
GLdouble GLdouble z
Definition: glext.h:3872
unsigned __int16 uint16_t
Definition: rptypes.h:44
mrpt::serialization::CArchive & operator<<(mrpt::serialization::CArchive &out, const mrpt::opengl::CLight &o)
Definition: CLight.cpp:128
#define MAX_GL_TEXTURE_IDS
double DEG2RAD(const double x)
Degrees to radians.
virtual bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const
Simulation of ray-trace, given a pose.
void setYawPitchRoll(const double yaw_, const double pitch_, const double roll_)
Set the 3 angles of the 3D pose (in radians) - This method recomputes the internal rotation coordinat...
Definition: CPose3D.h:466
#define MAX_GL_TEXTURE_IDS_MASK
The base class of 3D objects that can be directly rendered through OpenGL.
Definition: CRenderizable.h:41
double pitch() const
Get the PITCH angle (in radians)
Definition: CPose3D.h:532
double yaw() const
Get the YAW angle (in radians)
Definition: CPose3D.h:526
STL namespace.
uint8_t B
Definition: TColor.h:46
void WriteBuffer(const void *Buffer, size_t Count)
Writes a block of bytes to the stream from Buffer.
Definition: CArchive.cpp:48
uint8_t G
Definition: TColor.h:46
mrpt::poses::CPose3D m_pose
6D pose wrt the parent coordinate reference.
Definition: CRenderizable.h:55
unsigned char uint8_t
Definition: rptypes.h:41
float m_scale_x
Scale components to apply to the object (default=1)
Definition: CRenderizable.h:57
virtual CRenderizable & setColor_u8(const mrpt::img::TColor &c)
TOpenGLFont
Existing fonts for 2D texts in mrpt::opengl methods.
Definition: opengl_fonts.h:23
void writeToStreamRender(mrpt::serialization::CArchive &out) const
const GLubyte * c
Definition: glext.h:6313
GLsizei const GLchar ** string
Definition: glext.h:4101
A class used to store a 2D point.
Definition: CPoint2D.h:33
A class used to store a 3D point.
Definition: CPoint3D.h:31
std::recursive_mutex cs
double roll() const
Get the ROLL angle (in radians)
Definition: CPose3D.h:538
uint8_t R
Definition: TColor.h:46
mrpt::img::TColor m_color
Color components in the range [0,255].
Definition: CRenderizable.h:52
static void checkOpenGLError()
Checks glGetError and throws an exception if an error situation is found.
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
Virtual base class for "archives": classes abstracting I/O streams.
Definition: CArchive.h:52
GLdouble GLdouble GLdouble r
Definition: glext.h:3705
static unsigned int getNewTextureNumber()
Returns the lowest next free texture name (avoid using OpenGL&#39;s own function since we may call them f...
static int textBitmapWidth(const std::string &str, mrpt::opengl::TOpenGLFont font=mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24)
Return the exact width in pixels for a given string, as will be rendered by renderTextBitmap().
A class used to store a 2D pose, including the 2D coordinate point and a heading (phi) angle...
Definition: CPose2D.h:38
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
Definition: CPose3D.h:86
int textBitmapWidth(const std::string &str, mrpt::opengl::TOpenGLFont font=mrpt::opengl::MRPT_GLUT_BITMAP_TIMES_ROMAN_24)
Return the exact width in pixels for a given string, as will be rendered by renderTextBitmap().
Definition: gl_utils.cpp:301
void checkOpenGLError()
Checks glGetError and throws an exception if an error situation is found.
Definition: gl_utils.cpp:143
#define MRPT_END
Definition: exceptions.h:266
A RGB color - floats in the range [0,1].
Definition: TColor.h:77
void setFromValues(const double x0, const double y0, const double z0, const double yaw=0, const double pitch=0, const double roll=0)
Set the pose from a 3D position (meters) and yaw/pitch/roll angles (radians) - This method recomputes...
Definition: CPose3D.cpp:239
Lightweight 3D pose (three spatial coordinates, plus three angular coordinates).
GLuint in
Definition: glext.h:7274
Lightweight 2D pose.
The namespace for 3D scene representation and rendering.
Definition: CGlCanvasBase.h:15
CRenderizable & setPose(const mrpt::poses::CPose3D &o)
Set the 3D pose from a mrpt::poses::CPose3D object (return a ref to this)
GLenum GLint GLint y
Definition: glext.h:3538
void readFromStreamRender(mrpt::serialization::CArchive &in)
static void renderTextBitmap(const char *str, void *fontStyle)
This method is safe for calling from within ::render() methods.
A RGB color - 8bit.
Definition: TColor.h:20
GLenum GLint x
Definition: glext.h:3538
bool m_visible
Is the object visible? (default=true)
Definition: CRenderizable.h:59
#define THROW_EXCEPTION_FMT(_FORMAT_STRING,...)
Definition: exceptions.h:43
unsigned __int32 uint32_t
Definition: rptypes.h:47
mrpt::math::TPose3D getPose() const
Returns the 3D pose of the object as TPose3D.
GLfloat GLfloat p
Definition: glext.h:6305
static void releaseTextureName(unsigned int i)
#define IMPLEMENTS_VIRTUAL_SERIALIZABLE( class_name, base_class_name, NameSpace)
This must be inserted as implementation of some required members for virtual CSerializable classes: ...
uint8_t A
Definition: TColor.h:46



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